GameCritics' Scores
- Games
For 4,099 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,968 out of 4099
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Mixed: 1,535 out of 4099
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Negative: 596 out of 4099
4105
game
reviews
- By Date
- By Critic Score
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- Critic Score
Overall, Project CARS is... fine. I suspect it'd be superb to anyone who's never delved into a serious racing sim before, but it brings too little new to the table for someone like me who's already gotten a bit bored with the big-name offerings in this genre. I love to see indies challenge AAA publishers like this, but it's a lost cause if I'd rather stick with the AAA games anyway.- GameCritics
- Posted Jun 1, 2015
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For players like me who felt that City went astray, Origins is definitely worthy of attention… Just make sure it’s fully patched before starting- GameCritics
- Posted Dec 12, 2013
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In another year with less competition, I would have given Chasm a higher score because it’s a mechanically strong, if often frustrating addition to the metroidvania genre. The thing is, it’s 2018 and there are better examples out there right now that make it hard for me to ignore the chasm-sized flaws in its design.- GameCritics
- Posted Jan 2, 2019
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I hate to be down on a small title trying to do something different and interesting, but I just couldn't get over the fact that Kickbeat felt more like a work in progress rather than something that was ready for prime time. With a better, more varied soundtrack and a little more exploration of how the martial arts theme could be applied to expanding the current game design, a sequel should be a real knockout. I genuinely hope the dev team gets the chance to make it.- GameCritics
- Posted Oct 7, 2013
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So, is Darksiders II: Argul's Tomb worth playing? It's only about an hour long, and the exclusive weapon contained within is a set of armblades that drain Wrath with each hit. While they're pretty effective when partnered with the scythes that drain life from opponents, running out of Wrath was a problem that never really came up in the course of the game, so-perhaps ironically-nothing in the Argul's Tomb proved more valuable than the club I acquired by dealing with Argul himself. For players who can't get enough of Death beheading monsters, Argul's Tomb will be a welcome addition, but anyone who completed the main game and set it aside without further thought won't find anything worth slotting the disk back in.- GameCritics
- Posted Nov 28, 2012
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Overall, Saga of Sins ends up being a well-themed run-and-gun platformer, and it executes well enough. The difficulty curve is pretty forgiving, and the campaign doesn’t hang around any longer than it needs to, so getting stale is never an issue. While I wanted more mechanically, the visuals and concepts alone were enough to keep me interested enough to see it through to the end, and that’s not something I can say about every game.- GameCritics
- Posted Jun 16, 2023
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It's not going to be winning any awards, but it's an entertaining gameplay experience packaged alongside a virtual vault of nostalgia, and worth at least a glance for fans of the genre or the characters.- GameCritics
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Apart from that absolutely baffling meat grinder at the end, I'd still recommend Escape to fans of the mid-list. 98% of it was an enjoyable spiral into insanity, and the project could certainly stand on its own even without being attached to the Dead Island franchise -- just be ready to slog through that final bit to see how it all wraps up.- GameCritics
- Posted Dec 1, 2014
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With attractive pixel-art design, an entertaining narrative, and largely compelling gameplay, Aegis Defenders is mostly a winner. Unfortunately, the guesswork and lack of flexibility in tower implementation keeps it from being an unqualified success, though. The developers have made a valiant effort at combining genres here, but as good as their platforming is, they didn’t think the tower defense through as well as they needed to, leaving Aegis Defenders a game that gets within striking distance of greatness without ever managing to hit it.- GameCritics
- Posted Feb 20, 2018
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Rather than the perfect end to a thrilling series, it seemed like the developers were afraid to take real risks with either the story or the gameplay of Gears 3.- GameCritics
- Posted Jan 18, 2012
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Dragon Age: Inquisition is a frustrating game. I often found myself scratching and clawing through boring, MMO-like content for enough power points to progress to the next major plot event. However, the fact that I was willing to slog through it at all shows just how good this game can be when it hits its stride.- GameCritics
- Posted Dec 1, 2014
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If there was an option to limit or remove the adaptive difficulty, I could live with the other minor issues and call Axis Football 2024 a triumph and a must-play sports title. As it stands, however, I can’t rate this year’s effort as high as I’d like to thanks to the incredible frustration of being impossibly steamrolled by a computer-controlled opponent who’s gaming the system in its favor. Where’s the ref?- GameCritics
- Posted Dec 13, 2023
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In the end, Mega Man Legacy Collection 2 contains only a small handful of games, none of which are obscure. Three of those entries are genuinely excellent, but beyond a strong challenge mode and the Extra Armor option, the features in this package are lacking. Maybe one day there will be a truly complete collection, with all the bells and whistles and even Mega Man Soccer. That day is not today.- GameCritics
- Posted Aug 23, 2017
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The Pitt doesn't offer a lot of impressive loot to score, collecting items for that last achievement is more trouble than it's worth, and the struggle-with-a-twist to free Pittsburgh's slaves (or not) is over before you know it.- GameCritics
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The series that once had me completely addicted has now become so stale that it barely even registers as enjoyment.- GameCritics
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Despite the huge amount of money obviously spent licensing and producing Scarface, in the end, it's nothing more than an acceptable title. Better written and designed than most, but too short and shallow to stand apart from the crowd.- GameCritics
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It's not very deep or complex, but then again, I don't think that it's supposed to be. Taken for what it is, Princess Debut is a great first entry into a style of game I'd love to see more of- GameCritics
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Information gaps, repetition, and camera issues aside, Gods Eater Burst remains a faster-paced and more welcoming version of Monster Hunter.- GameCritics
- Posted Apr 10, 2011
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I hope that we haven’t heard the last of the Zero Escape team, but I also hope that their future projects rein themselves in and they produce something more coherent and personal.- GameCritics
- Posted Aug 8, 2016
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Persona 5 is periodically fascinating, but it’s unable to maintain the required level of interest and energy over such an extended running time. If it were half as long and cut out most of the repetition, it’d be a much tighter, more enjoyable experience. As it stands, adventuring with the Phantom Thieves sags way too often to be a heartfelt recommendation.- GameCritics
- Posted Jun 12, 2017
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Assassin’s Creed: Odyssey is a perfect example of why pacing matters, and it also demonstrates that massive, sprawling worlds don’t make an excellent adventure through size alone. When all was said and done, Odyssey offers 40 hours of great material wrapped up in another 40 hours of busywork that made this Greek journey a slog to get through. heads up, developers — just because there’s a ton to do doesn’t mean that it’s worth doing.- GameCritics
- Posted Oct 24, 2018
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Stela’s world decay, the desperation of its inhabitants and the environmental connotations that come along with them strikes a fine note and it’s supported by an engaging playstyle and attractive aesthetic — the problem is that several other games have walked the same path before it, and many of them do it better.- GameCritics
- Posted Apr 1, 2020
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The mechanics of Orcs Must Die! are totally solid, the visual style is nice, and the hyper-fast-paced play is a real strength, but the game almost feels incomplete. Without much variation in the gameplay and little in the way of details, characterization and extras, the end result is too lean to be as tasty as it should be.- GameCritics
- Posted Oct 5, 2011
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Other than that one truly sour note, Sydney Hunter and the Curse of the Mayan absolutely nails the experience it wants to the player to have, and there’s an underlying philosophy here that’s not seen in modern game design any more. Specifically, in the old days it frequently felt like designers were trying to ‘beat’ the player by creating experiences which could technically be bested, yet frequently crushed anyone arrogant enough to load the game up.- GameCritics
- Posted Jun 13, 2024
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So, how well does Hunting Simulator simulate hunting? I can’t speak to its verisimilitude, but as a game, this is a solid animal-stalking experience which has its best parts undercut by a frustrating menu system and unrealistic tracking mechanic. The shooting, simple though it may be, is satisfying, and there’s definitely a worthwhile amount of challenge to be found in carefully sneaking up on prey. This is a good hunting game, but these technical issues keep it from being a great one.- GameCritics
- Posted May 25, 2018
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Average doesn't have to equate with mediocre or bad, though. Sphinx may not bring anything new to the table or anything gamers hadn't already seen in the Zelda series, but it is a fun game.- GameCritics
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There’s definitely something to be said for performing fitness routines to visuals of rambunctious post-apocalyptic punks being smacked in their stupid faces to keep players engaged. And hell, if Kenshiro himself can’t get players to burn off some excess calories, who can?- GameCritics
- Posted Feb 1, 2024
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Through it can be frustrating and seem downright broken at times, there's still much to enjoy in A Pixel Story. It genuinely has all the making of a great puzzle platformer, but it's sadly kept from its full potential by poorly-executed physics.- GameCritics
- Posted Sep 1, 2015
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As much as I like the idea of adventuring with a wooden boy on a magical stage, Puppeteer is one of those unfortunate projects that starts off in a great direction and then fails to flesh out and support the premise. It certainly looks great and the voicework is top-notch, but with a script, characters and gameplay as flat as the theatrical props the game emulates, its charm wears off long before the final act.- GameCritics
- Posted Oct 8, 2013
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I’ve no doubt that there’s a hardcore segment of gamers who will appreciate what Cursed Castilla is going for, and for these players, it will certainly do a great job of bringing back a late-’80s sort of arcade experience in a way that few retro-inspired projects accomplish. For most players, though, I feel that it’ll be viewed as a cute little oddity and little more.- GameCritics
- Posted Dec 31, 2016
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