GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 80 Metascore
    • 65 Critic Score
    Mr. Driller DrillLand is a welcome return for a character who hasn’t been in a new game since 2009. It’s filled with plenty of variety, and still holds true to its original gameplay — fans will be pleased, and it’s also worth a look for anyone who enjoys arcade-style action.
    • 55 Metascore
    • 65 Critic Score
    While Sniper Ghost Warrior 3 may be the ultimate modern sniping experience, it also offers a clear sign that sniping games may soon go the way of flight simulators, in that it’s only possible to make engaging ones set before technology makes the human factor obsolete. One unlockable in the arsenal are ‘DARPA bullets’, which are prototype in-flight auto-correcting projectiles — and yes, they’re real. Simply point a laser at a target and the bullet strikes it dead-on, every time. The player isn’t forced to use these bullets, of course, but as technology barrels forward, the concept of a man in a ghillie suit crawling through brush with a rifle strapped to his back is going to feel anachronistic, and will likely survive only as nostalgic looks back at the history of violence.
    • 43 Metascore
    • 65 Critic Score
    More than anything, Devil's Third feels like a last-ditch salvage job that scrapes together what could be rescued from previous builds, slaps it all together, and then shoves it out the door. That said, as rough as Devil's Third can be in many ways, I've had an absolute blast with it most matches.
    • 66 Metascore
    • 65 Critic Score
    What was great about Ghostbusters: The Videogame still shines through in this remaster — it’s a loving tribute and fitting ‘sequel’ to one of the greatest comedies of all time, the dialogue and performances are top-notch, and fighting the Stay Puft Marshmallow Man is still tremendously enjoyable. With that said, the nostalgia that masked gameplay warts in 2009 isn’t quite as potent today. However, it’s still a romp that any fan of the franchise will greatly appreciate, and given the sorry state of game archiving these days, I’m grateful we get the opportunity to play it again.
    • 73 Metascore
    • 65 Critic Score
    I don't think I can stress it enough; I really don't like the overhaul of the battle system in Xenosaga II.
    • 85 Metascore
    • 65 Critic Score
    It never feels as though it's doing much more than going through the motions, and as a result, neither did I. Lacking the joy and spirit intrinsic to truly inspired projects, inFamous may have painted by the numbers correctly, but technical success is not the same thing as creating a brilliant masterpiece.
    • 71 Metascore
    • 65 Critic Score
    I’m torn on Banners of Ruin. The atmosphere and artwork are superb, and I like the story that it’s trying to tell. I also enjoy the concepts it’s trying to deliver and the new ideas it offers to the deckbuilding genre. Ultimately though, it doesn’t feel like it hits what it’s aiming for and it’s a hard one to recommend except to the most hardcore deckbuilder fans out there.
    • 77 Metascore
    • 65 Critic Score
    In the end, When the Past was Around is just… okay? It’s a short experience that never goes for big moments, instead remaining quiet and subtle throughout. Sadly, the short length and simple play don’t lend itself to more than one playthrough and, after the credits rolled I found myself shrugging instead of brooding.
    • 86 Metascore
    • 65 Critic Score
    Asgard’s Wrath 2 would be an enjoyable thrill-ride if it could only get out of its own way, yet every highlight was drowned out by missteps. Players new to VR gaming are likely to be quite impressed, but as someone who’s been into VR for a while, it’s tough to see past the problems and enjoy the parts that pop.
    • 82 Metascore
    • 65 Critic Score
    In the end, there is much to like about Death Stranding, and I can’t stress enough how much I loved rebuilding America with thousands of concurrent players — that spirit of cooperation was magical. It’s just tragic that the core gameplay loop was let down by dodgy combat scenarios and a listless, meandering story. Death Stranding is still one of the most memorable gaming experiences I’ve had in a while and I certainly don’t regret playing it, but I can’t rate it higher when it whiffs so hard on so many areas that needed more focus.
    • 75 Metascore
    • 65 Critic Score
    When all was said and done, it was a great journey — I just don’t understand why the developers went to such great lengths to make taking that journey as irritating and inconvenient as possible.
    • 81 Metascore
    • 65 Critic Score
    To me, it says a lot about God of War III's dreadful story that the game can be so well-paced and exciting, and yet still leave me ambivalent about having played it.
    • 56 Metascore
    • 65 Critic Score
    With hundreds of weapons to collect and different ways to play, RemiLore’s charm makes it enjoyable in short bursts. That said, it definitely has major flaws and requires a great deal of patience — especially in the early going — to get the most out of the experience.
    • 68 Metascore
    • 65 Critic Score
    That's not to say that it won't provide a few diverting hours of stylus-rubbing and microphone-blowing, but don't expect anything but a standard "part two" effort without a lot of meat to it.
    • 71 Metascore
    • 65 Critic Score
    Death End Re;Quest demands more from players than most JRPGs do by requiring players to have both a strong stomach and a willingness to read a novel’s worth of dialogue. If they can take the violence and occasional tedium, however, they’ll be treated to a thrilling journey unraveling a fascinating conspiracy and meet some well-drawn characters along the way.
    • tbd Metascore
    • 65 Critic Score
    I wish Tranquil Isle would give players a greater sense of closure when they were clearly finished with the space at hand, or build out some objectives for the player to complete when they were actually done. However, with tons of combinations of buildings, decorations, and island constructions, players can get nearly infinite replayability out of this title’s solid foundation, chill vibes, and potential.
    • 50 Metascore
    • 65 Critic Score
    Cute but ultimately forgettable, Animal Gods is a slow, short ride that some will enjoy, but it's not much more than a pleasing time-killer that's over before you know it.
    • 64 Metascore
    • 65 Critic Score
    It was great to spend a little more time with the Saints crew and when the series pops, it really pops. I enjoyed some of the situations and one-liners, that musical number was a true classic, and being able to fly across the city on a pair of wings was fantastic. Unfortunately, without more of the comedy and writing that makes Saints Row great, Gat Out Of Hell is too much busywork and not enough good time.
    • 75 Metascore
    • 65 Critic Score
    Twenty years later, Blade of Darkness offers a fine-enough retro-style action experience. The combat system and gory decapitations will be of interest to fans of the genre, but one’s enjoyment will ultimately depend on nostalgia, or perhaps one’s tolerance for repetitive, clunky combat from 2001.
    • 80 Metascore
    • 65 Critic Score
    I have rarely seen a game go from being absolutely sublime to absolutely awful, but Subnautica manages to pull it off. The first 25-30 hours are a superb sci-fi survival experience that I would happily recommend to anyone, and I’ll cherish that time under the waves for years to come. But the endgame? It really does ruin a good thing. If the first chunk of the adventure were scored on its own, it would rate much higher. But as a complete experience? The issues are too large to ignore.
    • 67 Metascore
    • 65 Critic Score
    Despite its flaws and the fact that I went through a great deal of frustration with the game, I would still recommend No One Lives Forever for what it is: a solid though ultimately unremarkable first-person shooter who's biggest asset is not its gameplay or controls, but its heroine and clever and compelling story.
    • 60 Metascore
    • 65 Critic Score
    While the developer is on the right track, Risen 2: Dark Waters feels choppier than the last game, and will test those with little patience.
    • 78 Metascore
    • 65 Critic Score
    It's Mega Man, and there's nothing wrong with that. I'll keep playing them as long as they keep making them, but that doesn't mean that this new iteration isn't vulnerable to the same stagnation that the original series was.
    • 70 Metascore
    • 65 Critic Score
    If there was a version of this game that let players skip the Time Trials or required only minimal engagement with them, I would have no problem recommending this mechanical bug’s shenanigans to anyone looking for the kind of physics-based environmental exploration that we just don’t see a lot of these days. I honestly enjoyed my time with Glyph and found it to be a welcome surprise… I just wish that I didn’t have to include so many caveats when recommending it.
    • 88 Metascore
    • 65 Critic Score
    If Nier: Automata had been more compact or structured differently, it would have been more effective, immediate and powerful. Instead, it’s a great idea stretched across too many hours of uninspiring content. Although I had affection for the androids and admired what the script ultimately revealed, this is one case where less would have definitely been more.
    • 55 Metascore
    • 65 Critic Score
    Without the kind of stage this story requires, all players are left with is an amusingly iconoclastic oddity, worth trying out, but not falling in love with.
    • 59 Metascore
    • 65 Critic Score
    While the question of whether it's a good idea to put players in the role of a dead-eyed mute psychopath is open for debate, it's undeniable that Lucius's developers have captured the feel of their inspiration perfectly. There are missteps that keep the game from truly excelling, and the story is serviceable at best, but Lucius provides a unique horror gameplay experience, and any hardcore fans of the genre owe it to themselves to give it a look, provided they have strong stomachs.
    • 52 Metascore
    • 65 Critic Score
    Although it lacks polish, The First Templar makes the most of what it has, and the result is quite respectable.
    • 84 Metascore
    • 65 Critic Score
    I liken this year’s football shootout to musicians. In the current season, FIFA is like Madonna – aging but venerable, full of glitz and entertainment value, but ultimately lacking substance. Contrarily, PES is like a fiery independent singer, with minimal flash but much deeper soul where it counts most. In the end, both performers might put a smile on gamers’ faces, but FIFA’s bloat and wrinkles are beginning to show, especially with a younger, hungrier upstart nipping at its heels.
    • 64 Metascore
    • 65 Critic Score
    If there's one thing that the Sonic Gems Collection taught me, it's that Sega is out of Sonic games to repackage. None of the titles here are particularly famous, nor was there any particular fan outcry for their release.

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