GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 86 Metascore
    • 65 Critic Score
    Carrying on the same kind of rough, unpolished quality into a sequel without any innovation is completely unacceptable to me, Star Wars or otherwise.
    • tbd Metascore
    • 65 Critic Score
    Assault Spy is entertaining, but it’s highly flawed. I’d be hard-pressed to pay full price for it, but the laughs alone make it worth tracking down once it goes on sale.
    • 75 Metascore
    • 65 Critic Score
    From a presentation standpoint, Showdown is an excellent additional to the Shovel Knight kingdom, but with multiplayer being restricted to couch only, it doesn’t hold up as well as its platforming brethren.
    • 54 Metascore
    • 65 Critic Score
    Even if it doesn’t have the scope that one would expect from a Jagged Alliance title, Rage! nails the combat and captures the essence of the series. Stripped of the larger strategy elements, the game can be completed in under twenty hours, but it doesn’t feel hollow or rushed. Jagged Alliance: Rage proves that its classic mechanics work well in a modern strategy millieu, and it makes a strong argument that bringing the series back in full would be a great idea.
    • 74 Metascore
    • 65 Critic Score
    It has a genuinely cool premise, and the core mechanic of reeling into titans at absurd speeds with the intent of doing hideous amounts of damage is a good one. There’s just very little else to it, so while it’s initially exciting and gives a unique feeling of freedom to murder adversaries, longer sessions allow tedium to set in.
    • 71 Metascore
    • 65 Critic Score
    Unfortunately the game has poor layouts for the levels that even adults will have trouble navigating. The game certainly had a strong sense of personality and a well realized world. It's unfortunate that all players can do is run circles in such a nice environment.
    • 76 Metascore
    • 65 Critic Score
    To be clear, I wasn't expecting a complete game from D4—the episodic model guarantees a certain amount of waiting around on the part of the consumer—but this doesn't even feel like a complete episode.
    • 87 Metascore
    • 65 Critic Score
    Kojima seems to have recognized that he started running so fast that he forgot to tie his shoes, and thus Substance finally gives players the opportunity to more deeply explore the beautifully nuanced stealth engine that was so sorely undermined by his penchant for melodrama.
    • 84 Metascore
    • 65 Critic Score
    Given that they're already churning out over an hour of CGI each time, wouldn't their resources be better spent tacking on just a little more story and calling them films?
    • 70 Metascore
    • 65 Critic Score
    When it’s not crashing, Road Redemption offers perfect bite-sized pieces of vehicular mayhem. It’s loud and bloody and raw, and the dated graphics only increase the grit and messiness. With a few fixes, this could be an all-time classic of the genre, rather than the deeply flawed romp that it is.
    • 85 Metascore
    • 65 Critic Score
    Outer Wilds is rife with breathtaking sights and sounds, and at the very least, no one could accuse it of being unambitious. Mobius Digital may be a small team but, almost paradoxically, they achieve a remarkable sense of scope by keeping things modest. However, their work suffers from the glacial pace of progress and a hands-off approach to storytelling. My biggest issues – a lack of combat, direction, or material rewards – are obviously deliberate, bold choices on the part of the devs, and I commend Mobius for them while also chiding the cold, inscrutable product that resulted. I admire Outer Wilds, but I don’t love it.
    • 68 Metascore
    • 65 Critic Score
    Koihime Enbu’s a decent little brawler, though it doesn’t do enough to stand out from the crowd apart from its all-female cast. As such, it comes moderately recommended for fighting game enthusiasts who want to jump into something new, but it’s a much harder sell to a more casual demographic.
    • 83 Metascore
    • 65 Critic Score
    Sonic is fast alright. Yet here's a game that openly discourages Sonic and his friends from fully embracing the thing that made the Sega's mascot so popular in the first place: raw, uncontrolled speed.
    • 62 Metascore
    • 65 Critic Score
    Unfortunately, fans of turn-based strategy should probably look elsewhere — with difficulty that turns the campaign into a sedative, I can’t recommend Godseekers unless all other options have been exhausted.
    • 80 Metascore
    • 65 Critic Score
    While I still enjoy Etrian Odyssey in general and would recommend the series as a top-shelf dungeon crawler, I find it difficult to recommend Beyond The Myth to anyone who hasn’t already gone through the other games first. Between the watching-paint-dry speed of character growth and the lack of innovation in its overall design, this one feels like it’s going through the motions with no inspiration behind it. I fully admit that the Etrian team has continuously set higher and higher bars for themselves over the years and they’re still in a class of their own, but this feels like they’re just coasting. With so many fantastic games already under their belts, there’s little reason to play this one.
    • 65 Metascore
    • 65 Critic Score
    For fans of the show it's a wonderful new piece of new Animaniacs content. For everyone who isn't lucky enough to have seen the show, it's a solid piece of gameplay along with an opportunity to connect with some really wonderful comic characters.
    • 67 Metascore
    • 65 Critic Score
    I have a great fondness for roguelikes, but this one puts me in a weird place. Mechanically, Into The Pit is a welcome throwback to classic FPS games with the added twist of randomized elements to keep things interesting. However, the pool of random elements is too shallow and there are not enough interesting combinations to keep all but the most dedicated players interested.
    • 43 Metascore
    • 65 Critic Score
    With its minimalist aesthetic and focus on customization and combat at the expense of all else, Rengoku might leave a lot of curious PSP owners cold. But, for those gamers looking for something a little further afield than the latest racing or sports update, this niche experience is most definitely worth looking at.
    • 68 Metascore
    • 65 Critic Score
    Sadly, when everything’s take into account, Serial Cleaners doesn’t live up to its predecessor. The cleaning/stealth gameplay is solid and there are some great level concepts, but the story doesn’t offer much motivation and there’s plenty of potential here that goes untapped.
    • 80 Metascore
    • 65 Critic Score
    It pains me to say it, but I came away from Okinawa Rush with the sense that it’s a huge missed opportunity. The frustration of dealing with the timer quickly builds up and overshadows everything that the developers get right.
    • 61 Metascore
    • 65 Critic Score
    Hellboy: Web of Wyrd feels very safe as roguelikes go — The controls are uncomplicated, the equipment is serviceable equipment, the enemies are straightforward, and it doesn’t go out of it’s way to do anything too strange or off the beaten path other than showcasing Mike Mignola’s iconic art style. Since that art was enough to get me in the door, it did what it needed to do, I suppose. Hellboy comic fans may enjoy this experience more than others as it was created with help from the writer of the comics, but I’m hoping that there are some updates down the road that will give the game a little more bite.
    • 89 Metascore
    • 65 Critic Score
    The sad fact for Horizon, and every other open-world game like it, is that we now live in a post-Witcher 3 world. CD Projekt Red has raised the bar for this genre in nearly every conceivable way, and it is absolutely not enough to simply be another open-world game. The sidequests have to be interesting, the writing has to be engaging, the characters have to be memorable – just putting a good premise and great graphics on top of boilerplate content isn’t enough. At least, it’s not enough for this reviewer.
    • 80 Metascore
    • 65 Critic Score
    The ideas and situations in Bloodlines are so rich they deserve more than just being abstracted into an unwieldy numerical system that can only roughly approximate the nuance of a world so vivid.
    • 67 Metascore
    • 65 Critic Score
    In the end, Last Stop is an entertaining collection of three narratives, but given the superficial nature of the player’s interactions, I can’t help but think that the whole project might have worked better as a straightforward visual novel.
    • tbd Metascore
    • 65 Critic Score
    Unfortunately, in addition to this new control scheme, the console version also comes with a slew of technical issues like random loading times (sometimes up to 30 seconds just to switch screens!) subtitles disappearing, and stuttering after loading has been completed. For these reasons, Encodya might be best recommended to hardcore adventure players who are on the hunt for something to quench their thirst on consoles. And even in this case, maybe wait for a few patches…
    • 77 Metascore
    • 65 Critic Score
    For newcomers to the Oddworld series, New ’n’ Tasty is a good place to start and the anti–capitalism and anti–consumerism messages in Oddysee still feel (sadly) as fresh and important as they did back then. However, there’s no real reason to grab the Switch version if one already owns any of the others. It’s still tasty enough, but a little short on the new.
    • 72 Metascore
    • 65 Critic Score
    Putting aside the fact that I find it incredibly weird that Dancing in Moonlight and Dancing in Starlight are being sold as two separate, full-priced games (they’re too similar in concept and execution for it to make sense) it’s neat fanservice for those who wish to spend more time with the Tartarus SEES and Phantom Thieves crew. Ultimately, though, I wish that the devs had tried just a little harder to carve out a new and exciting rhythm game, rather than something that fits squarely into established genre norms and coasts by on the charm of its characters.
    • 73 Metascore
    • 65 Critic Score
    Putting aside the fact that I find it incredibly weird that Dancing in Moonlight and Dancing in Starlight are being sold as two separate, full-priced games (they’re too similar in concept and execution for it to make sense) it’s neat fanservice for those who wish to spend more time with the Tartarus SEES and Phantom Thieves crew. Ultimately, though, I wish that the devs had tried just a little harder to carve out a new and exciting rhythm game, rather than something that fits squarely into established genre norms and coasts by on the charm of its characters.
    • 65 Metascore
    • 65 Critic Score
    In the end, Aquanox: Deep Descent does everything it has to, but it doesn’t stand out from the crowd. The combat is thrilling, but the story and quests fail to intrigue, the environments don’t have much variety, and there just generally isn’t much to it — it’s a solid 3D shooter set underwater, and not much else.
    • 78 Metascore
    • 65 Critic Score
    As it stands, Forager is a wonderful reimagining of common concepts and systems that have grown stale… or at least it is until it falls prey to the very things it was subverting. It’s a shame, but hopefully it will get patched or rebalanced in the future. With just a few tweaks to its numbers, I’d happily return to this small-scale adventure and keep on crafting.

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