GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 76 Metascore
    • 70 Critic Score
    At the end of the game something is revealed about Aliya, and she must make a choice. Unfortunately, neither option held any impact for me. The core mystery of Heaven’s Vault and the puzzles that must be solved to illuminate it are compelling. Yet, like its world and its core character, Heaven’s Vault gets caught up in physical things and forgets the human, rendering its final revelations as cold as the dead moons where Aliya digs up her artifacts. Then again, perhaps it’s fitting for an archaeologist that the story she uncovers is more compelling than her own.
    • 62 Metascore
    • 70 Critic Score
    One of the better co-op shooter experiences available on current generation consoles, and the slower pacing and shambling foes give it a character unlike anything else out there.
    • 91 Metascore
    • 70 Critic Score
    Since Aria Of Sorrow is the third Castlevania in as many years, I'm also concerned that Konami is growing increasingly content to simply rest on their laurels.
    • 73 Metascore
    • 70 Critic Score
    As a straight cis man, I acknowledge that I’m not the authoritative voice on any of this. However, while I’m mixed on how well A Normal Lost Phone conveys its intended message, the game’s design is too interesting to dismiss, and it’s so short and cheap that anyone who’s curious can (and should) come to their own conclusions.
    • 67 Metascore
    • 70 Critic Score
    While the lack of any meaningful narrative might hold Warriors Abyss from reaching the insane heights of Warriors All-Stars, the sheer volume of characters on offer gives it a huge amount of replayability. It doesn’t matter which character the player is fond of because they’re all here and ready to fight the armies of the dead. This is as charming a celebration of the Dynasty and Samurai Warriors franchises as I’ve seen, and fans should absolutely make it their business to get into it as soon as possible.
    • tbd Metascore
    • 65 Critic Score
    My hope is that the final expansion will right the ship and highlight what makes Little Nightmares unique. However, for the time being, the Maw’s dirtiest secret is that it’s not actually hiding anything interesting.
    • 76 Metascore
    • 65 Critic Score
    finally has a permanent place in my collection – it’s obviously doing something right. The melee combat is truly some of the best I’ve ever encountered, and I’ve been playing on a nightly basis, knowing what a rush it is if I find the perfect opponent. Unfortunately, I struggle to recommend it when the total package is so skimpy and the online so unreliable. I sense an earnest attempt by Ubisoft with For Honor, but at the moment all they’ve done is laid the groundwork for a stronger experience in the future.
    • 61 Metascore
    • 65 Critic Score
    I enjoyed playing Sixty Second Shooter Prime well enough, but the fundamental unfairness of the design keeps it from being a great example of the genre.
    • 71 Metascore
    • 65 Critic Score
    Equal parts fascinating and frustrating, The Bard’s Tale IV is not what I was hoping for. With patching and better documentation, it could be a stellar roleplaying experience. As it stands, this Bard needs to practice her tune.
    • 69 Metascore
    • 65 Critic Score
    All in all, Heartworm is a fascinating look at memories, trauma, and our experiences in dealing with both. The limited combat options meant that the disempowerment of needing to avoid combat when possible helped to serve the feeling of unease. Unfortunately, there are some issues that bring down the experience as a whole, and I wish they would have been fixed before release. Even so, Sam’s quest for meaning in the face of anguish is a relatable one, and that’s where this adventure truly shines.
    • 87 Metascore
    • 65 Critic Score
    I generally enjoyed Shinobi: Art of Vengeance just fine. On the upside, the combat engine is fluid and satisfying to experiment with, and for the most part Shinobi: Art of Vengeance generally offers a reasonably good time. However, as a longtime series fan I expected an absolutely awesome outing, and it never quite hit the heights I was hoping for.
    • 76 Metascore
    • 65 Critic Score
    Less of a platformer and more of a straight puzzler, Toki Tori 2 is right up the alley of those that love games requiring unconventional thinking. Its easy controls and basic gameplay ensure that anyone can pick it up and try it, while its difficulty curve, frequent sticking points and general lack of explanation means that only the most determined will finish it.
    • 70 Metascore
    • 65 Critic Score
    When a group gathers around to play ABTM2VR, it’s a great party experience. Coordinating who’s going to take on each task as things constantly pile up is a hectic experience, but it’s extremely satisfying when it all clicks. Asan asymmetrical VR puzzle game, Angry Birds The Movie 2 is a definite success only held back only by the fact that unless four people are actually in the room to play, the party won’t be as lively as it should be.
    • 76 Metascore
    • 65 Critic Score
    It's starting to look really long in the fang and could use an extended rest at some abandoned sanitarium. Otherwise, the only thing that's going to be scary about these games is the frightening pace Konami churns them out and just how far they've fallen from the original.
    • 77 Metascore
    • 65 Critic Score
    World of Final Fantasy is a great-looking game with charm to spare and quite a few cool ideas under its belt, but it never quite nails the pacing and the excellent localization can’t save it from a pedestrian storyline jaunt through linear dungeons. It’s a reasonable option for anyone hankering for some Final Fantasy nostalgia or anyone who wants to overdose on cute and the colorful, but for everyone else it’s merely a decent JRPG with a few too many irritating lows.
    • 70 Metascore
    • 65 Critic Score
    If one’s reaction to the mere mention of Turrican is to jump with excitement, then this package is manna from heaven — buy it now, even though it’s a no-frills, incomplete collection. For newcomers who might be craving some retro action, it’s a solid package that will test one’s skills. Maybe nab it on sale, though.
    • 63 Metascore
    • 65 Critic Score
    After all was said and done, The Suicide of Rachel Foster remains an intriguing story exploration game with great suspense, and I felt that the conclusion justified the journey. However, despite being captivating at times, I did wish the truth revealed would’ve conveyed more of a message and less of a story.
    • 71 Metascore
    • 65 Critic Score
    Spookware takes a proven, winning idea and skillfully employs it to build an engaging adventure. Despite the rough start and sudden ending, its winning attitude and cheeky comedy still make it a worthwhile experience. I wish I could recommend it without reservations, but until the rest of the levels are released, consider this a review on only half a game.
    • 79 Metascore
    • 65 Critic Score
    The engaging battle system eventually turned into a tedious exercise, and the lighthearted and sentimental story grew increasingly sluggish and labored.
    • 79 Metascore
    • 65 Critic Score
    Telling Lies is a fantastic game…On PC. On consoles it’s playable, and for those who don’t have any other alternative it’ll do in a pinch, but playing with a mouse and keyboard is the way to go. The experience is so thematically intertwined with the pretense of using a personal computer that a lot is lost in the translation to home consoles. Considering the low system requirements, anyone with a relatively recent laptop should be able to run the PC version, making the console versions obsolete on arrival. The devs did the best they could with the port, but it’s still a distant second best to the original.
    • tbd Metascore
    • 65 Critic Score
    There’s plenty to appreciate for turn-based tactics fans willing to look past the terrible virtual cover art and learn the nuances of Depth of Extinction‘s combat, or for fans looking for something a bit different than the usual XCOM combat — just keep in mind that it might be difficult to find just the right amount of challenge.
    • 84 Metascore
    • 65 Critic Score
    The larger issue, though, is that heavy, uncomfortable shooting mechanics like these have no place in a series like Uncharted. It was fine in a gritty, downtrodden survival tale like The Last of Us, but this is a series in which inhumanly characters are constantly falling from perilous heights and surviving without a hair out of place afterward. This is a power fantasy. Let it be a power fantasy.
    • 79 Metascore
    • 65 Critic Score
    While SOMA never hits the highs of Amnesia: The Dark Descent, it's still largely decent in its own right. Some confused environment design and lackluster monster scenarios work against it, but as an atmospheric jaunt under the sea with a reasonable storyline behind it... well, it works pretty well. Faint praise perhaps, but praise nonetheless.
    • 69 Metascore
    • 65 Critic Score
    Some players may love the queer, nostalgic coming-of-age tale that Lost Records is trying to tell. However, even as someone in the target demographic, I found that the structure, choices and consequences fell flat. I loved the characters and their interactions with each other, but the rest was shallow at best and confusing at worst. Lost Records is still an enjoyable experience, but those interested in the material should go into it with tempered expectations.
    • 71 Metascore
    • 65 Critic Score
    There's nothing truly ground-breaking going on in The Detail (Telltale and BioWare have done better in the "players-choose-their-responses" department), but it does have potential.
    • 76 Metascore
    • 65 Critic Score
    Issues aside, it’s good to see LEGO Builder’s Journey receive a wider release. It’s a little on the short side, but has a surprisingly good story. Players who enjoy puzzle games, especially fans of LEGO, will find a lot to like.
    • 79 Metascore
    • 65 Critic Score
    While I was thrilled to be able to spend more time with Graham and company, Once Upon A Climb is somewhat unsubstantial and unsatisfying. It’s not a bad episode by any means, but with only two more installments left to go, I’m hoping that the Gentlemen can get back up to speed and finish the series as strong as it started.
    • 43 Metascore
    • 65 Critic Score
    There isn't enough depth to the main game to attract anyone with a yen for crime management games, and while I did enjoy the combat, there's not enough of it to justify the game's purchase as a turn-based-strategy title.
    • 78 Metascore
    • 65 Critic Score
    The concept is great, I love the aesthetics, and the goal of streamlining the RTS genre and making it more approachable is one that I can get behind. And in truth, Pocketwatch has been largely successful! However, I’d recommend it only on the strength of the multiplayer. The campaign’s lack of in-game information, AI with too much advantage, and spiking difficulty curve make it tough to embrace. Perhaps RTS vets will disagree with me, but as a mostly-console player coming to this project, it’s got to go a little further to meet me halfway.
    • 81 Metascore
    • 65 Critic Score
    So Dragon's Dogma has worthwhile elements even if it feels dated, and even if I very nearly quit just before hitting the all-important twist that actually made the story worthwhile.

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