GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 67 Metascore
    • 70 Critic Score
    With its high-quality ballistic modelling and gruesome death scenes, Sniper Elite 3 offers exactly what fans of the series demand, but still comes nowhere near living up to its potential.
    • 69 Metascore
    • 70 Critic Score
    Ultimately, what might bring down Arslan: The Warriors of Legend in the eyes of some isn't any single aspect, but the fact that in spite of everything, it is—and remains—a Warriors game, with all the attendant baggage and stigma that comes with it. Open-minded fans and the already-converted will be satisfied, but those hoping for more of a departure from tradition won't find it here.
    • 78 Metascore
    • 70 Critic Score
    All in all, Dauntless is a good free-to-play experience that has the potential to become great. Its playful art style, streamlined combat, and rich progression system can provide hours of entertainment, and the fact that it features cross-platform multiplayer is a major triumph all by itself.
    • 70 Metascore
    • 70 Critic Score
    While I’m intrigued by the promise of the relationship between Clementine and AJ, these first two episodes of The Final Season don’t honestly stand out in any other way. The climax of this season is yet to come, though — I can’t wait to see if Skybound (TWD creator Robert Kirkman’s company, who just promised to finish the series) will deliver on what could be a final rollercoaster of emotions. Maybe there is light at the end of the tunnel for this series, and for Clementine as well.
    • 70 Metascore
    • 70 Critic Score
    With its sometimes-impenetrable alchemy system, limited foes, and unfocused story, Atelier Ayesha feels rough at times, though it remains an extremely playable jRPG.
    • 72 Metascore
    • 70 Critic Score
    The menus have a clean and striking aesthetic, and I loved the way crones gathered around a shattered mirror to look down on Ivan during loading scenes. Breadcrumbs Interactive also nailed the voicework. Last but not least, the head-bobbing soundtrack from Romanian underground band Subcarpati, with its trippy hip-hop and folk influences, feels like the perfect choice. It’s the kind of music people will want to listen to even when not playing. Despite some of the issues I had with it, playing Yaga felt like reading my favorite folktale but better, because this time I got to star in it. Let’s just hope the next time I spin a yarn I get better luck and find Ivan a wife to make his babushka proud.
    • 79 Metascore
    • 70 Critic Score
    While Parasite Eve II meets most of the criteria for a fairly good horror shoot-em-up, the biggest problem with it is that it doesnt really add anything that hasnt been done before several times. The underlying, flawed control framework of the game has already been revised and improved upon by other games.
    • 75 Metascore
    • 70 Critic Score
    While I’m intrigued by the promise of the relationship between Clementine and AJ, these first two episodes of The Final Season don’t honestly stand out in any other way. The climax of this season is yet to come, though — I can’t wait to see if Skybound (TWD creator Robert Kirkman’s company, who just promised to finish the series) will deliver on what could be a final rollercoaster of emotions. Maybe there is light at the end of the tunnel for this series, and for Clementine as well.
    • 74 Metascore
    • 70 Critic Score
    It's a piece of satisfyingly decrepit eye candy. The gameplay carries on the Castlevania tradition of whipping bastions of undead into submission.
    • 83 Metascore
    • 70 Critic Score
    In the end, Unpacking is completely fine. It’s a three or four-hour experience of going through a life via boxes, and the believable, realistic narrative that unfolds. It’s recommended as a nice break from more taxing titles, but I still wish there was much more to… unpack.
    • 65 Metascore
    • 70 Critic Score
    Despite the gameplay showing its age, it is what it is and I was enamored with it. It’s a wonderful refresh for a classic title like this, and hopefully, we’ll see a similar return of other mascot platformers from bygone eras in the same style.
    • tbd Metascore
    • 70 Critic Score
    While the strength of these intertwined stories might not be enough to recommend Memoria to everyone, it’s still a well-made and engaging point-and-click adventure that will be an easy sell to fans of the genre.
    • 72 Metascore
    • 70 Critic Score
    Simulacra remains compelling throughout, and the engaging, inventive mystery kept the story buoyant and compelled me to see it through.
    • 85 Metascore
    • 70 Critic Score
    I wound up bailing out on Star Wars: The Old Republic well before hitting the level cap, but not before digging into it more so than any other MMO I've played. Even if it is an unhappy marriage between two wildly different game types, the fact that it kept me hooked for so long at least counts for something.
    • 74 Metascore
    • 70 Critic Score
    While Trio of Towns has more structure — and more “stuff” in general — than I’m used to, it’s still the same farming simulator I know and love.
    • 87 Metascore
    • 70 Critic Score
    The Final Fantasy VII Remake is a stellar production that kept a smile on my face from start to finish, but I have huge concerns about this project conceptually, and nothing about how Square-Enix has operated in the last fifteen years leads me to optimism. If given the choice to have a lower-scale, complete remake with the same gameplay and general improvements, I’d have taken that over this promising-yet-incomplete spectacle — the original was an important title for many reasons, and I’m concerned it won’t get the complete remake it so rightfully deserves.
    • 61 Metascore
    • 70 Critic Score
    Ashwalkers is an interesting and sometimes dark story. I was always curious whether I was making the right choices and getting my team closer to their goal, or if I was sending them to their deaths. Seeing how even the smallest of choices can affect the playthrough was rewarding, and the mystery of the Dome of Domes is worth a trek through the wastes for any fan of survival management and choice-based games.
    • 83 Metascore
    • 70 Critic Score
    While the collection of games on offer here can be a bit underwhelming, for people who care about the history of this artform, Llamasoft: The Jeff Minter Story is an absolute must-buy. It was truly wonderful seeing Jeff’s story fleshed out to this degree, and his reputation as a fascinating, cool-ass dude is well earned. With that said, I can’t help but feel that leaving out more than half of his career is a bit like telling the story of The Beatles and stopping at Rubber Soul. There’s a lot more to Jeff’s career after Tempest 2000, and it’s profoundly disappointing to see this exemplary piece of gaming history stop there.
    • 62 Metascore
    • 70 Critic Score
    For adventurous players willing to remain undeterred by warts and wrong turns, Divinity II is something quite special—an RPG with a flavor all its own, and one not to be missed.
    • 81 Metascore
    • 70 Critic Score
    LostWinds isn't something that will impress friends or provide hours of replay, but it's an enjoyable and enjoyably discrete experience that made me glad I downloaded it.
    • 81 Metascore
    • 70 Critic Score
    Cotton Reboot! is an efficient repackage of the original with a new mode that isn’t just a simple graphical overhaul, but a reworked and more modern way of playing. The love and care taken here is appreciated! On the other hand, due to the fact that it’s currently listed at a surprisingly high price point and offers no supplementary/archival materials or unlockables to increase its appeal as a historical offering, this one comes recommended only to dedicated fans of ‘cute’ and cute-’em-ups.
    • 94 Metascore
    • 70 Critic Score
    The ads promise an epic tale of tragedy, sacrifice, and heroism that Halo 3 really had no hope in hell of ever delivering. More troubling, however, is the fact that after playing the game, I can suggest with some certainty that they promised a game that Bungie didn't even bother trying to produce.
    • 72 Metascore
    • 70 Critic Score
    As an action-role-playing game, The Incredible Adventures of Van Helsing does not disappoint, especially for anyone starved for more of this particular sub-genre.
    • 67 Metascore
    • 70 Critic Score
    In short, NBA 2K21 is a solid entry for the franchise, and is arguably the smoothest on-court performer of this console generation. However, its value will largely depend on how tolerant users are of a corny, repetitive story mode and mostly the same options as in previous editions. According to most of the web, 2K Games is building the next-gen versions of NBA 2K21 from the ground up to match the improved technology. Here’s to hoping they upgrade more than the graphics, while keeping the on-court play intact.
    • 70 Metascore
    • 70 Critic Score
    While I’m disappointed that the developers didn’t fix the original version’s upgrade system and challenges, Destroy All Humans still succeeds at most of what it attempts. It’s a silly, brutal trip through a nostalgic version of America’s past that excoriates the empty values the country claimed to stand for.
    • 72 Metascore
    • 70 Critic Score
    Sparklite is probably best suited for younger players and those looking for a delightful (if somewhat insubstantial) romp through a gorgeous world. It probably won’t be something I look back fondly on in a few years, but it’s entertaining and whimsical enough to be worth a purchase.
    • 75 Metascore
    • 70 Critic Score
    Grotto can be best recommended to those who can look past simple, repetitive gameplay in service of a thick and emotional story. All others should look elsewhere.
    • 82 Metascore
    • 70 Critic Score
    Between the challenge of establishing a comfortable existence out of rough-hewn wilderness, the hunger to learn the game's metanarrative, and the opportunity to de-stress from the worries of real life, Minecraft: Xbox 360 Edition transformed itself from a dull dirt-digging sim into something challenging, appealing, and far different from what I'd usually spend time with. I never thought I'd become a devotee, but I have to admit that there is greatness here-anyone describing the game as simple creation is massively underselling the concealed complexity of the ultimate design.
    • 70 Metascore
    • 70 Critic Score
    Darkestville Castle’s campaign takes only a few hours to finish, but it’s worth experiencing for the laughs. The Flash-esque animation actually looks wonderful in motion, and the characters sport unique styles that inject personality into the campaign. Sure, it might be a pain to try and use that cursor, but the writing is delightful enough to make it worth the headache. For those wanting to learn a little about how things might look from a villain’s perspective, Darkestville Castle might be just the thing.
    • 72 Metascore
    • 70 Critic Score
    With all the things Styx bumbles, the game really shouldn’t work, but somehow everything still managed to click for me. The stalking, the scheming, and managing the successful execution of strategies are all gratifying. Styx: Shards of Darkness is far from perfect and can’t compete with the triple-A titles already crowding 2017, but it is a great B-tier budget title, and underneath that warty skin, there’s the sort of heart that’s often lacking in its more polished peers.

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