GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 70 Metascore
    • 70 Critic Score
    Sadly, all its clever systems end up centering on warfare, and it is in warfare where Taishi too often fails to deliver. For every pitched battle ending in an exhilarating upset victory, there were a dozen that left me feeling like they were wasting my time. Despite all the clever tools in Kou Shibusawa’s thirty-year vision for historical simulation, I frequently had no way to create a new history for a unified Japan without marching into the inevitable.
    • 59 Metascore
    • 70 Critic Score
    Rogue Trooper is strange in that it stars a character too large and interesting for the game he’s the center of. The devs were clearly pushing the limits of the hardware back then, and this property and its ideas deserve a bigger and better canvas than a simple Redux can deliver.
    • 64 Metascore
    • 70 Critic Score
    Sword Art Online: Fatal Bullet is a perfect game for anyone looking to get a taste of what MMOs feel like without wanting to dedicate hundreds of hours of their lives to the experience, and perhaps more importantly, it has an ending.
    • 78 Metascore
    • 70 Critic Score
    With some tweaking, Mothergunship could easily become a must-play. As it stands, only those with high-level twitch skills are going to have an enjoyable time. People like me might eventually get through the campaign, but I’m not sure I want to anymore.
    • 73 Metascore
    • 70 Critic Score
    Like many CRPGs in the past, it’s likely that I will never beat Dread Delusion and I’ll be totally alright with that. Still, I’ve largely enjoyed my time in its world and I look forward to exploring more of it because to me, open world games are (and always have been) more about the journey than the destination — and I suspect the developer behind Dread Delusion would wholeheartedly agree.
    • 87 Metascore
    • 70 Critic Score
    Shadowrun: Dragonfall has excellent writing which supports the whole shebang beautifully, but its sub-par tactical gameplay holds it back once the bullets and blades start flying.
    • 75 Metascore
    • 70 Critic Score
    The sublime power of Manifold Garden’s visuals is never matched by its puzzles. Rather, the puzzles skitter across the surface of every new idea, dipping into each one just enough to suggest fascinating interactions and then move on at a brisk pace. Manifold Garden never dives into its concepts, or, perhaps, it only dives far enough to end up back where it started.
    • 79 Metascore
    • 70 Critic Score
    Sure, the slowdown is an unfortunate negative, but the rest of the game is overwhelmingly solid. R-Type Final might not bring any new tricks to the table, but it certainly takes what it does best and enhances it ever-so-slightly for a new generation of gamers.
    • 70 Metascore
    • 70 Critic Score
    Meowing aside, what I enjoyed most about Giraffe and Annika was the story, and this came as a big surprise. There’s an underlying mystery about why Annika has woken on Spica Island with no memories, and how Giraffe knows her. I found the resolution to be surprisingly affecting, and it manages to be so without betraying the positive tone found in the rest of the game. At last, I’ve reviewed a good title that bucks my trend of negative reviews. I’m glad that I spent time with something I normally wouldn’t look twice at, and it was an enjoyable experience despite being aimed at kids. It’s got a few issues, but the easy-going style, bright visuals and surprisingly resonant story means that I’m going to call this one a win.
    • 73 Metascore
    • 70 Critic Score
    Starpoint Gemini Warlords is an impressive effort by Little Green Men, especially in light of its crowdfunded origins and community-driven design. That they’ve managed to expand the scope and scale of their game to encompass a whole other genre outweighs the concerns raised by poor balancing and a less-than-smooth final result. All the same, those concerns remain, so those who are willing to put up with the rough edges are the ones who’ll find themselves most satisfied.
    • 73 Metascore
    • 70 Critic Score
    Personally, I can honestly attest to being drawn in by the charm of the simple narrative while watching two characters struggle to find their way around gender fluidity. At the heart of it, these two are trying to find direction in their lives and I felt that I could relate. If one likes narrative titles with a clear purpose and interesting look, No Longer Home recieves my personal recommendation.
    • 76 Metascore
    • 70 Critic Score
    While there were many aspects of Mortal Shell that I didn’t care for, the bits that worked for me really worked. The final product is far from perfect and I’m not sure that I’d even recommend it to anyone except the hardest of soulslike hardcores, but beneath the underdeveloped ideas and questionable design choices is a pool of talent bound for bigger and better things — Cold Symmetry’s work shined brightest when it veered away from standard Souls, and I’m interested to see them take it further.
    • 75 Metascore
    • 70 Critic Score
    If all of its technical issues can be fixed, Aliens: Dark Descent will prove to be something special. It treats the franchise with respect and care — and when working properly — it nails the tension the series is famous for. Unfortunately, a full, completed release simply should not have this many technical issues, nor cause so much frustration that has nothing to do with the aliens themselves.
    • 73 Metascore
    • 70 Critic Score
    Overall, HeistGeist is an engaging romp through cyberpunk Central Europe. I wish it did a bit more with its card mechanics and strategies, but it’s interesting enough to see through to the end. It doesn’t quite live up to the potential of its concepts, but it remains a recommendation nonetheless.
    • tbd Metascore
    • 70 Critic Score
    Eventually, this series of disappointments caused me to lose motivation as well as my patience, and it was discouraging enough to make me put the game down and not return. It’s a shame, too — I can see how much passion and attention to detail went into the development of Dead of Darkness between the gameplay, writing and aesthetics, but the sheer frustration of its puzzle aspects needs more time and attention. The true horrors on this estate aren’t the undead… they’re the puzzles.
    • 79 Metascore
    • 70 Critic Score
    For gamers looking for depth and meaning behind their entrail splattering, Killing Floor 2 is not a prime choice. However, for players looking to spend some time in a silly, gory zombie shooter that doesn’t let storytelling get in the way of bloodshed, Killing Floor 2 is a good a throwback that’s welcome on the Xbox One.
    • 72 Metascore
    • 70 Critic Score
    Atomfall is ultimately what I call a “chimera” game — it incorporates elements from different genres, but keeps their influence on a surface level. It has resource management and crafting mechanics of classic survival titles, multiple endings and choice-related story and gameplay outcomes akin to classic RPGs, and an emphasis on exploration usually seen in action-adventure counterparts. These are all good things at first glance, but the lack of depth in most regards makes it hard to recommend to dedicated genre fans while also making it relevant to any discussion on traditional boundaries of defining genre.
    • 75 Metascore
    • 70 Critic Score
    Cyber Sleuth doesn't reinvent the JRPG that comprises its core, but for a Digimon title, this is a solid step in the right direction.
    • 86 Metascore
    • 70 Critic Score
    Despite how many technical and design issues it has now, and regardless of however irrelevant it may be in a few years, PUBG is revelatory, and will always hold a special place in my heart.
    • 79 Metascore
    • 70 Critic Score
    While it doesn't approach the level of awesomeness that the concept of ninja janitors killing dust monsters might suggest, Dustforce is nevertheless an enjoyable, challenging romp. It's just a shame that the glaring omission of online multiplayer keeps it from reaching its full potential, while the steep difficulty of earning S-ranks might put off those looking for something that requires a little less effort.
    • 75 Metascore
    • 70 Critic Score
    It may not explore much new territory in the horror genre, but what's here is one of the best small-scale chillers that's been turned out in quite a while.
    • 85 Metascore
    • 70 Critic Score
    It's got a lovely fresh coat of paint, but underneath that Bravely Default is the same old thing.
    • 66 Metascore
    • 70 Critic Score
    Though Absolute Drift was not the drifting game that I wanted it to be, I was pleasantly surprised by what it actually was. As a relaxing and engrossing experience over the course of a short playtime, it's an interesting foray into the growing genre of alternative driving games.
    • 87 Metascore
    • 70 Critic Score
    Despite being something of a mixed bag from any perspective, there's no doubting the fact that even a middling Metal Gear game easily outclasses most of its competition.
    • 75 Metascore
    • 70 Critic Score
    Despite the absurdity of the narrative and the disappointing anticlimax of its ending (not spoiled here!) Black Future ’88 is an impressive title with interesting weapons, spot-on controls, creative unlocks, and entertaining action. I wish the visual accessibility was as robust as the rest, but fans of 2D action will enjoy it as a single-player experience, or with a buddy in local co-op mode.
    • 85 Metascore
    • 70 Critic Score
    Red Faction: Guerrilla scores, and it certainly adds a nice twist on the established open-world game formula.
    • 74 Metascore
    • 70 Critic Score
    Still, when it lays off the screwballs and offers a straight-up fight, CastleStorm: Definitive Edition is solidly entertaining.
    • 68 Metascore
    • 70 Critic Score
    In the end, Typoman might appear to offer a clever blend of Limbo’s brooding world and Scribblenauts’ creative spark, but summing it up as such would gloss over the fact that its limitations never let it ascend to the heights that a combination of those titles might suggest.
    • 86 Metascore
    • 70 Critic Score
    Beating The Lost Age is going to require at least 30 hours (and more if the player wants to do all of the side-quests and find all of the hidden goodies) and maybe more if gamers aren't good at puzzles. There's nothing inherently wrong with a game lasting this amount of time (although it does seem long for a handheld RPG) as long as the gameplay warrants it. Too bad for The Lost Age that it shows all of its tricks in the first 12 hours or so...
    • 78 Metascore
    • 70 Critic Score
    A slightly better than average game that coasts along on the fact that it tweaks the traditional RPG formula. The innovations in the title are a hit-and-miss affair that generally obfuscate the fact that the game is little more than a traditional dungeon crawler with a few new wrinkles.

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