GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 68 Metascore
    • 65 Critic Score
    Unfortunately, despite all of its ambition, it feels like some areas still need work. I hope the developers keep polishing this title or at least carry some of these learnings into a sequel — despite the problems, it’s often as intoxicating as the bootleg hooch the characters sell.
    • 81 Metascore
    • 65 Critic Score
    A New Frontier doesn’t fail completely as a narrative experience — Javier and his makeshift family aren’t unlikeable as far as characters go — but the story that’s being told in these first two episodes just doesn’t command the player’s investment like it used to. The gameplay aspects are superfluous, the story beats are overly familiar, and and not even seeing Clementine again can save the moaning, ambling corpse this series has unfortunately become.
    • 78 Metascore
    • 65 Critic Score
    While by no means a terrible game, and not even a bad one, this is a game designed to increase the overall amount of sadness in the world, and for that reason alone, and despite its many high points, I can't recommend that anyone play it. Ever.
    • tbd Metascore
    • 65 Critic Score
    While the visuals are appealing and the bots are full of life, I find myself a bit let down by the gameplay. It’s not precise enough to be a true ballet of blades as the title implies, and really, it’s too bad since the market has room for a top-down Nidhogg. On the other hand, it’s too precise to be a wacky laugh-with-your-mates brawler like Gang Beasts, which it could have done equally well. As is, it is a decent game within reach (in either direction) of being something much greater.
    • 88 Metascore
    • 65 Critic Score
    Crimson Skies does so much to propel itself above mediocrity that it seems strange that, though it succeeds, it doesn't capture the robust energy of its larger-than-life story in its gameplay.
    • 80 Metascore
    • 65 Critic Score
    A New Frontier doesn’t fail completely as a narrative experience — Javier and his makeshift family aren’t unlikeable as far as characters go — but the story that’s being told in these first two episodes just doesn’t command the player’s investment like it used to. The gameplay aspects are superfluous, the story beats are overly familiar, and and not even seeing Clementine again can save the moaning, ambling corpse this series has unfortunately become.
    • 63 Metascore
    • 65 Critic Score
    Playing solo can still be entertaining, but the moments of loneliness hang over the player like a cloud while they’re traveling from point A to point B. In the end, it comes down to personal preference — some will enjoy the solemn journeys found in Appalachia, while others will only play when friends are online, but even without them, the Wastelanders update is a step in the right direction.
    • 40 Metascore
    • 65 Critic Score
    My only real complaint about the game is that there aren't any bonuses or historical materials giving props to the original game.
    • 74 Metascore
    • 65 Critic Score
    John Wick Hex does a lot of things right and has personality to spare. It can also be irritating — sometimes overwhelmingly so — but it kept me coming back for more, even after realizing that I probably won’t see the end credits anytime soon.
    • 82 Metascore
    • 65 Critic Score
    Arkane excelled at engineering a thoughtful, complex addition to Prey’s existing formula, but as someone who’s never been smitten with roguelikes or roguelites, Mooncrash just didn’t grab me the way the original did.
    • 58 Metascore
    • 65 Critic Score
    Hawken may not make the grade as a mech title, but when stacked up next to other free-to-play FPSs, it doesn’t have anything to be ashamed of. The combat is faster and less impactful than I would have liked, but it’s still solid, and I spent more time with it than any other online FPS since the first Titanfall. While there’s not much chance I’ll eventually unlock everything in the game, Hawken has me thinking about going back and spending more time with an F2P FPS, which has never happened before.
    • 77 Metascore
    • 65 Critic Score
    Of course, all of these problems are present in other games where I have not minded them so much, but Metro 2033 is such a short, focused experience that the cumulative impact of its flaws is significant.
    • 82 Metascore
    • 65 Critic Score
    It may not be flashy, the gameplay might be incredibly unsophisticated and repetitive, and the whole game is certainly showing its age-but it's still fun.
    • 76 Metascore
    • 65 Critic Score
    I love the style and overall concept of Creature in the Well, but after its initial statement, it just didn’t have much to say. With more detail, a few more ideas and a bit more depth, it would be a must-play. Although it doesn’t get where it needs to go, it’s a great start from Flight School Studio that’s got me excited to see how they up their game next time around.
    • 69 Metascore
    • 65 Critic Score
    Those niggles aside, I do want to praise Akimi Village and NinjaBee for again delivering a game without any negative dynamics to contend with: no enemies to defend against, no hurricanes or earthquakes to ruin urban development, and no penalties of any sort.
    • tbd Metascore
    • 65 Critic Score
    Speedonauts is an entertaining romp though used-up and abandoned planets, but repetitive level design and imprecise controls quickly got me wanting to settle for any medal, just so I could move on and see what the next level had to offer — but ultimately, there wasn’t enough here to keep me in and going for gold.
    • 86 Metascore
    • 65 Critic Score
    After I'd seen the plot play out and was able to mentally put it aside, it became clear that the lion's share of the pleasure I derived from Bastion was of the technical, hack-'em-up kind. In that regard, I salute it. On the other hand, while my hands enjoyed the time I spent with Bastion, my brain and my heart were left untouched.
    • 70 Metascore
    • 65 Critic Score
    For newer players who'll likely have an experience similar to mine, Dynasty Warriors 8: Empires is not a place I'd recommend they start.
    • 63 Metascore
    • 65 Critic Score
    Tokyo Twilight tells a good story and I did like the characters and scenarios, but when it deviates from the standard visual novel format with these awkward diversions, it stumbles pretty hard. Rather than being exciting additions, they feel like unfriendly barriers to what should be the focus: continuing the story.
    • 86 Metascore
    • 65 Critic Score
    Whether the story pays off is up to personal interpretation (for me, it did not) but putting that aside, Returnal’s general lack of persistence, enthusiasm for negative items, and heavy focus on twitch skill without options for self-regulating difficulty results in an experience that caters to a very, very specific type of player and coldly shrugs off the rest. With some rebalancing and a few tweaks, it’s not hard to imagine Returnal as one of the year’s best thanks to its fantastic controls, intuitive physics and beautiful graphics. But as it stands? My guess is that most people will abandon Selene to her inhospitable time loop long before the credits roll.
    • 66 Metascore
    • 65 Critic Score
    Truberbrook is a beautiful sight to behold, and its story is a great example of light comedy sci-fi. It’s only the overly-oblique puzzles that killed the adventure genre in the first place that keep it from being a truly exceptional title. There’s a valuable lesson here to adventure game developers here — it’s possible to have the best production values and plotting imaginable, but if consideration isn’t given to how players interact with the work, the result will wind up frustrating instead of magnificent.
    • 76 Metascore
    • 65 Critic Score
    As it stands it's just a good game with a few very awkward parts.
    • 82 Metascore
    • 65 Critic Score
    Those lusting after a well-written visual novel with drab visuals and little ability to alter its outcome might enjoy The Life and Suffering of Sir Brante. As for me, although my opinion was initially favorable, my mood soured after wasting hours of playtime due to a minor choice that had no connection to the overarching plot. It’s still recommended to visual novel fans, but cautiously so.
    • 62 Metascore
    • 65 Critic Score
    Hired Gun seems to have unique problems on every platform – I personally suffered from a memory management issue that crashed the game multiple times – but I’m past the point of focusing criticism for small games on technical infidelities that’ll likely get fixed over time anyway. I’m more concerned with Streumon honing their craft. They have the right attitude and the perfect setting — they just need to ditch the baggage.
    • 84 Metascore
    • 65 Critic Score
    Oh, and one final message to the developers, a little note for next time-if you're not going to bother making your characters able to climb stairs, a good way to disguise this massively unrealistic shortcoming is to not put any stairs in the game! Something to keep in mind.
    • 82 Metascore
    • 65 Critic Score
    Ib
    It’s true that Ib lacks depth when exploring its themes and I did think that a longer campaign might afford it that opportunity. Perhaps this Switch remake will galvanize its popularity and create an opportunity for the developer to create a more expansive and ambitious iteration. However, as it stands I’d still recommend Ib to anyone interested in the concept, or to those looking for a short, but still meaningful game to decompress with.
    • 75 Metascore
    • 65 Critic Score
    While the story was a non-event and there’s not nearly enough absurd hijinks happening to suit my taste, I still found Donut County to be a worthwhile experience that was hard to put down. Making things disappear into the earth like a wrathful subterranean god was cathartic in an unexpected way. I’m not sure that I can fully articulate it, but I do recommend it.
    • 66 Metascore
    • 65 Critic Score
    Despite all my misgivings, Operation Abyss still comes fairly recommended to anyone looking for a dungeon crawler that doesn't mind occasionally hurling its audience to the wolves. Apart from some severely questionable design flaws, the core game that lurks within is a strangely enjoyable and rewarding experience, and a lengthy one at that. It's just not one that's for the faint of heart or short on patience.
    • 66 Metascore
    • 65 Critic Score
    With just seven levels-three of which have serious problems working with the current control scheme-it's not like the game has a wealth of content, and its hostility to new players prevents me from recommending it to any but the hardcore.
    • 66 Metascore
    • 65 Critic Score
    While I won’t say that Necronator has turned me around on deckbuilders, it speaks highly of the developers’ skill at accessible design that it managed to pull me in as quickly and effectively as it did. With cute art, speedy gameplay and a surprising amount of depth, I found it easy to keep jumping back into another campaign whenever I made a crucial error — which is the best state of mind this type of game can put a player in.

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