GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 50 Metascore
    • 40 Critic Score
    If nothing else, Night Trap: 25th Anniversary Edition understands that it’s more of an oddity than a classic. A set of bonus materials offer insight into how the game happened and what the public reaction was to it at the time. It’s probably more interesting than playing, which is just as fundamentally ill-planned now as it was back in 1992. Without any changes made to improve the experience, Night Trap is more of a nostalgic conversation piece than an experience capable of entertaining and engaging players.
    • 32 Metascore
    • 40 Critic Score
    Weeping Doll isn’t much of a game, and at just an hour long with no hidden depth to necessitate a second playthrough, it’s overpriced at ten dollars. That said, as a first-generation console VR proof-of-concept, it succeeds more than it fails.
    • 68 Metascore
    • 40 Critic Score
    Alluring pop divas…political rebels…musical party game...Unison spreads itself too thin trying to satisfy all of these criteria, and ultimately comes up short everywhere.
    • tbd Metascore
    • 40 Critic Score
    Seen through a kid’s eye this game is very cool with its full compliment of squishing sounds and gun blasts. For adults, I suggest you look elsewhere for your entertainment.
    • 66 Metascore
    • 40 Critic Score
    I hate to say it, but Super Meat Boy Forever is a bummer. Its design and execution as an auto-runner is sound, but as a sequel to one of the most noteworthy and important indie games ever, it’s substantially lacking. Maybe that isn’t fair to say as much of the original team isn’t present, but I strongly disagree on the direction Team Meat took here. The original Super Meat Boy was brimming with panache and personality, and seemingly all of its magic has been lost in the decade since.
    • 44 Metascore
    • 40 Critic Score
    I still count myself as a huge fan of Dead Island, but Ryder White takes too many wrong turns and strays from what made the original game what it was. Completists will surely want to see the twist ending, but more casual fans of the game don't have much reason to take this brutal, frustrating trip.
    • 78 Metascore
    • 40 Critic Score
    I desperately wanted more Dying Light after choosing it as one of the year's best in 2015, but now that I've gotten it, I'm bitterly disappointed that the new content fails to build on its strengths. By shifting focus away from what it does best, The Following is a mediocre, frustrating, open-world experience that's nowhere as good as what inspired it.
    • 75 Metascore
    • 40 Critic Score
    But Clear Sky takes everything that I loved about Chernobyl—the mature storyline, the nerve-wracking underground laboratories and the rewarding combat—and muddies them with a litany of bugs and bad design to the point that it overwhelms its more redeeming qualities.
    • 59 Metascore
    • 40 Critic Score
    Vambrace: Cold Soul is a confused title that apparently wants to deliver a rich story and hard choices, but due to strange systems, exploitable mechanics and weightless characters, none of it feels consequential in any way.
    • 53 Metascore
    • 40 Critic Score
    Ragnarok DS's problem is that decisions that are forgivable in a free MMO are really grating in a single-player game that costs money.
    • 49 Metascore
    • 40 Critic Score
    It’s punishing to go through what Vane offers without even the slightest understanding of what Friend & Foe’s grand vision was supposed to be. I went into it with no prior knowledge about the game, and I got as much out of Vane’s final cutscene as I would reading a paragraph of Mandarin. Maybe there’s a secret ending that I missed or a subtext that re-contextualizes the bizarre events that unfold over the course of this brief experience, but until I hear about it, the only thing clear to me about Vane is that I didn’t like it.
    • 58 Metascore
    • 40 Critic Score
    In a market where fresh faces are constantly churning out promising new content, seeing a game as sloppy, unpolished and archaic as ReCore being produced by such experienced minds is downright heartbreaking. The game shows promise in its early hours, but after seeing the whole thing, I can’t recommend ReCore in good conscience.
    • 46 Metascore
    • 40 Critic Score
    Opponents cannot be forced off balance, pressured, or intercepted. Kaktuo Chojin rarely forces players to think, react, or adapt to their opponents. Worse still is the absence of a deep grappling system.
    • 52 Metascore
    • 40 Critic Score
    Never Breakup is a good idea wrapped in a bright, colorful package that is ultimately let down almost completely by the controls and the device it’s on.
    • 63 Metascore
    • 40 Critic Score
    Rather from the bold, unique effort I hoped it would be, it's a weak, contrived bore that never gets off the ground. A four alarm blaze? More like a soggy day-old campfire.
    • 53 Metascore
    • 40 Critic Score
    After putting my time in with Bound By Flame, I'm left with the sense that the Spiders team has badly overreached. There are some superb ideas on display here, but none feel like they even begin to tap their full potential, and the experience overall feels rushed and incomplete.
    • 62 Metascore
    • 40 Critic Score
    As a big, big fan of the previous Toy Soldiers games, it was tough to see War Chest falling so short compared to the other two.
    • 70 Metascore
    • 40 Critic Score
    It's too bad that this is the only way an English version of Deadly Premonition is available on the PS3, since it absolutely should not be played.
    • 66 Metascore
    • 40 Critic Score
    I'm not exaggerating when I say that Jewel Summoner is at least half dialogue, if not three-quarters - a fatal mistake when the quality of such is so unappealing.
    • tbd Metascore
    • 40 Critic Score
    In around an hour, I managed to complete Bucket Detective with two endings, and the developer smartly added the ability to load any section of the game I wanted so that I could go back and play for the others. I guess the fact that I want to see more of it makes it a ‘good’ title, but to be honest, I’m not sure I’d ever recommend it to anybody.
    • 63 Metascore
    • 40 Critic Score
    By the end of the first level, the player will have encountered every type of objective that the game has to offer, aside from the afore-mentioned "guard the thing" scenario. This depressing formula repeats itself throughout the game, with the "levels" distinguishing themselves solely through window-dressing and increasingly difficult enemies.
    • 66 Metascore
    • 40 Critic Score
    Hardcore fans of the original show, if they exist, may find something to like in Punch Line’s exploration of alternate possibilities. Other folks just looking for a decent adventure game with a nice look had best project their spirits to more promising prospects.
    • tbd Metascore
    • 40 Critic Score
    I want to be charitable towards DreamBack since it’s clear that a lot of work went into building these detailed environments, but Come Over Gaming didn’t populate them with anything of substance, and the resulting product feels like an old-school Resident Evil game with everything removed except the key-hunting. A flat version of this title would be the dullest thing imaginable, and the VR format only slightly elevates it.
    • 75 Metascore
    • 40 Critic Score
    As I ran around this forest performing repetitive fetch quests for much longer than I wanted to, I felt an awful lot like the fox I was possessing – a tool in a conflict I have no stake in, when all I wanted to do was look at the pretty scenery.
    • tbd Metascore
    • 40 Critic Score
    Far: Changing Tides is the perfect example of a sequel that largely repeats what the first one did, except now it’s longer and more complicated. Maybe some players will admire the additional challenge and length, but I spent most of this adventure frustrated with the tedium. I will admit that the ending does tie a nice bow on things at the end, I just wish it got there sooner, and with less fuss.
    • tbd Metascore
    • 40 Critic Score
    It Came from Outer Space was a good idea that just comes off poorly. The twisting, obstructed area design makes playing more difficult than it should be, the small number of buildings feels even more limited due to the palette-swapping, and the humor falls flat. Players who feel a desperate need for new Kefling action may enjoy this DLC, but nobody else should apply.
    • 64 Metascore
    • 40 Critic Score
    The core game certainly shows promise in its distinctive style and its solid procedural generation engine, and players partial to fighting games may gel with the combat more than I did. However, the difficulty spikes make the campaign more frustrating than rewarding, and the shoddy optimization on Xbox 360 nearly drives it into "unplayable" territory.
    • tbd Metascore
    • 40 Critic Score
    Depth of Extinction has a solid concept but suffers from repeated assets, uninspiring combat and questionable mechanics. With all the other tactics options on the market, I find it impossible to recommend this one.
    • 65 Metascore
    • 40 Critic Score
    Everything from the graphics to the storyline feels half-baked.
    • tbd Metascore
    • 40 Critic Score
    The silver lining to this otherwise mediocre (at best) experience is found in the rich visual presentation. The giraffe is well animated, the art not unlike the average family CG animal adventure by Pixar or Dreamworks, and the backgrounds have depth and richness. Although I hate to make the lipstick-on-a-pig comparison, the graphics just don't make up for an otherwise lackluster mobile distraction.

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