GameCritics' Scores
- Games
For 4,098 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,967 out of 4098
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Mixed: 1,535 out of 4098
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Negative: 596 out of 4098
4104
game
reviews
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- By Critic Score
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- Critic Score
For a piece of DLC that offers so little, $7.00 seems steep. Save some hard-earned money and watch the videos of it on YouTube instead… the most relevant bits can be seen in a minute or two, and those Microsoft points can instead be spent on something more substantial.- GameCritics
- Posted Mar 31, 2011
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After about six hours with Demon Skin, I think I’m done. Overall it’s just too simplistic, and it felt like I was repeating content far too soon. Sure, there are are new enemies and new areas, but ultimately it feels like a samey sort of ride that has players constantly jumping over spikes, battling similar monsters and leveling up basic stats. There’s just not enough new content, story or ideas here that make me want to continue the push to the end.- GameCritics
- Posted May 11, 2021
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While I can’t imagine how any developer could have followed up the balls-to-the-wall tour-de-force that was Saints Row 4, Agents of Mayhem feels like it isn’t even trying – it’s a tiresome, atavistic throwback that feels at least a decade out of date. It qualifies as An Open World Game on the most basic level possible, but has none of the charm, audacity, or OMG did that really happen? appeal that put Volition on the map. What happened here?- GameCritics
- Posted Aug 15, 2017
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If the game does not play like road cycling, look like road cycling, or sound like road cycling, the question can be posed whether it simulates road cycling at all. In the last four years, road cycling has changed immensely. Pro Cycling Manager has not.- GameCritics
- Posted Jul 18, 2024
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Rather than a game created to hook people with strong gameplay or a novel idea, Noble Nutlings feels like it's all about the Benjamins. Pass.- GameCritics
- Posted Feb 19, 2013
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I honestly do think that Sir Daniel Fortesque is a good character with potential, but I would have much rather seen an all-new game with a nod towards current methodology than a rehash of something that honestly wasn't all that great in the first place.- GameCritics
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While I’m sure Warplanes works fine on phones and tablets, it needed a lot more work to get console-ready. There’s too much repetition, too little progress, and no narrative to give players a reason to keep plugging away. In fact, so little work was put in that the mission generation would occasionally toss out complete nonsense like asking the British to blow up an oil refinery in rural England. The developers couldn’t get something as basic as this right, and that same lack of effort is indicative of the entire experience.- GameCritics
- Posted May 20, 2019
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Mechrunner has a unique setting for an infinite runner and the combat usually works great, but there are just too many design mistakes to overlook. For an infinite runner to be successful, it has to feel like a game of pure skill. Players have to be able to see the threats coming, and be able to react with precise controls. Mechrunner just can’t offer that kind of experience, and it fails as a result.- GameCritics
- Posted Jul 5, 2017
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I hate to be so harsh on a game with ties to incredibly traumatic real-world events, but The Town of Light feels like something that was produced as some sort of virtual reality tour and was later cobbled into being a videogame by adding an undercooked story. As it stands, this experience isn’t cementing nor commemorating a dark chapter in Italy’s history as elegantly, interestingly nor effectively as it seems to think it is. And the narrative, with its overabundance of awkward sexual scenes, lack of meaningful suspense and story that left me confused does nothing to validate the painstaking care that must have gone into recreating the asylum.- GameCritics
- Posted Jul 13, 2017
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Lost Sea has some good ideas. Exploring randomized islands alongside talented crewmates sounds exciting and it looks like an enjoyable swashbuckling adventure, but the annoying music, repeated areas, boring combat and terrible AI sank this game long before the ship reached its destination.- GameCritics
- Posted Aug 2, 2016
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Skyhill is a decently short game that can be played in bursts, and despite the inconsistencies and annoying interface, I enjoyed it and was curious enough to see it through to the end. (And there are multiple endings.) However, the ‘survival’ aspect feels nonexistent — my runs were either doomed from the beginning or flawless victories, and I can’t wholeheartedly recommend something so unbalanced from one run to the next.- GameCritics
- Posted Dec 11, 2018
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Even with all these problems, however, I found the plot interesting enough that I'm definitely hooked. If by some miracle there is a The Cursed Crusade 2, I'd be interested in seeing the story wrapped up as long as this title's wealth of problems are fixed.- GameCritics
- Posted Nov 6, 2011
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In the end, Arkedo has shown up to the party to share with us a huge ball of digital cotton candy; as soon as we get a taste of its ultra-sweetness, it's already evaporating. Fans of the game might counter that there's nothing automatically bad about a trifle of a game, but there's also nothing automatically good about one, either.- GameCritics
- Posted Feb 13, 2013
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Red Faction: Armageddon is a perfectly functional third-person shooter, but there's nothing at all to recommend it. The design is incoherent on its own merits, even more so in the context of the series, and the narrative fares even worse.- GameCritics
- Posted Jul 11, 2011
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- Critic Score
It was pretty short, I forgot it had a story, and the interface needs some work. It wasn't bad, though. It was just Sudoku.- GameCritics
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After playing Heavy Rain, it seemed like Quantic Dream was heading in the right direction, but Beyond: Two Souls takes two big steps backward.- GameCritics
- Posted Nov 18, 2013
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Corpse Party: Blood Drive has very little going for it. The amusing contrast of seeing cutesy anime kids in a horror story can't sustain such a jumbled plot, muddy visual design, and irritating construction. It may be worth investigating as a cultural curiosity, but otherwise this is a party to avoid.- GameCritics
- Posted Mar 16, 2016
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Between the laggy inputs, unfair boss fights and a reliance on grinding as a means of survival, I can’t recommend this one, even to the most fervent fans of the genre.- GameCritics
- Posted Nov 16, 2021
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While it’s nearly impossible to hate a Pokémon game, Let’s Go Eevee doesn’t rank with the greats. Rather than forging a new path in the current generation, this quasi-remake relies too heavily on the weak gameplay of the mobile hit and lacks both the strategy and motivation to succeed. Eevee is cute and innocent, but this particular entry has not reached its fully-evolved form.- GameCritics
- Posted Dec 27, 2018
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The potential is clearly here for another out-of-left-field cult hit, but the charm of sautéing, stewing, and sometimes scorching wears off too soon, and there's nothing to fall back on to bolster the experience.- GameCritics
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The remaster's packed-in expansions add little, and the "upgrade" is a failure.- GameCritics
- Posted May 3, 2015
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Even if the game falls apart fairly quickly, and has bugs and interface quirks that make the main story borderline unplayable, it still deserves a measure of attention and admiration.- GameCritics
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It's a game that asks too much of the player and offers too little in return.- GameCritics
- Posted Apr 2, 2014
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Fractured Soul is not a bad game by any means, but its keen concept is played out again and again with a taskmaster's sternness, and little else.- GameCritics
- Posted Oct 10, 2012
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If the harmonization sequences appeared on their own, Laserlife might seem too thin, but I'd be willing to replay it. As it is, Laserlife is a game I'll be fine with forgetting.- GameCritics
- Posted Nov 23, 2015
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There’s some joy in experiencing the landscapes of Paws and Soul, but that’s about all that can be said for it — it’s a dull, sluggish effort in service of two boring and awkwardly-conveyed stories that don’t connect with each other. Not all purgatory games feel like purgatory, but this one sure did.- GameCritics
- Posted Aug 17, 2020
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What I want out of a puzzler is the moment of revelation when a solution becomes clear. What the characters are getting out of their adventure here is the joy of playing music together, but the sloggy grind of actually playing Backbeat doesn’t provide the first and can’t mirror the second. Although the game makes a respectable effort to connect the resources it’s asking the player to manage to the mechanics of a successful funk session, it never finds the joy inherent to the music. This is the right game for someone, surely, but not for me.- GameCritics
- Posted Jun 6, 2023
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Straimium Immortaly is the second title I’ve tried from Caiysware (the other being Skelly Selest, also on Switch) and I see unreached potential in this work. Both offer good ideas and a few nice moments, but neither has the level of polish or balance needed to deliver an engaging challenge. That said, I do feel like the dev is on the cusp of greatness and I’ll be curious to see their next attempt.- GameCritics
- Posted Feb 4, 2020
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While I can see Atomic Heist appealing to the truly hardcore roguelike fans who wallow in the cruel agony of random number generation until the unlocks finally get good, I can’t see that the effort would be worth it for anyone else. I eventually made it to the third area, and when I found another set of new enemies with new immunities and new weapons I’d be forced to unlock, I finally called it quits. There just isn’t enough good here to warrant the time and effort it takes to see it all.- GameCritics
- Posted Jun 19, 2018
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Despite Papetura‘s interesting nature, the puzzles were not entertaining and the story lacked a strong central theme or premise beyond ‘paper’. As a demonstration of the craft involved in animation, Papetura is a wonderful artifact. As a videogame, it is considerably less successful.- GameCritics
- Posted Mar 31, 2023
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