GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 69 Metascore
    • 40 Critic Score
    There are no puzzles, no secret rooms, no open exploration of any kind, and the game wants players to do this with ten unique characters, leveling them each to 99. Battle Princess of Arcadias is so monotonous that I kept playing it out of inertia rather than because of enjoyment, but I kept hoping for more of the magic from its first five minutes. Sadly, that magic never appeared.
    • 73 Metascore
    • 40 Critic Score
    It’s unfortunate that I find myself having to put the boot in this hard to what’s obviously a passion project from an indie developer, but my emotional state playing Fretless oscillated between boredom, irritation and occasionally finding it all mildly pleasant. Perhaps it will hit differently for someone who’s into the music scene or deckbuilders, but as a JRPG fan who’s partial to a good rhythm action game, it hit a bit of a bum note for me.
    • 78 Metascore
    • 40 Critic Score
    I think Demi looks like a cool character and I like the idea of using a rocketpack to dash through platforms in a kinetic flow state, but Super Cloudbuilt is too frustrating and haphazard as an experience. I’m sure the people who made it (and a handful of YouTubers) are really, really good at it, but thanks to a lack of polish and elements that never fit together well, I couldn’t understand what it was trying to be. I’m not sure Coilworks knows either.
    • 69 Metascore
    • 40 Critic Score
    While Ivy the Kiwi? is an incredibly cute character and makes a valiant attempt to bring back a style of game that few developers have attempted in recent years, the core concept never quite finds happy coexistence with the player interface. For project as simple and straightforward as this one, that particular barrier proves too great to overcome.
    • 57 Metascore
    • 40 Critic Score
    As someone who likes the show and the concept, it checks most of the boxes I’d want from a licensed title – if the combat was solid, I’d have been totally content with One Punch Man: A Hero Nobody Knows as fanservice for a series I enjoyed. Instead, the part that players will be spending the most time on is also the worst part of the experience, and no amount of callbacks or cameos can carry it.
    • 63 Metascore
    • 40 Critic Score
    Hood: Outlaws & Legends tries too hard to mesh different game types into one unified multiplayer experience, and its lofty ambitions get buried under clashing elements. What could have been an exciting co-op title ended up a frustrating slog, and in a heist — whether it’s a movie or a game — if the main caper ain’t good, the rest doesn’t matter.
    • 55 Metascore
    • 40 Critic Score
    Bright Memory looks fantastic and the action is strong, but there’s just not enough actual game here to recommend it. As interested I am in seeing a full-length version, I can’t say this taste is worth the price when all it has to offer is six rooms and a couple of hallways’ worth of content.
    • 43 Metascore
    • 40 Critic Score
    In the end, Of Bird and Cage left me with a terrible taste in my mouth, and I wondered how it managed to get released today. In fact, it’s so bad that I would almost recommend it to connoisseurs of terrible games, but frankly, I’m not sure I could live with my conscience.
    • 71 Metascore
    • 40 Critic Score
    Co-op certainly helps make a dull game slightly less dull, but the nicest thing I can say about God’s Trigger is that it’s serviceable, and given how crowded the market is, being competent simply isn’t good enough.
    • 45 Metascore
    • 40 Critic Score
    LA Cops is a gorgeous piece of art design which, by all rights, should have served as the foundation for a classic indie shooter. The utter failure of its gameplay to deliver on that potential frustrates to no end. This is clearly a game with a lot of talent behind it, but I have no idea how they botched things so badly.
    • 71 Metascore
    • 40 Critic Score
    In short, Dungeon Siege III is a morass of flat characters, a story as dull as dishwater, and combat that manages to be both frustrating and boring.
    • 87 Metascore
    • 40 Critic Score
    The controls and interaction with the game world are suspect at best and downright awful at worst. And even looking past that I still come away disappointed. The script is weak, the characters' interactions/motivations are often left unexplained, and the voice acting is mediocre in some places and bad in others. The only thing Heavy Rain really has going for it is the composition of some of the individual scenes, and that's not nearly enough to carry the whole game on its own. So in the end we don't have much of anything except the spectre of what might have been.
    • 64 Metascore
    • 40 Critic Score
    Should people play Star Wars: Bounty Hunter? Definitely. It’s an acquired taste, but I still enjoy its high points. But should anyone play it via this remastered edition? Goodness, no. Considering how long fans have waited for this title to get a next-gen boost, there’s no excuse to release it in this state.
    • 61 Metascore
    • 40 Critic Score
    I might have had less aggravation if I had a dedicated group of other players to go through the game with from beginning to end, but I wouldn't ask any of my friends to pay full price for The Lord of the Rings: War in the North. Thankfully, since War in the North was released after Dark Souls, before Skyrim, and on the same day as Uncharted 3, there's a good chance the game is already in the bargain bin for a fraction of the MSRP.
    • 71 Metascore
    • 40 Critic Score
    While the new formula of Shadow Warrior 3 offers a few minor positives, they’re far overshadowed by the numerous absences — fewer weapons, simplified combat, a more linear world, a too-brief campaign, and more. It’s a strange and unexpected step backwards for a series that I had previously enjoyed so much. The dialogue might still be filled with Lo Wang’s jokes, but compared to its predecessors, the joke is definitely on Shadow Warrior 3 this time.
    • 50 Metascore
    • 40 Critic Score
    Players who haven't started (or finished) Fallout 4 yet will likely get more out of Wasteland Workshop than I did, but this content was too insubstantial to keep my attention for long.
    • 75 Metascore
    • 40 Critic Score
    Far and away, Legacy of Kain: Defiance's most heinous offense is the way it shamelessly doles out its own sloppy seconds, thirds, and fourths in place of actually creating tasks and challenges that would be interesting or engaging.
    • 72 Metascore
    • 40 Critic Score
    It’s a shame that such lovely art is paired with monotonous environments, a rudimentary story, and subpar combat and crafting elements. My advice? Smoke something else.
    • 57 Metascore
    • 40 Critic Score
    Although I like the idea of what Protonovus is going for, it plays its cards too soon and runs out of steam far too quickly. There simply isn't enough variety to sustain its extended run time, so fatigue and boredom set right in. It's a good try, but these rotating rings of death are in need of a more challenging, more interesting campaign.
    • 77 Metascore
    • 40 Critic Score
    Fans of the Giana Sisters likely Kickstarted this game, thus earning a copy of it in the process. However, for those who don't already own a copy, there's no way that I can recommend it without it weighing on my conscience. Giana Sisters: Twisted Dreams is simply not worth the time.
    • 67 Metascore
    • 40 Critic Score
    Although the controls were solidly implemented, the graphics were some of the best I've seen on the Wii, and I do believe the developers' hearts were in the right place, Fragile Dreams: Farewell Ruins of the Moon is a tedious, trying experience that didn't offer enough reason for me to carry on in spite of its downsides.
    • 72 Metascore
    • 40 Critic Score
    Rain tries to emulate the form of others, while totally failing to capture the same substance. The result? A forgettable also-ran that feels more like the product of a committee than someone trying to bring their vision to life.
    • 62 Metascore
    • 40 Critic Score
    Gas Guzzlers Extreme strikes me as a project that likely held much promise when it was conceptualized, but was probably hindered by a lack of resources. With a simple, accessible premise, uncomplicated control scheme, and action-oriented approach, the title could have served as a nice change-of-pace from hyper-technical racing sims and overdone street racers. I doubt I’m the only gamer who imagined it might be a modern-day Twisted Metal, but Gas Guzzlers never quite captures that spirit.
    • 71 Metascore
    • 40 Critic Score
    I would have never guessed that The Fall, Part 2: Unbound would land this flatly after adoring the original, but the plot doesn’t click, the premise is too idiosyncratic, and the puzzles are too unintuitive – I’m still a fan of ARID, but this entire thing needs to be boiled down and streamlined into a more elegant, sensible package. And, it has to be said… after getting a wonderfully complete story in The Fall and seeing the reaching stumble that Unbound is, I’m not convinced that there was ever enough here for a trilogy.
    • 61 Metascore
    • 40 Critic Score
    There's nothing particularly broken or wrong here, but without a fresh, new idea driving it, it's got precious little to offer.
    • 68 Metascore
    • 40 Critic Score
    The simple fact is that even with the elemental tweaks and team attacks, this game is sorely average in terms of the challenges and ideas presented to players.
    • 64 Metascore
    • 40 Critic Score
    Between the tedious levels, incoherent story and offputting gigolo missions, I found very little to appreciate about Killer is Dead. I grew quite tired of the shallow game design and weak attempts to distract me from its vacuous lack of substance, and put the game down before rolling credits.
    • 69 Metascore
    • 40 Critic Score
    From its incongruous RPG-style leveling up to its endless recycling of levels to its utterly ridiculous Arabian Nights-themed story, Sonic and the Secret Rings feels horribly padded from top to bottom.
    • 66 Metascore
    • 40 Critic Score
    It seems like the developers of RIDE have a passion for motorcycle culture, as evidenced by the narrator's enthusiastic burblings and plenty of descriptive loading screen text, but they lack either the necessary budget or the level of technical know-how to bring that passion into the final product. The mediocre graphics could easily be forgiven if the rest was up to snuff, but the absurd loading times, glitches and lack of polish and speed kill it at the starting line.
    • 72 Metascore
    • 40 Critic Score
    While girlfriend-friendly and action-ready, Crimson Alliance needs some beefing up to be a memorable experience. Booting up the similar Torchlight for just a few minutes is enough to show that while simple is good, elegant is better.

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