GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 52 Metascore
    • 40 Critic Score
    The characters, the story, the controls, the difficulty, and even the central premise... all of it seems to be on the right track, but none of it hits the mark. I still think there's a lot of potential here, but like any other game, the basics have to be nailed before it can start reaching for greatness.
    • 63 Metascore
    • 40 Critic Score
    Overall, This Is The Police is a somewhat enjoyable strategy/time management title, although the story felt like wasted time since I never grew connected to the characters or the plot, and it had no real bearing on play. With more weight given to the plot and better integration into the game overall, this sad tale of a man slowly sinking to the bottom would have come together into something fascinating. As it stands, the strategic parts can’t save the experience overall and the end result is a title that feels only half-done. Ultimately, This is the Police ended up being a game to kill time with, not one to lose time on.
    • 55 Metascore
    • 40 Critic Score
    Galaxy Warfighter was good for about an hour of play, but to just got too repetitive after that. I kept going through mission after mission hoping for a new boss or an enemy that would keep things fresh, but that hope faded as I kept flying the same missions for what felt like endless waves.
    • 58 Metascore
    • 40 Critic Score
    Secrets of Raetikon is thoroughly unenjoyable to play, and the secret itself is a miserable discovery.
    • tbd Metascore
    • 40 Critic Score
    Although I liked the minimalist aesthetics and I'm open to interesting little projects like this, Three Fourths Home: Extended Edition didn't feel like it had much of a point. I'm sure that something about this content is very significant to its creator, but the problem is that it wasn't very significant to me.
    • 66 Metascore
    • 40 Critic Score
    Being the first battle royale game may have been enough a few years ago, but in the current market where Fortnite is the biggest thing in the world, it takes greater ambition than “ugly but functional” to stand out. The best thing I can say about H1Z1 is that it’s free, but even so, I still can’t recommend it when its biggest competition is also free and offers a far better version of this same premise.
    • 76 Metascore
    • 40 Critic Score
    While I greatly enjoyed Control and The Foundation was solid, it feels like Remedy didn’t have any gas left in the tank for AWE. It’s visually boring, it’s irritating to play, and the connections to Alan Wake are laughably thin — the entirety of it could have been summed up in 90-second cinematic trailer. If this content had been available when I was going through Control the first time, I probably wouldn’t have objected. But now, a year later? It’s far too little, far too late.
    • tbd Metascore
    • 40 Critic Score
    When comparing The Executioner‘s frustrations to its merits, the negatives outweigh the developers’ intentions. This title seems like it plans to do and say a lot about morality within a cruel society, but its stat-based design feels like it’s going to need a huge overhaul before the statements it wants to make can come out clearly.
    • 59 Metascore
    • 40 Critic Score
    Sometimes it’s best to let things rest, and that is definitely the case with Final Fantasy Crystal Chronicles Remastered. It was a game that is mostly remembered for its ties to one of Nintendo’s many hardware gimmicks, and without that, we are left with a rather mundane game that hasn’t done enough to correctly update itself. As a game to be purchased and played in 2020, it’s just not worth returning to — it needed a remake (or, better yet, a sequel), not a remaster.
    • 70 Metascore
    • 40 Critic Score
    When it comes down to it, stripping away the gameplay, all GTA2 brings to the table is foul language, gratuitous violence, and aging 2D graphics. Once my bloodlust was quenched, GTA became a monotonous and painfully shallow game.
    • 68 Metascore
    • 40 Critic Score
    Night Call has the potential, setting, characters and plot to be an epic noir detective title, but instead of capitalizing on it, the developers feel like they’re too in love with the taxi driver premise to let the best aspects shine through. Instead of using my cunning to find a killer, I spent more time worrying about money and hearing the same conversations over and over. What started as a journey of intrigue and secrets quickly became underwhelming repetition.
    • 59 Metascore
    • 40 Critic Score
    It tells a story I've heard already and never really cared for, and its intended message is rendered meaningless by a shallow morality system.
    • 59 Metascore
    • 40 Critic Score
    The game does offer a 4-way link for both singles and doubles matches, though finding four people with a copy of Davis Cup Tennis is likely to be the biggest challenge.
    • 70 Metascore
    • 40 Critic Score
    I expected something more from Mosaic when I finished it — some sort of revelation or point to it all, but only credits followed. It’s ironic that a game trying to educate the player on individuality and ‘breaking the cycle’ has no significant message or meaningful character development. Instead, Mosaic relies too much on presentation and drags the player through its narrative, forcing them towards a perfunctory conclusion that was obvious from the first five minutes of gameplay.
    • 72 Metascore
    • 40 Critic Score
    I'd much rather play as a horny male chauvinist in an engrossing game than as a strong woman in a bad one. Playing the part of a warrior queen should be fun, but my enthusiasm was gone by the time I beat the game's final boss. "I never have to play this again," I thought. "Thank God(dess)."
    • 85 Metascore
    • 40 Critic Score
    For all its advertising about a virtual world governed by cause and effect, Fable is really just a terribly unambitious hack and slash game in a bad marriage with a personality simulator. The hack and slash works fairly well-everything else, not so much.
    • 57 Metascore
    • 40 Critic Score
    Its puzzles and story aren’t really bad, they’re just bland. There are occasional mentions of philosophical and moral debates regarding the game’s artificial afterlife, and a deeper, more thought-provoking analysis would have made for a more engaging experience. Instead, these headier subjects were kept on the back burner in favor of a less-thrilling, more pedestrian adventure, and the game suffered for it.
    • 74 Metascore
    • 40 Critic Score
    Expeditions: Viking could have been wonderful. I love its strategic combat layered atop a real world setting that hints at the fantastical without ever crossing the line. It has intriguing moral choices that aren’t afraid to shy away from making the player pick between equally terrible outcomes, and it flirts with making the player both warrior and politician. I could have overlooked the timer and the lack of information, but what I couldn’t overlook is that in its current state, the game is outright unplayable.
    • tbd Metascore
    • 40 Critic Score
    Becastled is certainly a game a person could spend hours playing, but in a genre crowded with unique and fascinating takes on the concept, I can’t think of a reason why one should put time into a title with so many annoyances and so little to recommend it.
    • 57 Metascore
    • 40 Critic Score
    I love the idea of a turn-based gothic adventure like Black Legend, but concept alone can’t carry it, and there’s little excitement to be had with these dull characters and this tedious, overcomplicated combat. I appreciate the attempt, but I’m going to abandon this city to its fate.
    • 72 Metascore
    • 40 Critic Score
    Comic books are excessively violent. Mortal Kombat is excessively violent. Yet somehow the combination of the two has been watered-down to the point of irrelevance, all in the hopes of increasing the number of people who would play it.
    • 60 Metascore
    • 40 Critic Score
    Blood Bowl 2 suffered a poor launch, but was eventually patched into something enjoyable, and the developers have already been at work on fixes for Blood Bowl 3, so I am guardedly confident that it will eventually be a good experience… but that time is not now, sadly. In its current form, Blood Bowl 3 is not worth the purchase price — yet — but I’m ready and willing to love it when it matures.
    • 65 Metascore
    • 40 Critic Score
    Mazes of Fate might have had a slim chance a few years ago, but arriving alongside infinitely more capable competition renders rough, mediocre and annoying content immediately, undesirably obsolete.
    • 61 Metascore
    • 40 Critic Score
    I really wanted this game to be good. The E3 trailer looked like the ridiculous Fast & Furious title people have wanted for a decade, and I specifically asked for this review opportunity. In my mind, I was totally down for what this game was promising and in the mood for a good Need For Speed, but this just isn’t it. There are certainly worse racing games out there, but few can match Payback’s blandness. It’s a listless, lifeless, soulless product that perfectly exemplifies the current state of Electronic Arts. Maybe next time.
    • 53 Metascore
    • 40 Critic Score
    Metallia's antics coupled with the dull gameplay was just too much to take. Even if it does get better later on, the hours I sunk into the game's unsatisfying mechanics and nasty storyline left me cold. NIS has many good titles in their library, but this isn't one of them.
    • 77 Metascore
    • 40 Critic Score
    Although there are some interesting ideas here and the Vita could benefit from a title like Soul Sacrifice, everything rides on how good the core game is, and to me, it just doesn't hold up.
    • 80 Metascore
    • 40 Critic Score
    For the most part the simplified controls work like a charm, allowing the player to zip around the map, easily locating their prey. It's the maps themselves that are the problem-they're far too small for the number of players that regularly compete on them.
    • 54 Metascore
    • 40 Critic Score
    This is a mediocre release, and whatever excuse we make for it – that it’s practically free, that we expected no better, or that it’s following one of the worst sequels of all time – doesn’t make it look any less out of date.
    • 67 Metascore
    • 40 Critic Score
    The King’s Bird has a strong conceptual foundation, but the experience falls victim to the “git gud” mentality. It shines when players are allowed to explore the freedom of flight, but that light dwindles over time and is finally snuffed out in the final hours by tragic oversights that have been compounded on for hours.
    • 70 Metascore
    • 40 Critic Score
    Brink works fine, yes, and can deliver a competent multiplayer game of shoot-shoot, but as a full-priced retail title it leaves a lot to be desired. A simple, story-less downloadable game would have made much more sense.

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