GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 76 Metascore
    • 45 Critic Score
    I don’t envy any roguelike unfortunate enough to release immediately after Hades — that game made every run feel distinct and provided a persistent narrative justification for the repetition inherent to the genre. I obviously can’t expect smaller developers to match that effort, but what Hades does well underlines the fact that so many roguelikes let stellar ideas go to waste, lost amid endless monotony. Noita is a spectacular technical showcase in desperate need of a more fully-formed game.
    • 38 Metascore
    • 45 Critic Score
    With a lack of both polish and ambition, Dark will never be anything but an also-ran. As a budget title it's a passable entry-level stealth game, but there's not enough here to justify recommending it when there are so many superior games in the genre. When a game's best selling points are that the stealth is predictable and that the player is a vampire, something has gone terribly wrong.
    • 78 Metascore
    • 40 Critic Score
    The beauty of its locations can't be denied, but it seems to be at odds with the game's core. The backstory didn't grab me, and the avatar's journey lacks internal logic or a narrative thrust of its own. Rapture coasts a long way on the strength of its visuals and score, but in a minimalistic game, production values can't mask the weak storytelling and thematic inconsistency.
    • 56 Metascore
    • 40 Critic Score
    Neverwinter Nights deserves better than this tragically compromised port for the Nintendo Switch. With no supplemental content to help explain the tabletop fundamentals or to describe the immense impact it had when it originally released, players are left with precious few reasons to struggle through a creaky real-time combat engine hampered by countless technical hitches and clunky controls. Even though its tale of plague-ridden devastation is especially haunting with the coronavirus lingering at the forefront of our collective discourse, everything else about this game fares poorly in modern times.
    • 68 Metascore
    • 40 Critic Score
    After a while, the small things kept adding up and made this potentially great game less and less enjoyable. There will be players who can overlook the issues and complete Inked, but I’m not one of them.
    • 59 Metascore
    • 40 Critic Score
    I completed Entwined in about 90 minutes, and I was bored with it halfway through.
    • 69 Metascore
    • 40 Critic Score
    At the very least, I appreciated the creativity on display – the final level really hammered home the fact that the devs had a vision for the story of Crime o’ Clock that directly incorporated the unique format they chose to use, rather than offering a haphazard story applied to the gameplay after the fact. The whole thing feels a bit messy, but there’s a unique vision within it that might be brought to light with a bit of careful pruning… but I suppose we’ll never know.
    • tbd Metascore
    • 40 Critic Score
    The story is too short to say more about it, except that its climax hinges on an absurd coincidence and it ends in an act of obvious stupidity. Scarlet’s real purpose, however, is not to tell a story of its own but to introduce the story of another, larger game. In this sense, I suppose Lust from Beyond: Scarlet succeeds. The erotic-grotesque aesthetic it tries to employ (especially combined with the first-person perspective) repulsed me, while the horror components and mechanics seem workaday at best. All this tells me the main event is probably not for me, but if you’ve read this far, then perhaps it’s for you.
    • 57 Metascore
    • 40 Critic Score
    While I’m sure there is some novelty to be found in buying a new NES title in the 21st century, as a downloadable game on the Xbox, this leaves much to be desired. On the plus side, it does answer one long-standing hypothetical — it turns out that without the ability to swap powers, Mega Man would have been a pretty bad game.
    • tbd Metascore
    • 40 Critic Score
    It’s cute, and it’s strange, and it’s certainly got a solid ruleset, but there’s just not enough to Acorn Assault. The main campaign is twenty-five levels of repetitive combat, and the multiplayer mode is strangely handicapped, leaving it an oddity without much to recommend it. Unless, of course, one was curious about the events which inevitably led to the rise of Squirrel Napoleon…
    • 57 Metascore
    • 40 Critic Score
    The Way of Life tries to present a large number of situations where choices matter, but most of them fail to deliver any meaning at all.
    • 64 Metascore
    • 40 Critic Score
    In the end, Pascal’s Wager is just another entry in the ever-growing soulslike genre. It makes some smart choices by giving an upfront story and multiple characters, but my feeling is that starting life on mobile devices hampered what the developers could do, and the lack of exploration and cohesive map design is a definite weakness — perhaps a sequel built for console or PC could expand upon this foundation.
    • 70 Metascore
    • 40 Critic Score
    Gods Will Fall has some striking visuals and the randomly-generated characters with their varied stories and abilities are great, but the frustrating, sloggy combat, repetitive nature of play, and the lack of any sort of exploration or value in the hub area is disappointing. The developers have already released a road map for more content in the future, but let’s hope they polish the combat first.
    • 65 Metascore
    • 40 Critic Score
    Rememoried is a deeply flawed and inaccessible title and I can't in good conscience recommend it to anyone. Its central conceit isn't a striking idea, and it mostly results in frustration. The lack of a plot means the game doesn't have any draw to pull the player forward. Yet even when it's at its worst, Rememoried has an interesting atmosphere that can be rewarding. There's something valuable here, but Rememoried gets in its own way no matter where you look.
    • 76 Metascore
    • 40 Critic Score
    Singularity is the very definition of average, and the lack of subtitles knocks it just below. It is the gaming equivalent of white rice, the Ford Focus, and black coffee. Its taste is decidedly bland, but it'll do its job.
    • 76 Metascore
    • 40 Critic Score
    If every element of Metro Awakening were on par with the reloading, it’d be one of the best VR games of the year. Instead, I struggle to imagine who this experience is for. I’m a longtime fan, and after spending time with it, all I have is a list of complaints about how the previous Metro style has been sanded down to nothing. I can only imagine new players being lost on its lore while finding gameplay that comes off like a blander version of every other shooter on the market. It’s not even a technical or graphical showcase. Instead, it feels like a product. The Metro series is an incredible, harrowing journey with moving ruminations on the human condition. Metro Awakening is… not.
    • 62 Metascore
    • 40 Critic Score
    The longer I played The Old City, the more I kept hoping that it would end sooner than it did. While each chapter can be completed in about ten minutes or less, the lack of involving content and Jonah's unbearable droning made it all feel much longer.
    • 62 Metascore
    • 40 Critic Score
    Strikes me as a good idea, but in its current state it falls obscenely short of the fun and playability that usually comes with a Mario game.
    • 58 Metascore
    • 40 Critic Score
    In rudely flipping Gunblade NY & L.A. Machineguns onto store shelves for some quick cash, Sega has shown that they can't be bothered. If that's true, then why should anyone else?
    • 40 Metascore
    • 40 Critic Score
    Heavy Fire: Red Shadow is a head-scratcher. It does what it says it does and certainly contains an extended turret section that spans multiple hours with competent delivery from the development team. It’s also unpretentious, which is something I want to admire. That said, the results are tepid and this version, remarkably, feels like a step back from its already basic predecessors.
    • tbd Metascore
    • 40 Critic Score
    I genuinely hate giving an earnest indie a bad review, but The Whispering Valley just gets too much wrong. There are positive points in its lovely environments and solidly effective sound design. The game also has a great atmosphere. Unfortunately, its padding, linearity, inaccessibility, lack of a main character, and pixel-hunt gameplay result in an experience that is dull and retrograde, even by the standards of the industry’s oldest genre.
    • 72 Metascore
    • 40 Critic Score
    I was really hoping that Tiger 08 would satisfy my desire to have a polished and refined golfing experience that uses the Wii remote. With its frustrating and inconsistent gameplay, however, Tiger 08 is (much as I hate to say it) way under par.
    • tbd Metascore
    • 40 Critic Score
    While it's impossible for any game to convey the experience of the Vietnam War to players, Air Conflict: Vietnam's senses-dulling mediocrity manages to express just how pointless and destructive the entire endeavor was.
    • 67 Metascore
    • 40 Critic Score
    There are lots of little things in this title that are genuinely good – the subplots add a depth to the world, the art style is buoyant — but there’s far too much that feels like it hasn’t been fully thought out. Shiness is a curious experiment that never quite hits the mark, which is a shame given the effort that has clearly gone into it.
    • tbd Metascore
    • 40 Critic Score
    Stay Safe‘s rankings are all about speed, which is unfortunate considering the questionable collision and shoddy controls. As such, I found that getting the top time for each level was seemingly impossible, and without doing that, the true ending remained locked away – Stay Safe‘s final insult, apparently. There’s an interesting concept and some cool art design on offer, but, but the level of dedication required to see it through isn’t worth the effort.
    • 70 Metascore
    • 40 Critic Score
    I’m genuinely sad that the little indie I found so enamoring many years ago turned out to be something that I can’t stand playing, but that’s the truth of it, and here we are. Masochists looking for something to test their mettle might think a trip Below worthwhile, but I suspect that most will find a harsh, unforgiving experience that’s outdone by other, less brutal titles.
    • 56 Metascore
    • 40 Critic Score
    Yes, the Switch has a solid touchscreen, but it handles controls so much better with a joystick and buttons. Not even providing the option to use the joycons in handheld is an unfortunate omission. Just a few stages shy of the end of Solar Flux, I gave up directly due to the lack of controller support in handheld mode. As somebody who primarily plays the Switch undocked, it’s too big a problem to look past.
    • 58 Metascore
    • 40 Critic Score
    Maybe the connection between gameplay and theme existed more clearly in the developers’ heads than they managed to convey in the finished product. As it stands, Solo feels like a passable, if slight, puzzle-platformer trying to snag a little extra gravitas by gluing on a bunch of unrelated stuff about relationships. Despite the surface charm provided by the art style, the whole exercise felt disingenuous and gross, and I’m glad I never need to touch it again.
    • 70 Metascore
    • 40 Critic Score
    Quite honestly, I would recommend the first game over Crackdown 2 with no hesitation, and based on what's actually here, it seems to me that positioning the effort as a piece of $15 DLC would have been far more appropriate than trying to pass it off as a $60 retail release.
    • 55 Metascore
    • 40 Critic Score
    Even by the lowered standards of licensed tie-in titles, Phoenix Festa fails to impress, seemingly intent on undoing the redemptive work of other, better, tie-ins like the Naruto Ultimate Ninja Storm series or even the various Sword Art Online adaptations.

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