GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 65 Metascore
    • 45 Critic Score
    It's not as pretty as "Splinter Cell", it's not as engaging as "SOCOM 2", and it features a frustration factor that's almost in the realm of "Ninja Gaiden"—without the rewards.
    • 60 Metascore
    • 45 Critic Score
    I wish I enjoyed A Fistful of Gun more than I do. There's a lot about its visuals and arcade-style presentation to like, but it never stops feeling disappointingly shallow and overly-chaotic. Exciting and charming in small doses, it's just a relentless slog through hails of gunfire during extended play. Fans of the Western genre might get into it, but I'm riding to another saloon.
    • 66 Metascore
    • 45 Critic Score
    The building effects are well developed and its fundamental mechanics prove to be entertaining. The graphics are also a positive talking point, creating a realistic feel that can transport the player a few thousand years back. However, Pax Augusta — at the time of review — remains incredibly unpolished and riddled with bugs, some of them which simply can’t be ignored. It’s clear that the developer put time and passion into this project, and if the bugs can be ironed out, it will be a solid title for history and city-builder fans to enjoy.
    • 42 Metascore
    • 45 Critic Score
    I love a good nostalgia trip and I don’t mind a bit of pandering here and there, but Taxi Chaos takes it too far by essentially doing nothing more than replicating the game it was inspired by. Paying homage to one of the greats wouldn’t be an issue if it added its own ideas and flair, but there just isn’t much here that wasn’t already done — and done better — by Sega.
    • 65 Metascore
    • 45 Critic Score
    It's well presented and Brave's misshapen but personable face and tape-like hair make him an oddly likeable hero (that one wouldn't necessarily mind seeing again), but for the most part his showcase adventure ranks as an inescapably hollow and forgettable experience.
    • 67 Metascore
    • 45 Critic Score
    In its current state, it's a relic with a coat of paint on top, and it's not likely to keep anyone's attention for very long.
    • 69 Metascore
    • 45 Critic Score
    Even if I couldn't set my love for the series aside for this review, I'm sure that Def Jam Icon's problems are so clear and inarguable that even if I'd never played any of the previous titles I would have rated it exactly the same.
    • 56 Metascore
    • 45 Critic Score
    It's too bad that by over-complicating everything, Touch the Dead gets this simple formula so very wrong.
    • 63 Metascore
    • 45 Critic Score
    I do believe that there’s something interesting and unique about Once Alive, but it needs more polish to fully shine — there’s the core of a good story, but the plot falls flat at the end. The setting is intriguing, but it’s dragged down by some of the puzzles. Emotional beats exist, but they’re blunted by poor voice direction. With just a bit more work on the details, I think Once Alive could reach its full potential.
    • 37 Metascore
    • 45 Critic Score
    Past Cure isn’t terrible. It has a great visual style, and the combat manages to offer some thrilling setpieces. It’s the lack of a coherent story that really sinks it, though. The way the script gives only glimpses of the big picture before undercutting all the work it’s done right at the end is simply unacceptable. Perhaps a sequel could redeem this effort and let the developers figure out the story they want to tell, but that doesn’t let them off the hook for keeping the player so thoroughly in the dark this time around.
    • 65 Metascore
    • 45 Critic Score
    ith inert characters, forgettable villains, and an achingly slow plot, Tears to Tiara 2 never offers a reason for anyone to keep reading.
    • 73 Metascore
    • 45 Critic Score
    While I still respect the concept and gameplay at the core, this superfluous follow-up stretches the definition of what a sequel is, and the majority of what it changes isn’t great. More than anything else, Nidhogg 2 is like someone drawing a mustache on the Mona Lisa with a sharpie – it was perfect the first time, and ‘touching it up’ has only marred that beauty. I’ll be sticking with the original.
    • 58 Metascore
    • 45 Critic Score
    The concepts behind the The Weaponographist are interesting ones, and they incentivize combo-hunting better than most titles I've seen in a while. It's just too bad that the developers weren't able to get a better handle on character progression and combat design. With a lot of tweaking, this could have been a bite-sized little gem. As it stands? The Weaponographist is a drawn-out mess.
    • 74 Metascore
    • 45 Critic Score
    Humor and unusual storytelling can't save it from stiff controls and an awkward camera.
    • 66 Metascore
    • 45 Critic Score
    The foot chases are a delight, the town of Averno is an interesting location to explore, and there’s a couple of side-cases which actually ask the player to participate in finding evidence and solving a crime. These diversions are wonderful and offer a glimpse of the kind of experience that The Precinct seems to want to be — unfortunately, that potential is let down by too many poor mechanics and a plot that doesn’t do it job.
    • 72 Metascore
    • 45 Critic Score
    With the modern ability to patch games, there’s a good chance this review might be rendered completely irrelevant within a few months — that’s one of the perils of writing something in an age where so many experiences are dramatically different months after release. My hope is that someday the Spacer’s Choice Edition will be a great version of The Outer Worlds, but that day ain’t today.
    • 65 Metascore
    • 45 Critic Score
    While I absolutely love the concept of Birthdays: The Beginning, the execution leaves much to be desired. It’s too passive and too finicky, and doesn’t do enough with the core concept of life appearing and evolving over time. There’s not much here for seasoned players or curious kids, and as someone who’s been playing games for a while, I can say that this formula was done far, far better on the SNES back in 1993 with EVO: Search For Eden. Look it up!
    • 79 Metascore
    • 45 Critic Score
    Hardcore Trials fans have probably already bought and completed this game, but for others who may be curious and haven't jumped in yet, I'd recommend either of the others before this one.
    • 52 Metascore
    • 45 Critic Score
    Shelter 3 is hard to recommend, both to fans of the series and newcomers. At best, it plays like an half-finished, repetitive experiment that can be easily completed in an hour. Anyone interested in what the series brings to the table should instead try either of the previous titles for a more accomplished, realized adventure.
    • 65 Metascore
    • 45 Critic Score
    The Warrior's Code is a long slog that's guaranteed to kill some free time—and may even entertain newcomers to the genre—but there isn't anything rewarding or enjoyable about it.
    • 68 Metascore
    • 45 Critic Score
    While Strike Suit Zero has a solid core, it needs more development time and enrichment in nearly every aspect apart from the combat mechanics. Players looking for a megadose of space shooting will find it, but those craving a well-rounded package offering more than just dogfighting should look elsewhere.
    • 70 Metascore
    • 45 Critic Score
    Maybe Ground Shatter will get KITS there after a few patches and updates, but right now, anybody picking this one up is in for a rough knight.
    • 74 Metascore
    • 45 Critic Score
    Simply put, the releases in this compilation are not worth the extravagant and loving package Digital Eclipse surrounded them in. In this collection, there’s just one bonafide classic (Crystalis), one game people might remember fondly (Ikari Warriors), and a bunch of basically unknown stuff that ranges from being brief, dated distractions to downright horrific work. While celebrating SNK is a fine idea, the ratio of good-to-bad here make this particular compilation extremely difficult to recommend.
    • 68 Metascore
    • 45 Critic Score
    Runers has an interesting crafting mechanic and a truly staggering number of weapons, but beyond that, there's just nothing much to recommend.
    • 68 Metascore
    • 45 Critic Score
    It's a shame that given such a potentially provocative issue as the premise of the game, Whiplash chooses to take it nowhere and instead falls back on ineffectual humor, cartoonish violence, and an unimaginative interface.
    • 68 Metascore
    • 45 Critic Score
    The worst thing about Star Wars Battlefront II is that it could have been great. Without the terrible leveling system designed to milk money from players, the multiplayer would be a blast. If the story was expanded and focused on Versio, it could have been worth discussing. Instead, the final product is so cynical and wrongheaded that it’s added fuel to a larger discussion about lootboxes and gambling that’s starting to grab the attention of lawmakers outside the industry.
    • 66 Metascore
    • 45 Critic Score
    When all's said and done, Ragnarok Odyssey takes almost all of its major cues from the leader of its genre, and then flatly fails to deliver a commensurate level of depth in combat, quest design, and equipment tinkering.
    • 75 Metascore
    • 45 Critic Score
    I just can't imagine a filmmaker putting me in a situation where, once the movie stopped, I was forced to go onto a website to find out how it ended. I also can't imagine how anyone at Microids couldn't see just what a fatal misstep this lack of an ending was.
    • 74 Metascore
    • 45 Critic Score
    My time with Starlink: Battle for Atlas was surprising, but that doesn’t mean that it was positive. It’s got lot of potential that goes unrealized since the story and quests are a wash and the toys-to-life aspect is DOA, but the ship mechanics are dead-on and it’s not hard to imagine how some retooling and editing could result in the best Star Fox game ever made. This Battle has been lost, but I believe that Ubisoft can ultimately win this war.
    • 52 Metascore
    • 45 Critic Score
    The game is a technical and mechanical mess, with unbalanced combat that’s neither intense nor rewarding.

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