GameCritics' Scores
- Games
For 4,098 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
-
Positive: 1,967 out of 4098
-
Mixed: 1,535 out of 4098
-
Negative: 596 out of 4098
4104
game
reviews
- By Date
- By Critic Score
-
- Critic Score
With a host of bugs, a fundamental lack of gameplay variety, and a key mechanic that doesn't serve the purpose it should, Ravaged is profoundly not the Mad Max game we've been waiting for.- GameCritics
- Posted Nov 12, 2012
- Read full review
-
- Critic Score
With flat, repetitive environments and uninspiring combat, Breakdown doesn't have much to recommend it.- GameCritics
- Read full review
-
- Critic Score
This could have been a great original title, but instead it's a waste of shelf space with just one redeeming feature: it only takes around five hours to beat.- GameCritics
- Read full review
-
- Critic Score
The London Case occupies a strange sort of middle ground — it wants to facilitate player freedom, while at the same time telling a focused point-and-click story with little room for deviation. Perhaps it would have functioned better as a more pure narrative experience – a visual novel, for instance. It certainly would have been easier to avoid the technical hiccups in that case!- GameCritics
- Posted Dec 15, 2023
- Read full review
-
- Critic Score
But what baffles me most about Manhunt is that I'm not exactly sure how I'm supposed to feel about those executions. What do the game's producers want me to feel? Should I feel...vindicated? Exhilarated? Vengeful? Empowered? I'll tell you how I did feel: I felt evil, and queasy, and numb. Eventually, a strange kind of self-loathing set in, followed by a low-level depression.- GameCritics
- Read full review
-
- GameCritics
- Posted Feb 7, 2017
- Read full review
-
- Critic Score
It's an intriguing and ultimately fatally flawed entry in an already clogged genre, and a warning to other companies who would use games as a commercial vehicle: please be sure you can make a decent game, or it's worse than no advertising at all.- GameCritics
- Read full review
-
- Critic Score
It's not especially big, but the tedium of the action makes it feel overlong. The lack of variety in enemies and gameplay make it feel almost like a budget title.- GameCritics
- Read full review
-
- Critic Score
As a basic introduction to tactical RPGs, there are worse games to choose than Tears of Avia… but there are also so many better. However, with the amount of brokenness present in the content, I just can’t recommend it.- GameCritics
- Posted Dec 10, 2020
- Read full review
-
- Critic Score
I will say that Sneak King was successful from the perspective that it provides an hour or two of incredibly offbeat play, not to mention the fact that it got me into a Burger King for the first time in years. If it wasn't for the stomachache and heartburn afterwards, I'd say it was a win-win situation.- GameCritics
- Read full review
-
- Critic Score
GI Joe: Operation Blackout could have been something special, but it doesn’t capitalize on its nostalgia effectively, and has too many shortcomings to stand out in any meaningful way against the countless action games already available on every platform. It might be worthwhile as co-op fodder with a younger player, but everyone else might want to give this a pass.- GameCritics
- Posted Dec 1, 2020
- Read full review
-
- Critic Score
As an exploration title the environments are dull, and navigating them is a chore. As a puzzle game, it’s a cakewalk. As a narrative, the framework of a solid concept is spoiled by poor presentation and pacing. As a horror game, it’s not scary. What Andreasyan was able to create here all by himself couldn’t have been simple or easy, but tell that to the person who has thousands of Steam games to choose from and a finite amount of time and money to spend on them.- GameCritics
- Posted Oct 9, 2017
- Read full review
-
- Critic Score
Without replayability, unlockables or any other motivation to continue playing, Point Blank DS shows how advances in game design since the mid-90s could have saved even superficial titles.- GameCritics
- Read full review
-
- Critic Score
While there are a few sequences that thrill the way a proper Hitman should, like stalking a dark cornfield or combing Chinatown without being dressed as a chef, these brief glimpses of 47's predatory roots are outnumbered three-to-one by kludgey segments more about duckwalking towards exits than they are about killing professionally. I would imagine that the goal of Hitman: Absolution was to take Agent 47's detailed, methodical gameplay and make it appeal to players more familiar with modern action/stealth hybrids, but all the devs have done is eviscerate their unique franchise with poorly-implemented mechanics and left him to die an awkward, humiliating death.- GameCritics
- Posted Dec 4, 2012
- Read full review
-
- Critic Score
Just inexcusably bad. How can a sequel suffer from the exact same problems as the first title?- GameCritics
- Read full review
-
- Critic Score
In a way, the shallow nature of play, the points system and the short run time make me think Monster Prom XXL would be better suited as a hyper-casual board game brought out on a Friday night, but in its current incarnation, this finned, furry student falls far short of a passing grade.- GameCritics
- Posted Aug 7, 2020
- Read full review
-
- Critic Score
It's sad. It boggles the mind to think that this much time was spent on presentation and backstory when none of it resonates in the slightest.- GameCritics
- Read full review
-
- Critic Score
Well O’Neill is clearly a smart man and a sharply observant writer, but this is a case where some restraint and a shorter running time would’ve made Little Red Lie a more tolerable, or perhaps even an enlightening experience. Instead, it’s an interminable slog through a world of misery starring terrible people, and I left it feeling worse for wear.- GameCritics
- Posted Jan 18, 2018
- Read full review
-
- Critic Score
It's not a terrible effort, but there are dozens of missed opportunities over the course of the game that could enhance the entire experience, and the fact that practically none of them were taken left me scratching my head.- GameCritics
- Read full review
-
- Critic Score
This could have been a great original title, but instead it's a waste of shelf space with just one redeeming feature: it only takes around five hours to beat.- GameCritics
- Read full review
-
- Critic Score
As it stands, They Are Billions on PS4 is a title whose strong RTS fundamentals and brilliant premise are undercut by the complete failure to respect someone’s time or offer any reason to keep coming back once the novelty of the first few hours has worn off.- GameCritics
- Posted Jul 23, 2019
- Read full review
-
- Critic Score
In the end, Army of Two: The Devil's Cartel is a boring, meatheaded slog through about ten or so hours of predictable situations and sub par dialogue, and if someone told me that the development team had simply been handed a bit of cardboard with the words "sink this series" emblazoned across it as a design document, I'd believe it without hesitation.- GameCritics
- Posted Jun 9, 2013
- Read full review
-
- Critic Score
Seven Deadly Sins: Knights of Britannia is a perfectly functional game, but those unfamiliar with the IP should probably watch or read the series instead — the lack of depth and content makes it hard to recommend to anyone except perhaps for the most hardcore of fans.- GameCritics
- Posted May 3, 2018
- Read full review
-
- Critic Score
While the base game punched above its weight to deliver a satisfying and varied journey, this is weak, watery content that only holds the slightest hint of what endeared me to it in the first place.- GameCritics
- Posted Aug 20, 2019
- Read full review
-
- Critic Score
NASCAR 2011: The Game feels like a slapdash effort, a rough draft of a game dressed up with a fancy cinematic and some licensed music and sent out to make a quick buck off the fans.- GameCritics
- Posted Aug 1, 2011
- Read full review
-
- Critic Score
For an Xbox game, Fellowship Of The Ring sure does take a long time to load.- GameCritics
- Read full review
-
- Critic Score
Clearly, the guys at Access Games understand that games in the Monster Hunter vein are supposed to be punishingly difficult. What they didn't get was that the soul-crushing challenge should come from the gameplay and not poor design decisions. Throwing down your PSP in anger because a boss has outsmarted you is acceptable. Tossing it aside because a fight revolves more around beating the bad game design than the actual enemy is not.- GameCritics
- Posted Apr 27, 2011
- Read full review
-
- Critic Score
Zanki Zero: Last Beginning is a bit of a disaster. It looks nice on its surface, but the initially-promising setup soon devolves into complete drudgery thanks to inferior dungeon crawling, poor combat and a cast I had no empathy for whatsoever. My interest in the overall mystery got snuffed out long before it was solved.- GameCritics
- Posted Jun 11, 2019
- Read full review
-
- Critic Score
Overall, Zombie Driver: Immortal Edition misses a lot of opportunities and manages only to deliver repetition, failing even a basic level of entertainment. I won’t be driving back to this city anytime soon.- GameCritics
- Posted Nov 7, 2019
- Read full review
-
- Critic Score
Pankapu is bitterly, unfairly hard to the degree that it’s almost unpleasant to play. There’s an audience out there for this sort of experience, but I’m not in it.- GameCritics
- Posted Dec 13, 2017
- Read full review