GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 81 Metascore
    • 80 Critic Score
    Not quite a must buy, this is an easy recommendation nonetheless. Especially for those in the mood of a 2D Anime fighting game that isn’t Fighting Climax or other crossover fighting game. Obviously Arc System Works has their other iconic series, but this fighting game is up to snuff and definitely deserves a look. Even if the name reads like a weird out of the wood works isekai Light Novel.
    • 81 Metascore
    • 80 Critic Score
    Given its unintimidating nature, the only question that should hang over any prospective buyer’s head is whether the idea of watching a sneaky goose make everyone’s day worse is amusing. If the answer is yes – and it damn well ought to be – Untitled Goose Game stands as evidence that even the silliest idea can birth a surprise hit when applied with conviction. I doubt anyone will make a better misanthropic goose game anytime soon.
    • 81 Metascore
    • 80 Critic Score
    I don’t think that The Pedestrian has a grand point to make, and that’s okay. Even without a message or an emotional hook, this is a beautiful, fiendishly clever little puzzler that surprised me at every turn, and that’s more than enough.
    • 81 Metascore
    • 85 Critic Score
    Though I’m a bit disappointed that Atlus didn’t create a truly definitive edition of Persona 3 for modern audiences, this game remains one of the best RPGs I’ve ever played. With its masterful use of storytelling and grandiose themes, the adventure fully immerses the player in both its life sim and dungeon crawling mechanics. In fact, not only did this game create the template that its successors still follow today, but it also might just be the most memorable and thought-provoking Persona overall. Despite the shortcomings of the slightly outdated portable version here, it is undoubtedly a must-play for any RPG fan who hasn’t tried it yet.
    • 81 Metascore
    • 75 Critic Score
    While earlier installments had more interesting interaction between the characters, Rise of the Pirate God ends the series on a high note, gameplay-wise.
    • 81 Metascore
    • 85 Critic Score
    Signal Studios took what was already a great game and made it even better, and that's no easy thing.
    • 81 Metascore
    • 50 Critic Score
    Everything except Altair's athletics feels underdeveloped and painfully shallow, making the end result an overhyped attempt to recoup the development costs for something that's little more than an extended tech demo.
    • 81 Metascore
    • 70 Critic Score
    All in all, ilomilo is a successful puzzle game that's sure to delight. Most challenges are fun and satisfying, while never quite out-of-this-world difficult. While the addition of the emotional element doesn't quite fulfill its promises, it's easy to overlook in favor of the careful presentation.
    • 81 Metascore
    • 80 Critic Score
    Building an entire series around a single character was a bit of a risky choice, but I’m happy to say that Ryza, as a character, held up as someone who’s worth checking back in on over and over again. In ten years will we be looking back at Ryza as an iconic-level character the way we do Sophie and Platcha? Probably not – but that’s an impossibly high bar. Ryza had an incredible adventure to go on, and now that it’s done, I’m glad we got the chance to go on it with her.
    • 81 Metascore
    • 85 Critic Score
    Despite the half-done feeling of chapter five, Phoenix Wright: Ace Attorney remains the sort of game that I live for. It's intelligent, creative, and never ever loses its sense of humor.
    • 81 Metascore
    • 75 Critic Score
    Near the beginning of Red’s adventure, Everhood asks the player if they wish to know the “absolute truth,” which could aid them in their journey, but also hinder their understanding of reality. The player is asked again at the game’s conclusion. I said no both times, but I think Everhood’s message is there are no absolute truths. It’s up to the player to decide what is right, wrong, and what their purpose is, and in doing so, Everhood provides a one-of-a-kind experience.
    • 81 Metascore
    • 90 Critic Score
    I can't thank Capcom and Atomic Planet enough. They've let me into a world I wasn't developmentally ready for 15 years ago, but which still makes me feel like a kid again. I always knew I'd come back to Monsteropolis someday. Thanks for waiting, Mega Man.
    • 81 Metascore
    • 95 Critic Score
    While it may not look like much on the surface, Helldivers has a hell of a lot going on once players dig in, and being a disposable interstellar trooper raiding death planets has never been more perfectly captured than it is here.
    • 81 Metascore
    • 85 Critic Score
    While Outcast is not perfect, what it does right it does damn well. It's a well-organized and planned platformer with the best elements of the Star Wars universe rolled in.
    • 81 Metascore
    • 85 Critic Score
    I understand that the last arena is supposed to be a quote-unquote boss fight, but I feel the drastic shift will sucker punch players right at the end of the game. Don’t get me wrong though, I enjoyed Boomerang X. Enemy designs were clever and paired well with the abilities available, and even though the plot was thin, there was just enough to keep me curious right up until the end.
    • 81 Metascore
    • 95 Critic Score
    The first chapter of Sam & Max: The Devil's Playhouse shows us that storytelling in games doesn't have to be a luxury, and perhaps shouldn't be. In The Penal Zone, good writing isn't just an added bonus: it infuses every aspect of play.
    • 81 Metascore
    • 80 Critic Score
    I can't blame anyone for being initially put off by the somewhat obnoxious sense of humor, but anyone passing on Sunset Overdrive will be missing one of the freshest and most exhilarating games the genre has seen in years.
    • 81 Metascore
    • 85 Critic Score
    Any way it's sliced, Super TIME Force is an excellent effort from an excellent developer, and a bullet-rich, chuckle-worthy feather in Capy's cap. Well done.
    • 81 Metascore
    • 95 Critic Score
    Life is Strange: True Colors is a technically brilliant and emotionally-driven masterpiece, providing a compelling narrative wrapped around some of the best choice-based gameplay I’ve experienced in years. It also made me reflect on what my life can be if I just take a minute to let go, which isn’t something I can say about many other pieces of art or media.
    • 81 Metascore
    • 65 Critic Score
    A New Frontier doesn’t fail completely as a narrative experience — Javier and his makeshift family aren’t unlikeable as far as characters go — but the story that’s being told in these first two episodes just doesn’t command the player’s investment like it used to. The gameplay aspects are superfluous, the story beats are overly familiar, and and not even seeing Clementine again can save the moaning, ambling corpse this series has unfortunately become.
    • 81 Metascore
    • 60 Critic Score
    SSX
    That being said, the game still does have its issues-and some of those issues do really mar the experience. The foundation of a solid current gen SSX game is lurking right beneath the surface of this title-let's hope EA unearths it for the potential sequel.
    • 81 Metascore
    • 80 Critic Score
    A lack of ambition isn't necessarily a problem here—for players looking for solid Tower Defense, DG2 has a decent story, plenty of well-built levels, and truly impressive number of gameplay modifiers and modes, and it has handily replaced DG1 as the most technically adept game of its type.
    • 81 Metascore
    • 90 Critic Score
    There were points where it made me feel over the moon with glee at a perfectly-chained series of strikes, and times when the plot left me deeply disconcerted in just the right way. It’s not gonna be a game for everyone, but for some, it’ll be an unforgettable ride.
    • 81 Metascore
    • 65 Critic Score
    Although it's hard not to fall in love with the landscape, the grappling hook, and the parachute, their combined appeal just isn't strong enough to override the bloated playtime, the dull cast of characters, and missions that are only mediocre at best.
    • 81 Metascore
    • 50 Critic Score
    Rage is a beautiful, totally decent first-person shooter with some driving elements thrown in to spice it up a bit. Based on it's developer's pedigree, the fact that it's not more than that is exceedingly confusing. There's really no obvious attempt at innovation here minus the marrying of Doom to Twisted Metal.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, I enjoyed this Samurai Shodown revival. Its back-to-basics approach works, and the lack of long combos helps differentiate it in a genre filled with them. It plays well, looks decent, has a great selection of characters, and performs well online — and better, there’s a reasonable amount of people playing at launch. The slower pace and heavier reliance on pokes may turn some players away, but for everyone else, Samurai Shodown offers a fresh, satisfying twist on weapons-based combat unlike nearly anything else out there.
    • 81 Metascore
    • 90 Critic Score
    It was wonderful to explore the world and to listen to Henry and Delilah open up to one another about their lives. I'd easily recommend it to anyone who values a good, mature story. While the final destination leaves much to be desired, the trip was well worth it.
    • 81 Metascore
    • 90 Critic Score
    A fantastic experience, and rarely do developers manage to make such perfect use of a setting when building a game. This isn’t just a puzzle game that happens to be zombie-themed, it’s literally a zombie puzzle game, where all of the challenges and tasks flow naturally from the concept, constantly expanding and elaborating on the core idea. Yes, it’s fair to sum Zombie Night Terror up as Lemmings With Zombies, but from that jumping off point it accomplishes incredible things.
    • 81 Metascore
    • 80 Critic Score
    I really wanted to love Little Nightmares, and in some ways, I do. It tells an intriguing, ambiguous story through a gorgeous, gothic-inspired art style. However, the moment-to-moment interaction suffers from loose controls, questionable physics, and cat-and-mouse sequences that quickly grow tedious. To its credit, the story begins and ends on strong high notes, making both a good first impression and a final lasting one. More art exhibit than enjoyable game, Little Nightmares nevertheless deserves to be in the same conversations as Limbo and Inside, if not because it tops them, then because it shares the same artistic and narrative ambitions.
    • 81 Metascore
    • 90 Critic Score
    Aside from the technical issues, The Invisible Hours is a masterpiece. It takes the best elements of live theater and videogames, and melds them into a mystery experience like no other. Halfway through my time with it, I found myself wishing every mystery could be told in such a dense and thorough manner. This isn’t just a successful narrative experience, it serves as a proof of concept that any number of stories could be told using this same format. The Invisible Hours is a must-play for mystery fans, a must-play for VR players wanting an entirely new experience, and a must-play for anyone interested in getting in on the ground floor of a bold new concept in visual storytelling.
    • 81 Metascore
    • 85 Critic Score
    Overboard is a brief experience, but the depth of content makes playing it over and over again an absolute must. Everyone on the ship has secrets to ferret out, and the script is so well-written that I found myself resetting the game just to see how obviously terrible choices would play out. Overboard asks for a tiny time commitment, but it’s such a charming experience and so easy to zip through that I’d imagine players will find themselves compelled to keep trying until they get away scot-free with the cash.
    • 81 Metascore
    • 75 Critic Score
    Silicon Dreams asks important questions that address our nature as human beings and the rights of minorities, while also providing its own interesting brand of sci-fi narrative while avoiding shallow slogans and easy resolutions, and it definitely comes recommended for those wanting something more engrossing and relevant than the average visual novel.
    • 81 Metascore
    • 85 Critic Score
    Dodgeball Academia hits the mark in almost every way. It’s a great combination of classic and new game ideas coming together in a charming adventure. Fans of JRPGs looking for something a little different should get on this court and play some ball.
    • 81 Metascore
    • 80 Critic Score
    OTXO kept me roped in for nearly 25 hours- so on the whole? I’d say I had a good time.
    • 81 Metascore
    • 85 Critic Score
    Deadlink doesn’t reinvent the wheel. Despite its shortcomings, it presents a well-tuned, fast-paced experience that remains engaging from start to finish, and on more than one occasion I found myself so locked in that my knuckles were hurting from gripping my controller. Deadlink asks its players to walk a thin line between success and failure, and in so doing captures a sense of intensity that vastly overshadows its lack of variety and disappointing story. Anytime I find myself in need of a quick shot of adrenaline, I have a feeling that Deadlink will be my fix for a good while now.
    • 81 Metascore
    • 85 Critic Score
    The standard of quality for the modern era of stealth strategy games is very, very high. Sumerian Six is not at the front of the class, but it’s still a great entry, and a highlight of 2024. I spent more than 30 hours dispatching fascists with the Enigma Squad, still have two levels to go, will absolutely finish them and someday return for another run. Stealth strategy, when done right, is just that good, and Sumerian Six is absolutely done right. Bravo, Artificer. Sequel please.
    • 81 Metascore
    • 90 Critic Score
    American Arcadia manages to tell an incredibly compelling story that makes its world feel a bit too close to our own, accompanied by smart gameplay and an incredibly well-written story, along with a stellar cast of characters. Trevor’s wild and suspenseful escape from Arcadia is guaranteed to give him (and the show) a much-needed ratings boost.
    • 81 Metascore
    • 70 Critic Score
    Commanding soldiers works exceptionally well, the environments look fabulous, and the entire project is built on a concept I can appreciate, but because the game runs out of ways to use your squad so early in the adventure, it feels all dressed up with no place to go.
    • 81 Metascore
    • 80 Critic Score
    Spirit of Justice is a must-play for fans of Phoenix Wright’s continuing adventures. Though some minor mechanical quibbles remain, this is, by far, the most intuitive and visually engaging entry in the series. The amount of innovation and genuine humor found throughout paint a rosy picture for the future of the franchise and make Spirit of Justice the freshest courtroom since the first.
    • 81 Metascore
    • 50 Critic Score
    Fans of hand cramp-inducing button mashing or extensive weapon combos might find a lot to like here, but for everyone else there's just a pretty face and some scattered body parts.
    • 81 Metascore
    • 65 Critic Score
    Catherine: Full Body does an excellent job of updating and refining a surprisingly good puzzler that oozes style, yet still has too many issues in the narrative to overlook. It’s a shame — there’s some great dialogue on topics rarely discussed in big-budget games hidden under piles of nonsense and occasional insensitivity. Still, Catherine does have its fans, and they’ll be thrilled with the gameplay enhancements, new content, and the graphical bump.
    • 81 Metascore
    • 85 Critic Score
    Online, WWE 2K23 performs well, with a few exceptions. Playing simple head-to-head is fairly seamless and responsive, but multiple team matches presented a handful of collision glitches and targeting problems. I found myself kicking the air on more than one occasion, while my opponents sat untouched nearby. It wasn’t a dealbreaker by any means, but in a title so focused on recreating WWE action, this repeatedly took me out of the moment. Fortunately, I didn’t experience any issues finding matches or opponents, thanks to snappy loading times and an easy-to-navigate lobby.
    • 81 Metascore
    • 70 Critic Score
    CrossCode is an ambitious title, has a strong style that fans of this type of RPG will appreciate, and the combat is great. Unfortunately, the lack of a compelling narrative and loads of filler made it an experience that didn’t convince me to play to the end.
    • 81 Metascore
    • 65 Critic Score
    Considering the great number of things Metal Arms: Glitch in the System gets right, it's a shame that the game is ultimately sullied by its gassy length (it doesn't seem to know when to end) and often sadistic difficulty (did anyone play-test it?).
    • 81 Metascore
    • 60 Critic Score
    A laughably awkward ten-year jump forward and a climactic showdown against a foe whose motives utterly escape me. The project’s original director was Kingdom Hearts creator Tetsuya Nomura, and it seems some of his influence remains embedded in the final product — FFXV’s latter half feels like a different game entirely, and it’s a mess. FFXV’s inability to live up to its early promise might rank as 2016’s biggest gaming disappointment.
    • 81 Metascore
    • 85 Critic Score
    If Half-Life: Alyx sold as many VR headsets as it should have, every new adopter needs to make Saints & Sinners a priority. Although it obviously lacks the polish that Valve was able to bring to their juggernaut, it’s another hearty single-player offering that was not only built from the ground up for VR, but showcases the exciting advancements unique to the platform. It’s an easy recommendation, even to people like me who thought they were sick of zombies.
    • 81 Metascore
    • 65 Critic Score
    So Dragon's Dogma has worthwhile elements even if it feels dated, and even if I very nearly quit just before hitting the all-important twist that actually made the story worthwhile.
    • 81 Metascore
    • 60 Critic Score
    Marvel’s Midnight Suns has many of the elements that would make it a great special event story – it carries off its pulpy narrative pretty well despite the bland protagonist, and the combat is a competent adaptation of superhero action into a strategy format. However, the slow pacing of the narrative and battles, not to mention the wrong-headed approach to the home base and team building make Midnight Suns feel disjointed and torpid. This is one special event that won’t become a collectible.
    • 81 Metascore
    • 85 Critic Score
    Like some of these mercs, Jagged Alliance 3 can be a bit rough around the edges, but when the chips are down there’s no question it delivers. This is an easy recommendation for players who enjoy the genre, especially since it’s been 24 years since the last mainline entry in the series. With addictive gameplay, a great cast of characters, and tongue-in-cheek dialogue, liberating this island is a mission worth accepting.
    • 81 Metascore
    • 85 Critic Score
    There’s more to praise in Dungeons of Hinterberg, like the clarity of the UI, the ease of using supporting systems, and the numerous quality-of-life measures that the team has obviously, intentionally deployed. Everything about the entire experience feels thoughtful and considered, and the devs were smart not to overreach. They’ve managed to successfully deliver on the promise of Hinterberg, capturing a holistic, singular experience that resonated with me in a way that few do. For the first title out of a brand new studio, this is incredible stuff and I can’t wait to see what they do next.
    • 81 Metascore
    • 95 Critic Score
    Madden NFL 26 is a shining example of why it’s important to read full reviews, not just scores. Why? Even when discussing two games in a series made one year apart, there’s a world of difference between last year’s 8 and this year’s 9.5. Those waiting for Madden to finally make true forward progress can exhale, because the moment has come.
    • 81 Metascore
    • 85 Critic Score
    Assassin’s Creed: Origins breathes new life into this ten-year old series, culling the parts which didn’t work while branching out and growing beyond what it once was. It successfully maintains the heart of the franchise and smartly dumps unnecessary baggage while opening it up to more kinds of players. Technical issues keep it from being a masterpiece at the moment, but there’s no doubt that patches are incoming. Overall, if this is the future of Assassin’s Creed, it’s a bright one.
    • 81 Metascore
    • 85 Critic Score
    Flynn: Son of Crimson isn’t a game that is going to revolutionize action platformers, but it’s a very solid entry into the genre that offers great combat mechanics, solid platforming, and beautiful pixel art to go along with it. This game is absolutely worth a look for fans of this style.
    • 81 Metascore
    • 95 Critic Score
    Svoboda 1945: Liberation is a truly incredible educational videogame that I, as a history teacher, can recommend for use in the classroom. In addition to its experiential and play value, it proves that educational titles can be captivating without losing their pedagogical mission, and I’m glad that this genre continues to deliver high quality projects and evolves consistently with the efforts of talented teams like this one. Plus, the serious way in which Svoboda 1945: Liberation treats the historical facts and the compassionate way in which it presents the people are a beautiful tribute to the memory of those who survived World War II. This is an especially important gesture, as the last survivors are now nearing their final days, and with them, the knowledge of what really happened. Let’s not lose this and be doomed to repeat it.
    • 81 Metascore
    • 85 Critic Score
    Each Tengo Project release is a handcrafted monument to a type of experience and particular strain of gaming culture that is mostly forgotten by the mainstream. This is not “Retro Gaming” as marketed to us for the last 20 years, but a type of design that fully embodies the specific, timeless, vibrant virtues of the ’80s and ’90s in new and exciting forms. Reborn is for sickos, by sickos. For those that have love in their heart for arcade culture, and for muscular, uncompromising, full-blooded action built on a system of beautifully-tuned mechanics, Shadow of the Ninja: Reborn will be one of the best things they can buy this year.
    • 81 Metascore
    • 70 Critic Score
    LostWinds isn't something that will impress friends or provide hours of replay, but it's an enjoyable and enjoyably discrete experience that made me glad I downloaded it.
    • 81 Metascore
    • 85 Critic Score
    The ability to freeze time while scanning the level layout is an excellent feature, allowing the player to plan ahead and appreciate the strategic side of these spatial conundrums. However, the correct path through each level is a little more obvious and straightforward than in the GameBoy original, so planning your progress now takes more of a back seat to time-pressed platform expertise.
    • 81 Metascore
    • 30 Critic Score
    In every way save the graphics, I found Muramasa: The Demon Blade to be a failure.
    • 81 Metascore
    • 80 Critic Score
    One of 2018’s more notable indie releases, worthwhile as a charming homage to retro action/adventure titles and as an ambitious exercise in restrained game design – it’s the world’s most agreeable game, chopped up into a hundred bite-sized pieces. I want to complain that it’s over too quickly, but then Minit makes a constant case for brevity being the soul of wit, so I guess I should shut up.
    • 81 Metascore
    • 60 Critic Score
    There's no real creative risk being taken, and while that might be just fine for sales figures, it doesn't bode well for Call of Duty: Black Ops' ability to stand out artistically in the immensely flooded FPS market.
    • 81 Metascore
    • 80 Critic Score
    Star Wars fans who want more and can't wait until the next film can at least partially tide themselves over by racking up a few million points with Rey, Finn, Kylo Ren and the rest. Zen's done a great job of capturing the source material, and this package is sure to please pinball players who aren't Force fans, as well.
    • 81 Metascore
    • 60 Critic Score
    Patient racing fans will find things to enjoy, but everyone else should weigh both the game's pros and cons before making a final decision on whether or not this one is worthy of a purchase.
    • 81 Metascore
    • 70 Critic Score
    The combat in Tails of Iron excels. The brutal, methodical mechanics never stop being satisfying, but I wish that I felt like I was doing it for more vital reasons. I can appreciate the artistic choice behind keeping things dialogue-free, I just wish the rest of the game felt as vital and interesting as the melee does.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Moonlit Farewell is a game that excels at what it sets out to do, though it doesn’t try to achieve anything too surprising or outside the norm. Even so, it kept me glued to my console from start to finish, and no fan of this genre will find much fault with it.
    • 81 Metascore
    • 75 Critic Score
    Despite a few rough edges and minor issues, Moonlighter’s satisfying combat and enjoyable shopkeeping made the 15-hour playtime fly by. I wasn’t ready to leave its charming world, so I immediately began planning my next playthrough with different gear and at a higher difficulty level. I don’t use the phrase delightful romp very often, but it fits Moonlighter to a T.
    • 81 Metascore
    • 75 Critic Score
    I love the Shovel Knight world, and I enjoyed my fling with Dig. The roguelike itch got scratched, I liked the new knights, and the sound and aesthetics are all there. There’s just not enough of it with a potential runtime just shy of two hours. If I hadn’t played the original, it would be a great gateway into Yacht Club’s creation, but having played through most of it already, I was hoping for something that would tide me over a little longer.
    • 81 Metascore
    • 80 Critic Score
    While Far Cry 5 doesn’t reinvent the wheel and is not a massive change of direction for the series, it does fix many of the problems I had with earlier entries, and it jettisons a lot of unnecessary baggage that had accumulated over the years. The end result is a lot of mindless enjoyment with memorable characters that go to waste thanks to the disconnected plot. It’s not going to be my game of the year, but as a fan of this formula, I still found it worth the time I put into it.
    • 81 Metascore
    • 90 Critic Score
    Although the sadistically-steep challenge will crush anyone expecting a simple platformer, players who press on into the meatgrinder that is 1001 Spikes will find a top-tier production worthy of respect despite the fact that it makes absolutely no allowances for anything less than perfection.
    • 81 Metascore
    • 75 Critic Score
    The empowerment and novelty of toppling gods made me look past the fact that Neon Abyss might be a bit too easy for vets familiar with this style of play. On the other hand, this makes it a great starting point for those craving a more forgiving difficulty curve, or newcomers wanting to begin their exploration of the Roguelike genre.
    • 81 Metascore
    • 75 Critic Score
    Users won’t see a true next-gen NHL title until late 2021 at the earliest, so it’s refreshing to see the developers making a concerted effort to deliver a strong experience for current gen fans — EA did an admirable job here.
    • 81 Metascore
    • 85 Critic Score
    While Void Sols is not as ‘deep’ as Dark Souls, it successfully does something that the influential original did as well — it finds an identity of its own. Anybody in love with soulslikes should check it out, and anybody who’s fallen out of love with them should check it out double quick. Great stuff.
    • 81 Metascore
    • 80 Critic Score
    Ni No Kuni II: Revenant Kingdom is an adventure with a whole lot to do, and a whole lot of ways to do it. I cherished exploring this bustling world, and experimenting with the stellar combat system provided hours of entertainment. I just wish the developers focused a bit more on the strong fundamentals, rather than creating countless systems for the player to digest. Nevertheless, Revenant Kingdom is an exceptional title deserving attention from fans of almost any genre.
    • 81 Metascore
    • 80 Critic Score
    I very much enjoyed the thought and balance that obviously went into the creation of this new mission, and as a true Mass Effect fan, this attempt to return to form is probably the most welcome thing I could possibly imagine.
    • 81 Metascore
    • 75 Critic Score
    Monster Hunter Stories 2: Wings of Ruin isn’t a shining exemplar of the monster taming genre, but it does successfully mesh the iconic aesthetics of its mainline counterpart with no-fat collect and battle systems that are as easy to approach as they are satisfying to master.
    • 81 Metascore
    • 80 Critic Score
    All in all, Street Fighter 30th Anniversary Collection is a must for fans of the series and those wishing to explore its roots. Even with some redundancy across titles and control hiccups, the overall package is stellar. It’s no small feat to pull off a true retro port of this size, and Digital Eclipse has done laudable job of it.
    • 81 Metascore
    • 90 Critic Score
    It's a must-play for Visual Novel fans, and those who enjoyed the first year of the deadliest high school ever will find that the return trip is even better.
    • 81 Metascore
    • 60 Critic Score
    The handling of the tribes in Green Hell is a shame because it’s one of the most mechanically compelling and balanced survival titles I’ve touched in years — it’s well-realized experience that offers a sincere commitment to placing the player into a harsh environment. But given the script in story mode? Stick to survival mode instead.
    • 81 Metascore
    • 80 Critic Score
    Rainbow Billy and The Curse of the Leviathan was a great surprise. It’s an experience that refreshes the soul and left me feeling uplifted through an entertaining mix of genres, fantastic graphics and an addictive premise. They don’t make them like they used to, but Rainbow Billy sure does feel like the good old days.
    • 81 Metascore
    • 70 Critic Score
    Death of the Reprobate offers both artistic complexity and simple humor. It’s a journey full of laughs, jeers, and disgust — and at the end of the day, isn’t that all someone could want from a trip to an art museum?
    • 81 Metascore
    • 70 Critic Score
    I had a lovely time with Constance. It’s not a lore-intensive metroidvania, it’s not particularly difficult unless the player wishes to test themselves, and it never outstayed its welcome. Among the titanic release of Silksong and other metroidvanias, Constance still managed to make an impression on me. Don’t let this one pass you by.
    • 81 Metascore
    • 80 Critic Score
    It may not be the most original or inspired product I've seen, but there's something to be said for nailing the content and pulling it off beautifully.
    • 81 Metascore
    • 60 Critic Score
    There's nothing "next gen" about this title other than the graphics and sound. The gameplay would barely pass as mediocre on the last generation of consoles.
    • 81 Metascore
    • 85 Critic Score
    In the end, my gripes are small and Necrobarista is a fascinating experience that I was both sad (and glad!) to see through to its end. It might seem strange to be happy when something great is done with, but many philosophies, from Zen Buddhism to the aboriginal beliefs held in Necrobarista‘s native Australia, acknowledge that transience and eventual passing is a key part of life itself. Everything moves on, most especially our physical selves. The insistence of staying past one’s time, be it as a spirit living on borrowed time or a game trying to become a part of an overstuffed daily routine, can feel toxic. It’s refreshing to play something that doesn’t want me to stay with it forever, and that’s the kind of passing I raise a nice cuppa to.
    • 81 Metascore
    • 70 Critic Score
    Sine Mora EX looks amazing, plays like a dream, and has a story that will leave players feeling bad about themselves and the world. That third thing may not sound like a selling point, but it’s so strange that I couldn’t help but be impressed by the audacity the developers had to include it. Horizontal Shmups don’t come smoother or better-looking than this, so it’s an easy recommendation for anyone with an interest in the genre.
    • 81 Metascore
    • 60 Critic Score
    Ultimately Ninja Gaiden II retains everything from the original, for better or for worse, and makes a few small but very noticeable improvements.
    • 81 Metascore
    • 85 Critic Score
    Overall, The Darkside Detective is a wonderful experience that I would wholeheartedly recommend to anyone with a Switch, whether they’re a point-and-click fan or not. It comes in easily digestible chunks, the laughs are great, the devs avoid engaging in stump the player, and it has charm for days. Winner!
    • 81 Metascore
    • 95 Critic Score
    The gameplay is tightly-constructed, the narrative elements add a layer not often seen in deckbuilders, and both halves are wrapped in a fantastic, semi-abstract art style that recalls elements of cyberpunk, collapsed civilizations and Indian theming with bright strokes, chunky colors and bold lines. Visually, conceptually, and in its gameplay, Nowhere Prophet is gorgeous.
    • 81 Metascore
    • 75 Critic Score
    It’s a shame for something so beautiful and pure to leave me so emotionally cold, but it’s a tight, wholly unique platformer nonetheless. At five dollars, it’s an easy game to recommend… just a difficult game to truly love.
    • 81 Metascore
    • 90 Critic Score
    I was immediately hooked by Great God Grove because the mechanics of taking someone’s dialogue and using it on other characters is something I’ve never seen before, and so it fueled my curiosity. I went out of my way to see as many interactions as I could, and I’m glad I did. Everything in Great God Grove comes together to make a great (albeit short) experience that is well worth getting into.
    • 81 Metascore
    • 65 Critic Score
    SteamWorld Quest is cute and colorful, I’m a fan of the developer and their IP, and the deckbuilding is a genuine strength deserving of praise – something this polished, restrained and approachable is a joy. On the other hand, the overall experience doesn’t offer enough variety or depth, and I struggled to stay engaged before even reaching the halfway point. I’d love to see an enhanced sequel, but the current iteration just runs out of… Well, you know.
    • 81 Metascore
    • 65 Critic Score
    I’ve no doubt that there’s a hardcore segment of gamers who will appreciate what Cursed Castilla is going for, and for these players, it will certainly do a great job of bringing back a late-’80s sort of arcade experience in a way that few retro-inspired projects accomplish. For most players, though, I feel that it’ll be viewed as a cute little oddity and little more.
    • 81 Metascore
    • 55 Critic Score
    There is certainly an audience for Sifu — it’s stylish as hell, and the kind of people who are happy to spend the dozens of hours it takes to master a fighting game character might find the same sort of precision-based pleasures here that the developers’ previous game, Absolver, offered. However, Sifu’s developers set out to make the player feel like they were actually doing the fighting, but instead gave them tools suitable for a one-on-one fighting game and expected them to work against six enemies at once. They don’t.
    • 81 Metascore
    • 80 Critic Score
    Atlas Reactor has tons of strategic depth compressed into hyper-kinetic ten-minute chunks.
    • 81 Metascore
    • 75 Critic Score
    The vast array of options in Etrian Odyssey Nexus could easily scare away players who are unfamiliar with or who dislike RPGs, but Etrian Odyssey Nexus is welcoming to all skill levels and would be a great starting point for players new to dungeon-crawling RPGs. It’s also an enjoyable and fitting send-off as the series’ last installment on the 3DS.
    • 81 Metascore
    • 90 Critic Score
    Whether one is considering the challenging campaign mode or the endlessly replayable multiplayer, Antihero is a top-notch electronic boardgame. It rewards players who learn the systems, but contains just enough random chance to keep things interesting. As a game of stealthy moves, hidden trickery and careful manipulation, this is one of those occasions where the setting and gameplay are perfectly matched, offering a great experience for any would-be thief.
    • 81 Metascore
    • 75 Critic Score
    With over 300 maps available as of the time this review was written, there is a wealth of content to tackle. People looking for a singleplayer experience in Wargroove should prepare themselves for how difficult the campaign gets, but those open to multiplayer should jump in immediately.
    • 81 Metascore
    • 65 Critic Score
    While the central narrative likely won’t inspire seasoned indie fans, Songbird Symphony might be just the thing to convince a younger age group to try some independent releases. As for me, this songbird’s notes aren’t particularly touching, but they did succeed in putting a smile on my face.
    • 81 Metascore
    • 80 Critic Score
    Fall Guys takes a bit of skill, a lot of dumb luck and a truckload of frustration, mixes it all together and produces one of the most imaginative multiplayer experiences around. Sure, I still might suck at online games but it’s never felt this good to be so bad.
    • 81 Metascore
    • 75 Critic Score
    Nostalgia and style are weak currencies to a mass market obsessed with content, and OutRun's primary commercial frailties are its simplicity, its repetition and its lack of long-term structure.
    • 81 Metascore
    • 95 Critic Score
    Redout delivers excitement I haven’t felt since Nintendo released the last great F-Zero title over a decade ago. I don’t know if it’s the best racer I’ve ever played, but it’s almost certainly the most exhilarating, and earns its place among the very games it takes inspiration from.

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