GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 83 Metascore
    • 85 Critic Score
    In general, Tekken Tag Tournament 2 should be seen as a master class for Tekken devotees, and is certainly one of the best titles the genre has to offer.
    • 83 Metascore
    • 75 Critic Score
    Yakuza 5 is more Yakuza. Way more, and while the content isn't always the best of the series, it's still damned good for the most part. While every decent moment of pulse-pounding drama may be matched by a dose of piffle where characters stare into the distance and talk about following their dreams, there's no denying that Yakuza still brings the heat. Even after spending seventy hours on this, I'm still definitely up for more.
    • 83 Metascore
    • 95 Critic Score
    Hardspace: Shipbreaker is a masterpiece. It offers perfectly-tuned gameplay that dovetails flawlessly with the story that it’s telling, and it’s the rare example that manages to make its points entirely through mechanics — even if someone stripped out all of the dialogue, players would still understand what the game has to say about the crushing cycle of worker exploitation under capitalism. The fact that the developers went out of their way to build a believable world and great characters to help players empathize with the people trapped in this corrupt system shows how much they cared about making the best possible version of their work.
    • 83 Metascore
    • 65 Critic Score
    I hope that we haven’t heard the last of the Zero Escape team, but I also hope that their future projects rein themselves in and they produce something more coherent and personal.
    • 83 Metascore
    • 85 Critic Score
    As a fan of the series and also as a father who's always looking for quality games for his kids to get into, Skylanders: Swap Force is easy to recommend. It looks great, it plays great, it's appropriate for all ages, and it's a genuine improvement on what the series has delivered in the past.
    • 83 Metascore
    • 90 Critic Score
    Of course, And Yet It Moves only scratches the surface of possibility, but it is a journey absolutely worth taking.
    • 83 Metascore
    • 80 Critic Score
    As I end this review, I'm reminded of a phrase attributed to Oscar Wilde: "The bureaucracy is expanding to meet the needs of the expanding bureaucracy." That sentence perfectly describes Prison Architect—as it is with many sims like it, it's growth for the sake of growth, and when I was done with the game and had my prison and had every little detail perfectly in place, I let it burn to the ground again.
    • 83 Metascore
    • 65 Critic Score
    Sonic is fast alright. Yet here's a game that openly discourages Sonic and his friends from fully embracing the thing that made the Sega's mascot so popular in the first place: raw, uncontrolled speed.
    • 83 Metascore
    • 85 Critic Score
    It's the level design that makes Rayman 3 stand out. While the early levels are mostly uninteresting, the game picks up as Rayman gains more of his trademark powers: the helicopter float, the wall climb, the super-punch, etc.
    • 83 Metascore
    • 75 Critic Score
    Professor Layton and the Last Specter is easily the weakest entry in the Professor Layton canon to date. While the gameplay remains as robust as ever, the surrounding elements don't complement or support it quite as well as they have in the past.
    • 83 Metascore
    • 80 Critic Score
    The Danganronpa series is concerned with the ongoing battle between the power of hope and the power of despair, and while these games are overlong and peppered with some less-than-stellar moments, the excellent plots give the player a sense of hope for the future of dynamic narrative in videogames. This is some of the best, most suspenseful, storytelling that I’ve ever seen attempted in the medium. While there’s no new content and the graphics remain unchanged from the Vita versions, 1.2 Reload is a great jumping-on point for fans of visual novels who’ve never experienced the series before.
    • 83 Metascore
    • 85 Critic Score
    Katana ZERO is relatively short action experience, but the fast, brutal, and provocative play left me wanting more — and that’s about the highest praise I can give it.
    • 83 Metascore
    • 85 Critic Score
    Limbo is a perfect fit for the Switch since it’s easy to pick up and put down, the shadowy aesthetics empowered feelings of loneliness and desperation, and even though I didn’t appreciate the spikes in difficulty, I won’t forget the immersive journey that Limbo took me on.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 83 Metascore
    • 95 Critic Score
    The sheer immersion of Madden NFL 16's gameplay makes this the best football video game since the series's salad days, and the most improved football experience since NFL Gameday first graced the PS1.
    • 83 Metascore
    • 100 Critic Score
    The most impressive thing about Freedom Planet is just how good it feels. It feels great to find the correct sequence of actions to send Lilac rocketing through a level at warp speed. It feels great hearing each song on the excellent soundtrack for the first time. It feels great to nail the perfect spin dash on an enemy and absolutely shred it. That type of exhilaration is rare and worthy of praise. There’s no shortage of retro-style games that will charm one’s socks off with beautiful sprites and catchy tunes, but to combine all of that with such a deep mechanical understanding of those old Genesis platformers is a remarkable feat. GalaxyTrail, please take a bow.
    • 83 Metascore
    • 90 Critic Score
    As much as I loved all the activities that Wilds provided on the side, Thunder’s Drum continued to call my name. Centering the world around the mountain provides compelling motivation to keep pushing through the main quest. I was equal parts interested in advancing the central storyline and in exploring all the side content that Wilds had to offer. That’s a rare, and joyful, feat for an open world game to achieve. Wilds pulls it off.
    • 83 Metascore
    • 100 Critic Score
    Although the campaign only lasts about two hours, I found it to be the perfect length to establish what it does, to get me invested, and then have me on my way before ever wearing out its welcome.
    • 83 Metascore
    • 75 Critic Score
    There really aren’t any rough edges or complaints to be lodged against it, save perhaps for the fact that it’s an extremely friendly game and doesn’t present much of a challenge for people who don’t feel satisfied without sweating and stressing out over difficulty spikes.
    • 83 Metascore
    • 75 Critic Score
    When the game is at its old-school finest, Contra 4 is the anti-new game that we old schoolers eat for breakfast. (Really, pansy gamers need not apply; this game will beat you to next Tuesday.) At its worst, Contra 4 is everything that gaming has tried to move away from for the last twenty years. But every now and again, it’s nice to be reminded that games can be pure adrenaline-filled manfests.
    • 83 Metascore
    • 85 Critic Score
    The PS2 port certainly lacks the metamorphic quality of original PC version, but its reach and scope are far greater than many of the current titles available to the console crowd.
    • 83 Metascore
    • 95 Critic Score
    I know this is a little late, as reviews go, but when I saw what a god-awful train wreck "Goldeneye: Rogue Agent" was, I felt it was necessary to remind gamers that there's a far, far better Bond-themed game available just a few feet down on the game store shelf, at a far more reasonable price.
    • 83 Metascore
    • 85 Critic Score
    Disc Room is addicting, precise, and a blast to explore and enjoy. Not every player will enjoy a tough-as-nails title like this one, but there’s a lot to enjoy here for those that do.
    • 83 Metascore
    • 70 Critic Score
    Hitman still has plenty of potential and I look forward to seeing if the new direction comes closer to fulfilling it in the future, but for the moment it's hard to tell if the formula has changed too much or too little and if Blood Money represents a brave re-birth for the series or the beginning of the end.
    • 83 Metascore
    • 65 Critic Score
    Alan Wake puts up a front of being cerebral and deep, but it simply doesn't do the legwork to back it up. I had significant difficulty becoming invested in the events and found it very hard to care about anything that happened from start to finish.
    • 83 Metascore
    • 45 Critic Score
    I’ve seen articles mentioning that Gorogoa was created by a single man over a number of years, and it’s clearly a monumental labor of love. I want to respect that and I appreciate the amount of work that must’ve gone into this title… I honestly can’t even imagine. That said, as someone coming to this project knowing nothing about it beforehand, I found the Swiss-watch mechanics and detailed illustrations to be impressive, but the experience fell short in all other aspects. I’d love to view an edited Let’s Play of all the sequences being solved in order, but I have a tough time recommending it as something to play.
    • 83 Metascore
    • 45 Critic Score
    I wish All Possible Futures luck in their future ventures, but here, in today’s hyper-crowded indie scene, there are dozens and dozens of games that deserve to be plucked up ahead of this Squire.
    • 83 Metascore
    • 90 Critic Score
    Broforce is a conceptual triumph that could be successfully sold as a jokey bit of nostalgia, but what's truly amazing is how well it works on a moment-to-moment basis.
    • 83 Metascore
    • 80 Critic Score
    I was more than glad to revisit Knights of the Old Republic, despite the no-frills port. It’s a great way to experience (or re-experience) what remains one one of BioWare’s best RPGs, and one of the strongest narratives in the world of Star Wars.
    • 83 Metascore
    • 80 Critic Score
    Pig Eat Ball is vaguely similar to might be seen as an interstellar version of Hungry Hungry Hippos. Players compete to do various things (including making a sandwich!) but if players bite another’s tail, they vomit up their balls and other players have a chance to grab them. It’s not a mode I’ll do on a regular basis, but I can’t deny it was a good time. As a genuine fan of Nathan’s for many years, I’m glad to see that the guy is still making games, and for those out there who have yet to sample his work, now is the perfect time to try.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 83 Metascore
    • 85 Critic Score
    Yoku’s Island Express is a cheery, bright, frictionless experience that adds much-needed twists to an established formula and despite my hesitance for pinball, it sold me on a kind of gameplay that I never knew I wanted.
    • 83 Metascore
    • 75 Critic Score
    The formula of play still holds much appeal, and there's a lot of game on tap for the now-lower-than-average price of 800 Microsoft points. Ms. 'Splosion Man may not be a perfect sequel, but it has little trouble justifying a return trip to the lab that spawned 'sploding in the first place. R
    • 83 Metascore
    • 90 Critic Score
    It’s still kind of incredible to think that a single developer working alone made something like Iconoclasts, but after playing, it’s easy to see why it took as long as it did. Rough patches might remain, but Iconoclasts is a singular effort that, had it lived in the time of its inspirations, might have stood tall alongside them to inspire future generations of creators. In present day, it’s a sharply contemporary work that incorporates those lessons to result in a brilliant, unique experience.
    • 83 Metascore
    • 70 Critic Score
    With gameplay limited to simple taps and swipes, I realize that only a niche group of people would enjoy the time spent here, and honestly, I don't feel as though Curtain Call is a complete game—I prefer to think of it as an interactive music player.
    • 83 Metascore
    • 70 Critic Score
    It exposes what a chronically under-explored medium portable gaming really is, and demonstrates the potential that exists when a creator is given some space to indulge his vision. Sure, it's unbalanced and at times inconvenient, but I'll take Boktai and games like it over Super Nintendo Entertainment System ports any day.
    • 83 Metascore
    • 65 Critic Score
    Assassin’s Creed: Odyssey is a perfect example of why pacing matters, and it also demonstrates that massive, sprawling worlds don’t make an excellent adventure through size alone. When all was said and done, Odyssey offers 40 hours of great material wrapped up in another 40 hours of busywork that made this Greek journey a slog to get through. heads up, developers — just because there’s a ton to do doesn’t mean that it’s worth doing.
    • 83 Metascore
    • 75 Critic Score
    Put simply—the concept stays a little too comfortably within the basics of run, jump and slash. After seeing the credits roll, I was left with the feeling that Maximo vs Army of Zin is like a raw gemstone—precious and valued, but only a rough approximation of the full potential waiting within.
    • 83 Metascore
    • 60 Critic Score
    This slowdown often results in accidental death and having to start over, but not before sitting through the game’s load screen, which consists of the now-seared-into-my-brain image of the words “now loading” slowly revolving around an open book.
    • 83 Metascore
    • 90 Critic Score
    It's easy to learn, it's got a sexy design, and it's entertaining alone and with friends. Without a doubt, this has been one of the best iPhone games I've come across so far.
    • 83 Metascore
    • 80 Critic Score
    I may not be ready to write an in-depth technical analysis on every inch of the Walking Dead board, but it strikes me as a well-designed table that knows its subject inside and out, and it gives fans of Lee, Clementine, and the rest a whole new context within which to play.
    • 83 Metascore
    • 90 Critic Score
    With its cheerful gore and wholehearted embrace of adorable violence, Slayaway Camp toes a line that has tripped up many developers before them. (Anyone remember the tonal disaster that was Naughty Bear?) This is both an ingeniously-built puzzle game and a horror extravaganza rolled into one, and it’s a combination that must be seen to be believed. Horror fans will enjoy great comedy writing about a subject they love, puzzle fans will have their brains expertly teased, and fans of both will find the game of their dreams.
    • 83 Metascore
    • 90 Critic Score
    It’s one of the most enjoyable recent entries in a medium that it takes perverse glee in tearing apart.
    • 83 Metascore
    • 80 Critic Score
    I appreciate F1 2021 for its experimentation with new modes and options, proving that this franchise is much more than the average annual drivers’ update. Not only does driving feel more realistic than ever, 2021’s story mode is a pleasant surprise that I hope attracts further development for the series’ next iteration. For now, though, it remains a great F1 simulator that will generate the same excitement happening in the real world’s F1 competition right now.
    • 83 Metascore
    • 70 Critic Score
    While the collection of games on offer here can be a bit underwhelming, for people who care about the history of this artform, Llamasoft: The Jeff Minter Story is an absolute must-buy. It was truly wonderful seeing Jeff’s story fleshed out to this degree, and his reputation as a fascinating, cool-ass dude is well earned. With that said, I can’t help but feel that leaving out more than half of his career is a bit like telling the story of The Beatles and stopping at Rubber Soul. There’s a lot more to Jeff’s career after Tempest 2000, and it’s profoundly disappointing to see this exemplary piece of gaming history stop there.
    • 82 Metascore
    • 90 Critic Score
    For players intrigued by SOMA but hesitant to jump in due to the sneaking and hiding, there’s never been a better time to try it. While much of the challenge from the original mode is gone, the story, sound design and slow-burn exploration are more far more meaningful than its handful of monsters. SOMA hosts one of the best stories I’ve experienced in a videogame, and now the lowered barrier for entry will allow more people to experience it — if that’s not the mark of a successful addition, then I don’t know what is.
    • 82 Metascore
    • 80 Critic Score
    I have a love/hate relationship with Death Howl. If I have a few bad combats, I’ll curse the game out and shut it off. When I come back a day later and have a better run, it’s easier to appreciate what the developers are doing. While I don’t exactly care for the progression and penalties tied to the cards, the symbolism and use of grief here is strong, and the sharp tactical combat is notable.
    • 82 Metascore
    • 50 Critic Score
    The Book of Unwritten Tales isn’t bad—it just feels like the developers weren't sure if they would rather homage LucasArts or ridicule Blizzard, so they tried to do both. Sadly, they succeeded only in making both aspects tepid and bland. That said, I would honestly recommend it to people who love adventure titles because beneath the fetch-questing is a solid game with quirky characters, decent puzzles, and some amusing self-aware humor.
    • 82 Metascore
    • 80 Critic Score
    Despite the ho-hum storyline and a few minor pacing issues in the endgame ,it still comes pretty Ys-ey to recommend overall.
    • 82 Metascore
    • 70 Critic Score
    It’s great that four years later Street Fighter V is still receiving updates and continues to have a decent online community. I can’t recommend that owners of the previous versions pay for the upgrade since the new characters can be earned for free within the game, but for anyone who hasn’t played Street Fighter V yet, there’s no better version to pick up than the Champion Edition.
    • 82 Metascore
    • 85 Critic Score
    It’s therapeutic, it’s deep, it’s engaging, and it’s indisputably unique. Everyone should try it.
    • 82 Metascore
    • 75 Critic Score
    Small issues aside, Hand of Fate 2 is finely crafted and beautiful. The challenges can be difficult thanks to the element of chance, but never overly harsh. If something presents too much of a problem, a different deck can be created to solve it. There’s nothing quite like it out there, and while the campaign might run a little too long, I still enjoyed every minute.
    • 82 Metascore
    • 70 Critic Score
    Despite a few minor missteps, Alone With You is an excellent example of a genuine sci-fi title, and spending time getting to know artificial people while quietly struggling to survive the aftermath of a colony’s collapse kept me wholly interested from start to finish. More cerebral and moody than most, I would strongly recommend it to anyone who doesn’t mind leaving their laser rifle at home in favor of having an experience about an experience.
    • 82 Metascore
    • 75 Critic Score
    While it’s serviceable enough in a mechanical sense, The Ringed City fails to deliver the closure that is built up to throughout both pieces of Dark Souls 3 DLC. There are numerous lore points during play that are ostensibly A Big Deal, but they all fizzle out by the end. After spending more than 400 hours with the series, it was deeply disappointing to me to see so many promising notes capped with such a meager payoff.
    • 82 Metascore
    • 90 Critic Score
    Lost Judgment is a fantastic success. It expertly builds on the foundation laid by the first game while also continuing to differentiate itself from the Yakuza franchise in smart ways. It’s still very much a Ryu Ga Gotoku Studio Joint, but their brawling mechanics have never been sharper, their graphics have never been better, and this is one of the strongest stories they’ve ever produced. It’s a no-brainer purchase for fans, and new players will find it surprisingly accommodating.
    • 82 Metascore
    • 70 Critic Score
    Between the challenge of establishing a comfortable existence out of rough-hewn wilderness, the hunger to learn the game's metanarrative, and the opportunity to de-stress from the worries of real life, Minecraft: Xbox 360 Edition transformed itself from a dull dirt-digging sim into something challenging, appealing, and far different from what I'd usually spend time with. I never thought I'd become a devotee, but I have to admit that there is greatness here-anyone describing the game as simple creation is massively underselling the concealed complexity of the ultimate design.
    • 82 Metascore
    • 80 Critic Score
    Not For Broadcast is a different sort of simulator experience, and it’s also an experience that has a point — not only is it meant to entertain, but also to enlighten. Working as a propagandist will definitely change how the player looks at modern media and social networks, and that’s a powerful gift indeed.
    • 82 Metascore
    • 90 Critic Score
    In my view, Football manager 2018 is an absolute triumph that revels in the cliche, ‘if it ain’t broke, don’t fix it’. The changes, and especially the new dynamics system have never had me feeling closer to my squad, the new engine is slick, and the additional motion captured animations really do freshen up the proceedings. This is another truly stellar outing from Sports Interactive, true masters of their craft and pioneers of the management genre.
    • 82 Metascore
    • 80 Critic Score
    Even if the last decade and a half came and went without bringing any substantial change to the original Katamari Damacy formula, that doesn’t hurt this remastered version – the rotating mix of jazzy tunes and catchy J-Pop choruses provide encouragement for the prince’s reckless consumption, and it remains now, as it was then, a purely good time.
    • 82 Metascore
    • 80 Critic Score
    With Conviction, the Splinter Cell series seemed to be veering off course, but Blacklist thankfully grabs the wheel and gets it back on track.
    • 82 Metascore
    • 90 Critic Score
    Far: Lone Sails is a wonderfully lonely trek that will take the player from one end of a dry ocean to the other, and it’s the rare sort of experience that says a lot without ever saying a thing.
    • 82 Metascore
    • 75 Critic Score
    It’s great to see the return of Sam & Max Save the World, now looking fresh and ready to meet a new audience.
    • 82 Metascore
    • 90 Critic Score
    Don't be fooled by Superhot's simplistic visuals—they mask surprising nuance and act as a metaphor for the game as a whole. It's a short, digestible action-puzzler that hides more depth and grace in two hours than most sprawling triple-A projects can muster over twenty. What a thrill it is for something as highly anticipated as Superhot to not only live up to the hype, but to surpass it.
    • 82 Metascore
    • 80 Critic Score
    I don’t think Beyond Good & Evil is truly an all-time classic, but this is an exemplary remaster of a great game worthy of the classy treatment its received in this new 20th Anniversary Edition. New and old players alike will find it well worth their time.
    • 82 Metascore
    • 85 Critic Score
    While Tri has never been my favorite Monster Hunter (Freedom Unite still holds that honor) there's no question that Monster Hunter 3: Ultimate is a huge step up from its predecessor.
    • 82 Metascore
    • 90 Critic Score
    This isn’t a title to nitpick, so, let’s break this down to the important things. College Football 26 is an absolute blast to play, and is a massive step forward for the reborn franchise, thanks to the type of year-over-year improvements that will please even the most cynical gamers. A title this deep and layered will never be perfect, but seeing last year’s foundation turn into this year’s celebration has been wonderful. I’m not likely to put this down any time soon.
    • 82 Metascore
    • 75 Critic Score
    Tekken 7 is a tough one to judge. The fighting’s competent, the roster’s huge, it looks and sounds good, and there’s a ton of stuff to learn. It’s also easy to pick up for beginners, and experts have access to a veritable playground of skills to show off mid-match. However, it doesn’t feel like a particularly huge leap for the series, the online’s spotty, the rage attacks and move spamming feel way too pervasive in matchmaking, and I expected more content given how long it’s taken to hit home.
    • 82 Metascore
    • 80 Critic Score
    On a system without a lot of high-profile support lately, Runbow shines as an exclusive that plays to the Wii U's strengths and reflects the Nintendo ideals of a couch full of friends, laughing and playing together.
    • 82 Metascore
    • 60 Critic Score
    Even though it has little to do with real chemistry, Sokobond poses some interesting challenges. It's not especially memorable, but it will supply a few hours of solid puzzling.
    • 82 Metascore
    • 90 Critic Score
    Everything the first game was not, and far more. Not only did the developers correct, expand and improve upon every aspect, they have authored one of the most utterly perfect synergies of gameplay, direction and storytelling that I've ever witnessed.
    • 82 Metascore
    • 70 Critic Score
    Housewives, students, grandparents everywhere, be warned: Bejeweled 3 is coming to snatch away your afternoons.
    • 82 Metascore
    • 95 Critic Score
    While the concept and content are golden, what makes LDS a legitimate contender for being the best couple game of all time is how simple the controls are—manning the cannons or shield is as easy as getting to the correct station and using the thumbstick to aim.
    • 82 Metascore
    • 85 Critic Score
    N++
    It's an extremely refined, focused experience that is exactly what it aims to be. Players will either get into the groove, grit their teeth and love it (or they won't) but those who bounce off won't do so for lack of craftsmanship.
    • 82 Metascore
    • 75 Critic Score
    This defines the limit of Antichamber's scope. Bereft of any real narrative, it becomes a game about games. Indeed, it becomes a game about a game: a game about itself. Like the singularity that collapses the game's world in its final moments, Antichamber folds in on itself until its revelations get obscured by its own self-absorption. The player can ultimately escape the Antichamber, but it seems like its creator didn't.
    • 82 Metascore
    • 90 Critic Score
    Year in, year out, the Atelier series never fails to top itself. Atelier Sophie isn’t just a check-in with beloved character — it manages to meaningfully increase our understanding of that character by giving her the chance to interact with her closest companions in an entirely new context. For fans of the franchise, this is one of the most satisfying experiences that Gust could have offered, and for anyone looking for a chill, accessible JRPG, it doesn’t get any better than this.
    • 82 Metascore
    • 85 Critic Score
    Like Shadow Tactics before it, Desperados III is one of the best tactics games available, and certainly one of the most satisfying titles I’ve played this year. It’s a finely-tuned masterpiece of Swiss-watch construction, polished in every respect and delivering the kind of tuned cerebral action that isn’t easily found. For fans of complex strategic gameplay, they just don’t come better than this.
    • 82 Metascore
    • 75 Critic Score
    I think it's safe to say that the cliché expression is true—players that enjoyed Origins will enjoy this as well, and future returns to Thedas will definitely be welcome. However, when it's all said and done I couldn't help but feel that the immersion was a little thin due to the relatively small amount of content.
    • 82 Metascore
    • 65 Critic Score
    King Kong is short and still manages to be a flawed and redundant gaming experience. This isn't a bad game-just one that manages to underachieve in a lot of ways.
    • 82 Metascore
    • 85 Critic Score
    Gradius V may not reinvent the wheel that is the space shooter, but it refines it to near perfection. This is a title that no serious gamer should miss.
    • 82 Metascore
    • 85 Critic Score
    Every one of the four levels is delightful and inventive, offering multiple ways to solve each problem and reacting logically to out-of-the-box ideas. It may be on the short side, but Expect‘s wit and ability to engage players more than earns it a place on the must-play PSVR list.
    • 82 Metascore
    • 80 Critic Score
    Etrian Odyssey 2 Untold: The Fafnir Knight is a solid entry in a super-solid series, and it's actually a pretty good place for newcomers to jump in thanks to the accessible story mode, wealth of polish and adjustable difficulty.
    • 82 Metascore
    • 45 Critic Score
    I was ready to forgive a couple of rough episodes as long as things got rolling by the midpoint, but with only two installments left, it seems unlikely that The Walking Dead, Season Two will be able to muster anything that season one didn't already do better.
    • 82 Metascore
    • 80 Critic Score
    Lair of the Leviathan is, I think, the best chapter of Tales of Monkey Island so far.
    • 82 Metascore
    • 75 Critic Score
    Sins of a Solar Empire: Rebellion is a game I really wish I was more skilled at. I appreciate all the various aspects of gameplay and the depth that the combination of those aspects provides. Still, as my fellow critic Kristin Taylor might say, I was far too enamored with the construction of my newfangled Titan to react quickly enough to the raiders destroying my infrastructure. While it's a long, long way from being up my alley, it at least makes for a good spectator sport.
    • 82 Metascore
    • 70 Critic Score
    Technically the game gets many things right, besides the faulty AI. The graphics overall may be subpar, but the animations are done well.
    • 82 Metascore
    • 70 Critic Score
    At issue is the way 'violence' in the game has been obscured. Despite the fact that Mega Man Zero deals with war and genocide, it's disturbing to see how often the game never completely engages with its subject matter. Any instance of violence that does occur has been minimized in various ways.
    • 82 Metascore
    • 90 Critic Score
    Endlessly replayable with great multiplayer, fantastic combat, and a movement system that should be the envy and inspiration of every developer, Sairento is an absolute must-play for anyone who can handle the action. Hopefully the developers are already at work on the promised sequel, because the only thing Sairento left me wanting is more.
    • 82 Metascore
    • 65 Critic Score
    Arkane excelled at engineering a thoughtful, complex addition to Prey’s existing formula, but as someone who’s never been smitten with roguelikes or roguelites, Mooncrash just didn’t grab me the way the original did.
    • 82 Metascore
    • 85 Critic Score
    For those satisfied with their Talos adventure, I'd say that there's nothing essential in this expansion, and it might be hard for forgetful players to get back up to speed. On the other hand, players who enjoyed the base game and want more will find Road To Gehenna to be beautiful, brilliant, brain-breaking, and heartily recommended as something that recaptures (and builds upon) much of what made The Talos Principle great.
    • 82 Metascore
    • 85 Critic Score
    An excellent effort from Obsidian, and though The Outer Worlds doesn’t surpass its predecessors by offering a world worth visiting over and over, the adventure it presents is more than worth the time spent.
    • 82 Metascore
    • 90 Critic Score
    Its charm and style engrossed me from the opening level and never let go, and I received an experience with lots of substance, challenge, and a little heart thrown in for good measure.
    • 82 Metascore
    • 65 Critic Score
    Those lusting after a well-written visual novel with drab visuals and little ability to alter its outcome might enjoy The Life and Suffering of Sir Brante. As for me, although my opinion was initially favorable, my mood soured after wasting hours of playtime due to a minor choice that had no connection to the overarching plot. It’s still recommended to visual novel fans, but cautiously so.
    • 82 Metascore
    • 80 Critic Score
    While it lasted, Cult of the Lamb was a darkly enlightening experience that wholly delivers on the premise of its cutesy horror genre-mash-up. For the many who have been eagerly anticipating its release, that faith has been rewarded.
    • 82 Metascore
    • 70 Critic Score
    Despite its flaws, Children of Morta’s incredible story and generally enjoyable combat kept me coming back for more, and while the mid-section did drag, I still felt compelled to see the story through to the end.
    • 82 Metascore
    • 55 Critic Score
    GALAK-Z feels like a Steam Early Access game. The lack of content, repeating environments, glitches and bugs, framerate issues, and the final season of the campaign being listed as "coming soon" (yes, really!) scream that the work isn't finished.
    • 82 Metascore
    • 70 Critic Score
    The only downside to the game is that the "Extreme" levels must be completed in order to get the real ending, and a few of them seem impossible for a human to complete.
    • 82 Metascore
    • 85 Critic Score
    Space Marine II is so much more than its decade-old predecessor with baked-in co-op, PVP and a wealth of customization. Yet for all the promise of eternal war, its core strength is still in its main campaign — it’s an arcadey blast-and-slash extravaganza that fully realizes all the grisly pageantry of its grimdark setting. It is the best opportunity yet to act out the sagas of Space Marine combat for those who, like me with the Battle for Macragge, long ago put their poorly-painted miniatures into storage.
    • 82 Metascore
    • 80 Critic Score
    Great presentation, (mostly) great gameplay, and an above-average set of characters combine to deliver what I see as the most diverse, entertaining Trauma game to date in a series that really doesn't have a weak link.
    • 82 Metascore
    • 75 Critic Score
    The problem with workout mode is that there is no continuous play option, and the player will have to pause after each song to manipulate the menus and choose another song. Each song burns around fifteen calories.

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