GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 82 Metascore
    • 75 Critic Score
    While they're certainly a strange pair, I'm glad Zen combined these two tables into a single five-dollar package. While I quite probably would have paid three dollars for CastleStorm, I doubt I ever would have taken a chance on a complete unknown for the same price. Maybe their plan was to convince people to throw a little extra money at a dud by attaching it to something with brand recognition, but in the end, the unknown was the real gem.
    • 82 Metascore
    • 75 Critic Score
    The Castlevania series is something of a comfort food for me, and any game that can properly emulate what it does gets my recommendation. Predictable as it may be, Reverie is the tight, efficient, and beautiful work from someone who knows the subgenre well. I may even go check out the other three now.
    • 82 Metascore
    • 65 Critic Score
    When Pyre shines, it shines immensely. I haven’t been this invested in the lore of a game for a long time, and was left craving more. What’s the process that connects the Downside to the Commonwealth? What history do the two mysterious minerals share? How on earth is communication between these two worlds possible? I have countless questions about Pyre‘s setting. However, considering where the game’s strengths lie, the structure they chose to couch it in feels uncharacteristically off-target. Pyre could have been a great text game, or even a fantastic TV series or Netflix show, but as a sports game? It’s a misfire.
    • 82 Metascore
    • 80 Critic Score
    Overall, Under Night In-Birth Exe:Late [cl-r] is a great fighting game with a verbose and tiresome visual novel added in. The combat is enjoyable, there’s tons to unlock, and there are numerous characters to master. Some of the chatter might be a chore to get through, but getting to the meat on these bones is worth the effort.
    • 82 Metascore
    • 75 Critic Score
    Despite my problems with the combat and supreme frustration at failing to find the true ending, I remain impressed by Batbarian. The characters are winning, the puzzles are brilliantly constructed, and it looks fantastic. While I can wish that the developers had done a little more to make the secrets a little more accessible, I can’t criticize their craftsmanship.
    • 82 Metascore
    • 80 Critic Score
    Crow Country expertly recreates the aesthetic of PS1 survival horror, with a mood and atmosphere that would have felt right at home in the ’90s. While some of the survival horror elements are a bit too safe and the story is oddly paced, SFB Games has struck spooky gold.
    • 82 Metascore
    • 75 Critic Score
    The no-frills approach to racing may not appeal to everyone, but for those who are willing to put in the time to watch and learn, Phantom Spark presents an aesthetically pleasing and nuanced experience that would benefit from just a bit more under the hood.
    • 82 Metascore
    • 65 Critic Score
    In the end, there is much to like about Death Stranding, and I can’t stress enough how much I loved rebuilding America with thousands of concurrent players — that spirit of cooperation was magical. It’s just tragic that the core gameplay loop was let down by dodgy combat scenarios and a listless, meandering story. Death Stranding is still one of the most memorable gaming experiences I’ve had in a while and I certainly don’t regret playing it, but I can’t rate it higher when it whiffs so hard on so many areas that needed more focus.
    • 82 Metascore
    • 90 Critic Score
    It's an incredibly rich, unique and innovative take on first-person shooters-yet it's also a flawed game, suffering from a few minor scripting bugs and some rough edges in the gameplay that occasionally interfere with what is, for the most part, an exceptionally engaging experience. But despite its imperfections, it is a truly groundbreaking game, captivating in its complexity, its mystery, and its vividly realized world that stands as a milestone in both imagination and engineering.
    • 82 Metascore
    • 60 Critic Score
    Given the length of the game—around 12 hours or so at Normal difficulty—Brütal Legend gets more tiresome the further in you go. Stage Battles (the official name for the RTS sections) kill the pace, and the side missions are repetitive and boring. Somehow, all these negatives don't counterbalance an amazing artistic style. R
    • 82 Metascore
    • 75 Critic Score
    Although it seems like I’ve got more complaints than praise for Invisible, Inc., I ended up enjoying my time with it a great deal. The character designs and futuristic premise are great, and pulling off a win after agonizing over every single action in every single turn feels amazing. It’s a stiff challenge with much patience required on the player’s part, but Invisible, Inc. delivers a deliciously strategic dish—although one that’s probably not to everyone’s taste.
    • 82 Metascore
    • 55 Critic Score
    Sure, it’s still awesome in scope and there’s a ton of content in the package, but it only offers minimal visual improvements, dated gameplay, and inexplicable legacy bugs. Unless someone defines their RPG experience by sun rays and water effects, this reissue just doesn’t represent a notable improvement over the original. Still, for those who aren’t yet Dragonborn, this is the best way to become so.
    • 82 Metascore
    • 75 Critic Score
    Although I was far from mastering the techniques and rules of Gloomhaven after my time with it for review, I do commend Flaming Fowl for a job well done. They have delivered a well-curated digital version of an extremely complex and intimidating tabletop experience — fans of the original or those curious to dip a toe in without breaking the bank should check it out.
    • 82 Metascore
    • 90 Critic Score
    Apart from being uninterested in the grind to unlock everything, I’ve got no complaints about Mortal Kombat 11, and I could go on and on about the highlights like the jaw-dropping graphics or an incredibly comprehensive tutorial mode that’s robust enough to take a complete newcomer through the ranks and turn them into a competitor who can hold their own — every aspect is polished and tuned, there’s a mountain of Kontent to dig into, and the whole thing is just cool as hell thanks to strong designs and on-point aesthetics. This game is a far, far cry from what it was back in 1992, and if there was such a thing as a quadruple-A game, Mortal Kombat 11 would be it.
    • 82 Metascore
    • 60 Critic Score
    It excels in creating a gripping narrative that lends a strong contextual backdrop to the gameplay.
    • 82 Metascore
    • 75 Critic Score
    VA-11 HALL-A is a game best enjoyed in short bursts, when a player wants to relax with a title that makes few demands and offers pleasant company. Though it lacks the dramatic heft to propel it into the upper tiers of videogame storytelling, it doesn’t really aspire for such lofty goals and avoids the pretension that such titles occasionally evince. Much like a comfy bar in real life, it’s a good place to visit, but no one needs to stay for long.
    • 82 Metascore
    • 80 Critic Score
    The world is so carefully crafted and the combat so great, they both carry all the weight the story doesn’t, and then some. After being unimpressed with Remedy’s previous work, Control feels like a powerful final draft after those early false starts and marks a strong new creative direction for the studio.
    • 82 Metascore
    • 90 Critic Score
    Little Nightmares 2 lives up to its name. The journey is challenging and frightening, but haunting is what it does best thanks to powerful imagery that will ensure players will keep thinking about this short journey long after they’ve finished. It’s an emotionally wrenching tale, but it’s absolutely one worth taking.
    • 82 Metascore
    • 85 Critic Score
    Lego Star Wars: The Skywalker Saga is a joyous blast from the past that not only offers a healthy serving of plastic-coated nostalgia, but also provides a light-hearted, refined, and content-packed adventure. I had a great time revisiting this galaxy far, far, far away, and I know many fans — like me! — will too.
    • 82 Metascore
    • 80 Critic Score
    Beautifully stylized, beautifully implemented, and a true joy to play, NyxQuest: Kindred Spirits is another excellent title in Nintendo's already-impressive WiiWare library.
    • 82 Metascore
    • 80 Critic Score
    Although this is ultimately just more Dishonored, fans now have five more missions to play and some new powers to test out. Those who didn’t like the original games or who feel burned out on the franchise won’t find anything here to change their minds, but if this is, indeed, Arkane’s sendoff for the series, they went out on a good note.
    • 82 Metascore
    • 75 Critic Score
    The game is good and it's worthy of being called one of the better games the GameCube has to offer. The problem is it really doesn't stand out in any way, shape or fashion.
    • 82 Metascore
    • 80 Critic Score
    While digging in a hole might not seem like the most entertaining thing to do in a game that's doesn't have "craft" in the title, SteamWorld Dig successfully delivers its own unique style of subterranean gameplay thanks to a great balance between managing the mine, chasing upgrades and having just enough story to keep me curious without getting bogged down in too much lore.
    • 82 Metascore
    • 80 Critic Score
    That said, those are extremely minor concerns—Broken Steel is an absolute necessity for any Fallout 3 player and certainly justifies the cost of the download.
    • 82 Metascore
    • 65 Critic Score
    Ib
    It’s true that Ib lacks depth when exploring its themes and I did think that a longer campaign might afford it that opportunity. Perhaps this Switch remake will galvanize its popularity and create an opportunity for the developer to create a more expansive and ambitious iteration. However, as it stands I’d still recommend Ib to anyone interested in the concept, or to those looking for a short, but still meaningful game to decompress with.
    • 82 Metascore
    • 95 Critic Score
    Tiny Terry is concise yet vast, comically snarky yet endearingly heartfelt… it has to be seen to be believed, and it’s everything I didn’t know I wanted, in the best way possible. So, for anyone needing a mental vacation and a few hours spent not worrying about the world? This is the ticket.
    • 82 Metascore
    • 60 Critic Score
    I was excited to dive back into Remnant II and wanted to see what new wonders Gunfire Games could cook up. There might be something juicier in the next expansion, but this one more feels like a few odds and ends than anything substantial. The One True King may be awakened, but players should feel free to sleep on this DLC.
    • 82 Metascore
    • 80 Critic Score
    The total package is a game of deceptive brilliance.
    • 82 Metascore
    • 80 Critic Score
    Digital Devil Saga 2 isn't just about maturity; it has maturity, and that's a major accomplishment.
    • 82 Metascore
    • 75 Critic Score
    If a sequel is made with a more consistent vision and a better development schedule, I wouldn't be surprised if it ended up being one of the best hack-and-slash games ever made. Until then, Metal Gear Rising: Revengeance will simply stand as a "very good" action game that survived cancellation through the hard work of an incredible developer.
    • 82 Metascore
    • 85 Critic Score
    Simple graphics, simple control, complex gameplay; Orbient is nothing less than a masterpiece of minimalist design, and one of the most compelling examples presented for the case that video games are a new medium of art that must be recognized.
    • 82 Metascore
    • 80 Critic Score
    Despite its roughness, The Last Guardian is absolutely worth experiencing for the beautiful relationship at its heart, and for the flawless manner in which the adventure closes. Ueda’s ability to develop smoothly-running games may remain in question, but his expertise in crafting ravaging narratives and developing deep bonds with minimal dialogue remains nearly unmatched. He’s one of gaming’s premier storytellers, and of the three experiences he’s created, this may be my favorite yet.
    • 82 Metascore
    • 75 Critic Score
    Players craving the classic Japanese RPG will probably find its eccentric identity empty and uninviting, but those patient few willing to find sustenance in the battle system, customization, and unique atmosphere will find Shin Megami Tensei: Nocturne impressive and overflowing.
    • 82 Metascore
    • 80 Critic Score
    Despite my issues with the story, Technobabylon remains an exceptional game. Its clever puzzles, complex characters, and unique setting make it a gem that stands out as a welcome change from more gritty, nihilistic cyberpunk stories.
    • 82 Metascore
    • 85 Critic Score
    I came into Recettear expecting a simple sim game with some spoofy self-aware humor, but it's so much more than that. The sheer amount of depth is staggering, and the game is extremely good at throwing the player something new every now and then to keep things feeling fresh.
    • 82 Metascore
    • 70 Critic Score
    At the very beginning of Botany Manor, the player needs to grow a flower capable of filtering air pollution. Prior to growing the flower, the area they’re cooped up in is shaded dull brown. But then the flower blooms, a beautiful color palette seeps into the scene, and it all seems so perfect for the briefest of moments. Even if I wasn’t a fan of every design decision Botany Manor made, it was all worth it just for these glimpses of transcendent beauty. I would’ve gladly stayed in that manor for longer, if I could have.
    • 82 Metascore
    • 80 Critic Score
    It's well paced, has a compelling plot, the twists are surprising without being outlandish, it prefers a more nuanced psychological horror over excessive blood and gore, and it's able to organically elicit fear, sadness and intrigue.
    • 82 Metascore
    • 80 Critic Score
    This shining example of old-school design infused with new-school wisdom completely destroyed my expectations and delivered a supremely polished and challenging adventure that only grew more rewarding the further I went.
    • 82 Metascore
    • 80 Critic Score
    In total, this is quite a collection that spans the rise and fall of a truly landmark series. The bonus material is a nice addition and the ability to revisit any and all parts of the saga in one place is welcome. I’m tempted to recommend this collection on the strength of the first series alone, but something as complete as this is a no-brainer for anyone who’s a fan of the franchise, of zombie apocalypse stories, or of episodic storytelling in general.
    • 82 Metascore
    • 85 Critic Score
    Technical issues aside, anyone craving more of the sort of stuff Telltale was serving up with Lee and Clementine would be well-advised to check into The Wolf Among Us.
    • 82 Metascore
    • 70 Critic Score
    Hardcore baseball fans will probably buy The Show 18 just for updated rosters (what other choice is there?) and those addicted to Diamond Dynasty have plenty to dive into here. It may not be surprising or greatly changed over last year’s version, but it’s still a solid game with plenty of content — I just can’t get over the removal of Season mode, though. Solo players — heads up.
    • 82 Metascore
    • 65 Critic Score
    ModNation Racers has a core of creative multiplayer fun, but it's sadly mummified beneath an irritating career mode and layer upon layer of load times.
    • 82 Metascore
    • 85 Critic Score
    While Sonic Racing: CrossWorlds might not dethrone Mario’s racing adventures, it’s a solid racing title in its own right thanks to great handling and an overwhelming amount of options. I would have liked to see a little more supporting the package as a whole, but what’s here must surely rank among the finest arcade-style racers from the last few years. For those who absolutely gotta go fast, this one is an easy recommendation.
    • 82 Metascore
    • 85 Critic Score
    Technical foibles aside, Turbo Overkill more than earns its place in the pantheon, and frankly, the gimmick of a chainsaw leg alone was probably enough to win me over. That said, the thoughtfully crafted encounters coupled with the creative level layouts buoy Turbo Overkill beyond its simple appearance. Ultimately, the peculiar grace of navigating the violent streets of Paradise City just feels good, and every element of its design reinforces that rock solid core.
    • 82 Metascore
    • 70 Critic Score
    It's a beautiful title with many nice moments, and I want to extend my congratulations to the team for such a noticeable step up. That said, neither the gameplay nor the plot and characters were strong enough to put it over the top.
    • 82 Metascore
    • 90 Critic Score
    Gnosia is a smart spin on visual novels, and a clever re-imagining of elements seen in the recent uber-hit Among Us. It’s an excellently addictive game on the strength of its mechanics alone, but is elevated by a strong story and neatly defined characters.
    • 82 Metascore
    • 80 Critic Score
    In any event, The Walking Dead has been one hell of a ride up to this point. Even the less-intense episodes are better than the vast majority of releases in 2012.
    • 82 Metascore
    • 80 Critic Score
    I'm really glad I decided to take on Disgaea 4: A Promise Revisited despite the steep, steep learning curve and the "fend for yourself" approach. I'm guessing that its audience will likely be fervent series fans and very few newcomers (like me!) but it has a lot to offer to any fan of SRPGs.
    • 82 Metascore
    • 85 Critic Score
    Sure, it might be getting up there in years, but while the younger generation feels like it has to show off how ‘scary' it is with cheaper, higher-octane thrills, Resident Evil takes the time to really get under my skin, and considering how many times I leapt out of it, I'd say a bit of maturity isn't a bad thing.
    • 82 Metascore
    • 80 Critic Score
    While Four Quarters’ title operates under the trappings of casual gaming, I’d say that Loop Hero works for quick sessions, and also as a more dedicated experience that might keep one up for long hours into the night. It cherrypicks the right elements from each of the genres it takes inspiration from, and gives back a completely fresh experience with oldschool appeal.
    • 82 Metascore
    • 85 Critic Score
    It’s been a long time since I’ve enjoyed a retro-inspired title as much as I’ve enjoyed Cyber Shadow. It’s just that good, and players in the mood for this kind of content should consider it a must-buy.
    • 82 Metascore
    • 75 Critic Score
    Despite the logic issues, the lack of a two-player mode, and the utterly disappointing "secret" level and character, I still consider the game to be a success.
    • 82 Metascore
    • 90 Critic Score
    Recreates some of the humor and visceral energy of the Chinese novel that loosely inspired it. But the characters and dramatic movement in this story of war are given enough time, thought, and care to come into a life all their own.
    • 82 Metascore
    • 80 Critic Score
    Another downside I had with this game was that it uses BMX jargon to a point where an introductory course on the subject would probably have been welcomed.
    • 82 Metascore
    • 80 Critic Score
    The blue bomber may have all but disappeared into gaming history, but 30XX keeps his legacy alive and energized. It offers tight platforming paired with roguelike chaos and a bevy of customizability that should keep players jumping and shooting for a long time to come.
    • 82 Metascore
    • 65 Critic Score
    It may not be flashy, the gameplay might be incredibly unsophisticated and repetitive, and the whole game is certainly showing its age-but it's still fun.
    • 82 Metascore
    • 75 Critic Score
    As it is, it's a damn fine game and definitely worth playing in spite of the stumbles that keep it from reaching its full potential.
    • 82 Metascore
    • 90 Critic Score
    As one might expect, it offers excellent platforming, interesting and well-defined bosses, and great atmosphere — everything about it feels like a fantastic entry into a hallowed series while still offering new features that keep it fresh for new fans. Mega Man is back!
    • 82 Metascore
    • 95 Critic Score
    In the end, football fans can’t go wrong with Madden NFL 18. Yes, there are a few hiccups, such as the lack of interactivity in Longshot and a steeper difficulty curve for newcomers, but none are related to the core gameplay mechanics which improve year over year. The visuals are stunning, the animations are more lifelike, and the level of control in the passing and running game is unparalleled. Though EA Sports is only competing against itself in terms of the NFL, they continue to evolve.
    • 82 Metascore
    • 60 Critic Score
    999: Nine Hours, Nine Persons, Nine Doors is a good experience, and in parts it can be quite clever-I particularly enjoyed that the game made the existence of its multiple endings an explicit part of its plot. Unfortunately, the weak prose doesn't justify the time investment, and the puzzles don't hold up through the mandatory replays.
    • 82 Metascore
    • 75 Critic Score
    It’s tough to shake the feeling that Ninja Gaiden 4 parallels Yakumo himself. Extremely competent in its own right, but overshadowed and outmatched by a legend it doesn’t manage to live up to. It’s crazy that the first mainline series entry in over a decade is somehow only the third best Ninja Gaiden title to come out this year… but that’s how it is.
    • 82 Metascore
    • 85 Critic Score
    Anyone looking to smash through the game’s 705 shortcuts, billboards and jumps is a true glutton for punishment, but Burnout Paradise was never made to test players’ skills — it was made to be an escape, which is why the poor difficulty curve is so forgivable. It will always be a pleasure to return to the warm sun and speedy shenanigans of strangers in this familiar place, even if just for a few minutes.
    • 82 Metascore
    • 40 Critic Score
    It pains me greatly to say it, but this one is a whiff for a studio with a previously-perfect record. For those who need something to play on the Vita, I would strongly encourage them to pick up either of the Mutant Blob titles, and Guacamelee is an absolute must-have. Those are genuinely great works, and despite my disappointment here, I still call myself a Drinkbox fan... I'll just forget that Severed exists while I look forward to what they do next.
    • 82 Metascore
    • 85 Critic Score
    Marathon is an excellent experience, and a great shooter made by a great developer. Taking all the lessons they’ve learned from decades of FPS design, Marathon succeeds with gameplay and gunplay that’s leagues better than anything else on the market. I’ve lost more sleep in the last few weeks than I have playing any other game recently, and while the online crowd may be a bit too hostile at times, those willing to engage with its dynamic loop will be rewarded with one of the finest first-person shooters this generation.
    • 82 Metascore
    • 90 Critic Score
    It may seem crazy to ask players to pay a subscription fee in the growing field of free-to-play MMOs, but if you ask me, WildStar is worth the price of entry.
    • 81 Metascore
    • 55 Critic Score
    Overall, Victoria 3 offers a lot of play for those interested in grand strategy, with a number of detailed and complex systems to learn over time. It’s also a solid entry point for people newer to the famously complicated genre, but experienced vets looking for engaging wars or more historically-focused titles should either keep an eye on future updates or look elsewhere.
    • 81 Metascore
    • 80 Critic Score
    A generally joyous experience that exceeded my expectations with some of the most unabashedly entertaining play I've had all year. I have nothing but respect for the developers' attempts to right their listing ship, and with the best writing the series has ever seen, a fresh approach to the material and a strong structure underneath the crazy, they were wildly successful in doing so.
    • 81 Metascore
    • 80 Critic Score
    For those who love Trials and want a serious challenge, Trials Evolution: Riders of Doom is the right stuff. For those who already feel like they’re in over their heads, give this one a pass.
    • 81 Metascore
    • 60 Critic Score
    Even if multiplayer wasn't buggy, Battlefield 4 would still only be a barely passable installment in all respects besides the snazzy graphics. EA and DICE played it safe by providing the same thing they did the last time around, with another phoned-in campaign and only minor alterations to the online.
    • 81 Metascore
    • 85 Critic Score
    While the difficulty level may scare some away, Yuppie Psycho has so much great writing and clever gameplay that it would be a crime to overlook. Pasternack’s journey through SintraCorp is equal parts scary and hilarious, and the handful of annoying moments were more than made up for by a fundamentally humane story about people trying to connect and help one another within a system designed to grind them into a slurry of blandness. Sometimes literally.
    • 81 Metascore
    • 90 Critic Score
    Numenera ended when the credits rolled, but in my mind, the story is still going. That wouldn’t be possible without top-level writing and world-building – the kind that sucks me into its universe regardless of technical shortcomings. In other words, it’s the perfect follow-up to Planescape: Torment, as thought-provoking, mature and challenging as its predecessor. For those who like their sci-fi more than a little weird, I can’t recommend it enough.
    • 81 Metascore
    • 90 Critic Score
    With bright. beautiful graphics and fantastic level design, Kalimba is a near-perfect action/puzzler that's always challenging in the most rewarding way. It's rare to see a game so difficult be so encouraging, and the developers should be applauded for making this kind of hardcore skill experience accessible to everyone.
    • 81 Metascore
    • 80 Critic Score
    It looks good, controls great, and offers a solid play formula that doesn't rely on typical zombie fare to keep interest high.
    • 81 Metascore
    • 80 Critic Score
    Slime-San: Superslime Edition is a gret puzzle-platformer that doesn’t try to be anything more than it is, and the content is perfectly executed by being easy to start and difficult to master, and it offers enough content to keep players coming back for hours.
    • 81 Metascore
    • 55 Critic Score
    Grime is a game of gaping contradictions. It is one of the most visually striking releases of the year… and also one of the ugliest. It’s one of the most imaginative games in some time… and also one of the most generic. For all of Grime’s talk about chiseled stone, the experience feels like a half-finished sculpture – occasional details reveal tantalizing glimpses of the creators’ vision, but it’s largely an indistinct blob.
    • 81 Metascore
    • 85 Critic Score
    Assassin’s Creed Shadows feels like the culmination of years of reworking the series into a full-fledged RPG. With smart changes to the overall flow of combat and a narrative that rivals some of the best triple-AAA experiences available today, Shadows is not only the best AC in well over a decade, but arguably one of the finest action-RPGs of the decade so far.
    • 81 Metascore
    • 80 Critic Score
    Situs Inversus also ties the season together excellently by not only being a satisfying mission on its own, but by featuring several callbacks for longtime series fans. Some of the assassination options mirror those from older games, and thorough players might notice some special cameos. IO taking the time to provide these little nods to fans was great.
    • 81 Metascore
    • 80 Critic Score
    Familiarity aside, however, Mizuguchi’s latest experiment in merging simple mechanics with mesmerizing feedback remains an invigorating success, and probably more compulsive and complete than any other he’s conducted, even if it’s not necessarily the final word on the subject.
    • 81 Metascore
    • 90 Critic Score
    Splatoon is Nintendo's best game in years.
    • 81 Metascore
    • 90 Critic Score
    After years of letting gamers simply play other people’s songs, Harmonix has now decided to let players create new music using those songs. It truly feels like a fully-realized vision of melding music and games in ways that haven’t been done before and feels like the next step in music games. Harmonix is back in fine form, and that’s a tune we can all dance to.
    • 81 Metascore
    • 75 Critic Score
    The Kids We Were offers quite a long main story with a bonus episode once it’s finished. The simple voxel graphics feel like a good fit for something centered on the past, though one might wish for something a little more detailed during some of the more touching scenes. Perhaps, cutscenes in a different style might have been useful in providing a little more variety and emotional impact. That said, anyone looking for a rich narrative supported by wave of Japanese nostalgia would do well to look into The Kids We Were — just don’t expect complex gameplay mechanics or fancy visuals.
    • 81 Metascore
    • 65 Critic Score
    In all fairness, Ratchet: Deadlocked should have been put out at a bargain price (around $20 sounds right) and labeled as an add-on or mission pack instead of positioned as a full-priced title.
    • 81 Metascore
    • 70 Critic Score
    Sporadic difficulty notwithstanding, it's certainly a credit to Mr. Cavanagh that a project with VVVVVV's basic graphics and simple controls can feel so completely energetic and entertaining. Much more than it initially appears, I was quite glad to have spent time with the title, and eagerly look forward to what Terry will be cooking up next.
    • 81 Metascore
    • 70 Critic Score
    Winning even as one loses is nothing new in gaming-at least, not in how I play-and the way Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman implements it means that nothing the player does, no matter how foolish, is a waste. That implemention isn't exactly groundbreaking (while the game makes grinding for levels easier, it doesn't make it more palatable) but it does force players to think about failure in a slightly new way.
    • 81 Metascore
    • 80 Critic Score
    It’s clear that Berzerk Studios put a ton of effort into Infernax, with even the most obscure moments and references often being fleshed out in unexpectedly engaging ways. Aside from a few platforming quibbles and one ‘puzzle’ that felt like a complete waste of my time, Infernax offers up a solid and engaging experience from start to finish. It has a great sense of humor, strong gameplay and it honors the humble ’80s sidescroller adventure genre far more enthusiastically than I ever expected.
    • 81 Metascore
    • 75 Critic Score
    As a nine-year-long passion project of its developers, Granblue Fantasy: Relink oozes promise and style boosted by addictive action gameplay, a large cast and engaging mechanics. However, without more to offer endgame players and perhaps a bit of buffing in the narrative side, it’s likely to fizzle out and be eclipsed by larger titles. I can only hope the developer shows the same labor of love in supporting it, as they have in crafting it.
    • 81 Metascore
    • 70 Critic Score
    As it stands, there's not much to recommend it when a nearly-identical (and in some ways, better) experience can be had by picking up a copy of the first game instead.
    • 81 Metascore
    • 90 Critic Score
    For a trip back to the well, R6: Vegas 2 proves an unusually excellent cash-in. I'd be lying, though, if I said that my two favorite levels weren't the prologue and epilogue, which both forgo the Vegas setting for a trip to an exotic locale.
    • 81 Metascore
    • 80 Critic Score
    Creative, unique, accessible, and polished. It comes up lacking in a few areas, but is clearly the most effectively realized version of Mortal Kombat yet.
    • 81 Metascore
    • 80 Critic Score
    Though I can’t tell if The Lion’s Song is any better on Switch than it is on PC or mobile, I can say that it’s a unique and brilliant narrative adventure that offers an artistic journey into the hearts and minds of creators amidst a singularly dynamic time in history.
    • 81 Metascore
    • 55 Critic Score
    As underwhelmed as I was by Fallen Order, I hope that its inevitable success will encourage EA to do more with this franchise, since it makes a powerful case for the resonance of Star Wars — if this mediocre casserole of concepts yanked from superior titles didn’t have the license attached, I doubt anyone would be talking about it.
    • 81 Metascore
    • 95 Critic Score
    Diehard fans of the original trilogy and newcomers alike, make no mistake—this is the definitive way to experience Phoenix Wright on new hardware.
    • 81 Metascore
    • 70 Critic Score
    Cotton Reboot! is an efficient repackage of the original with a new mode that isn’t just a simple graphical overhaul, but a reworked and more modern way of playing. The love and care taken here is appreciated! On the other hand, due to the fact that it’s currently listed at a surprisingly high price point and offers no supplementary/archival materials or unlockables to increase its appeal as a historical offering, this one comes recommended only to dedicated fans of ‘cute’ and cute-’em-ups.
    • 81 Metascore
    • 80 Critic Score
    Stick It To The Man is a short, uncomplicated project that lives and dies by the quality of its writing, and to its credit, that writing is strong enough to support the entire experience.
    • 81 Metascore
    • 85 Critic Score
    Its priorities are set on showing players that racetracks aren't deserted areas as would a ghost town be and that drivers still represent the heart and soul of racing. In this respect, Pro Race Driver is as close to reality as racing games can get.
    • 81 Metascore
    • 80 Critic Score
    Anyone willing to get knee-deep into exercises like inspecting a vase until they spot the tiny crack that proves the villain must’ve hastily knocked it over in the middle of the night will surely find much to love in Agatha Christie: Death on the Nile, and in the end it stands as an excellent example of the right way to adapt classic material for the modern age and its new mediums.
    • 81 Metascore
    • 80 Critic Score
    There's nothing else on shelves quite like it, and it's a perfect example of the sort of out-of-the-box thinking that will transform Nintendo's fliptop from an ungraded GameBoy into a true next-generation handheld machine, conceptually as well as physically.
    • 81 Metascore
    • 85 Critic Score
    By the time the credits rolled, my hand was aching at the base of the pinky finger that operates the Shift key, but I was still sad that there were no more obstacles to overcome. I was in physical pain and still itching to keep going. If that’s not the sign of a damn good action romp, I don’t know what is.
    • 81 Metascore
    • 70 Critic Score
    Everspace 2 is the definition of a mixed bag — it’s great in some areas, but awful in others. For every exciting sidequest or random event, there’s a long, boring main mission to suffer through. For every thrilling combat scenario, there are dozens of loading screens that rip me out of the experience. I wish it held together a bit more consistently because Everspace 2 starts off as a promising adventure, but by the time I reached the end of Adam’s saga, seeing credits felt, ultimately, more like a burden lifted from my shoulders than the epic end to a space odyssey it could have been.

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