GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 64 Metascore
    • 50 Critic Score
    There’s an apparent tension in what Parcel Corps wants to be and what it actually is. The moments where it shines – the early, flexible stages and the later, hyper focused boss battles – are tactile, engaging and nearly worth the price of entry alone. Unfortunately, the current version hosting repetitive and frustrating design, never lives up to that potential. While it’s clear that Billy Goat Entertainment weren’t able to fully execute their vision of Parcel Corps, based on the parts that do work, I sincerely hope that someday they get to.
    • 64 Metascore
    • 35 Critic Score
    I’m sure Cultist Simulator makes perfect sense to the people who created it, but they don’t seem particularly interested in letting anyone else in – it’s an intensely insular experience that almost demands someone track down a wiki to find a way in, and there’s little incentive to invest that much time and effort on a title that gives newcomers nothing but an indifferent shrug.
    • 64 Metascore
    • 50 Critic Score
    Heck, if this game had been released in 1996, it would have been a classic. But it was about eight years too late, and ends up only being good enough not to be a complete wash up.
    • 64 Metascore
    • 85 Critic Score
    I’d much rather have a meaty and engaging adventure that’s happy to embrace its videogame origins over a lavishly budgeted and beautiful ‘experience’ littered with dull introspective and endless navel gazing. Darksiders III gleefully provides the former while completely shunning the latter, and I’m all for it.
    • 64 Metascore
    • 70 Critic Score
    Hellpoint has plenty to recommend it like interesting enemies, great combat, and frequently stunning settings. On the other hand, it doesn’t do enough different to stand out in the soulslike genre. It has clever moments and the option to play the campaign in co-op (local or online) is nice, but the devs might have done better by breaking further away from the Souls formula. There’s no reason the quests couldn’t be clear or that a map couldn’t exist — it seems they’ve made such choices because that’s what soulslikes do and not because it makes their work better for it.
    • 64 Metascore
    • 75 Critic Score
    Shadow Labyrinth is equal parts magnificent and frustrating. The action is stellar, the setting – largely made up of deep-cut references to Namco’s arcade history – is uniquely fascinating, and the retro Pac-Man gameplay is perhaps the best the franchise has ever offered. At the same time, it makes exploration such a chore that I swore off finishing it and stepped away from it more than a few times. I always came back, though, which goes to show just what an incredible job the developers have done here. Even when I hated what I was doing, it was always a pleasure to engage with, and there aren’t a lot of games I can say the same about.
    • 64 Metascore
    • 65 Critic Score
    Murder on Eridanos is an interesting way to put a bow on The Outer Worlds. Instead of a balls-to-the-wall action finale, it offers up a slower-paced mystery that showcases what Obsidian is best at – writing and acting. Although it makes some missteps and the pacing could be better, I enjoyed uncovering the mystery. Regardless of all else, Obsidian is nearly in a league of their own when it comes to writing. And experiencing more of their work is always enjoyable.
    • 64 Metascore
    • 55 Critic Score
    At its best, Storm is a curiously relaxing, tranquil, and almost meditative experience. At its worst, it's an irritating and cumbersome exercise in physics-based frustration which only gets less enjoyable as the puzzles ramp up in difficulty. It may have a fresh, vibrant aesthetic, but the actual gameplay doesn't match up to the potential it clearly has.
    • 64 Metascore
    • 70 Critic Score
    Removing the harsh consequences for simple mistakes tears down a wall of inaccessibility that can alienate people from the genre and makes Nail'd the perfect point-of-entry for anyone interested in racing games in general, and the off-road subgenre specifically. I just wish the game had been polished enough that this innovation wouldn't have been such a major part of the experience.
    • 64 Metascore
    • 40 Critic Score
    Between the tedious levels, incoherent story and offputting gigolo missions, I found very little to appreciate about Killer is Dead. I grew quite tired of the shallow game design and weak attempts to distract me from its vacuous lack of substance, and put the game down before rolling credits.
    • 64 Metascore
    • 50 Critic Score
    Rainbow Skies is hampered by its weak narrative, overly tight economy, and sub-optimally tuned combat. What really kills it, however, is the vast amount of time it sucks up by forcing both the story and the combat to move at a snail’s pace. Rainbow Skies demands a ton of time from the player, but offers nothing of equal value to reward that investment.
    • 63 Metascore
    • 30 Critic Score
    The Witch and the Hundred Knight isn’t a good game by any means. It has an impenetrable equipment system, lackluster combat with no other gameplay mechanics, and a story that only gets good if players consult an FAQ.
    • 63 Metascore
    • 45 Critic Score
    To see a series falter so badly after years of doing everything right is distressing.
    • 63 Metascore
    • 40 Critic Score
    Hood: Outlaws & Legends tries too hard to mesh different game types into one unified multiplayer experience, and its lofty ambitions get buried under clashing elements. What could have been an exciting co-op title ended up a frustrating slog, and in a heist — whether it’s a movie or a game — if the main caper ain’t good, the rest doesn’t matter.
    • 63 Metascore
    • 40 Critic Score
    Overall, This Is The Police is a somewhat enjoyable strategy/time management title, although the story felt like wasted time since I never grew connected to the characters or the plot, and it had no real bearing on play. With more weight given to the plot and better integration into the game overall, this sad tale of a man slowly sinking to the bottom would have come together into something fascinating. As it stands, the strategic parts can’t save the experience overall and the end result is a title that feels only half-done. Ultimately, This is the Police ended up being a game to kill time with, not one to lose time on.
    • 63 Metascore
    • 65 Critic Score
    Playing solo can still be entertaining, but the moments of loneliness hang over the player like a cloud while they’re traveling from point A to point B. In the end, it comes down to personal preference — some will enjoy the solemn journeys found in Appalachia, while others will only play when friends are online, but even without them, the Wastelanders update is a step in the right direction.
    • 63 Metascore
    • 70 Critic Score
    Once I overcame my disorientation, figured out my tasks and conquered the middle of the Inverse, the last few sections were considerably more straightforward and delivered feelings of being awestruck similar to those I experienced at its beginning. InnerSpace suffers from some minor issues, but remains a game full of original ideas that’s worth getting lost in.
    • 63 Metascore
    • 45 Critic Score
    So, the levels in ICFSaAOB are long, but the lack of meta play or any incentive to replay means its lifespan is short — paradoxically, it’s too long in the short term, and too short in the long term. It is also repetitive to the point of tedium and the answer in almost all situations is ‘use the shotgun’.
    • 63 Metascore
    • 10 Critic Score
    Flawed in its conception, impoverished in its design, and thoroughly inept in its execution, Alpha Protocol is an unmitigated disaster
    • 63 Metascore
    • 35 Critic Score
    I wanted to like Airheart. The concept of a roguelike with air combat, exploring worlds, and creating my own plane is a good one. Unfortunately, buggy game mechanics, lackluster crafting and the awful grind for money shoots this little ship out of the sky.
    • 63 Metascore
    • 60 Critic Score
    I certainly understand that it's unrealistic to expect a developer to fill an entire "universe" with stunningly unique content, but while DarkStar One's heart might be in the right place, it needs a top-down overhaul before I can recommend that anyone climb aboard for the journey.
    • 63 Metascore
    • 60 Critic Score
    I met King’s Bounty 2 more than halfway by fighting every monster, completing every quest and searching out every bit of treasure, but at the end of the day, I was left broken, bankrupt, and frustratingly unable to roll credits on a title that was almost great.
    • 63 Metascore
    • 30 Critic Score
    Out of all of the nearly-forgotten games to bring forward into the 2020s, I’m not sure why Limited Run chose Gex — it’s such an absurdist concept that I have to laugh at it now, but while playing Gex in the moment, I despised it.
    • 63 Metascore
    • 75 Critic Score
    The ending is too abrupt and I would have loved to spend more time with the cast, but I’d much rather a game leave me wanting more instead of dragging on and wearing me out hours before credits roll. The World Next Door is a compact little gem that introduces a style and concepts I’d love to see more of. This feels like just the start of something bigger, and I hope the developers get the chance to keep building on their world.
    • 63 Metascore
    • 40 Critic Score
    I appreciated that Penny-Punching Princess brought some new spins to the action-RPG genre and using money as a tool to fight is a fairly novel idea that could be explored more. The calculator is also a thematically brilliant idea in a game about capitalism and debt. However, the combat mechanics are problematic and play falls prey to unnecessary frustration and repetition.
    • 63 Metascore
    • 35 Critic Score
    It's almost as though the developers focused everything they had on the art style and equippable items, but forgot to make sure the rest of the game worked as well. A tedious slog, this sort of project is a risky one to undertake since the potential for boredom to kill the experience is so high.
    • 63 Metascore
    • 50 Critic Score
    Sadly, I couldn't get past the use of the stylus on what is supposed to be the main event.
    • 63 Metascore
    • 70 Critic Score
    Despite the warts and jankiness in Metal Wolf Chaos HD, allowances have to be made for its age, but as a lifelong FROM fan, I’m thrilled to finally play this painfully conspicuous gap in their Western releases. Mech-heads will find it a rough novelty and Souls fans will get a shock to their systems, but for a certain segment of players, Metal Wolf Chaos HD is a great snapshot of where FROM Software was fifteen years ago.
    • 63 Metascore
    • 50 Critic Score
    I want to love Battle Princess Madeyln. NPCs exude personality, the dialogue is always clever, and I admire Madelyn’s pluck, self-confidence, and determination. She is forthright, strong, and always willing to lend a hand — she’s a tremendous hero, and I’d love to see more stories about her in the future. But in her current incarnation? I’m just not patient enough to ignore the flaws despite all the good she’s trying to do.
    • 63 Metascore
    • 65 Critic Score
    Stale references aside, 60 Seconds! is incredibly entertaining in short bursts, and an easy recommendation to those looking for short, cheerful bursts of desperate apocalyptic survival.
    • 63 Metascore
    • 45 Critic Score
    It's tough to recommend Sacred Citadel when there are so many superior side scrolling fighters already on the market.
    • 63 Metascore
    • 80 Critic Score
    Despite the roughness and ever-present loadtimes, I can honestly say that The Con took me by surprise by being more interesting and engaging than I would have expected.
    • 63 Metascore
    • 65 Critic Score
    After all was said and done, The Suicide of Rachel Foster remains an intriguing story exploration game with great suspense, and I felt that the conclusion justified the journey. However, despite being captivating at times, I did wish the truth revealed would’ve conveyed more of a message and less of a story.
    • 63 Metascore
    • 70 Critic Score
    While flawed in places, it's certainly a welcome time.
    • 63 Metascore
    • 50 Critic Score
    Although it acts as a wonderful selling point for anyone considering developing an FPS for the Wii, Red Steel is too much of an unsatisfying tease to succeed as much else.
    • 63 Metascore
    • 85 Critic Score
    After meeting Ulysses and bringing Lonesome Road to a close, I had nothing but admiration for the mysterious, exciting, brutal and beautiful trek I took through the ravaged remnants of the Divide. I greatly appreciated the change of pace and shift in tone away from the core content, and the events which transpired were a great way to cap off a massive, top-tier RPG like New Vegas.
    • 63 Metascore
    • 45 Critic Score
    A mildly diverting shooting gallery, a mediocre FPS, and a slap in the face to those of us who have been waiting for seven years for a decent western-themed shooter.
    • 63 Metascore
    • 70 Critic Score
    Lost in Harmony is a short experience, but the fabulous soundtrack and the story of Kaito and Aya are enough to make it a worthwhile one.
    • 63 Metascore
    • 60 Critic Score
    While the opening acts are engaging, they're undermined by the newest chapter's bumbling writing and nonsensical changes. With luck, the fifth and final episode will knock it out of the park and justify episode four's existence.
    • 63 Metascore
    • 40 Critic Score
    Until chapter two arrives to change my mind, I'm going to have to call Missing an interesting failed experiment in reviving the FMV genre.
    • 63 Metascore
    • 40 Critic Score
    Secret of Mana isn’t an improvement in any way, and as such it fails the number one requirement of a remake – there’s no reason to recommend it over the original. Square Enix’s attempts to modernize this classic only make it feel older and less relevant, and the resulting mess is something I can’t see appealing to anyone. Returning fans will wish they were playing the original, and newcomers will likely wonder why Secret of Mana was ever such a big deal to begin with.
    • 63 Metascore
    • 30 Critic Score
    Nearly all progress in game design over the last fifteen years has been ignored, and it shows.
    • 63 Metascore
    • 55 Critic Score
    With its limited customization, uniform enemy AI, and ineffectual weapons, Cargo Commander tightly constrains the player's tactical and strategic options, no matter the mode. The game may be set in deep space, but Cargo Commander's gameplay feels like it's trapped in a box.
    • 63 Metascore
    • 85 Critic Score
    I enjoyed Lords of Shadow 2 far, far more than I ever expected to, and have no hesitation recommending it to anyone looking for dynamic third-person action, environmental exploration, or an intriguing new spin on the Castlevania mythos.
    • 63 Metascore
    • 55 Critic Score
    A lot like the middle-class, suburban kid in high school that tries to make everyone think he's cool by wearing nothing but black and listening to Metallica. It's all an act; a dark pretense put up to hide a depressingly normal game that doesn't really know what it wants to be.
    • 63 Metascore
    • 40 Critic Score
    Rather from the bold, unique effort I hoped it would be, it's a weak, contrived bore that never gets off the ground. A four alarm blaze? More like a soggy day-old campfire.
    • 63 Metascore
    • 75 Critic Score
    A breath of fresh air for me, breaking away from genre conventions and striking out in interesting directions.
    • 63 Metascore
    • 75 Critic Score
    Arizona Sunshine is a game that allows players to chill out and blast zombies to pieces in the comfort of their own homes, living out their dreams of slipping into a world where they can use an epic arsenal of weapons to completely eradicate a shambling threat. That may not be the highest bar to clear, but Vertigo Games accomplishes it with style.
    • 63 Metascore
    • 70 Critic Score
    It’s an excellent racing experience held together with numerous player-friendly gameplay options and superb controls, but anyone who played NASCAR Heat 4 will likely get a feeling of déjà vu.
    • 63 Metascore
    • 45 Critic Score
    I do believe that there’s something interesting and unique about Once Alive, but it needs more polish to fully shine — there’s the core of a good story, but the plot falls flat at the end. The setting is intriguing, but it’s dragged down by some of the puzzles. Emotional beats exist, but they’re blunted by poor voice direction. With just a bit more work on the details, I think Once Alive could reach its full potential.
    • 63 Metascore
    • 60 Critic Score
    Very plain and ordinary, and without the Nemo license there wouldn't be much reason to actually own it.
    • 63 Metascore
    • 10 Critic Score
    There isn't much else to say about the four-hour experience. Kane & Lynch 2: Dog Days would probably feel like a better game if many other games never happened, including its own prequel.
    • 63 Metascore
    • 70 Critic Score
    YIIK: A Postmodern RPG is a bizarre title that connected with me on several levels despite a number of issues, and it kept me coming back until credits rolled. While it did take a significant amount of time to get to the ending, the characters and the themes of coping with loss and Alex’s growth made the investment of time worth the effort. That said, I don’t know if I would recommend this game to anyone but myself, yet it’s so strange and offbeat that I think there’s something worthwhile here to check out for everyone who’s not me.
    • 63 Metascore
    • 95 Critic Score
    The videogame equivalent of striking gold... I flat-out loved every second of this disc. The controls are spot-on, the graphics are clean and attractive, there are no camera problems, and it's just right for picking up and jumping in.
    • 63 Metascore
    • 70 Critic Score
    While the repetition and lack of content cooled my enthusiasm a bit, I am excited to see where DICE can take Battlefield 2042 from here — if current industry trends hold, I’m confident this will be a strong addition to my already-full shooter rotation after a few months of additions and updates.
    • 63 Metascore
    • 75 Critic Score
    If the devs had simply dropped the skill points and let players freely explore at their own pace, it would have been a better experience. It’s still a good one, though, and a required play for anyone with even the slightest interest in the mythos that inspired it. Ratin
    • 63 Metascore
    • 50 Critic Score
    As a whole, Shiftlings is a good concept that falls down in the execution thanks to a lack of a clear identity, potty humor and poor physics. Although I had some good moments with it during the course of play, it feels a bit too mixed to recommend.
    • 63 Metascore
    • 50 Critic Score
    The twin-stick genre is one of my favorites and I can’t help but take it a little personally that Bad Trip only made half the journey toward being a great game. Here’s hoping that Zombie Dynamics can build on their solid aesthetics and create an experience worthy of such a slick look next time out.
    • 63 Metascore
    • 65 Critic Score
    Tokyo Twilight tells a good story and I did like the characters and scenarios, but when it deviates from the standard visual novel format with these awkward diversions, it stumbles pretty hard. Rather than being exciting additions, they feel like unfriendly barriers to what should be the focus: continuing the story.
    • 63 Metascore
    • 65 Critic Score
    With its stark whiteout visual style and effectively somber soundtrack, Impact Winter comes incredibly close to being a survival game that could be enjoyed by just about anyone. Until the developers make that one fix, though, it will remain a game with tons of potential marred by a fatal flaw.
    • 63 Metascore
    • 55 Critic Score
    Anyone looking for a deep, complex brawler is best be served elsewhere, but fans looking for some Super Saiya-jin action or younger folks that just want to button-mash will find something here to like.
    • 63 Metascore
    • 40 Critic Score
    By the end of the first level, the player will have encountered every type of objective that the game has to offer, aside from the afore-mentioned "guard the thing" scenario. This depressing formula repeats itself throughout the game, with the "levels" distinguishing themselves solely through window-dressing and increasingly difficult enemies.
    • 63 Metascore
    • 55 Critic Score
    While developer Cavia has done a fine job of aping what makes "Panzer Dragoon" so much fun, the "Dynasty Warriors" elements of the game are sorely lacking.
    • 63 Metascore
    • 55 Critic Score
    Aesthetics aside, there's a certain level of patience and stubborn belligerence that will probably be needed to best Kung Fu Strike: The Warrior's Rise, even on Easy difficulty. The target audience, those that love old school brawlers, would probably be happiest here, but the sharp difficulty will certainly turn off anyone looking for a casual affair.
    • 63 Metascore
    • 80 Critic Score
    So much of Spirits of Spring is on-point that the failure to ultimately cross the finish line is a sharp disappointment. I should keep things in perspective, though. Spirits of Spring's design, art, and narrative work so well together in conveying its theme that the strongest complaint I can muster is that it doesn't work perfectly.
    • 63 Metascore
    • 50 Critic Score
    Underneath its shiny graphics and dynamic movement, most of its characters aren't distinct enough to be interesting, let alone loveable in the way that great visual novel characters should be. The writing isn't bad, but it's too repetitive to carry an entire game's worth of storytelling and dialogue.
    • 63 Metascore
    • 50 Critic Score
    Pop-Up Pilgrims has a lot to like — cute and varied character design, appropriately festive music, colorful, animated visuals that overflow with sakura blossoms. However, I simply couldn’t look past the struggles I had with the gameplay. Due to the clunky, headset-guided controls and taxing physical requirements, Pop-Up Pilgrims would probably be a better experience without VR.
    • 63 Metascore
    • 75 Critic Score
    Despite some minor bumps in the road, my younger self would have looked past them and enjoyed The Low Road, and my older self agrees – It’s a point-and-click adventure that delivers a satisfying story, a wonderful soundtrack, and fantastic design.
    • 63 Metascore
    • 40 Critic Score
    While the plot interested me and I would have preferred to see it through, The Wild Eight‘s technical and design issues cancel out its charm and atmosphere. Aspiring survivors be warned!
    • 63 Metascore
    • 60 Critic Score
    Three Kingdom: The Journey has the makings of a great roguelike deckbuilder, but a number of issues like the harsh difficulty of surprise bosses and minor technical hiccups prevent it from reaching its full potential. However, despite this, the tactical and random nature of play meant that I discovered something new each time. The theme of Three Kingdom makes it stand out by forgoing fantasy tropes for a more grounded military-style affair, and there’s a good journey waiting to happen here… players just might have to power through a few issues to get to it.
    • 63 Metascore
    • 60 Critic Score
    I found myself going through all of the levels back to back while enjoying the mindless carnage it had to offer. If the devs were to pivot, scrapping the overcomplicated plot and instead focusing on polishing all aspects of the gameplay, the entire experience would be better for it. In its current state, with just a short selection of levels that take a couple of hours to complete while not being fully optimized? EvilVEvil‘s fangs aren’t as sharp as they should be.
    • 62 Metascore
    • 45 Critic Score
    It’s tough to see Etherborn as anything but a misguided project and a missed opportunity. It’s frustrating to play without the ability to look around, the story has zero weight or impact, and apart from some wonderful visuals, it’s got little to offer.
    • 62 Metascore
    • 70 Critic Score
    A light and breezy Sci-Fi romp, it has enough juice to occupy anyone in need of a good weekend diversion. It won't start trends (and I doubt it will set sales records) but there's something to be said for a project that's as solid and sincere as this one.
    • 62 Metascore
    • 70 Critic Score
    I enjoyed myself without question, but I think something like this with just tad more concreteness to it could be a real hit.
    • 62 Metascore
    • 65 Critic Score
    Samurai Maiden is entertaining enough – the characters are likable, the combat is high-quality, and there’s enough to unlock to keep players coming back for ages, and all of its flaws are things that can be ignored or worked around. In the end, it’s a charmingly upbeat experience about a schoolgirl cutting up zombies with a sword, and what’s not to like about that?
    • 62 Metascore
    • 50 Critic Score
    I was initially excited for Hyper Scape thanks to its sleek style and movement. Unfortunately, the game doesn’t do much to stand out from other offerings on the market. Hopefully Ubisoft will find some way to inject more personality and consistency into this online shooter.
    • 62 Metascore
    • 50 Critic Score
    Like its name vaguely suggests, Skydive: Proximity Flight doesn't quite hit its mark.
    • 62 Metascore
    • 40 Critic Score
    While I can’t imagine how any developer could have followed up the balls-to-the-wall tour-de-force that was Saints Row 4, Agents of Mayhem feels like it isn’t even trying – it’s a tiresome, atavistic throwback that feels at least a decade out of date. It qualifies as An Open World Game on the most basic level possible, but has none of the charm, audacity, or OMG did that really happen? appeal that put Volition on the map. What happened here?
    • 62 Metascore
    • 70 Critic Score
    Poison Control is visually stylish and I enjoyed the writing. Unfortunately, the combat aspects –which make up most of the experience! — need more polish and variety. This trip through a variety of mental hell isn’t hellish, but it could have been better.
    • 62 Metascore
    • 55 Critic Score
    There are a ton of great ideas in Dream Cycle. Dreamlike, ever-shifting worlds, the Lovecraft influence, and exploring it all as a sorceress is a solid foundation to build an adventure on — it simply needs more time in the oven to improve the inconsistent mechanics, streamline the experience, and fix the bugs. It’s a great start, but it’s just not there yet.
    • 62 Metascore
    • 65 Critic Score
    Hired Gun seems to have unique problems on every platform – I personally suffered from a memory management issue that crashed the game multiple times – but I’m past the point of focusing criticism for small games on technical infidelities that’ll likely get fixed over time anyway. I’m more concerned with Streumon honing their craft. They have the right attitude and the perfect setting — they just need to ditch the baggage.
    • 62 Metascore
    • 40 Critic Score
    Strikes me as a good idea, but in its current state it falls obscenely short of the fun and playability that usually comes with a Mario game.
    • 62 Metascore
    • 85 Critic Score
    Slower, more deliberate, and ultimately much more authentic, Madden 24 feels less arcade-like than it has in years — a welcome return to form for a franchise that practically invented sports simulations. There is still much work to be done, but EA Sports put its focus on the field, and fans have good reason to celebrate.
    • 62 Metascore
    • 40 Critic Score
    Gas Guzzlers Extreme strikes me as a project that likely held much promise when it was conceptualized, but was probably hindered by a lack of resources. With a simple, accessible premise, uncomplicated control scheme, and action-oriented approach, the title could have served as a nice change-of-pace from hyper-technical racing sims and overdone street racers. I doubt I’m the only gamer who imagined it might be a modern-day Twisted Metal, but Gas Guzzlers never quite captures that spirit.
    • 62 Metascore
    • 65 Critic Score
    When the elements of Orgarhythm come together, it's transcendent-raging music fills the ears, the tapping gives a tangible connection to what's happening onscreen, and watching the multi-colored army dominate the opposition is a singular experience. That said, the small amount of content, low production qualities and general lack of polish make Orgarhythm come off more like a proof-of-concept demo. I absolutely love what it does when it pops, but there's more work to be done here.
    • 62 Metascore
    • 30 Critic Score
    Mable and the Wood isn’t a big game, but a person could spend a few hours on it and walk away feeling like they’d spent fifty. Drab, ugly, and at turns borderline unplayable, Mable demonstrates how quickly a good idea can become a bad one when it’s so thoroughly misapplied.
    • 62 Metascore
    • 70 Critic Score
    As a VR experience, however, Intruders is jarring and involving in equal measure. Most importantly, the developers understand how to create the experience of being a child in a high-pressure situation — everything is too big, too scary, and too fast. It’s only by resolve, wit, and bravery that the little boy can survive the night and save his family, and Intruders makes players work for it by putting them through some genuinely frightening situations. There are emotions that only VR can get players to feel, and Intruders is built to push those exact buttons.
    • 62 Metascore
    • 25 Critic Score
    It’s a crying shame. There’s clearly a game in there that I want to play, filled with cool ideas and interesting quirks, but right now I’d have to dig out the Wii version to experience it without experiencing soul-crushing frustration. If Little King’s Story is ever patched to the point where most of the port-related frustrations are gone, I’d love to give it another shot. As it stands, it’s impossible to recommend due to catastrophic technical issues.
    • 62 Metascore
    • 35 Critic Score
    Yes, it's an incredibly, borderline obscenely, brutal game, but within its own context it tells an interesting story and provides some great thrills for the player—or at least it would if it weren't so busy trying to give its players seizures.
    • 62 Metascore
    • 35 Critic Score
    Firegirl is a title that offers a good premise and some appealing design ideas, but it simply fails to deliver a satisfying experience. With the right updates this game could improve drastically, but as it stands, it’s impossible to recommend.
    • 62 Metascore
    • 55 Critic Score
    While a good effort is made, nothing in the game can match the inspired lunacy of Metal Saga's opening minutes.
    • 62 Metascore
    • 80 Critic Score
    Everything that worked in the first game has been improved, and everything that didn't has been fixed or discarded. Is there anything new here? No. It's the exact same game that Headhunter was, only better.
    • 62 Metascore
    • 35 Critic Score
    It's not like I need to be barraged by bells and whistles or the world's slickest design, but Rumble Roses XX comes off as cheap and patched-together. Konami should have put more work into making things (besides the women) appealing.
    • 62 Metascore
    • 40 Critic Score
    The longer I played The Old City, the more I kept hoping that it would end sooner than it did. While each chapter can be completed in about ten minutes or less, the lack of involving content and Jonah's unbearable droning made it all feel much longer.
    • 62 Metascore
    • 45 Critic Score
    My son was interested enough in The Legend Of Kay to play it for a few hours. However, even at the relatively inexperienced age of six, it wasn't long before he tired of its mediocrity. Once he put the game down, he had absolutely no interest in coming back. For a game whose major audience is ostensibly children, failing to keep a game-loving little boy entertained is a pretty damning indictment.
    • 62 Metascore
    • 85 Critic Score
    In one sense, Small Radios, Big Televisions is a short, poetic exploration of humanity’s descent into virtual reality to escape the apocalyptic reality it’s created for itself. In another sense, the game is merely a brief environmental puzzler, thick with atmosphere, style, and enigma. Like any great art, it doesn’t tell players how to interpret it, but instead offers a layered, polysemic experience that can (unfortunately) be just as easily dismissed as appreciated.
    • 62 Metascore
    • 65 Critic Score
    Unfortunately, fans of turn-based strategy should probably look elsewhere — with difficulty that turns the campaign into a sedative, I can’t recommend Godseekers unless all other options have been exhausted.
    • 62 Metascore
    • 70 Critic Score
    It successfully channels the spirit of its inspiration, it will please the niche audience that remembers it, and it’s impossible not to appreciate all the TLC that must have gone into its creation. Good strategy will win games and the playbook is not shallow, but it’s impossible not to love a game where victory can also be won by killing the opposing team’s best players.
    • 62 Metascore
    • 55 Critic Score
    Supposedly Wonderful Future is all about looking at a complicated what-if scenario, seeing how every new invention has the possibility to both help and hinder humanity, and then coming to a decision that everyone can live with. Then, it’s suddenly about a man offering truly idiotic reasons for wanting to kill himself before watching him do it. It’s a terrible ending to an otherwise fascinating, thought-provoking experience.
    • 62 Metascore
    • 50 Critic Score
    Outward‘s main issues are that it’s an average experience with a lot of competition to contend with, and that it doesn’t lean into its core concept hard enough. It would never have stood apart from the crowd with its production values, but it had a chance (and missed) at making a mark by failing to establish a truly unique identity.

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