GameBlast's Scores

  • Games
For 595 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 10 out of 595
596 game reviews
    • 65 Metascore
    • 80 Critic Score
    Yu-Gi-Oh! Early Days Collection is a historical recollection of the franchise's legacy in the Game Boy systems (original, Color and Advance). The game's quality can vary wildly and the first ones in the pack are very different from what the real life TCG would develop into. With such an ample history, the series has better games that also deserve such a "rescue", like the Tag Force line, and hopefully the team's efforts don't end with just this rerelease.
    • 65 Metascore
    • 70 Critic Score
    Moroi is a dark fable that puts all its weight behind narrative and atmosphere to captivate the player. While its gameplay is limited and plagued by technical issues, the strength of its story and its gothic world-building make for a memorable experience — especially for those looking for something different and willing to overlook its flaws.
    • 65 Metascore
    • 65 Critic Score
    While boss battles offer more exhilarating and challenging moments, the lack of greater refinement in its core systems, coupled with the absence of activities beyond battling and collecting chests, prevents Konami's title from truly standing out in an already saturated genre. For those unfamiliar with the original universe, the game might also not be the best entry point, as the fast-paced narrative makes emotional involvement with the characters difficult. Nevertheless, dedicated fans of Hiro Mashima's work and players seeking a simple adventure that follows some of the anime's main events will find an enjoyable journey here, albeit a lukewarm one in several aspects.
    • 65 Metascore
    • 65 Critic Score
    FBC: Firebreak is an honest attempt by Remedy to bring something new to its portfolio, exploring an already established IP with a fresh approach. However, I feel the game falls short by being so simple and shallow that, after just a few sessions, the desire to re-enter those crisis scenarios fades due to the mechanical and visual repetition of the entire universe. Still, it’s gratifying to see a major studio taking a chance on new ideas that step outside its comfort zone — even if they don’t always work.
    • 64 Metascore
    • 75 Critic Score
    Gambonanza is a good game with the potential to be great. With some adjustments to the probability system and the balancing of the gambits, it could establish itself as one of the most original productions in the genre. For now, it falls into the category of games that impress with their idea, but leave us a little disappointed in their execution. Promising, fun, and at the same time, unnecessarily unfair and punitive.
    • 64 Metascore
    • 80 Critic Score
    Sons of Sparta doesn’t reinvent the metroidvania genre, nor does it redefine God of War, but it stands as a solid choice for fans of both. The content is robust, orchestrated by high-quality art and sound direction. Following this project, it would be interesting to see Mega Cat Studios get another shot at this universe, potentially refining the structural edges presented here.
    • 64 Metascore
    • 60 Critic Score
    My Hero Academia: All’s Justice lands somewhere between being better and worse than Byking’s other efforts. The idea of open districts is interesting, and the more accessible gameplay may appeal to the niche audience for anime-based games. However, the absurd difficulty of the story mode, the repetitive missions, and the stiff gameplay place the game in the lower tier of licensed anime titles.
    • 64 Metascore
    • 70 Critic Score
    MACROSS -Shooting Insight- has good ideas and execution flaws, but the fact that it carries the name of a classic franchise ended up becoming a burden, even with the Gallery full of cool collectibles, the main one, which was to emphasize combat with the different forms of the mecha, ended up lacking and the constant change of perspectives is an example of something good that was used in a bad way.
    • 64 Metascore
    • 65 Critic Score
    Post Trauma is a solid homage to classic survival horror games, largely thanks to its puzzle design, fixed camera angles, and combat style. However, visual bugs, clunky animations, odd design choices, and poor optimization on PC end up undermining the experience.
    • 63 Metascore
    • 80 Critic Score
    Combining two different themes that complement each other well, Gaucho and the Grassland is a Brazilian game worthy of praise. While on the one hand we need to take care of crops, animals, and farms, on the other we have to help friends and take care of a mystical world. The gameplay is simple and fun, with a production full of charisma, filled with references to Brazilian culture, particularly to the gaucha one. In short, a great and neighborly game that's a must-have for your library.
    • 63 Metascore
    • 45 Critic Score
    It takes a certain amount of creativity to make your management simulator stand out from the crowd in a genre that has been so badly misfired over the years. Blood Bar Tycoon even gets there in this conceptual aspect, but it proves that a cool idea alone is not enough. What was missing was a more solid execution of the proposal, which has difficulty developing amidst so many technical problems and creative decisions.
    • 63 Metascore
    • 80 Critic Score
    KAKU:Ancient Seal offers a solid adventure with versatile gameplay, engaging exploration in a colorful, primitive world. However, the story fails in developing the protagonist, and the game suffers from repetition due to an excessive number of puzzles in some activities.
    • 63 Metascore
    • 75 Critic Score
    Unfortunately, Fighting Force Collection is less than the sum of its parts (which aren't amazing on their own). The first game is more appealing and easier to pick up, as its beat 'em up premise, despite being simple, works well, especially when played with a friend. The second title shifts to a secret agent-style adventure, with more weapons and missions that are more complex. Both are entertaining for a while, but their mechanics are practically outdated for current 3D games. That is where the collection could have improved things, with more technical enhancements, interesting materials about the games, and gameplay options. Considering the complete package, it is worth for nostalgia or curiosity reasons, but very little beyond that.
    • 62 Metascore
    • 40 Critic Score
    Although Taiwan has established itself as a relevant creative hub in the Asian gaming industry, Yasha: Legends of the Demon Blade seems to be failing to keep up with this evolution. With its repetitive structures, lack of gameplay diversity and abscence of difficulty, the game seems to be a product that corroborates the mistaken view that the most prejudiced players have of this market rather than actually doing justice to its current state of development. It's a superficial attempt to jump on the Hades bandwagon, as if the audience were not capable of discerning the quality of this derivative production in relation to that of the source material.
    • 62 Metascore
    • 60 Critic Score
    Vampire: The Masquerade – Bloodlines 2 is a game with great narrative and atmosphere, but it fails as an RPG. It succeeds in dialogue, setting, and themes, but stumbles in game design, variety, and meaningful choices. For those looking for a dark and well-written story, it's worth the experience. However, those who expected a true spiritual successor to Bloodlines (2004) will be left thirsty for blood—and depth.
    • 62 Metascore
    • 70 Critic Score
    Shuffle Tactics is a solid strategy game, despite its shortcomings. The wide variety of cards and amulets provides engaging gameplay options that can entertain for several hours. However, the title lacks a truly distinctive feature that would allow it to stand out within the genre. Its core mechanics evolve very little throughout the campaign, and the experience tends to become repetitive due to slow progression and unbalanced difficulty.
    • 62 Metascore
    • 75 Critic Score
    TIEBREAK+'s plus may have been timid and even a bit lacking in terms of structure, but it made up for it with its content. It's a real treat for fans of the sport, and the historical game modes in which features Djokovic, Sharapova, and the rivalry between Federer and Nadal are a great way to introduce tennis to younger players who want to get to know the greats of the court a little better.
    • 62 Metascore
    • 70 Critic Score
    The expectations for Lost Soul Aside ended up being greater than the final product. On the one hand, we have fun and exciting combat, with a good variety of powers, items, and enemies. On the other, we have a confusing and poorly developed story, as well as its characters, who also lack charisma. Although the production's outcome is positive, it fell somewhat short, being recommended only for action-adventure fans (and those willing to bear a mediocre RPG).
    • 62 Metascore
    • 80 Critic Score
    With a style heavily influenced by the Burnout franchise, Wreckreation is a great racing game. Its races are always exciting thanks to the high sense of speed and the mechanics that encourage aggressive driving to go even faster. The game's map is vast and contains various types of environments, all with multiple challenges and other things to do. The remixing systems contribute to an engaging and varied experience, especially with the construction of loops and ramps. It's a shame that the technical production suffers from some issues, particularly regarding the draw distance of the scenery. Fortunately, this does not compromise the overall experience, which is a great choice for lovers of high speed and intense competitions.
    • 60 Metascore
    • 65 Critic Score
    Despite coming from a long line of games, Double Dragon Revive failed to reach the level of quality worthy of its golden age. It manages to be entertaining with its dynamic combat and good variety of scenarios, which offer interesting interactions. The problem is that, while the game is not exactly ugly, its style leaves something to be desired, as do some of its challenges. It is recommended for fans of the beat 'em up genre or anyone who wants to relive (even partially) the glories of the past.
    • 60 Metascore
    • 65 Critic Score
    Dead Dragons bases itself in classic RPG elements to offer a simple but entertaining experience. Though the title has considerable limitations in some aspects, for those who have already explored everything in the genre and are always looking for new adventures, there'll be enough content to have some good hours of fun.
    • 59 Metascore
    • 65 Critic Score
    Hirogami is a case that seems more interesting to watch than to actually play. The concept is captivating, the transformation mechanic is intriguing, and the exploration moments are at least engaging. Unfortunately, the clunky combat, hindered by the lack of enemy variety, along with environments that are thematically uncreative, undermine how interesting the overall experience is.
    • 59 Metascore
    • 70 Critic Score
    Hotel Barcelona is a complicated game in every imaginable way. While it offers an interesting challenge thanks to the high degree of unpredictability inherent in the roguelike genre, it's hard to ignore its performance issues and clunky gameplay. It's a stylish game that lovingly pays homage to horror cinema, but it nearly ruins everything with its clumsy and almost inconsequential execution. It takes effort to see its precariousness as its own charm, like a genuine low-budget trashy horror film with questionable intentions. Once this hurdle is overcome, it quickly carves out its niche, for which it can be seen as one of the best games in the world.
    • 59 Metascore
    • 65 Critic Score
    Painkiller is an honest production about its intentions: it wants you to shoot, explode, and customize your arsenal until you find the perfect combination for destruction. In this goal, it succeeds. The combat is satisfying, the weapon customization is robust, and the cooperative sessions deliver the expected chaos. The problem is that, surrounding this solid core, there is little content to sustain the structure. Nine stages across three biomes, repetitive enemies, and predictable level design cause the experience to quickly exhaust its freshness. For those looking for a few hours of unpretentious fun with friends, Painkiller delivers. However, for those expecting a shooter with the legs to last, the game remains trapped in its own purgatory of repetition.
    • 58 Metascore
    • 65 Critic Score
    I Hate This Place is a good adaptation of the comics for the virtual world, bringing faithful visuals, onomatopoeia for every character action, and an introduction to the comic universe. However, the game stumbles with imprecise aiming, a low variety of enemies, and an unengaging protagonist
    • 58 Metascore
    • 75 Critic Score
    Dreams of Another stands out for its artistic confidence and poetic vision. Its inventive mechanics and hypnotic atmosphere make up for the lack of challenge and replayability, offering a brief yet memorable journey through Baiyon’s surreal world of dreams.
    • 58 Metascore
    • 65 Critic Score
    Slipping up on its premise, Project Motor Racing failed to deliver a competent and realistic racing experience. While it has qualities such as its selection of cars and tracks, as well as customization options, several things fell short. These include an uninteresting visual style and problems with gameplay and customization. In the end, the game is still a minimally interesting option for fans of the genre, but nothing more than that.
    • 58 Metascore
    • 60 Critic Score
    Tales of the Shire: A Lord of the Rings Game is a charming proposition at first glance, offering a fresh take on Middle-earth by focusing on the everyday lives of hobbits. Its welcoming aesthetic and respect for the spirit of Tolkien's work certainly appeal to fans of the universe. However, its lack of depth in mechanics, lack of innovation within the cozy genre itself, and excessively slow pace make the experience repetitive and dull.
    • 57 Metascore
    • 55 Critic Score
    Pizza Delivery has an interesting message that suffers from annoying problems. Some updates could fix the gameplay and translation issues, but even so, the narrative could have been richer with the many possibilities that could have been explored using its background elements.
    • 56 Metascore
    • 55 Critic Score
    Hunter x Hunter: Nen x Impact has potential in its gameplay, and it's possible to have fun with the freedom of its combo system and how distinct the characters are from one another. However, fighting games need an exciting presentation to keep players engaged. Add to that the technical issues, lack of content, limited character roster, problematic online, and the extremely high price, and we end up with one of the most disappointing fighting games of this generation.

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