GameBlast's Scores

  • Games
For 595 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 10 out of 595
596 game reviews
    • 69 Metascore
    • 70 Critic Score
    Escape from Ever After surpasses its inspiration with a captivating story, fun protagonists, and varied gameplay, including moves and accessories , plus extra modes that increase duration and challenge. However, the pacing of some stages makes the fights repetitive quickly.
    • 69 Metascore
    • 75 Critic Score
    Lost Records: Bloom & Rage Tape 2 doesn’t close the book on the tale of the four girls from Velvet Cove in the best of ways, but the issues with this finale don’t cancel out the narrative’s extremely high quality and certainly don’t diminish the splendor of Tape 1. Even though it’s a little dire sometimes, the sum of both parts is still one of the best adventure games of the year.
    • 68 Metascore
    • 70 Critic Score
    Midnight Murder Club delivers original ideas, solid execution, and bursts of fun. However, its low skill ceiling and limited progression hinder long-term engagement. Best enjoyed with friends, it struggles to remain rewarding for solo players.
    • 68 Metascore
    • 65 Critic Score
    Without resorting solely to superficial mythological elements, Cthulhu: The Cosmic Abyss does a decent job of structuring its experience around investigative gameplay while also exploring the thematic dichotomy between a logical approach to often illogical cosmic events. While this may not be particularly original within the genre, finding such a consistent execution is still far from common.
    • 68 Metascore
    • 75 Critic Score
    Considering Killing Floor 3's core premise, the game is a success: fighting waves of monstrous enemies using powerful weapons and gadgets is always fun, especially with a well-coordinated squad. The problem is that, despite offering good variety at first, things become repetitive and uninspiring over time. It's a good suggestion for FPS fans or players who enjoy more hardcore cooperative games.
    • 68 Metascore
    • 70 Critic Score
    Rally Arcade Classics manages to blend excellent qualities with somewhat annoying flaws. The competent handling, satisfactory track performance, and large amount of content are counterpoints that even overcome the heavy grinding and the subpar presentation. Ultimately, it's an interesting option for those looking for a more arcade-style rally with a touch of simulation.
    • 68 Metascore
    • 65 Critic Score
    FUBUKI ~zero in on Holoearth~ HOLOLIVE ALTERNATIVE is a beautiful and short adventure that, although featuring stunning animations and pixel art, makes little use of important game design elements and offers limited appeal to players unfamiliar with the Hololive universe. Despite boasting a rich and impressive soundtrack, I hope that over time the developer takes player feedback into account and responds to the criticism.
    • 68 Metascore
    • 70 Critic Score
    Irem Collection Volume 3 features three excellent games that didn't receive much attention upon their release, nor were they ported to the most popular consoles of the time. It would be nice to have more information about them, but having them together in a collection is already a compelling feature. Shooter fans who enjoy new interpretations of the genre will definitely enjoy this edition.
    • 68 Metascore
    • 60 Critic Score
    Despite lacking innovation, Last Man Sitting offers some enjoyable moments through its frenetic combat, interesting abilities, and engaging soundtrack. However, limited weapon variety and weak level design make the experience grow repetitive over time, leaving it behind other games in the genre.
    • 68 Metascore
    • 70 Critic Score
    The best thing about Shadow Labyrinth is the unusual idea of transforming Pac-Man into a metroidvania and also a minigame that reinvents the classic format we know. The adaptation in itself is successful and the execution delivered a competent game, but one that lacks relevant highlights that make it above average in the genre, marred by unnecessarily long areas and low-quality visuals.
    • 68 Metascore
    • 75 Critic Score
    Warriors: Abyss is like a tasty fast food game — nothing extraordinary, but satisfying for a quick bite. The visuals are dated, the story is unexciting, and the production clearly sought the most economical path. Still, the game captivates with the pleasure of testing different characters and builds as we progress through the underworld.
    • 68 Metascore
    • 60 Critic Score
    Brings a fair action experience and nothing more than that. There are many polish issues and a campaign that cuts down the narrative to focus on a combat that's jankier than it should be. It's still possible to have fun with the game, especially for those who know the saga and just want to turn off the brain with giant robot battles, but there are better options in the market for those looking for good action experiences.
    • 68 Metascore
    • 60 Critic Score
    Moros Protocol is an FPS that combines fast-paced action with roguelike elements in a competent way, offering agile combat and a well-crafted, dark atmosphere. Despite its good ideas, the repetition of rooms and enemies, along with the imbalance of some weapons, limits the longevity of the experience. The game shines in intense combat moments, especially against bosses, but lacks enough variety and innovation to become truly memorable. Still, it provides an enjoyable experience for fans of fast-paced action and quick-paced exploration.
    • 68 Metascore
    • 60 Critic Score
    With a modest production that adapts the 2019 series material well, Carmen Sandiego serves its young target audience well, alternating geography- and history-based investigation and simple minigames. For older audiences, however, the educational entertainment essence may have less appeal, as the simplicity in the mechanics and initial enigmas make the really good challenges show up only in the second half of the campaign.
    • 68 Metascore
    • 75 Critic Score
    X-Out: Resurfaced is a great game in its own right, but considering that many players may not know its origins, the chance to include the original title was something that could not be missed. However, the idea of bringing in the original composer to create modern versions of his work and modernize the visuals without disrespecting his original characterization gives a retro charm to this remake that may have a certain appeal with fans of the genre.
    • 67 Metascore
    • 70 Critic Score
    Anima: Gate of Memories I & II Remaster delivered an improved version with superior lighting, textures, and new difficulty settings. However, it still falls short due to the lack of Portuguese subtitles and the limiting Ki bar, which hinders the overall combat flow.
    • 67 Metascore
    • 60 Critic Score
    Despite some positive points in its narrative and visual presentation, The Last Case of John Morley presents too many issues to be easily recommended. The gameplay is weak and uninspired, and this is further compounded by serious flaws in the Portuguese localization, such as gender agreement errors—especially when female characters are speaking—which significantly break immersion. This is a game that clearly deserved more care and polish to truly stand out and overcome its limitations. Still, due to its short runtime, many of these problems do not become as evident as they otherwise might, making the experience somewhat more tolerable for players looking for a quick, story-driven journey.
    • 67 Metascore
    • 70 Critic Score
    Formula Legends suffers from some pretty annoying structural issues that prevent it from shining as a lighter, yet still challenging, alternative for motorsport enthusiasts. The idea of featuring cars from different eras is welcome and well-explored, as is using Grand Prix races from each era to showcase the evolution of the sport itself. However, a racing game that doesn't hone your driving skills needs to urgently return to the pits for repairs.
    • 67 Metascore
    • 70 Critic Score
    The idea behind Rooftops & Alleys is creative and applied in an interesting way. However, the combination of repetitiveness and some control flaws end up damaging the game's qualities. Even so, it might be worth giving it a chance to venture through vertical landscapes while performing risky maneuvers, but be careful not to fall off a building by mistake.
    • 67 Metascore
    • 60 Critic Score
    Just like a real-life job, Quarantine Zone: The Last Check quickly becomes repetitive due to its lack of novelty. The low variety of missions, the personality-less NPCs, and the fact that all the resources needed for evaluation are introduced too quickly make it tedious when played in long sessions. Still, it’s an interesting management and simulation title that could benefit greatly from more development time and resources to grow. The idea is solid and can be entertaining, but it lacks an extra spark to truly stand out.
    • 67 Metascore
    • 85 Critic Score
    If you're looking for a comfy game that can hold your attention for hours while delivering a relaxing and rewarding experience, Outbound definitely deserves a place on your list. Even with a few stumbles, it manages to offer a quite enjoyable and addictive experience within its genre.
    • 66 Metascore
    • 70 Critic Score
    The game has fantastic artwork, from the sins to the demons, everything is visually striking. Even the scenery, though simple, with its earthy, bluish ground, has personality. The problem is that there seems to be only one level, sustained by the same music and with a huge variation in available abilities. In the end, Devil Jam leaves the feeling of a game with great potential that fell short.
    • 66 Metascore
    • 65 Critic Score
    Sengoku Dynasty transports players to feudal Japan with a compelling mix of survival, management, building, and RPG elements. However, its potential is held back by technical issues that worsen as the village grows. Despite these shortcomings, the core design ideas are compelling and can lead to a satisfying rhythm once the various mechanics connect. For console players, it's a worthwhile option, though unpolished at the moment.
    • 66 Metascore
    • 75 Critic Score
    I confess I expected less from Call of Duty: Black Ops 7. Recent titles have alternated between highs and lows, but the new FPS managed to maintain the overall quality seen in last year's game. The biggest criticism is the campaign, which is, at the very least, controversial: not only does it force the player to go online and play cooperatively, but it also has a sometimes inconsistent storyline. In terms of Multiplayer and Zombies, we have fun and well-produced options. The former benefits from the futuristic setting, receiving interesting and timely updates. The latter remains addictive and varied, full of surprises for shootouts against the undead. Therefore, even if it's not revolutionary and still lacks information about Warzone, we have here a competent shooter, especially for those who are already fans of the franchise.
    • 66 Metascore
    • 70 Critic Score
    The Precinct has a great action and narrative proposal, but it needs to fix some things. Although the repetition of missions is a bit annoying, this feeling could be softened with some improvements in the control system, both on foot and in cars, the latter mainly. Otherwise, if you like old-school police films, you will be able to enjoy this game.
    • 66 Metascore
    • 65 Critic Score
    Phantom Breaker: Battle Grounds Ultimate is, overall, an unnecessary remaster. The switch to Unreal Engine 5 doesn't add much to a game of this type, no meaningful content was introduced, and it mainly serves to bring in a remixed soundtrack, the option to play as enemies, and crossplay. For new players, it’s still a valid way to experience Phantom Breaker: Battle Grounds, as it remains a fun title on its own. However, for those who’ve already explored the original game, there aren’t many reasons to return to the streets of Tokyo.
    • 66 Metascore
    • 60 Critic Score
    Echoes of the End is a good first game for Myrkur Games. Despite the predictable story and uncharismatic characters, the studio's effort is remarkable. The game stands out for its scenery, puzzles, and good optimization on consoles.
    • 66 Metascore
    • 75 Critic Score
    Despite limitations in its simulation systems, NUTMEG! A Nostalgic Deckbuilding Football Manager remains an enjoyable experience within its straightforward and simplified premise. The contrast between simulated and broadcast matches highlights its strongest ideas, particularly the deckbuilding mechanics, where the game truly excels. Overall, it works better as a casual pastime than a deep simulator, with fast progression, short seasons, and accessible systems that keep the experience light and approachable.
    • 66 Metascore
    • 75 Critic Score
    The Occultist proves that horror doesn't need to rely on screams and gore to scare. DALOAR delivered an experience that focuses on atmosphere, narrative, and intelligent gameplay to guide the player through a journey that captivates both through curiosity and the mystery surrounding Godstone and its inhabitants.
    • 65 Metascore
    • 70 Critic Score
    The questionable camera, technical limitations and issues inherited from the original releases don't allow this collection to be a definitive remaster. Even so, for fans of the genre and those who want to know Lara Croft's darkest era, the collection is worth it.

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