GameBlast's Scores

  • Games
For 595 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 10 out of 595
596 game reviews
    • tbd Metascore
    • 75 Critic Score
    While the original version was already fun and full of good ideas, Sigma Star Saga DX managed to make the experience even more enjoyable for modern days. By adjusting combat, maps, and text, the (re)release is a good choice for those who want an adventure with captivating characters, cool space battles, and various surprises. The novel features could have been a bit more in-depth to compensate for certain minor issues in the original game, but it's still a sufficiently interesting experience.
    • tbd Metascore
    • 75 Critic Score
    Find My Frogs is solely focused on being a lighthearted pastime, and it fulfills this role with unique competence and beauty. It's just a shame that its duration is so short, because it certainly has the potential for expansions or even sequels, given its cozy and lighthearted style.
    • tbd Metascore
    • 80 Critic Score
    Final Sentence is, without a doubt, the coolest and most unique experience I've had in 2026. It still needs improvements, but those are mostly related to the large number of bots in matches more than anything else.
    • tbd Metascore
    • 80 Critic Score
    Saint Slayer: Spear of Sacrilege admirably fulfills its purpose: to be an honest and well-executed homage to the games that shaped a generation. The title doesn't try to disguise its influences, and we could even say that this is one of its merits. For veterans, it's a welcome return to a time when games demanded patience, attention, and respect. For newcomers, it's a valuable—and sometimes brutal—invitation to understand why this generation speaks of that era with such nostalgia.
    • tbd Metascore
    • 80 Critic Score
    Neve operates in a reduced space and knows very well how to utilise every inch of it. It makes one dream: what could such a talented team make with more resources? With luck (and, hopefully, help from the specialised press over here), this will be the proof of concept that shows the potential of great Brazilian professionals to the wider industry. Those who like narrative adventures cannot miss this game.
    • tbd Metascore
    • 75 Critic Score
    Don't be fooled by its appearance: A Planet Full of Cats goes beyond a mere collection of scenarios involving finding kittens. Puzzles and a "metroidvania-lite" structure give substance to the experience, which features nice visuals and enjoyable challenges. It lacked a bit more daring in general, just like the titles that inspired the game's theme. Even so, we have here a good recommendation for fans of the genre (and space cats).
    • tbd Metascore
    • 85 Critic Score
    MotionRec offers a clever challenge that relies primarily on the player's creativity through simple mechanics. It's the ideal game for those who enjoy puzzles and platformers with a touch of retro charm.
    • tbd Metascore
    • 70 Critic Score
    Ariana and the Elder Codex stands out through its art direction and a deep magic system, featuring boss battles that truly test a player's strategy. However, the title requires patience to deal with occasionally stiff movement, an excess of dialogue, and an exploration structure that becomes repetitive. For those seeking an action game with a unique visual style and solid customization mechanics, the overall experience is positive, provided you are willing to endure moments of repetition and monotony.
    • tbd Metascore
    • 90 Critic Score
    Dragon Quest Monsters: The Dark Prince represents a remarkable evolution within the Dragon Quest Monsters series. By investing in a more elaborate narrative than its predecessors, a highly customizable combat system, and a world that is extremely engaging to explore, the title manages to deliver a very enjoyable experience and stands out significantly within the creature-collecting RPG subgenre.
    • tbd Metascore
    • 70 Critic Score
    Sol Cesto presents a creative concept, with a probability-based system that generates tense decisions and interesting moments. Its dark atmosphere, striking visuals, and distinctive mechanics help build a unique identity, even if the execution doesn’t fully explore the potential of these ideas. In the end, the experience is more likely to appeal to those who enjoy taking risks and don’t mind repetition or the strong influence of chance. On the other hand, those looking for something more elaborate, with greater strategic control and consistent variety, may find reasons to be disappointed.
    • tbd Metascore
    • 65 Critic Score
    Outlive 25 is a technically competent and historically relevant remaster, but its appeal is fundamentally limited. It fulfills its purpose well: to preserve a national classic with care and fidelity. However, it doesn't transcend this objective nor does it offer sufficient reasons to recommend it to those outside the circle of RTS fans or those interested in games with some historical context, especially in this case, involving the Brazilian film industry. There is real value in the product, but it is conditioned by the profile of the player.
    • tbd Metascore
    • 85 Critic Score
    Neverness to Everness lives up to its nickname of "anime GTA" by delivering an ambitious and stylish open world. If Hotta Studio refines the technical polish and adjusts the narrative pacing, the title has everything it takes to become the new absolute benchmark of the genre.
    • tbd Metascore
    • 85 Critic Score
    Beyond its obvious beauty, Constance stands out as a Metroidvania with an emphasis on platforming and fun bosses. Although the world's presentation makes it seem smaller than it actually is, there's plenty of content for those eager to discover secrets and challenges in optional segments. In the end, it's a great Metroidvania that suffers from failing to create a solid connection between the two narrative threads that weave its story about mental health, making it more superficial than the proposed theme requires.
    • tbd Metascore
    • 85 Critic Score
    With its strengths lying in well-executed, precise platforming gameplay, Before I Go manages to make good use of simple resources to not only create an aesthetic atmosphere suitable to its existentialist premise, but also to offer a great exploration experience. The combat doesn't achieve the same success in design, with bosses that leave something to be desired, so the recommendation is entirely geared towards those who value challenges involving precise traversal and movement in a Metroidvania.
    • tbd Metascore
    • 75 Critic Score
    Monster Crown: Sin Eater is a natural evolution of the first game, offering a livelier world and a mature theme that truly resonates with the player. The title stands strong on the brilliance of its deep fusion mechanics and a compelling, well-written revenge narrative. However, clunky interface issues, a lack of clear direction, and the absence of a Portuguese translation hold the game back from reaching its full potential.
    • tbd Metascore
    • 80 Critic Score
    Foreign Sun is one of those indies that arrives quietly but leaves a much larger impression than you’d expect. The combat is precise and deeply satisfying for those with the patience to master it; the world reacts to your choices in ways you won't anticipate, and exploration always hides something extra just around the next corner. It’s not a production that forgives those who try to rush through, whether in combat or navigating the map, and that will inevitably push some players away.
    • tbd Metascore
    • 90 Critic Score
    Two Point Museum: Arty-Facts is another excellent addition to Two Point Studios' simulator, bringing a strategic layer that refreshes the gameplay experience beyond just new visual content. The focus on active content creation and the emotional management of specialists makes the museum routine much more dynamic and challenging, rewarding players who seek a more detailed management approach.

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