GameBlast's Scores

  • Games
For 591 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 10 out of 591
592 game reviews
    • tbd Metascore
    • 75 Critic Score
    Monster Crown: Sin Eater is a natural evolution of the first game, offering a livelier world and a mature theme that truly resonates with the player. The title stands strong on the brilliance of its deep fusion mechanics and a compelling, well-written revenge narrative. However, clunky interface issues, a lack of clear direction, and the absence of a Portuguese translation hold the game back from reaching its full potential.
    • 76 Metascore
    • 75 Critic Score
    Invincible VS is a title that will greatly please fans of the series, but it falls short in the lack of game mode options for those who enjoy fighting games. The character mastery system suffers precisely because of this, but there's no denying that it's fun to try out every possible combination in fights to test combos, see the insults and jokes between each fighter, and, most importantly, annihilate your opponent in the most brutal way possible.
    • tbd Metascore
    • 85 Critic Score
    With its strengths lying in well-executed, precise platforming gameplay, Before I Go manages to make good use of simple resources to not only create an aesthetic atmosphere suitable to its existentialist premise, but also to offer a great exploration experience. The combat doesn't achieve the same success in design, with bosses that leave something to be desired, so the recommendation is entirely geared towards those who value challenges involving precise traversal and movement in a Metroidvania.
    • 76 Metascore
    • 75 Critic Score
    Demon Lord: Just a Block is a competent roguelike that shines through its inventive combat. The blend of turn-based strategy and real-time parrying creates a deeply satisfying rhythm. Despite occasional balancing issues that can trivialize the challenge and a lack of genre-defining innovation, its visual charm and solid localization make for a pleasant experience. Ultimately, it’s a fun, low-stakes title perfect for casual play.
    • tbd Metascore
    • 85 Critic Score
    Beyond its obvious beauty, Constance stands out as a Metroidvania with an emphasis on platforming and fun bosses. Although the world's presentation makes it seem smaller than it actually is, there's plenty of content for those eager to discover secrets and challenges in optional segments. In the end, it's a great Metroidvania that suffers from failing to create a solid connection between the two narrative threads that weave its story about mental health, making it more superficial than the proposed theme requires.
    • tbd Metascore
    • 85 Critic Score
    Neverness to Everness lives up to its nickname of "anime GTA" by delivering an ambitious and stylish open world. If Hotta Studio refines the technical polish and adjusts the narrative pacing, the title has everything it takes to become the new absolute benchmark of the genre.
    • 77 Metascore
    • 85 Critic Score
    Mouse P.I. for Hire delivers a great narrative coupled with good gameplay and an impeccable setting. There are a few minor flaws that could still be fixed, but it's the kind of game that will hold your attention from beginning to end without exaggeration or cheap tricks.
    • 75 Metascore
    • 65 Critic Score
    World Heroes Perfect’s re-release may be considered the most niche title in the Neo Geo Premium Selection, but it gives players the opportunity to give the game another chance. Although it is technically dated by modern standards, the gameplay remains fun, and the mechanical features introduced here place it ahead of its predecessors. It is also the weakest entry in the line, especially due to its lack of content.
    • 65 Metascore
    • 75 Critic Score
    Gambonanza is a good game with the potential to be great. With some adjustments to the probability system and the balancing of the gambits, it could establish itself as one of the most original productions in the genre. For now, it falls into the category of games that impress with their idea, but leave us a little disappointed in their execution. Promising, fun, and at the same time, unnecessarily unfair and punitive.
    • 74 Metascore
    • 65 Critic Score
    Bus Bound's premise is to make the city evolve with the routes we take, and while this is an interesting way to give purpose to this type of game, it ends up becoming highly repetitive in its progression. At least the varied garage and dynamic weather create some interesting variations each time we enter a route.
    • tbd Metascore
    • 65 Critic Score
    Outlive 25 is a technically competent and historically relevant remaster, but its appeal is fundamentally limited. It fulfills its purpose well: to preserve a national classic with care and fidelity. However, it doesn't transcend this objective nor does it offer sufficient reasons to recommend it to those outside the circle of RTS fans or those interested in games with some historical context, especially in this case, involving the Brazilian film industry. There is real value in the product, but it is conditioned by the profile of the player.
    • 83 Metascore
    • 85 Critic Score
    The task was difficult, but Vampire Crawlers: The Turbo Wildcard from Vampire Survivors managed to deliver another fun, challenging, and addictive experience. The game competently combines the roguelike and deck-builder genres, with many interesting gameplay mechanics to face all types of enemies. I'm hoping for more content in future updates, especially in the form of DLCs, so that the title becomes even bigger and better.
    • 72 Metascore
    • 75 Critic Score
    The Weeping Swan: Ten Days of the City's Fall is an excellent visual novel that delivers a powerful story, featuring believable and compelling characters set against an extremely turbulent historical period. Because it does not offer particularly hopeful endings, it may not appeal to everyone, but it will certainly leave a lasting impression on those willing to experience its journey.
    • tbd Metascore
    • 70 Critic Score
    Sol Cesto presents a creative concept, with a probability-based system that generates tense decisions and interesting moments. Its dark atmosphere, striking visuals, and distinctive mechanics help build a unique identity, even if the execution doesn’t fully explore the potential of these ideas. In the end, the experience is more likely to appeal to those who enjoy taking risks and don’t mind repetition or the strong influence of chance. On the other hand, those looking for something more elaborate, with greater strategic control and consistent variety, may find reasons to be disappointed.
    • 83 Metascore
    • 95 Critic Score
    Excellence in gameplay, meticulous care in visuals and strong bonds of friendship in emotional core build up a masterpiece of an adventure. Pacing is tight and the metroidvania elements are well placed, but it's the construction of a found family that really sells the whole package. Moomintroll: Winter's Warmth will warm even an ice cold heart.
    • 83 Metascore
    • 75 Critic Score
    Gecko Gods is an enjoyable open-world exploration adventure. The central gameplay element is free climbing: on the role of a gecko, we can walk across all solid surfaces and solve puzzles that allow us to progress through the campaign. However, the general simplicity ends up with an air of superficiality and leaves one wishing that certain aspects were better in-depth, such as the world's story, the variety of environments, and the level design challenges.
    • 78 Metascore
    • 70 Critic Score
    Despite some pacing issues and excessive repetition, YunYun Syndrome: Rhythm Psychosis is an incredibly fun experience with a full self-awareness of the slightly deeper layers of the otaku sphere it both represents and engages with.
    • tbd Metascore
    • 90 Critic Score
    Dragon Quest Monsters: The Dark Prince represents a remarkable evolution within the Dragon Quest Monsters series. By investing in a more elaborate narrative than its predecessors, a highly customizable combat system, and a world that is extremely engaging to explore, the title manages to deliver a very enjoyable experience and stands out significantly within the creature-collecting RPG subgenre.
    • tbd Metascore
    • 70 Critic Score
    Ariana and the Elder Codex stands out through its art direction and a deep magic system, featuring boss battles that truly test a player's strategy. However, the title requires patience to deal with occasionally stiff movement, an excess of dialogue, and an exploration structure that becomes repetitive. For those seeking an action game with a unique visual style and solid customization mechanics, the overall experience is positive, provided you are willing to endure moments of repetition and monotony.
    • tbd Metascore
    • 85 Critic Score
    MotionRec offers a clever challenge that relies primarily on the player's creativity through simple mechanics. It's the ideal game for those who enjoy puzzles and platformers with a touch of retro charm.
    • tbd Metascore
    • 75 Critic Score
    Don't be fooled by its appearance: A Planet Full of Cats goes beyond a mere collection of scenarios involving finding kittens. Puzzles and a "metroidvania-lite" structure give substance to the experience, which features nice visuals and enjoyable challenges. It lacked a bit more daring in general, just like the titles that inspired the game's theme. Even so, we have here a good recommendation for fans of the genre (and space cats).
    • 84 Metascore
    • 85 Critic Score
    Kumitantei: Old-School Slaughter - Episode 1 brings renewed interest to the death game formula, between more openly questioning the meritocratic philosophy of the Danganronpa world and boasting a cohesive cast, very well-positioned for chaos (or apathy, as their captors would have it). This is a project worth following to its eventual conclusion.
    • tbd Metascore
    • 80 Critic Score
    Neve operates in a reduced space and knows very well how to utilise every inch of it. It makes one dream: what could such a talented team make with more resources? With luck (and, hopefully, help from the specialised press over here), this will be the proof of concept that shows the potential of great Brazilian professionals to the wider industry. Those who like narrative adventures cannot miss this game.
    • 78 Metascore
    • 80 Critic Score
    Starfield is an RPG that grows over time, demanding patience in its opening hours but rewarding those who stay with an experience rich in systems, side stories, and freedom of identity. Despite the friction of constant menus and some uninspiring environments, it remains a compelling journey; when everything aligns, the game delivers the genuine feeling of living your own odyssey amidst the vastness of space.
    • 74 Metascore
    • 55 Critic Score
    Considering the concept of a cozy game, any limitation that hinders the natural flow of the game ends up contradicting the ideal of comfort inherent in the genre. High Above fails to live up to this premise. It's a production with a clear idea, but it seems unable to develop it with the completeness that a release outside of early access should.
    • 71 Metascore
    • 80 Critic Score
    Tides of Tomorrow stands out by betting on an ambitious and innovative idea, transforming individual choices into a shared experience between players. Despite imbalances in how these decisions impact one's own journey and the frustrating lack of post-game tools like New Game+, the title sustains its premise with a striking world, well-built characters, and an intelligent integration between narrative and mechanics, making this a memorable chapter within the genre.
    • tbd Metascore
    • 80 Critic Score
    Saint Slayer: Spear of Sacrilege admirably fulfills its purpose: to be an honest and well-executed homage to the games that shaped a generation. The title doesn't try to disguise its influences, and we could even say that this is one of its merits. For veterans, it's a welcome return to a time when games demanded patience, attention, and respect. For newcomers, it's a valuable—and sometimes brutal—invitation to understand why this generation speaks of that era with such nostalgia.
    • tbd Metascore
    • 80 Critic Score
    Final Sentence is, without a doubt, the coolest and most unique experience I've had in 2026. It still needs improvements, but those are mostly related to the large number of bots in matches more than anything else.
    • 74 Metascore
    • 70 Critic Score
    PowerWash Simulator 2 - Adventure Time Pack has already shown that paid expansions will maintain the same pace as the previous game. While it's interesting to explore locations from beloved franchises in a unique way, following their distinctive style, it's time for more substantial content that truly respects the premise of the base game being bigger and better.
    • 68 Metascore
    • 65 Critic Score
    Without resorting solely to superficial mythological elements, Cthulhu: The Cosmic Abyss does a decent job of structuring its experience around investigative gameplay while also exploring the thematic dichotomy between a logical approach to often illogical cosmic events. While this may not be particularly original within the genre, finding such a consistent execution is still far from common.

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