GameBlast's Scores

  • Games
For 595 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 10 out of 595
596 game reviews
    • tbd Metascore
    • 65 Critic Score
    Go Fight Fantastic doesn't try to reinvent the genre, but it delivers exactly what it sets out to do: a light, visually charming adventure full of cooperative action. On the other hand, if you're planning on playing alone, the game might lose some of its shine.
    • 76 Metascore
    • 65 Critic Score
    Shinobi: Art of Vengeance – SEGA Villains Stage DLC features memorable battles against well-designed and challenging bosses, which clearly stand out within the experience. On the other hand, the stages fall short, with linear progression, limited use of Musashi’s abilities, and a timid exploration of the thematic potential of the represented worlds. In the end, it’s an expansion that works better as a challenge-focused add-on rather than an essential addition. For those seeking intense confrontations, there are some strong moments here; however, players expecting variety and more creative exploration may come away feeling it was a missed opportunity.
    • 70 Metascore
    • 65 Critic Score
    To appreciate The Siege and the Sandfox, you need to keep in mind that almost everything in it is focused on building atmosphere and narrative and stealth gameplay. The “stealthvania” approach is legitimate, but the simple mechanics and laborious navigation through the levels do not contribute to making its execution worthwhile. I recommend it to those who want to appreciate beautiful aesthetics and immerse themselves in a fantasy from the Arabian Nights while listening to a lovely narrator who accompanies each step of the journey.
    • 64 Metascore
    • 65 Critic Score
    Post Trauma is a solid homage to classic survival horror games, largely thanks to its puzzle design, fixed camera angles, and combat style. However, visual bugs, clunky animations, odd design choices, and poor optimization on PC end up undermining the experience.
    • 66 Metascore
    • 65 Critic Score
    Phantom Breaker: Battle Grounds Ultimate is, overall, an unnecessary remaster. The switch to Unreal Engine 5 doesn't add much to a game of this type, no meaningful content was introduced, and it mainly serves to bring in a remixed soundtrack, the option to play as enemies, and crossplay. For new players, it’s still a valid way to experience Phantom Breaker: Battle Grounds, as it remains a fun title on its own. However, for those who’ve already explored the original game, there aren’t many reasons to return to the streets of Tokyo.
    • tbd Metascore
    • 65 Critic Score
    Outlive 25 is a technically competent and historically relevant remaster, but its appeal is fundamentally limited. It fulfills its purpose well: to preserve a national classic with care and fidelity. However, it doesn't transcend this objective nor does it offer sufficient reasons to recommend it to those outside the circle of RTS fans or those interested in games with some historical context, especially in this case, involving the Brazilian film industry. There is real value in the product, but it is conditioned by the profile of the player.
    • 66 Metascore
    • 65 Critic Score
    Sengoku Dynasty transports players to feudal Japan with a compelling mix of survival, management, building, and RPG elements. However, its potential is held back by technical issues that worsen as the village grows. Despite these shortcomings, the core design ideas are compelling and can lead to a satisfying rhythm once the various mechanics connect. For console players, it's a worthwhile option, though unpolished at the moment.
    • tbd Metascore
    • 65 Critic Score
    Playing the metroidvania Plus Ultra: Legado, it's up to individual preferences whether the refined historical setting and great comic book aesthetics make up for the basic gameplay and imprecise controls. For me, the balance manages to be somewhat positive, but the unintuitive exploration and unbalanced boss fights remain the biggest drawbacks of this Spanish colonialist adventure.
    • 58 Metascore
    • 65 Critic Score
    Slipping up on its premise, Project Motor Racing failed to deliver a competent and realistic racing experience. While it has qualities such as its selection of cars and tracks, as well as customization options, several things fell short. These include an uninteresting visual style and problems with gameplay and customization. In the end, the game is still a minimally interesting option for fans of the genre, but nothing more than that.
    • tbd Metascore
    • 65 Critic Score
    Candy Rangers is a visually charming game with interesting mechanics for the rail shooter genre. Its colorful atmosphere, combined with a lively soundtrack, creates an engaging initial experience. However, the requirement to collect tokens to advance compromises the fluidity of progression, making the journey more repetitive than it should be. Despite this, it still delivers fun and a challenge, especially for those who enjoy overcoming obstacles perfectly.
    • 75 Metascore
    • 65 Critic Score
    World Heroes Perfect’s re-release may be considered the most niche title in the Neo Geo Premium Selection, but it gives players the opportunity to give the game another chance. Although it is technically dated by modern standards, the gameplay remains fun, and the mechanical features introduced here place it ahead of its predecessors. It is also the weakest entry in the line, especially due to its lack of content.
    • tbd Metascore
    • 65 Critic Score
    Slay the Alice is a simple and curious text adventure that plays with Alice in Wonderland elements. Due to its length, little content, and some poorly explained elements of the plot, the concept of narrative roguelike ends up with a feeling that there was more to be explored. However, for those who enjoy the genre and would like a curious and quick experience, this work would be worth checking out all the same.
    • 75 Metascore
    • 65 Critic Score
    My experience with Everdeep Aurora was a mixed bag, filled with lovely highs and uncomfortable lows. The beautiful visual presentation and impeccable music are certainly the highlights, as are some intuitive objectives that made for some great exploration here and there. However, the superficiality of mechanics, the complete lack of directions and tutorial, the poorly articulated narrative, and the questionable layout of the game screen and menus marred my adventure.
    • 60 Metascore
    • 65 Critic Score
    Despite coming from a long line of games, Double Dragon Revive failed to reach the level of quality worthy of its golden age. It manages to be entertaining with its dynamic combat and good variety of scenarios, which offer interesting interactions. The problem is that, while the game is not exactly ugly, its style leaves something to be desired, as do some of its challenges. It is recommended for fans of the beat 'em up genre or anyone who wants to relive (even partially) the glories of the past.
    • 59 Metascore
    • 65 Critic Score
    Hirogami is a case that seems more interesting to watch than to actually play. The concept is captivating, the transformation mechanic is intriguing, and the exploration moments are at least engaging. Unfortunately, the clunky combat, hindered by the lack of enemy variety, along with environments that are thematically uncreative, undermine how interesting the overall experience is.
    • 73 Metascore
    • 65 Critic Score
    Metal Eden, from Reikon Games, is an ambitious FPS that stands out for its engaging combat and interesting mechanics, like the cores. However, it falters due to a superficial narrative and repetitive art direction. It’s ideal for players seeking quick fun, but may disappoint those looking for depth.
    • 68 Metascore
    • 60 Critic Score
    With a modest production that adapts the 2019 series material well, Carmen Sandiego serves its young target audience well, alternating geography- and history-based investigation and simple minigames. For older audiences, however, the educational entertainment essence may have less appeal, as the simplicity in the mechanics and initial enigmas make the really good challenges show up only in the second half of the campaign.
    • 64 Metascore
    • 60 Critic Score
    My Hero Academia: All’s Justice lands somewhere between being better and worse than Byking’s other efforts. The idea of open districts is interesting, and the more accessible gameplay may appeal to the niche audience for anime-based games. However, the absurd difficulty of the story mode, the repetitive missions, and the stiff gameplay place the game in the lower tier of licensed anime titles.
    • tbd Metascore
    • 60 Critic Score
    Soulslinger: Envoy of Death stands out with a striking visual identity and a bold narrative proposal, creatively blending western and dark fantasy. However, this potential is partially compromised by performance issues, an unbalanced progression pace, and steep difficulty, which may put off less patient players or those unfamiliar with the roguelike genre, which may lead to eventual disinterest in the game.
    • 76 Metascore
    • 60 Critic Score
    Reignbreaker presents an exciting premise with its fast-paced combat and an intriguing world, but it fails to develop its ideas in a solid way. For those who like fast-paced action and challenges, it can be fun for a while, but if you are looking for something deeper and with more content, the game may not deliver enough.
    • tbd Metascore
    • 60 Critic Score
    Outrider Mako presents a striking visual proposal and an atmosphere inspired by Japanese mythology, which grabs attention right from the start. The delivery of items to gods and the use of Red Nectar in combat introduce creative ideas, but the shallow execution falls short. Additionally, the repetition of maps and mechanics makes the experience tiresome over time, despite offering some fun moments here and there. Still, it may appeal to those who enjoy a more laid-back adventure, with plenty of style and a unique atmosphere.
    • tbd Metascore
    • 60 Critic Score
    I honestly feel like this game should have been released as a DLC or update, not as a standalone title. As a side mode attached to the main event, a lot of my complaints would evaporate. It’d be a nice way to add some replayability, aiming for a high score in a randomized dreamscape. However, it’s presented as an entirely separate game, and should be judged as such. For the newcomer, you have an experience devoid of context. For the veteran, you have mostly the same experience shuffled around. In either case, there is a definite lack of content. A full run takes maybe twenty minutes, and while your strengths may vary between runs, the way you fundamentally approach each one does not.
    • 82 Metascore
    • 60 Critic Score
    Hitman: World of Assassination Trilogy on PS VR2 is a technically polished leap for the series, delivering tactile controls, richly detailed environments, and the sandbox freedom fans expect, yet its reliance on flat‑screen missions and the omission of modes like Freelancer and Contracts dull the sense of discovery; without bespoke VR scenarios, quick‑save support, or fully intuitive transitions, the package feels more like a high‑quality adaptation than a definitive virtual‑reality reimagining—rewarding for veterans eager to revisit classic assassinations from a new vantage, but unlikely to satisfy players seeking an experience conceived from the ground up for VR.
    • tbd Metascore
    • 60 Critic Score
    BUBBLE BOBBLE Sugar Dungeons has a good idea, but its execution seems to have been done by one of those amateur chefs from culinary reality shows. There's a lot of potential in the idea of using candies and power-ups, but the slow start, combined with the grinding that's tied to the randomness of the dungeons, makes the progression drag. At least it's worth it to be able to play Bubble Symphony in a well-emulated port and with menus in English.
    • tbd Metascore
    • 60 Critic Score
    Debtor is a short, inexpensive game that's bound to go unnoticed if you don't look closely. It's clear that it's far from being a shovelware game, as it has its own distinct qualities, but it certainly could have delivered much more than it did in the final product.
    • 68 Metascore
    • 60 Critic Score
    Despite lacking innovation, Last Man Sitting offers some enjoyable moments through its frenetic combat, interesting abilities, and engaging soundtrack. However, limited weapon variety and weak level design make the experience grow repetitive over time, leaving it behind other games in the genre.
    • 69 Metascore
    • 60 Critic Score
    With Adventure Through the Demon Realm — Part 1, Dragon Ball Z: Kakarot is closer than ever to a true RPG. However, it's a bit disappointing that this split into multiple parts has diminished the complete experience the DLC could have been. This retelling may be more robust as additional content than its predecessors and certainly boasts its own unique craftsmanship, but the feeling of incompleteness ultimately speaks louder.
    • tbd Metascore
    • 60 Critic Score
    With varied gameplay in its minigames and alternating perspectives, Makis Adventure is a pleasant and entertaining first game from a solo developer, but it doesn't reach its potential and ends just when it could have deepened its good ideas. The three-hour running time is worth it for those curious and enthusiasts of compact adventures with metroidvania elements.
    • tbd Metascore
    • 60 Critic Score
    The Flayed Man is a unique journey into introspective horror, where narrative and aesthetic qualities rise above its technical flaws. While the clunky gameplay demands a "pact of tolerance", the experience is justified by its powerful allegory about pain and redemption. I recommend it to psychological horror fans who prioritize atmosphere over fluidity: it’s a flawed yet haunting title – like a scar that heals but never fades. For those seeking more than cheap scares, this is a work to be experienced, even if not traditionally "played".
    • 77 Metascore
    • 60 Critic Score
    Projected Dreams is a curious puzzle of light and shadows and it's possible to notice the team's effort in making it so each chapter brought a new gimmick to add variety to the challenges. However, the way the game handles physics and how it limits object control is frustrating and there are many issues that make it not a highlight within the genre.
    • 75 Metascore
    • 60 Critic Score
    Although the anime aesthetic is eye-catching at first glance, AI Limit delivers functional but reductionist gameplay, quickly becoming exploitable as the player masters the parry system. The result, as a whole, lacks consistency and identity, stuck in a gray and overly protocolary approach within its genre. It may still have some value to the niche audience it's trying to reach, but it's still a factually forgettable bureaucratic experience that fails to stand out from the crowd.
    • 68 Metascore
    • 60 Critic Score
    Brings a fair action experience and nothing more than that. There are many polish issues and a campaign that cuts down the narrative to focus on a combat that's jankier than it should be. It's still possible to have fun with the game, especially for those who know the saga and just want to turn off the brain with giant robot battles, but there are better options in the market for those looking for good action experiences.
    • tbd Metascore
    • 60 Critic Score
    Pirates VR: Jolly Roger offers a colorful and charming slice of pirate fantasy with lush environments, light puzzle-solving, and rewarding exploration, but its shallow combat, technical inconsistencies, and short runtime keep it from fully delivering on its potential; while enjoyable for a brief escape into a swashbuckling world, the lack of mechanical depth and polish makes it feel more like a playful VR detour than a truly immersive adventure built for the medium.
    • 73 Metascore
    • 60 Critic Score
    Best Served Cold has its merits as a story, but its poorly built gameplay keeps the title from being more than a mere curiosity. More time in the fridge would have made these fine drinks ice-cold — the final product, however, highlights its flaws more than anything else.
    • tbd Metascore
    • 60 Critic Score
    The Phantom may have its flaws, but it's hard not to be happy to see the Phantom again after all this time. The game's art is gorgeous, and longtime fans will certainly be tempted to at least give the game a try, but be warned that this adventure deserves a new chapter, and with the necessary fixes, otherwise it will be just another melancholy end for the Phantom.
    • tbd Metascore
    • 60 Critic Score
    Extinction Rifts has a good idea in theory, but in practice it ends up lacking. The fast-paced action is good and the gameplay is just right, but it doesn't work well with dead-end corridors, forcing the player to repeat the same levels to memorize the path. It would also be great if the combo system were easier to maintain throughout the level, so that the rush doesn't turn into despair.
    • tbd Metascore
    • 60 Critic Score
    Even though the task was not easy, RollerCoaster Tycoon 3: Complete Edition could have delivered something better than a simplistic and limited port. Not only does it have optimization and gameplay problems, but it also doesn't bring any new features, not even a mediocre localization into Portuguese. This is a tip for long-time fans of the franchise or those who really enjoyed the idea of ​​managing their own amusement park.
    • 58 Metascore
    • 60 Critic Score
    Tales of the Shire: A Lord of the Rings Game is a charming proposition at first glance, offering a fresh take on Middle-earth by focusing on the everyday lives of hobbits. Its welcoming aesthetic and respect for the spirit of Tolkien's work certainly appeal to fans of the universe. However, its lack of depth in mechanics, lack of innovation within the cozy genre itself, and excessively slow pace make the experience repetitive and dull.
    • tbd Metascore
    • 60 Critic Score
    Thrasher is undoubtedly a more classic arcade experience than it actually seems. The eel's control is impeccable (despite some bugs and other contextual influences, such as the backgrounds) but both the level and power-up design doesn't capitalize on this great triumph. It seems the title is so desperate to immerse the player in its sensorial pool of lights, colors, and sounds that it seems to have forgotten that one way to do this is through practical challenges designed in a more logical and less conceptual way.
    • 62 Metascore
    • 60 Critic Score
    Vampire: The Masquerade – Bloodlines 2 is a game with great narrative and atmosphere, but it fails as an RPG. It succeeds in dialogue, setting, and themes, but stumbles in game design, variety, and meaningful choices. For those looking for a dark and well-written story, it's worth the experience. However, those who expected a true spiritual successor to Bloodlines (2004) will be left thirsty for blood—and depth.
    • 73 Metascore
    • 60 Critic Score
    Freedom Wars REMASTERED is a good example of how a good game on a handheld 11 years ago was a technological marvel with addictive gameplay, but nowadays, with the few improvements it has received, it becomes something passable. The game itself is not bad, but in this niche of group arena battles against giant enemies that demand strategy and patience, there are other better examples everywhere. In the meantime, Freedom Wars remains as an option if you are really enthusiastic about the genre.
    • 77 Metascore
    • 60 Critic Score
    Despite its intriguing setting and some promising ideas, Blade Chimera fails to stand out as a memorable experience. The fusion of cyberpunk and Japanese mythology creates a visually rich universe, but the repetitive combat, uninspired level design, and linear progression limit the game's potential. With a short campaign and a limited interpretation of the metroidvania genre, Blade Chimera is a reasonable platformer, but far from achieving the brilliance needed to stand out among other games of the genre.
    • 67 Metascore
    • 60 Critic Score
    Despite some positive points in its narrative and visual presentation, The Last Case of John Morley presents too many issues to be easily recommended. The gameplay is weak and uninspired, and this is further compounded by serious flaws in the Portuguese localization, such as gender agreement errors—especially when female characters are speaking—which significantly break immersion. This is a game that clearly deserved more care and polish to truly stand out and overcome its limitations. Still, due to its short runtime, many of these problems do not become as evident as they otherwise might, making the experience somewhat more tolerable for players looking for a quick, story-driven journey.
    • 66 Metascore
    • 60 Critic Score
    Echoes of the End is a good first game for Myrkur Games. Despite the predictable story and uncharismatic characters, the studio's effort is remarkable. The game stands out for its scenery, puzzles, and good optimization on consoles.
    • 68 Metascore
    • 60 Critic Score
    Moros Protocol is an FPS that combines fast-paced action with roguelike elements in a competent way, offering agile combat and a well-crafted, dark atmosphere. Despite its good ideas, the repetition of rooms and enemies, along with the imbalance of some weapons, limits the longevity of the experience. The game shines in intense combat moments, especially against bosses, but lacks enough variety and innovation to become truly memorable. Still, it provides an enjoyable experience for fans of fast-paced action and quick-paced exploration.
    • 70 Metascore
    • 60 Critic Score
    Architect Life: A House Design Simulator works — and that’s the long and short of it. There is no secret behind these four walls: it is simply a house-building simulator that, despite probably running better than leviathan The Sims 4 in certain computers, doesn’t present a lot of variety beyond that. It is worth it for those looking for a relaxing title, but consider comparing it to other options in the market.
    • tbd Metascore
    • 60 Critic Score
    There's something appealing about Hunt the Night's visuals and atmosphere, as well as fun in its fast-paced and dynamic combat. However, issues with bugs, text layout, different commands on the same button, lukewarm dungeons, and the lack of a map system hinder the experience and prevent it from standing out.
    • 67 Metascore
    • 60 Critic Score
    Just like a real-life job, Quarantine Zone: The Last Check quickly becomes repetitive due to its lack of novelty. The low variety of missions, the personality-less NPCs, and the fact that all the resources needed for evaluation are introduced too quickly make it tedious when played in long sessions. Still, it’s an interesting management and simulation title that could benefit greatly from more development time and resources to grow. The idea is solid and can be entertaining, but it lacks an extra spark to truly stand out.
    • tbd Metascore
    • 55 Critic Score
    As a shoot 'em up fan, it's frustrating to see a game like Akinakes, which could have been so much more than it ended up being. The sound and visuals are excellent, and the gameplay is decent, even if simple. However, the lack of a more challenging difficulty curve and the short length ultimately undermine everything the game could have offered.
    • tbd Metascore
    • 55 Critic Score
    The idea of Accolade Sports Collection focusing only on sports games is cool in theory, but in practice it has proven to be very weak. The idea is to emulate the games as they were at the time they were released, it is not vital to improve gameplay, but the titles chosen fall far short of several other collections, including those released by QUBYte itself. All in all, this is perhaps a compilation to leave in the background, even if you are a big nostalgic for gems from the past.
    • tbd Metascore
    • 55 Critic Score
    Awita: Journey of Hope is visually beautiful and delivers responsive controls and fluid animations. In other words, it has the solid skeleton of a good metroidvania, but it lacks substance to cover those thin bones. The lack of content in terms of systems, level design and items is further mitigated by its short length, as the game ends before the player gets tired of it. Without something to compensate for its shortcomings, there is nothing to make it reach the average of the genre.
    • 54 Metascore
    • 55 Critic Score
    Sonic Wings Reunion focused on reviving a past star, but without capitalizing on its glory or bringing anything new. Not even nostalgia can be a draw, given that many other franchises, such as Gradius, Darius, and X-Out, have dedicated themselves to releasing collections or remastering their main titles, adding achievements and memorabilia. The Aero Fighters' flight deserved more attention.
    • 56 Metascore
    • 55 Critic Score
    Hunter x Hunter: Nen x Impact has potential in its gameplay, and it's possible to have fun with the freedom of its combo system and how distinct the characters are from one another. However, fighting games need an exciting presentation to keep players engaged. Add to that the technical issues, lack of content, limited character roster, problematic online, and the extremely high price, and we end up with one of the most disappointing fighting games of this generation.
    • tbd Metascore
    • 55 Critic Score
    "Raw" is the word that best describes Music Drive: Chase the Beat. The game's idea is great, as it showcases a product rooted in the realities of many communities while also shining a spotlight on a Brazilian artist. The only thing missing is better polish and more functionality—especially when it comes to exploring the songs, which become the main part of the adventure.
    • tbd Metascore
    • 55 Critic Score
    Baki Hanma: Blood Arena lives up to what Baki really is. Inherently campy, a true fan will understand how the game manages to capture the essence of the IP as a huge parody. Cloning Punch-Out!! is a cool proposal, however, it relies too heavily on the player's good faith in valuing the concept over the borderline-acceptable execution. It definitely doesn't serve to introduce the series to a new audience, but at least they captured the spirit of Itagaki’s work.
    • 50 Metascore
    • 55 Critic Score
    Captain Blood would already be an average game if it had been released in its original era. The combat is unpolished, the level design is repetitive, there's constant reuse of enemies, and the ship battles aren't exciting. At the very least, the pirate aesthetic combined with the more cartoonish design gives it a charming and unique touch that still stands out even after all these years.
    • 77 Metascore
    • 55 Critic Score
    Herdling delights when its setting and music come together to convey calm and freedom in a unique journey of herding creatures, but these strengths do not sustain the experience. The gameplay is shallow and lacking in variety, with simplistic obstacles and puzzles that hinder rather than add value. The focus is on atmosphere and emotions, yet the lack of significant narrative elements and the weak connection with the Calicorns make it hard to engage. In the end, the game offers beautiful landscapes and memorable moments, but without the depth needed to make the journey truly unforgettable.
    • 74 Metascore
    • 55 Critic Score
    Considering the concept of a cozy game, any limitation that hinders the natural flow of the game ends up contradicting the ideal of comfort inherent in the genre. High Above fails to live up to this premise. It's a production with a clear idea, but it seems unable to develop it with the completeness that a release outside of early access should.
    • 70 Metascore
    • 55 Critic Score
    The supposedly open ending of Assassin's Creed Shadows' main campaign actually made some sense, as it was a way for Ubisoft to make it clear that the game has a long life ahead of it, both narratively and regarding the ongoing support updates. In Claws of Awaji, however, this vagueness felt a bit mocking. Even so, while the island of Awaji itself doesn't offer inviting elements, the DLC isn't entirely bad, as the inclusion of the staff, the straightforward mission progression, and the boss fights manage to add value to the overall experience.
    • 48 Metascore
    • 55 Critic Score
    Dragon Takers is an RPG that doesn't stand out in any aspect. Its story is predictable, characters lack depth and the gameplay, despite being reasonably functional, is limited and hardly strategic. Though it may entertain fervorous fans of the genre looking for a quick adventure with no big challenges, it will hardly leave a lasting impression.
    • 57 Metascore
    • 55 Critic Score
    Pizza Delivery has an interesting message that suffers from annoying problems. Some updates could fix the gameplay and translation issues, but even so, the narrative could have been richer with the many possibilities that could have been explored using its background elements.
    • tbd Metascore
    • 55 Critic Score
    With a duration equivalent to a single TV show episode and very limited interactivity, DETECTIVE – Rainy Night positions itself as a title meant to be observed rather than deciphered, which directly conflicts with the implicit promise of its name, functioning as a curious pastime ideal for those looking to consume a short story without much effort or commitment.
    • 54 Metascore
    • 50 Critic Score
    Legacy of Kain: Ascendance arrives at a delicate moment for the franchise. After years of silence broken by the positive reception of the remasters, fans expected a high-quality return worthy of the series — but what they received was a title that seems to underestimate the very legacy it carries in its name.
    • 53 Metascore
    • 50 Critic Score
    The RENNSPORT format could yield a good game in the future if further developed, as it currently appears to be in beta or early access. Proper attention to its content and some visual, sound, and AI improvements could make it a more appealing product for virtual racing fans.
    • tbd Metascore
    • 50 Critic Score
    Destino Indomable is a visual novel with an incredible idea of exploring the Latin telenovela context. Unfortunately, the execution leaves a lot to be desired, with a shallow and poorly directed story and the shame to embrace the silliness of the genre in a non-ironic way. Along with subpar technical aspects, the result is a work that, while it may please some readers, doesn't manage to actually show the beauty of a good telenovela.
    • 78 Metascore
    • 50 Critic Score
    Despite laying some solid groundwork, inKONBINI: One Store. Many Stories. occupies itself far too much with the platonic, disconcerting conception Nagai Industries has of the Japanese convenience store as some sort of social hub, while at the same time treating the backdrop of the country as mere aesthetics at best and a nuisance to Western audiences at worst. It’s conclusive proof that fascination doesn’t necessarily equal respect.
    • tbd Metascore
    • 50 Critic Score
    AquaPazza: Aquaplus Dream Match remains a very fun game nearly 15 years later. Even without being revolutionary, its visual and mechanical appeal still holds up, carrying the distinct style of its era. On the other hand, what Shiravune delivered is downright disrespectful. Bugs that didn’t exist in the original game, no quality-of-life improvements, control issues, an unplayable online mode — and the list goes on. Hopefully these problems will eventually be fixed, but as it stands, this is far from a good example of a re-release.
    • 74 Metascore
    • 50 Critic Score
    Yakuza Kiwami 3 & Dark Ties has no interest in the source material other than trying to adapt it to the tired formula of mass appeal that Masayoshi Yokoyama perfected when he took over as head of Ryu Ga Gotoku Studio. In the process, the game forgets everything that made the original story a landmark of the franchise and replaces it with a thick coat of corporate varnish. Unfortunate associations and certain narrative decisions also make the experience hard to swallow. A true disappointment in the franchise, of the kind that has, unfortunately, become more common over time — perhaps it's time for the end of the annual format.
    • tbd Metascore
    • 50 Critic Score
    Shadow of the Orient is nothing we haven't seen before, and its main idea is actually good, but the conversion to consoles ends up stumbling on some important points that end up discouraging players who enjoy adventures of this type. Add this to the visual issues in the HUD and we have a prospect of what could be a great adventure, but one that urgently needs fixing.
    • tbd Metascore
    • 50 Critic Score
    eBaseball: PRO SPIRIT is a great idea that could still succeed, but it needs a lot of work. Having a free baseball title with only local games isn't enough, as a paid service is still required to use the online functionality of one of the platforms. Furthermore, the choice to include generic teams is quite questionable, even with the possibility of making them a little less unattractive.
    • 79 Metascore
    • 50 Critic Score
    As a gaming experience and sensory stimulation, People of Note does get to satisfy; the real issue lies in the uninteresting, overlooked and empty story the gameplay tries to sustain. To Brazilian eyes, the text gets even worse with a just as poorly done localisation to our language. Those who wish to venture into Note and meet a genuinely well-crafted RPG will have to endure several issues.
    • tbd Metascore
    • 50 Critic Score
    City Hunter returns to modern platforms through a respectful remaster of the 1990 PC Engine game based on Tsukasa Hojo’s manga. The release includes quality-of-life features such as save states, rewind, multiple screen options and full localization, making the game more accessible than ever. However, the core experience shows its age. The gameplay revolves around exploring maze-like buildings, fighting enemies with simple shooting mechanics and searching for the correct doors to progress. While controls are responsive and the historical value of the release is notable, the repetitive level design, confusing exploration and shallow combat prevent the game from being more than a curiosity for fans of retro titles or the original franchise.
    • tbd Metascore
    • 50 Critic Score
    ReSetna presents an interesting proposal with its dynamic combat, exploration in a science fiction world and mechanics inspired by metroidvania, but its quality ends up being hampered by technical flaws that compromise the gaming experience.
    • tbd Metascore
    • 50 Critic Score
    Waiting in the Lime Forest is a stylish text adventure, but it ends up developing the plot poorly in its short duration. For those who love the format, I believe it's worth to explore the game and see what it does, but I hope future games from the developer manage to be more captivating and fleshed out.
    • 63 Metascore
    • 45 Critic Score
    It takes a certain amount of creativity to make your management simulator stand out from the crowd in a genre that has been so badly misfired over the years. Blood Bar Tycoon even gets there in this conceptual aspect, but it proves that a cool idea alone is not enough. What was missing was a more solid execution of the proposal, which has difficulty developing amidst so many technical problems and creative decisions.
    • tbd Metascore
    • 45 Critic Score
    Scar-Lead Salvation falters with something that could have been great and delivers a very weak experience. Although it is a game with quite competent controls, the whole thing is compromised by the lack of creativity with enemies, story and levels, which are based on an eternal loop that leaves even the protagonist tired.
    • 70 Metascore
    • 45 Critic Score
    It's pointless to make a game that explores a particular theme without actually trying to understand what makes it so special and, consequently, embedding that into the core of its development. The Executive - Movie Industry Tycoon is a product that embodies this problem. It's a title that clings to a sterile logic of numbers, algorithms, and volume, like a bland production aimed directly at streaming.
    • tbd Metascore
    • 45 Critic Score
    Die by Anything misses the chance to be a creative comedy visual novel due to the lack of care in its graphics and sound. The idea of having a crazy premise, which goes from normal everyday life to a zombie holocaust, suffers because it has to rely solely on the narrative and has no aesthetic support, which is something vital for the genre.
    • 62 Metascore
    • 40 Critic Score
    Although Taiwan has established itself as a relevant creative hub in the Asian gaming industry, Yasha: Legends of the Demon Blade seems to be failing to keep up with this evolution. With its repetitive structures, lack of gameplay diversity and abscence of difficulty, the game seems to be a product that corroborates the mistaken view that the most prejudiced players have of this market rather than actually doing justice to its current state of development. It's a superficial attempt to jump on the Hades bandwagon, as if the audience were not capable of discerning the quality of this derivative production in relation to that of the source material.
    • tbd Metascore
    • 40 Critic Score
    Overall, NEEDY STREAMER OVERLOAD: Typing of The Net suffers an identity crisis. The spin-off does try to capture the original essence while introducing new gameplay elements, but fails in balancing out those two sides. As a result, we get a game that doesn't manage to please NEED STREAMER OVERLOAD fans nor typing games enthusiasts. The concept had the chance to exude charisma and potential, but, thanks to an extremely poor execution, this title doesn't hold water as a standalone experience.
    • tbd Metascore
    • 30 Critic Score
    Never 7 - The End of Infinity is a complicated and uncomfortable reading that's only worth it for those who love visual novels (or Kotaro Uchikoshi's works) and has an interest in the genre's history: there are good things in the end of the horribly tiring line, but up to then, it's necessary to be very patient. The mistreatment of the remasterization and localization also doesn't do any favors to the material, which is already weak at many points from the start.
    • tbd Metascore
    • 30 Critic Score
    Speedway Legends: Racing Overdrive only put in the basics, which were to ensure decent driving and polished visuals, but completely failed in everything else, neglecting the equally important menus, interface, ambient music, and variety of objectives. This game is yet another one that embarrassingly wastes something that could have been great.
    • tbd Metascore
    • 20 Critic Score
    EMOTIONLESS: The Last Ticket fails even to achieve the goal of being a meme game for streamers, since there are much better similar games on the market. It's a production incapable of succeeding at absolutely everything it attempts — and it attempts very little, it should be noted. The game only avoids making more mistakes because it didn't even try hard enough to leave room for more. Bland, tedious, and terribly optimized, it's an experience that truly lives up to its name.
    • 80 Metascore
    • 20 Critic Score
    FANTASY LIFE i: The Girl Who Steals Time is a cynical idea of what makes cozy games so popular, so laser-focused on visual appeal it forgets to offer anything that makes spending time alongside it worthwhile over seeking out any of the several titles it poorly copies. The old “style over substance” adage has never been this real: it may look cute and have a handful of good jokes, but nothing can satiate the enormous black void of fun and purpose at the heart of the experience.

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