GameBlast's Scores

  • Games
For 595 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 10 out of 595
596 game reviews
    • 84 Metascore
    • 70 Critic Score
    The selection of titles and the documentary aspect of Mortal Kombat Legacy Kollection do an excellent job of showing why ripping off heads and throwing opponents into pools of acid has been so much fun for 30 years, even with some absences from the list. However, there are still many issues to be addressed, especially in online performance, which should be the main attraction of the collection.
    • 82 Metascore
    • 60 Critic Score
    Hitman: World of Assassination Trilogy on PS VR2 is a technically polished leap for the series, delivering tactile controls, richly detailed environments, and the sandbox freedom fans expect, yet its reliance on flat‑screen missions and the omission of modes like Freelancer and Contracts dull the sense of discovery; without bespoke VR scenarios, quick‑save support, or fully intuitive transitions, the package feels more like a high‑quality adaptation than a definitive virtual‑reality reimagining—rewarding for veterans eager to revisit classic assassinations from a new vantage, but unlikely to satisfy players seeking an experience conceived from the ground up for VR.
    • 81 Metascore
    • 70 Critic Score
    Yakuza 0 Director's Cut is still Yakuza 0. The classic experience remains magnificent, backed by all the extravagance and charisma so characteristic of the franchise. Even though it's a victim of a marketing stunt that unfortunately don't match the result delivered under a "Director's Cut" label, the title maintains its mystique intact, exuding spectacle, noise, and an intensity like a dancing dragon across the night sky that, thankfully, refuses to turn off the lights in a everlasting party.
    • 80 Metascore
    • 70 Critic Score
    Overall, The Darkest Files does a very interesting job of blending education and gameplay into a single product. After books, films, and even games that use World War II as a backdrop, it's refreshing to see a unique approach that treats the subject with the delicacy it deserves, which at times, even in the 21st century, tends to be almost trivialized. The thing is, although the game manages to implement its distinctive approach effectively, it doesn’t evolve it throughout the very short campaign, resulting in a positive experience for what little it offers, but with an overall inconclusive impression.
    • 80 Metascore
    • 70 Critic Score
    Ready or Not has arrived on consoles with a streamlined package that preserves much of its original essence. Even though some details have been altered, the core challenge of entering a building full of armed men, surviving gunfire, and rescuing hostages remains just as rewarding as before. Despite some launch issues — such as lost save files and the already mentioned censorship accusations — the game remains one of the most visceral simulation experiences available on consoles, making it a great choice for fans of the genre.
    • 80 Metascore
    • 70 Critic Score
    Neon Inferno delivers exactly what it promises: fast-paced action, stylish visuals, and gameplay that blends intense gunfights with strategic moments, thanks to its shift between perspectives and projectile deflections. The bosses are memorable, the variety of situations keeps the pace engaging, and the cyberpunk setting adds the final touch. However, it remains a short and simple experience, more notable for its stylish intensity than depth. Like a modern arcade session, it offers an hour of frantic fun. While not particularly memorable, it’s a game that justifies the time spent—quick, straightforward, and full of personality.
    • 80 Metascore
    • 70 Critic Score
    Spilled! is, in sum, an educational game whose "game" half doesn't work as well as it should, but it still deserves a fair shot. With the debate around the Earth's health being polarised as it is, it is important that there exist works that aren't afraid to show audiences what a lack of sustainable development does to the place we all live in.
    • 80 Metascore
    • 70 Critic Score
    Nordhold is a bold take on the turn-based strategy genre, bringing together elements of tower defense and roguelite. Its more measured pace and focus on meticulous planning require dedication and patience from the player, especially in the first few hours. Although the learning curve and slow progression may put off those looking for immediate results, those who persist will find a rewarding experience, rich in tactical possibilities and customization.
    • 80 Metascore
    • 70 Critic Score
    Lunar Remastered Collection brings back a duology that is still charming and a good choice for fans of the genre. However, the feeling is that, as a remaster, the final product is too basic and could have gone further to justify itself. Even so, it's great to have them back and fans of the genre will have fun getting to know them or revisiting them.
    • 79 Metascore
    • 65 Critic Score
    In a straightforward and objective way, Ninja Gaiden 4 is on par with the original trilogy — the problem is that the last game was released over ten years ago. Even though it's competent, the lack of variability during the campaign noticeably hurts the final product. Everything the game delivers, it does so violently. And violence, when overdone, loses its intended shock value.
    • 79 Metascore
    • 50 Critic Score
    As a gaming experience and sensory stimulation, People of Note does get to satisfy; the real issue lies in the uninteresting, overlooked and empty story the gameplay tries to sustain. To Brazilian eyes, the text gets even worse with a just as poorly done localisation to our language. Those who wish to venture into Note and meet a genuinely well-crafted RPG will have to endure several issues.
    • 79 Metascore
    • 70 Critic Score
    Cozy Caravan delivers a light and welcoming experience, supported by charming art direction, solid customization options, and a progression system that consistently feels rewarding. While mission repetition, interface issues, and camera limitations hold it back from greater refinement, its cozy atmosphere and relaxing nature make it a good choice for players seeking comfort rather than challenge.
    • 78 Metascore
    • 70 Critic Score
    Despite some pacing issues and excessive repetition, YunYun Syndrome: Rhythm Psychosis is an incredibly fun experience with a full self-awareness of the slightly deeper layers of the otaku sphere it both represents and engages with.
    • 78 Metascore
    • 70 Critic Score
    Into the Restless Ruins stands out for the way it guides the adventure, placing the responsibility on the player to forge their own path through the dungeons. Strategically planning the optimal route is an enjoyable challenge and showcases an idea with strong potential for further development in future titles. Unfortunately, the combat system falls short due to its lack of originality, which detracts somewhat from the overall experience. Still, despite its shortcomings, the game remains inventive and is a great recommendation for those looking for something different.
    • 78 Metascore
    • 50 Critic Score
    Despite laying some solid groundwork, inKONBINI: One Store. Many Stories. occupies itself far too much with the platonic, disconcerting conception Nagai Industries has of the Japanese convenience store as some sort of social hub, while at the same time treating the backdrop of the country as mere aesthetics at best and a nuisance to Western audiences at worst. It’s conclusive proof that fascination doesn’t necessarily equal respect.
    • 77 Metascore
    • 70 Critic Score
    Tails of Iron 2: Whiskers of Winter makes up for it with its impressive combat, detailed visuals, interesting medieval fantasy with animals and a narrative that heightens the atmosphere. However, the game fails to build on the achievements of its predecessor and suffers from superficial systems, bland level design, unnecessary backtracking and repetitive and unbalanced fights. The new epic of the rat kingdom may please with what it has good, but it will not impress those who played the first one.
    • 77 Metascore
    • 60 Critic Score
    Projected Dreams is a curious puzzle of light and shadows and it's possible to notice the team's effort in making it so each chapter brought a new gimmick to add variety to the challenges. However, the way the game handles physics and how it limits object control is frustrating and there are many issues that make it not a highlight within the genre.
    • 77 Metascore
    • 70 Critic Score
    With its high points outweighing its low points, Primal Planet sets the platforming action in the harsh survival of a Stone Age populated by dinosaurs and invaded by alien ships. The mid-campaign, with its narrative emptiness and trivialization of some mechanics, gradually loses the emotional strength and gameplay dynamic of the beginning, which is compounded by the poorly functional mapping. However, those who enjoy facing dinosaurs and exploring the corners of dangerous, interconnected 2D worlds will have reason enough to venture into this prehistoric world.
    • 77 Metascore
    • 70 Critic Score
    Neva: Prologue returns to the original universe by portraying the beginning of the bond between Alba and the young wolf, preserving the agile combat, challenging platforming, and striking art direction—now with a darker tone. The new puzzle ideas and enemies add variety and increase the difficulty; however, they are underexplored due to the short length. Although it delivers intense and visually impactful moments, the sense of more of the same and its brevity lessen its overall impact. Even so, it is a recommended expansion for those who wish to revisit this story from a new perspective.
    • 77 Metascore
    • 70 Critic Score
    Tales of Berseria Remastered fulfills its role without grand ambitions. It's a more complete and accessible version of a game that was already solid in its concept, especially by including all previously released additional content, from updates to DLCs. Still, it's hard to ignore the feeling that this relationship could have gone further. The technical improvements are welcome, but subtle, and have little impact on those who have already experienced the original version, especially on PC and PlayStation 4. In this sense, the remaster seems more relevant as an entry point for new players or for those who had the opportunity to experience the title on new platforms.
    • 77 Metascore
    • 60 Critic Score
    Despite its intriguing setting and some promising ideas, Blade Chimera fails to stand out as a memorable experience. The fusion of cyberpunk and Japanese mythology creates a visually rich universe, but the repetitive combat, uninspired level design, and linear progression limit the game's potential. With a short campaign and a limited interpretation of the metroidvania genre, Blade Chimera is a reasonable platformer, but far from achieving the brilliance needed to stand out among other games of the genre.
    • 77 Metascore
    • 55 Critic Score
    Herdling delights when its setting and music come together to convey calm and freedom in a unique journey of herding creatures, but these strengths do not sustain the experience. The gameplay is shallow and lacking in variety, with simplistic obstacles and puzzles that hinder rather than add value. The focus is on atmosphere and emotions, yet the lack of significant narrative elements and the weak connection with the Calicorns make it hard to engage. In the end, the game offers beautiful landscapes and memorable moments, but without the depth needed to make the journey truly unforgettable.
    • 77 Metascore
    • 65 Critic Score
    Avowed is an RPG that impresses with its freedom and diverse combat strategies but falls short in technical and artistic execution, failing to live up to the 'next Elder Scrolls' expectations set by fans of the genre. With questionable art direction, shallow puzzles, linear dungeons, and inconsistent AI, the game stumbles—yet redeems itself through a robust character creator, a captivating world, memorable companions, satisfying combat, and solid playtime. Despite its flaws, it’s a fun pick for players who prioritize choice-driven exploration over deep storytelling.
    • 77 Metascore
    • 70 Critic Score
    METAL SUITS: Counterattack is a fun game for those looking for some casual entertainment. The armor system stands out, the dynamics of the levels are engaging in the first few hours, and the visuals are charming. The problem is that the pace doesn't keep up, with levels that drag on without bringing much new information. It's worth checking out on a good sale, especially for those who intend to play in short doses.
    • 76 Metascore
    • 65 Critic Score
    Bus Bound's premise is to make the city evolve with the routes we take, and while this is an interesting way to give purpose to this type of game, it ends up becoming highly repetitive in its progression. At least the varied garage and dynamic weather create some interesting variations each time we enter a route.
    • 76 Metascore
    • 70 Critic Score
    For a Persona fan, this game might not be exactly what you’d expect. Many of its simplified mechanics and the lack of more meaningful consequences for your choices may disappoint those looking for a deeper social experience or a calendar system that demands strategic planning. Even so, it clearly demonstrates qualities that make it a game worth recommending: its narrative is intriguing, the combat is extremely well executed, and the world it presents is full of personality. It’s worth giving Demonschool a chance, especially if you’re looking for a lighter, stylish game with thoughtfully designed battles.
    • 76 Metascore
    • 60 Critic Score
    Reignbreaker presents an exciting premise with its fast-paced combat and an intriguing world, but it fails to develop its ideas in a solid way. For those who like fast-paced action and challenges, it can be fun for a while, but if you are looking for something deeper and with more content, the game may not deliver enough.
    • 76 Metascore
    • 70 Critic Score
    Marvel’s Spider-Man 2 disappoints in its long-awaited debut on PC, delivering an adventure that falls short of the expectations created since its launch on PS5. As fun as the sequel to the saga of Peter Parker and Miles Morales is, the poor work of adaptation to the new platform prevents a broader recommendation until its most basic problems are resolved and the performance delivered is within expectations for different hardware configurations.
    • 76 Metascore
    • 70 Critic Score
    Scott Pilgrim EX truly functions as a narrative continuation of a multimedia universe, which is a bit risky to do nowadays, depending on the size of the franchise. As a beat 'em up, it delivers a colorful and energetic adventure for those who want something not too complicated to enjoy with friends, but the system of repeatedly roaming the map can make the pace of progression drag, even though the game itself is quite short.
    • 76 Metascore
    • 65 Critic Score
    Shinobi: Art of Vengeance – SEGA Villains Stage DLC features memorable battles against well-designed and challenging bosses, which clearly stand out within the experience. On the other hand, the stages fall short, with linear progression, limited use of Musashi’s abilities, and a timid exploration of the thematic potential of the represented worlds. In the end, it’s an expansion that works better as a challenge-focused add-on rather than an essential addition. For those seeking intense confrontations, there are some strong moments here; however, players expecting variety and more creative exploration may come away feeling it was a missed opportunity.
    • 76 Metascore
    • 70 Critic Score
    Threefold Recital is an interesting narrative experience, featuring an engaging universe inspired by Chinese mythologies. Although the repetitiveness and lack of inspiration in the interactive sessions end up hurting the pace of the adventure, it is a game worth checking out for its story.
    • 75 Metascore
    • 70 Critic Score
    Breakout Beyond carries a legacy that is hard to ignore. Even though it changes the meaning of a nearly 50-year-old formula, it is still an addictive game that will always make players want to try again in that boring level. The new perspective and intense visual details may make it a bit difficult to assimilate this model, but those who enjoy an old-school challenge will not be disappointed.
    • 75 Metascore
    • 65 Critic Score
    World Heroes Perfect’s re-release may be considered the most niche title in the Neo Geo Premium Selection, but it gives players the opportunity to give the game another chance. Although it is technically dated by modern standards, the gameplay remains fun, and the mechanical features introduced here place it ahead of its predecessors. It is also the weakest entry in the line, especially due to its lack of content.
    • 75 Metascore
    • 70 Critic Score
    Baby Steps is clearly aimed at a specific audience, with its clueless exploration and gameplay based on trial, error, and eventual frustration. Therefore, it may not be the best choice for those who just want to enjoy an open world. However, if you're the kind of person who can compose yourself after taking at least 80 deep breaths before redoing the same thing before freaking out, Bennett Foddy's new creation is ideal for your library.
    • 75 Metascore
    • 70 Critic Score
    A Game About Digging a Hole is exactly what it promises: a simple, silly and unpretentious experience, but one that delivers honest fun for those looking for something different and without commitment. Its basic gameplay loop — digging, finding items, selling and improving equipment — may seem repetitive at first, but becomes more engaging as the player progresses. The game doesn't worry about guiding the player or teaching them how things in this little world work, which reinforces its casual and straightforward proposal.
    • 75 Metascore
    • 70 Critic Score
    PATAPON 1+2 REPLAY is a duo that enchants with its theme and addictive gameplay. Even with the somewhat exhausting need to repeat tasks to get better items, the dancing creatures offer many hours of rhythmic challenges that greatly justify their original success on the PSP.
    • 75 Metascore
    • 70 Critic Score
    UNYIELDER is an intense and challenging experience, tailor-made for those seeking thrilling combat and testing their limits in battles against relentless bosses. However, the repetition of mechanics, combined with the steep difficulty curve and certain technical issues, may put off players seeking something more accessible or with greater content variety. Still, with time and patience, the game rewards those who dedicate themselves, offering exciting battles and a genuine sense of achievement with each victory.
    • 75 Metascore
    • 65 Critic Score
    My experience with Everdeep Aurora was a mixed bag, filled with lovely highs and uncomfortable lows. The beautiful visual presentation and impeccable music are certainly the highlights, as are some intuitive objectives that made for some great exploration here and there. However, the superficiality of mechanics, the complete lack of directions and tutorial, the poorly articulated narrative, and the questionable layout of the game screen and menus marred my adventure.
    • 75 Metascore
    • 60 Critic Score
    Although the anime aesthetic is eye-catching at first glance, AI Limit delivers functional but reductionist gameplay, quickly becoming exploitable as the player masters the parry system. The result, as a whole, lacks consistency and identity, stuck in a gray and overly protocolary approach within its genre. It may still have some value to the niche audience it's trying to reach, but it's still a factually forgettable bureaucratic experience that fails to stand out from the crowd.
    • 74 Metascore
    • 65 Critic Score
    The ordinariness of Etrange Overlord's gameplay somewhat limits the enjoyment of the game, even though Etrange Overlord succeeds in fulfilling its promise of offering a light and accessible experience, especially due to its graceful narrative and visual presentation.
    • 74 Metascore
    • 55 Critic Score
    Considering the concept of a cozy game, any limitation that hinders the natural flow of the game ends up contradicting the ideal of comfort inherent in the genre. High Above fails to live up to this premise. It's a production with a clear idea, but it seems unable to develop it with the completeness that a release outside of early access should.
    • 74 Metascore
    • 70 Critic Score
    A large part of the strength that makes Warhammer 40,000: Dawn of War – Definitive Edition unique comes from the foundational elements of the original game — which is by no means a drawback for the newer version. However, I believe there was a missed opportunity to elevate the classic to a technical level worthy of a 2025 title, without necessarily losing its identity. In the end, the project fails to innovate in key areas, but succeeds in presenting a great game to a new audience.
    • 74 Metascore
    • 50 Critic Score
    Yakuza Kiwami 3 & Dark Ties has no interest in the source material other than trying to adapt it to the tired formula of mass appeal that Masayoshi Yokoyama perfected when he took over as head of Ryu Ga Gotoku Studio. In the process, the game forgets everything that made the original story a landmark of the franchise and replaces it with a thick coat of corporate varnish. Unfortunate associations and certain narrative decisions also make the experience hard to swallow. A true disappointment in the franchise, of the kind that has, unfortunately, become more common over time — perhaps it's time for the end of the annual format.
    • 74 Metascore
    • 65 Critic Score
    Marisa of Liartop Mountain offers an interesting take on the Touhou universe, blending puzzle and RPG elements with the feel of a narrated tabletop game. Despite its rigid structure, which requires frequent backtracking (revisiting areas to complete objectives) and distances the game a bit from its initial proposal, discovering solutions to challenges and managing the dice in combat provides a pleasant, albeit limited, experience.
    • 74 Metascore
    • 70 Critic Score
    Strangely inviting due to one of the most forgiving parry systems imaginable, Homura Hime is a really cute game, managing to offer fun through competent and fluid gameplay, although it would benefit from more challenge aimed at the more experienced players in the genre.
    • 74 Metascore
    • 65 Critic Score
    Dosa Divas is a stylish and accessible RPG that shines through its charming narrative and high-quality voice acting. While its culinary theme is creative, the game is held back by repetitive cooking minigames and a lack of enemy variety that makes combat feel predictable over time. It is a solid entry point for genre newcomers, though seasoned players may find its core mechanics a bit undercooked.
    • 74 Metascore
    • 70 Critic Score
    Fantasy Maiden Wars – DREAM OF THE STRAY DREAMER - is a solid entry point for newcomers to the Touhou universe who are looking for a traditional tactical RPG with well-designed battles and engaging characters. The game shines in its combat system but struggles with pacing and presentation. Long dialogue scenes can disrupt the flow of battles and may put off players looking for a more streamlined experience.
    • 74 Metascore
    • 70 Critic Score
    PowerWash Simulator 2 - Adventure Time Pack has already shown that paid expansions will maintain the same pace as the previous game. While it's interesting to explore locations from beloved franchises in a unique way, following their distinctive style, it's time for more substantial content that truly respects the premise of the base game being bigger and better.
    • 73 Metascore
    • 70 Critic Score
    Icarus has an interesting premise and probably works best on PC, since it was developed with that focus. On consoles, it works, but it may not be ideal for those seeking a faster and more accessible experience. On the other hand, if you want a game that challenges you at every turn and encourages you to constantly improve, Icarus: Console Edition might be exactly what you're looking for.
    • 73 Metascore
    • 70 Critic Score
    Rise of the Ronin is, from many perspectives, Koei Tecmo's most ambitious adventure and its arrival on PC should be celebrated for providing even more enthusiasts of the theme and fans of the studio with access to it.However, between mistakes and successes in the adaptation, here we have yet another proof that PC ports require a lot of attention during their creation.
    • 73 Metascore
    • 65 Critic Score
    Metal Eden, from Reikon Games, is an ambitious FPS that stands out for its engaging combat and interesting mechanics, like the cores. However, it falters due to a superficial narrative and repetitive art direction. It’s ideal for players seeking quick fun, but may disappoint those looking for depth.
    • 73 Metascore
    • 70 Critic Score
    It's undeniable that Darwin's Paradox is funny and offers an interesting dynamic between land and water levels, even with sections that can be extremely frustrating, to the point of demotivating the player. However, those on PlayStation 5 should perhaps wait for a definitive solution to the crashing problem, which can even cause some kind of damage to the console.
    • 73 Metascore
    • 60 Critic Score
    Freedom Wars REMASTERED is a good example of how a good game on a handheld 11 years ago was a technological marvel with addictive gameplay, but nowadays, with the few improvements it has received, it becomes something passable. The game itself is not bad, but in this niche of group arena battles against giant enemies that demand strategy and patience, there are other better examples everywhere. In the meantime, Freedom Wars remains as an option if you are really enthusiastic about the genre.
    • 73 Metascore
    • 70 Critic Score
    Much of HORSES' notoriety stems from its 'forbidden' status, but beneath the controversy lies a valid, experimental narrative for adult audiences. It is a worthwhile provocation for those seeking something off-beat, succeeding as an uncomfortable and fleeting audiovisual piece.
    • 73 Metascore
    • 60 Critic Score
    Best Served Cold has its merits as a story, but its poorly built gameplay keeps the title from being more than a mere curiosity. More time in the fridge would have made these fine drinks ice-cold — the final product, however, highlights its flaws more than anything else.
    • 72 Metascore
    • 70 Critic Score
    Cuisineer is an interesting suggestion that manages to combine the dungeon crawling and business management genres. More than that, the game brings a competent and accessible mix, with very good production – except when it comes to loading screens – and enjoyable gameplay. Unfortunately, those who enjoy more complete experiences will find little motivation in the story and mechanics to advance.
    • 72 Metascore
    • 65 Critic Score
    Catto’s Post Office is not one of those works that will live in your brain for months. At most, it will grant you a fun afternoon and a chuckle or two — and that’s all it needs to do. Its lack of substance isn’t exactly a point against it, but those who enjoy complex narratives and intricate gameplay may need to seek a different game.
    • 72 Metascore
    • 70 Critic Score
    RoboCop: Rogue City – Unfinished Business is a good sequel to the original game, but perhaps it works better as a full-fledged DLC rather than a standalone expansion. Still, the title manages to satisfactorily continue RoboCop's fight against Detroit's crime, even if occasionally some heads don't explode as intended.
    • 71 Metascore
    • 70 Critic Score
    Possessor(s) is a visually striking journey supported by agile combat, yet it lacks the boldness that could have made it truly memorable. The relationship between Luca and Rhem adds emotional weight to the story, and the battle system provides exciting moments, but the metroidvania structure feels too basic. In the end, the game manages to engage and hold our interest, but it settles for playing it safe, delivering a competent experience, though far from the potential its premise promised.
    • 71 Metascore
    • 70 Critic Score
    Alien: Rogue Incursion – Part One: Evolved Edition is a competent and fairly well-adapted adventure, standing out for the relationship between its protagonists and its excellent atmosphere. It’s a shame that the design philosophies inherited from the virtual-reality version still influence the experience. The simple structure of the puzzles and combat, the lack of enemy and environment variety, as well as the bugs and other technical issues, ultimately hinder the game’s potential. Even so, it’s worth playing despite the setbacks — especially for Alien fans.
    • 71 Metascore
    • 70 Critic Score
    Life is Strange: Reunion succeeds by bringing back Max and Chloe with improved chemistry and maturity, ensuring a worthy ending. The soundtrack and collectibles remain excellent. However, the arsonist mystery is weak. The game suffers from limited dialogue options, reducing replayability, and a smaller campus, limiting exploration.
    • 71 Metascore
    • 65 Critic Score
    Abyssus delivers competent combat and plenty of customization options that can lead to exciting moments, especially in co-op play. However, the repetitive level design and technical issues weigh it down, making for a fun experience that is unlikely to stand out among the genre’s big names.
    • 71 Metascore
    • 65 Critic Score
    Morsels is a game marked by boldness and creativity, featuring charismatic characters and a world full of secrets, but it's hindered by confusing systems and excessive punishments that disrupt the flow of the experience, even alienating experienced players. While it hides interesting potential behind its eccentricities, it requires patience and persistence to be fully appreciated. With adjustments to balancing, clearer mechanics, and reduced punishments, Morsels could be much more brilliant, but as it stands, it’s a unique yet limited journey, best suited for those seeking unconventional experiences and willing to deal with its challenges.
    • 70 Metascore
    • 65 Critic Score
    To appreciate The Siege and the Sandfox, you need to keep in mind that almost everything in it is focused on building atmosphere and narrative and stealth gameplay. The “stealthvania” approach is legitimate, but the simple mechanics and laborious navigation through the levels do not contribute to making its execution worthwhile. I recommend it to those who want to appreciate beautiful aesthetics and immerse themselves in a fantasy from the Arabian Nights while listening to a lovely narrator who accompanies each step of the journey.
    • 70 Metascore
    • 60 Critic Score
    Architect Life: A House Design Simulator works — and that’s the long and short of it. There is no secret behind these four walls: it is simply a house-building simulator that, despite probably running better than leviathan The Sims 4 in certain computers, doesn’t present a lot of variety beyond that. It is worth it for those looking for a relaxing title, but consider comparing it to other options in the market.
    • 70 Metascore
    • 55 Critic Score
    The supposedly open ending of Assassin's Creed Shadows' main campaign actually made some sense, as it was a way for Ubisoft to make it clear that the game has a long life ahead of it, both narratively and regarding the ongoing support updates. In Claws of Awaji, however, this vagueness felt a bit mocking. Even so, while the island of Awaji itself doesn't offer inviting elements, the DLC isn't entirely bad, as the inclusion of the staff, the straightforward mission progression, and the boss fights manage to add value to the overall experience.
    • 70 Metascore
    • 70 Critic Score
    Gex Trilogy brings back from obscurity a mascot that exudes charisma and creativity, but that has not been well treated by time. With the many options we have today, whether from established names or indie producers, it is difficult to see how this triad would appeal to today's audience. This collection has its charm, but it is likely to attract only older gamers purely for its nostalgic appeal.
    • 70 Metascore
    • 70 Critic Score
    Rue Valley ends up being a very interesting adventure due to its premise, and it does a good job of subverting and combining its various sources of reference. While the general outlines of the multiple plots are engaging and the possibilities offered by the protagonist's attribute structure contribute to the narrative's diversity, the title sometimes takes on a tiring and unstimulating tone. Even so, although derivative, it's a quite solid product and seems tailor-made for those who constantly think about their own mistakes and imagine having a new opportunity to correct them. It's like a small experiment on the perception of time and regret, whose inconsistent rhythm is responsible for both prolonging and shortening the overall perception of the journey.
    • 69 Metascore
    • 70 Critic Score
    TRON: Catalyst is a visually stylish game that respects the essence of the franchise and delivers an interesting narrative, especially for fans of the TRON universe. However, the gameplay experience falls short of its potential. The combat is functional but simplistic; the glitch mechanic, despite being promising, is underutilized; exploration is shallow, with no real incentives, and the main campaign is short and lacking in challenge.
    • 69 Metascore
    • 70 Critic Score
    Scars Above is an ambitious game that tries to balance action, exploration, and storytelling into a cohesive experience. While it’s not perfect, it manages to deliver an engaging adventure that stands out for its intelligent protagonist and creative use of scientific elements.
    • 69 Metascore
    • 70 Critic Score
    Warhammer 40,000: Space Marine - Master Crafted Edition succeeds in its mission to revitalize the 2011 cult classic for a new generation. However, the simplistic nature of this remaster prevents it from being strongly recommended and may frustrate those who expected a more polished experience that is closer, graphically speaking, to its acclaimed sequel.
    • 69 Metascore
    • 70 Critic Score
    JDM: Japanese Drift Master does a great job of developing good gameplay and choosing a mission model spread across a city that evokes the origins and culture of the sport. However, some details could be improved to enhance the virtual racer experience, especially in the visuals and mission difficulty.
    • 69 Metascore
    • 60 Critic Score
    With Adventure Through the Demon Realm — Part 1, Dragon Ball Z: Kakarot is closer than ever to a true RPG. However, it's a bit disappointing that this split into multiple parts has diminished the complete experience the DLC could have been. This retelling may be more robust as additional content than its predecessors and certainly boasts its own unique craftsmanship, but the feeling of incompleteness ultimately speaks louder.
    • 69 Metascore
    • 70 Critic Score
    Escape from Ever After surpasses its inspiration with a captivating story, fun protagonists, and varied gameplay, including moves and accessories , plus extra modes that increase duration and challenge. However, the pacing of some stages makes the fights repetitive quickly.
    • 68 Metascore
    • 70 Critic Score
    Midnight Murder Club delivers original ideas, solid execution, and bursts of fun. However, its low skill ceiling and limited progression hinder long-term engagement. Best enjoyed with friends, it struggles to remain rewarding for solo players.
    • 68 Metascore
    • 65 Critic Score
    Without resorting solely to superficial mythological elements, Cthulhu: The Cosmic Abyss does a decent job of structuring its experience around investigative gameplay while also exploring the thematic dichotomy between a logical approach to often illogical cosmic events. While this may not be particularly original within the genre, finding such a consistent execution is still far from common.
    • 68 Metascore
    • 70 Critic Score
    Rally Arcade Classics manages to blend excellent qualities with somewhat annoying flaws. The competent handling, satisfactory track performance, and large amount of content are counterpoints that even overcome the heavy grinding and the subpar presentation. Ultimately, it's an interesting option for those looking for a more arcade-style rally with a touch of simulation.
    • 68 Metascore
    • 65 Critic Score
    FUBUKI ~zero in on Holoearth~ HOLOLIVE ALTERNATIVE is a beautiful and short adventure that, although featuring stunning animations and pixel art, makes little use of important game design elements and offers limited appeal to players unfamiliar with the Hololive universe. Despite boasting a rich and impressive soundtrack, I hope that over time the developer takes player feedback into account and responds to the criticism.
    • 68 Metascore
    • 70 Critic Score
    Irem Collection Volume 3 features three excellent games that didn't receive much attention upon their release, nor were they ported to the most popular consoles of the time. It would be nice to have more information about them, but having them together in a collection is already a compelling feature. Shooter fans who enjoy new interpretations of the genre will definitely enjoy this edition.
    • 68 Metascore
    • 60 Critic Score
    Despite lacking innovation, Last Man Sitting offers some enjoyable moments through its frenetic combat, interesting abilities, and engaging soundtrack. However, limited weapon variety and weak level design make the experience grow repetitive over time, leaving it behind other games in the genre.
    • 68 Metascore
    • 70 Critic Score
    The best thing about Shadow Labyrinth is the unusual idea of transforming Pac-Man into a metroidvania and also a minigame that reinvents the classic format we know. The adaptation in itself is successful and the execution delivered a competent game, but one that lacks relevant highlights that make it above average in the genre, marred by unnecessarily long areas and low-quality visuals.
    • 68 Metascore
    • 60 Critic Score
    Brings a fair action experience and nothing more than that. There are many polish issues and a campaign that cuts down the narrative to focus on a combat that's jankier than it should be. It's still possible to have fun with the game, especially for those who know the saga and just want to turn off the brain with giant robot battles, but there are better options in the market for those looking for good action experiences.
    • 68 Metascore
    • 60 Critic Score
    Moros Protocol is an FPS that combines fast-paced action with roguelike elements in a competent way, offering agile combat and a well-crafted, dark atmosphere. Despite its good ideas, the repetition of rooms and enemies, along with the imbalance of some weapons, limits the longevity of the experience. The game shines in intense combat moments, especially against bosses, but lacks enough variety and innovation to become truly memorable. Still, it provides an enjoyable experience for fans of fast-paced action and quick-paced exploration.
    • 68 Metascore
    • 60 Critic Score
    With a modest production that adapts the 2019 series material well, Carmen Sandiego serves its young target audience well, alternating geography- and history-based investigation and simple minigames. For older audiences, however, the educational entertainment essence may have less appeal, as the simplicity in the mechanics and initial enigmas make the really good challenges show up only in the second half of the campaign.
    • 67 Metascore
    • 70 Critic Score
    Anima: Gate of Memories I & II Remaster delivered an improved version with superior lighting, textures, and new difficulty settings. However, it still falls short due to the lack of Portuguese subtitles and the limiting Ki bar, which hinders the overall combat flow.
    • 67 Metascore
    • 60 Critic Score
    Despite some positive points in its narrative and visual presentation, The Last Case of John Morley presents too many issues to be easily recommended. The gameplay is weak and uninspired, and this is further compounded by serious flaws in the Portuguese localization, such as gender agreement errors—especially when female characters are speaking—which significantly break immersion. This is a game that clearly deserved more care and polish to truly stand out and overcome its limitations. Still, due to its short runtime, many of these problems do not become as evident as they otherwise might, making the experience somewhat more tolerable for players looking for a quick, story-driven journey.
    • 67 Metascore
    • 70 Critic Score
    Formula Legends suffers from some pretty annoying structural issues that prevent it from shining as a lighter, yet still challenging, alternative for motorsport enthusiasts. The idea of featuring cars from different eras is welcome and well-explored, as is using Grand Prix races from each era to showcase the evolution of the sport itself. However, a racing game that doesn't hone your driving skills needs to urgently return to the pits for repairs.
    • 67 Metascore
    • 70 Critic Score
    The idea behind Rooftops & Alleys is creative and applied in an interesting way. However, the combination of repetitiveness and some control flaws end up damaging the game's qualities. Even so, it might be worth giving it a chance to venture through vertical landscapes while performing risky maneuvers, but be careful not to fall off a building by mistake.
    • 67 Metascore
    • 60 Critic Score
    Just like a real-life job, Quarantine Zone: The Last Check quickly becomes repetitive due to its lack of novelty. The low variety of missions, the personality-less NPCs, and the fact that all the resources needed for evaluation are introduced too quickly make it tedious when played in long sessions. Still, it’s an interesting management and simulation title that could benefit greatly from more development time and resources to grow. The idea is solid and can be entertaining, but it lacks an extra spark to truly stand out.
    • 66 Metascore
    • 70 Critic Score
    The game has fantastic artwork, from the sins to the demons, everything is visually striking. Even the scenery, though simple, with its earthy, bluish ground, has personality. The problem is that there seems to be only one level, sustained by the same music and with a huge variation in available abilities. In the end, Devil Jam leaves the feeling of a game with great potential that fell short.
    • 66 Metascore
    • 65 Critic Score
    Sengoku Dynasty transports players to feudal Japan with a compelling mix of survival, management, building, and RPG elements. However, its potential is held back by technical issues that worsen as the village grows. Despite these shortcomings, the core design ideas are compelling and can lead to a satisfying rhythm once the various mechanics connect. For console players, it's a worthwhile option, though unpolished at the moment.
    • 66 Metascore
    • 70 Critic Score
    The Precinct has a great action and narrative proposal, but it needs to fix some things. Although the repetition of missions is a bit annoying, this feeling could be softened with some improvements in the control system, both on foot and in cars, the latter mainly. Otherwise, if you like old-school police films, you will be able to enjoy this game.
    • 66 Metascore
    • 65 Critic Score
    Phantom Breaker: Battle Grounds Ultimate is, overall, an unnecessary remaster. The switch to Unreal Engine 5 doesn't add much to a game of this type, no meaningful content was introduced, and it mainly serves to bring in a remixed soundtrack, the option to play as enemies, and crossplay. For new players, it’s still a valid way to experience Phantom Breaker: Battle Grounds, as it remains a fun title on its own. However, for those who’ve already explored the original game, there aren’t many reasons to return to the streets of Tokyo.
    • 66 Metascore
    • 60 Critic Score
    Echoes of the End is a good first game for Myrkur Games. Despite the predictable story and uncharismatic characters, the studio's effort is remarkable. The game stands out for its scenery, puzzles, and good optimization on consoles.
    • 65 Metascore
    • 70 Critic Score
    The questionable camera, technical limitations and issues inherited from the original releases don't allow this collection to be a definitive remaster. Even so, for fans of the genre and those who want to know Lara Croft's darkest era, the collection is worth it.
    • 65 Metascore
    • 70 Critic Score
    Moroi is a dark fable that puts all its weight behind narrative and atmosphere to captivate the player. While its gameplay is limited and plagued by technical issues, the strength of its story and its gothic world-building make for a memorable experience — especially for those looking for something different and willing to overlook its flaws.
    • 65 Metascore
    • 65 Critic Score
    While boss battles offer more exhilarating and challenging moments, the lack of greater refinement in its core systems, coupled with the absence of activities beyond battling and collecting chests, prevents Konami's title from truly standing out in an already saturated genre. For those unfamiliar with the original universe, the game might also not be the best entry point, as the fast-paced narrative makes emotional involvement with the characters difficult. Nevertheless, dedicated fans of Hiro Mashima's work and players seeking a simple adventure that follows some of the anime's main events will find an enjoyable journey here, albeit a lukewarm one in several aspects.
    • 65 Metascore
    • 65 Critic Score
    FBC: Firebreak is an honest attempt by Remedy to bring something new to its portfolio, exploring an already established IP with a fresh approach. However, I feel the game falls short by being so simple and shallow that, after just a few sessions, the desire to re-enter those crisis scenarios fades due to the mechanical and visual repetition of the entire universe. Still, it’s gratifying to see a major studio taking a chance on new ideas that step outside its comfort zone — even if they don’t always work.
    • 64 Metascore
    • 60 Critic Score
    My Hero Academia: All’s Justice lands somewhere between being better and worse than Byking’s other efforts. The idea of open districts is interesting, and the more accessible gameplay may appeal to the niche audience for anime-based games. However, the absurd difficulty of the story mode, the repetitive missions, and the stiff gameplay place the game in the lower tier of licensed anime titles.
    • 64 Metascore
    • 70 Critic Score
    MACROSS -Shooting Insight- has good ideas and execution flaws, but the fact that it carries the name of a classic franchise ended up becoming a burden, even with the Gallery full of cool collectibles, the main one, which was to emphasize combat with the different forms of the mecha, ended up lacking and the constant change of perspectives is an example of something good that was used in a bad way.

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