Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 63 Metascore
    • 65 Critic Score
    The Saints Row (2022) reboot takes things back to basics but with very little push for innovation. It still gets a lot right, but that success is in areas where it was already strong, and little effort has been invested in strengthening the weaker aspects. A reboot should offer a chance at a clean slate, at cutting ties with what held you back in the past, but Saints Row (2022) fails to do this in any meaningful way.
    • 63 Metascore
    • 42 Critic Score
    Even after a sequel, this Street still falls flat on its asphalt.
    • 63 Metascore
    • 20 Critic Score
    If you love him as I once did, you’ll agree that it’s time to take Sonic out back and put him out of everyone’s misery.
    • 63 Metascore
    • 42 Critic Score
    Embraces neither its campy past nor its current hipness, instead delivering a hackneyed third-person action romp saved only by a few neat ideas.
    • 63 Metascore
    • 40 Critic Score
    Perhaps some day, Ready at Dawn could develop a sequel that's gorgeous and fun, and lives up to the promises of The Order: 1886, fingers crossed. But today is not that day.
    • 63 Metascore
    • 80 Critic Score
    Ultimately, the Complete Edition is the best way to experience this spin-off, as it is a solid game in its own right and serves as an excellent, if different, primer for No More Heroes 3.
    • 63 Metascore
    • 25 Critic Score
    Misses the mark completely due to its slow pace and boring gameplay. Fire bad, indeed.
    • 63 Metascore
    • 67 Critic Score
    Blowing stuff up in Demolition is definitely fun in all its Star Wars glory, but the more you play, the more you'll notice the imbalance in gameplay.
    • 63 Metascore
    • 58 Critic Score
    The physics and collision detection are adequate for minor collisions, but are cartoony and simply laughable in major ones.
    • 63 Metascore
    • 70 Critic Score
    Tecmo Koei and Omega Force have finally hit their stride with Dynasty Warriors 7 Empires and hopefully won't tamper with the solid strategic elements they've crafted here by the next inevitable installment. While it's surprising to learn that this title is only available through download and only has Japanese voice work, that's completely tolerable if the developers continue to put out quality titles in the franchise like this.
    • 63 Metascore
    • 75 Critic Score
    There’s plenty of game happening in Tactical Assault, comfortably framed in adequate writing and a fair look and feel.
    • 63 Metascore
    • 50 Critic Score
    Some of the new features just slow the pacing down and for a fast game like Bionic Commando, that's just fatal, while others are just serious issues that should have been ironed out before release.
    • 63 Metascore
    • 58 Critic Score
    The game seems geared towards the under 12 crowd, but despite the simplistic controls and goals, Finding Nemo can be a touch hard too quickly in specific areas, such as navigating through the pipe currents or the sliding block puzzles.
    • 63 Metascore
    • 50 Critic Score
    It is not a game that you play to enjoy the single-player story--or even, for that matter, the offline mode. If you can reconcile yourself with that, though, the multiplayer "Fragile Alliance" mode is incredible fun and incorporates a dynamic that I wish others developers would try to imitate.
    • 63 Metascore
    • 25 Critic Score
    Completely skippable.
    • 63 Metascore
    • 33 Critic Score
    Simply one big anti-aliasing problem that exploded all over the place. Signature flickering is everywhere, so all you gamers prone to epileptic seizures should stay far, far away. The graphics are just shameful.
    • 63 Metascore
    • 58 Critic Score
    Don't let the staggeringly dull, generic name fool you: C-12 has mood, challenge and even something of a personality, but with the dated gameplay and visuals, it just takes some time to see it...perhaps longer than many gamers will be willing to wait.
    • 63 Metascore
    • 40 Critic Score
    Ace Combat: Assault Horizon Legacy Plus will definitely appeal to aviation aficionados who happen to game as well, but not to many other gamers. Either way, the “Plus” feels like a misnomer—the title doesn't offer enough new or entertaining features to justify a full-price purchase point for a four-year-old marginally average game.
    • 63 Metascore
    • 33 Critic Score
    As it stands, you’re left instead with something that is more difficult to control than an angry rancor.
    • 63 Metascore
    • 50 Critic Score
    As a standard third-person action-platformer, there's nothing substantially wrong with THQ's take on The Incredibles, but neither is there anything original.
    • 63 Metascore
    • 25 Critic Score
    The only thing that can possibly be complimented with Alive would be a few vague ideas with the potential for fun; but grading on those alone is hardly enough. Whatever the game could have been is smothered in the dirt.
    • 63 Metascore
    • 42 Critic Score
    The sprites are big and pretty, the world is colorful, and the music is lively and fitting (though loops annoyingly in some spots), so even when I'm not engrossed it's still fun to look at. Makes me want to watch it play out on YouTube more than my console.
    • 63 Metascore
    • 70 Critic Score
    Some of its production values have become stale during its lengthy production cycle, particularly the tinny sound effects and mundane plot devices, but the swiftness of the action and its firmly embedded cooperative design rescue the title from further degradation.
    • 63 Metascore
    • 58 Critic Score
    It's great filler if you need a change of scenery, but still a distant second behind "Mario Kart DS."
    • 63 Metascore
    • 50 Critic Score
    With 13 levels, 7 bonus round incarnations, and 5 boss fights, Sonic 4 Episode 2 can be easily played through in a single sitting,and doesn't take much longer if you're really looking for completion. It doesn't so much give that feeling of nostalgia, as much as it reminds you of what the series used to be, and for me, how much I'd rather play Sonic 2 again; especially when the first three entries in the series can be purchased (along with a host of other Genesis classics) in compilations like Sonic's Ultimate Genesis Collection for the same price as-or less than-this $15 episode.
    • 63 Metascore
    • 42 Critic Score
    An overachiever with too many character flaws to make it big. It just can’t swim with the sharks. Save your money and pick up "Mean Streets" instead.
    • 63 Metascore
    • 42 Critic Score
    Thin, poorly balanced and not that good looking, kind of like Shawn Bradley. Take our advice, and let this pass go out of bounds.
    • 63 Metascore
    • 16 Critic Score
    The game is obscenely generic, wildly frustrating and simply not worth the time. Kids will throw tantrums and adults will pull out their hair. I fear Kao is headed straight for the video game character wasteland, populated by such notables as "Aero the Acrobat," "Bubsy" and "Michael Jackson."
    • 63 Metascore
    • 42 Critic Score
    Ultimately a bland, thankless and unconvincing entry in the annals of WWII games.
    • 63 Metascore
    • 42 Critic Score
    Don't get me wrong, the game does handle fairly well, and with friends this could be a fun one to share, but single-player is worse than most. Combine a three-player team with the smallest roster KoF has ever had, and you'll have your faves chosen like a routine in no time
    • 63 Metascore
    • 50 Critic Score
    Even though the combat is thrilling and the premise somewhat interesting, this DLC's very short and clumsily constructed story in detriment of gameplay makes skipping it an easy decision.
    • 63 Metascore
    • 16 Critic Score
    This just feels like one of those movies where you push a button to decide what scene should come next (and we all know how great those movies are). That’s just not enough to justify what is essentially five slow moving episodes of Harvey Birdman.
    • 63 Metascore
    • 67 Critic Score
    If you’re the type who typically sits around playing video games as a solo endeavor, expect about eight or ten hours of arguably novel gameplay… and not a lot more. If you’re willing and able to drag friends into the online hostilities that are Fracture, you’ll get considerably more reward out of running up that hill.
    • 63 Metascore
    • 33 Critic Score
    The most helpful camera angle is positioned about three feet above the table, and though the table looks messy from above, at least you have a fighting chance to hit the ball... until you eventually give up on this buggy game.
    • 63 Metascore
    • 42 Critic Score
    While Drakengard combines two distinct gameplay styles, neither works well due to the awful AI and severe repetition. Enemy pop-up and some slowdown don’t help either.
    • 63 Metascore
    • 58 Critic Score
    Though Evolution Worlds' tale of Mag and friends can't compete with a more mature RPG, the lighthearted, tongue-in-cheek story and straightforward gameplay can be appreciated for its easy, pick-up-and-play value.
    • 63 Metascore
    • 60 Critic Score
    Anyone with only a passing interest in epic hundred-hour tales of good and evil should stay away. With the game costing only $7.99 as a digital download, those steeped in the Japanese role-playing games will love mixing a massive adventure and Weapon Shop during long gaming sessions.
    • 63 Metascore
    • 50 Critic Score
    Bottom-line is, if you’ve been playing games for any length of time, you’ve likely played a game in this series (there are roughly 3,000 of them after all... could be fewer), and you know what to expect. What it may lack in honest-to-goodness personality, it almost makes up for in button-mashing fun, and the satisfaction of that little KO number reaching three or four digits.
    • 63 Metascore
    • 60 Critic Score
    In summation, fans of the series will come for the single-player story, but they'll stay for the online multiplayer goodness. Conversely, gamers like myself who aren't familiar with SAO will find Sword Art Online: Lost Song to be just another lackluster MMO based on a popular anime.
    • 63 Metascore
    • 60 Critic Score
    SolSeraph‘s greatest strength is that it’s essentially a new ActRaiser game in 2019 and there is no other game quite like it currently on the market. If that’s enough to grab your interest, then you’ll have a good time with ACE Team’s latest title. However, if you lack the nostalgia for Quintet’s 1990 Super Nintendo game then you will be left with a clunky genre hybrid that feels as dated as the game it is based upon at times. There is no real evolution of the formula going on here, and that is a pretty disappointing aspect considering how far other genres have come in the past 30 years.
    • 62 Metascore
    • 50 Critic Score
    It’s not a particularly baaaad game, and it achieves what it sets out to do, but there’s not enough content there, nor hilarity outside of its initial gag, to keep you playing for more than an hour or so. It’s fun while it lasts, but it doesn’t last for long.
    • 62 Metascore
    • 50 Critic Score
    Despite the well-executed customization suite and some entertaining gameplay, it feels like too many good ideas were buried under mountains and mountains of bullshit you never asked for and you'll never use.
    • 62 Metascore
    • 90 Critic Score
    On the whole, I found last year’s F1 to be enjoyably inoffensive, which is why F1 2014 is such a pleasant surprise. It makes for a great series swansong on PS3 (or, at least, I assume F1 will make the generational leap next year), and is just about the pinnacle of visual presentation for a racer on these tired old gaming boxes we’re still keeping around.
    • 62 Metascore
    • 42 Critic Score
    If Transmission Games had put a little bit more effort into the title and taken it out of WWII and into a world of their own design, they could have been more creative with the story, style, weapons, and gameplay.
    • 62 Metascore
    • 33 Critic Score
    Unfortunately, this expansion fails to add any worthwhile new gameplay mechanics or modes (multiplayer, anyone?), proving that some worlds are harder to repair than others.
    • 62 Metascore
    • 42 Critic Score
    What we’re left with is a good stab at innovation marred by hopelessly dated level design and short (you can beat it in 10 hours), repetitive gameplay. You get the feeling that Alter Echo could have been much more.
    • 62 Metascore
    • 33 Critic Score
    Decidedly shoots itself when the only missions you do get don't matter at all because they're just a great deal of light and sound within a larger context of light and sound, and that is just one too many levels of abstraction to be fun.
    • 62 Metascore
    • 50 Critic Score
    A fitting finale to a second banana series.
    • 62 Metascore
    • 33 Critic Score
    Other than a couple isolated bits HP and the SS is a mess. And I didn’t play crap like this when I was a kid, at least not for long. I played Sonic. So there ya have it: Harry Potter is better than a Vomit flavored bean, but a little worse than Grass, and on a level with Booger.
    • 62 Metascore
    • 67 Critic Score
    The camera problems and bad play balance hold it back from the hellish glory it strives for.
    • 62 Metascore
    • 67 Critic Score
    What wasn’t disappointing, though I expected it to be, were the John Woo-style quick-time events.
    • 62 Metascore
    • 70 Critic Score
    Mafia 3 seems to be a great game that was rushed to meet deadlines...Sadly, it's paid the price for its rush to market with a noticeable lack of polish across gameplay and presentation.
    • 62 Metascore
    • 42 Critic Score
    Tries to make advances in the import racing game scene with a big city and interesting reward system, but its lack of white-knuckle racing and true customization slows it down. All show and no go makes this a dull ride.
    • 62 Metascore
    • 70 Critic Score
    While I do feel like Agents of Mayhem has a bit of a generic streak, I don't believe it's a bad game. The controls are smooth, the graphics are decent, and it's fun to play at least in the short-term. But, I just can't shake the feeling though that it's all a shell waiting for an actual narrative to be injected.
    • 62 Metascore
    • 50 Critic Score
    FIFA 06: Road to FIFA World Cup lets the goalie out of the box by telling us the name of the game's only mode right there in the title. What it fails to mention is that there's nothing else here for FIFA, Winning Eleven, or soccer fans in general.
    • 62 Metascore
    • 42 Critic Score
    Though it does have some addictive qualities, Crimson Tears feels a little half-baked, a hodgepodge of different gaming styles crammed under one very confusing roof.
    • 62 Metascore
    • 70 Critic Score
    The $50 asking price of Super Bomberman R is hardly worth it to play by your lonesome, but as a go-to for when Zelda exhaustion kicks in or siblings get sick of hogged Joy-Cons, there’s little reason not to award a sturdy recommend. It provides serious multiplayer mileage, and acts as a return-to-function for the Bomberman franchise, hopefully assisting a more dramatic former-glory restoration sometime in the future.
    • 62 Metascore
    • 42 Critic Score
    I was hoping for depth and ingenuity. I wanted "Seven Samurai," but got "Samurai Deli."
    • 62 Metascore
    • 42 Critic Score
    Feels like it was never tested by actual players. There are some great concepts here and the 3D cities are a truly impressive piece of programming. Too bad all this originality is hidden deep behind one of the worst game interfaces ever.
    • 62 Metascore
    • 42 Critic Score
    The PS2 version is the ugliest, with the Gamecube a close second and the Xbox looking the best, but even the green machine version won't be winning any awards.
    • 62 Metascore
    • 50 Critic Score
    The Story mode lacks a story, the only other mode sucks, and without a friend to play against the game is just too repetitive to be worth buying.
    • 62 Metascore
    • 33 Critic Score
    A test of patience. Camera and optimization troubles coupled with the loss of some cool features bring this once-proud warrior to its knees.
    • 62 Metascore
    • 40 Critic Score
    In short, I didn't like it and I deeply thought about displaying a picture of it in my trashcan to express my disfavor. But I'm not going to waste any more time on it. I'd rather spend it playing something else to wash the taste of Test Drive Ferrari Racing Legends out of my mouth.
    • 62 Metascore
    • 70 Critic Score
    It’s a fun and fascinating game even if it isn’t especially memorable. Bugs notwithstanding, it’s a tough game not to be at least swooned by. It managed to get a number of laughs and awws out of me more often than the groans.
    • 62 Metascore
    • 58 Critic Score
    Most games are fun for ten hours, after which you never play them again. Odama is fun for an hour, then you swear you'll never play it again only to go back an hour later for more. It's more like a Rubik's Cube than a video game, a weird enigma you can always pick up, just not for long.
    • 62 Metascore
    • 50 Critic Score
    It is not a game that you play to enjoy the single-player story--or even, for that matter, the offline mode. If you can reconcile yourself with that, though, the multiplayer "Fragile Alliance" mode is incredible fun and incorporates a dynamic that I wish others developers would try to imitate.
    • 62 Metascore
    • 58 Critic Score
    It does not have the breadth, the depth, or the legacy of its SmackDown competitor, but just like its counterpart on television, TNA iMPACT! doesn’t need all of that to stay alive. All it needs to do is get in, rough things up a bit, and get out. Bam!
    • 62 Metascore
    • 70 Critic Score
    The younger players amongst us should have no trouble picking up and enjoying some Sonic Boom: Fire & Ice. It’s geared toward younger kids, and maybe as a 32-year-old man with nostalgia brain, I want to try something a bit more. It feels short with only a handful of hours to work through each stage, many of the stages feel the same, and while the platforming isn’t bad, it’s like a small piece of candy: It’s gone quickly, no matter how nice it might taste. The game is somewhere between the classic franchise titles and the modern ones, but it holds truer to the originals, and y’know, that’s a good enough start.
    • 62 Metascore
    • 25 Critic Score
    Blue Rescue Team lacks most of the content that made Pokemon so popular in the first place. Instead, it features the ancient failings of Roguelike games, including dungeon restarts, level grinding and no versus play. Frankly, we’d rather catch a cold.
    • 62 Metascore
    • 33 Critic Score
    Also, about the ultra-long credits that you can’t skip: please. It’s like watching the dirt get shoveled onto my open grave as I wait for the ordeal to end.
    • 62 Metascore
    • 80 Critic Score
    On the Vita, you could do much worse than LEGO Batman 2: DC Super Heroes. It retains the now classic LEGO magic, there's a ton of fan service, and there's loads of replayability with alternate characters and extra modes.
    • 62 Metascore
    • 25 Critic Score
    If you want a detective story that's told in an interesting and thoughtful fashion, there's always Phoenix Wright and Sam & Max. The folks on Baker Street just ain't what it used to be.
    • 62 Metascore
    • 50 Critic Score
    As a standard third-person action-platformer, there's nothing substantially wrong with THQ's take on The Incredibles, but neither is there anything original.
    • 62 Metascore
    • 60 Critic Score
    If you have a PSVR and you want to see Eos from an eye-level view, and you want to do some semi-glitchy fishing, this is a good title. With patches, Monster of the Deep will likely improve, and there's a lot to enjoy here for players for which it does appeal. For most though, this title will be a hard pass.
    • 62 Metascore
    • 67 Critic Score
    What wasn’t disappointing, though I expected it to be, were the John Woo-style quick-time events
    • 62 Metascore
    • 25 Critic Score
    A crummy engine, weak graphics and waaaay more style than substance leads to a highlight reel gimmick that only Daryl Dawkins could enjoy.
    • 62 Metascore
    • 70 Critic Score
    Morningstar doesn’t only appreciate your time, but it’s easy on the senses too. There are only a few cut-scenes, but all animations and scenes are nicely done, even though clean, abandoned environments have been done to death.
    • 62 Metascore
    • 75 Critic Score
    All in all, PokéPark is a solid title that holds up for a range of gamers. With its well-rounded story, variety of things to do, and hidden features, many gamers will find PokéPark to be a good place to spend some time.
    • 62 Metascore
    • 42 Critic Score
    Far rougher around the edges than the first game. Since the game is built around broken and gutted execution mechanics, there’s nothing left to play but an emaciated and less-than-average stealth game. Even if the executions were restored to its original state, the game would still be a headless corpse wandering the dark streets searching for its missing gameplay.
    • 62 Metascore
    • 42 Critic Score
    Equal parts chrome and rust, Metal Saga has what it needs to get you down the road, but forgets to include a map or destination. Lease, don’t buy.
    • 62 Metascore
    • 67 Critic Score
    Although it’s fairly short and none too pretty, Ratchet & Clank: Size Matters crams in a lot of content to tide over the fans without PS3s.
    • 62 Metascore
    • 50 Critic Score
    So take our irritable advice, and leave this half-cooked “kernel” unpopped.
    • 62 Metascore
    • 50 Critic Score
    It also could have been a lot worse. It’s powered by a solid engine, features a ton of unlockable content, and is rife with humorous potential, which we hope Konami taps in the inexorable "Rumble Roses XXX."
    • 62 Metascore
    • 50 Critic Score
    Some of the new features just slow the pacing down and for a fast game like Bionic Commando, that's just fatal, while others are just serious issues that should have been ironed out before release.
    • 62 Metascore
    • 40 Critic Score
    Senran Kagura: Peach Ball is briefly enjoyable, but is bogged down by a lack of things to do aside from skipping through tedious dialogue. Senran fans may find themselves content with the ways you can, ahem, interact with its cast, but for the rest of us this is a passably decent pinball game and little else.
    • 62 Metascore
    • 33 Critic Score
    Join me as I pour my cheap beer all over this game. Though a few nice tweaks put it on the right street, it's still going the wrong direction thanks to bad gameplay mechanics, awful graphics and sluggish control.
    • 62 Metascore
    • 42 Critic Score
    What we’re left with is a good stab at innovation marred by hopelessly dated level design and short (you can beat it in 10 hours), repetitive gameplay. You get the feeling that Alter Echo could have been much more.
    • 62 Metascore
    • 42 Critic Score
    If you really have to get down with some four-player bashing on the Gamecube, grab a used copy of "Super Smash." (Or go new; Nintendo could use the cash.) Even diehard Viewtiful Joe fans should think twice before spending the money on this madness.
    • 62 Metascore
    • 50 Critic Score
    It's a puzzle game that doesn't involve pointing and clicking or falling shapes, which is good to see, but it leaves much to be desired with its blunt limitations, uninspired presentation, and painfully slow pacing.
    • 62 Metascore
    • 20 Critic Score
    I honestly feel that this game could’ve been actually re-made, brought into modern times, and been successful. As it is, though, it’s just further fodder for the anti-remake resistance.
    • 62 Metascore
    • 60 Critic Score
    No, this isn’t a total essential purchase since some key titles are missing. But for those of you that are Konami fans or just need some old school fun to sink your teeth into, you could do a lot worse. Besides, at least Thunder Cross is surprisingly good. Who saw that coming?
    • 62 Metascore
    • 58 Critic Score
    The monotonous gameplay, unrealistic economy and slow leveling keep it from ultimately adding much to this ever-crowding genre.
    • 62 Metascore
    • 60 Critic Score
    For $60 I needed to see more quality, and instead became overloaded with quantity.
    • 62 Metascore
    • 16 Critic Score
    This just feels like one of those movies where you push a button to decide what scene should come next (and we all know how great those movies are). That’s just not enough to justify what is essentially five slow moving episodes of Harvey Birdman.
    • 62 Metascore
    • 80 Critic Score
    If you’re willing to dedicate the time to truly understand it, though, then Continue will take you on an original journey, one which you’ve never embarked on before and one which you'll find nowhere else.
    • 62 Metascore
    • 60 Critic Score
    Lackluster cosmetics are the least of Bleeding Edge’s problems. Ninja Theory may have succeeded in creating a cast of distinct, well-crafted characters that are full of personality, but it stumbled in making an engrossing game around that diverse roster. Fluid and easy-to-grasp abilities don’t hit their full potential because Bleeding Edge isn’t refined enough at its launch to guide players into the solid game that’s possibly hidden somewhere within its depths. The irony of its title is unfortunate, given how it is aspires to be new take on online multiplayer but is behind the curve because of its unfocused design.
    • 62 Metascore
    • 33 Critic Score
    A terrible football game with some good ideas surrounding it, and a marked tendency to make me wish I wasn’t playing it. If you enjoy football games, stick to Madden; Blitz is not a serious competitor, unless you enjoy getting a bit squeamish.
    • 62 Metascore
    • 60 Critic Score
    The variety in game modes doesn't quite make up for the lack of heroes, but Toy Soldiers: War Chest provides some quality entertainment for tower defense aficionados.
    • 62 Metascore
    • 33 Critic Score
    Eternal Ring should be called "Please Make it Stop Ring." There are so many parts to improve - better action, deeper story, interactive environments, decent voice acting - that you might as well hope for a whole new game.
    • 62 Metascore
    • 50 Critic Score
    Tetris Worlds may not be revolutionary, but it's an affordable take on a classic and offers fun online play. Yet even more affordable are the many free online PC takes of Tetris, such as Tetrinet.

Top Trailers