Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 67 Metascore
    • 70 Critic Score
    Oddworld: Soulstorm took Oddworld Inhabitants over two decades to fully realize so it’s disappointing that it came out in the state that it did. Numerous bugs are just one part of the problem as its lack of a quicksave and unwieldy controls cause a lot of easily avoidable irritation. Solving its one-of-a-kind sneaky puzzles can be fairly gratifying at times and its impeccably animated cutscenes are nothing short of amazing, but this is a mixed batch of Soulstorm brew that deserved more time in the production factory.
    • 77 Metascore
    • 85 Critic Score
    When you take the time to explore, you’ll find a surreal, beautiful game waiting for you. But, again, SaGa Frontier does an absolutely terrible job of making this clear. Fortunately, SaGa Frontier Remastered takes much of the frustration out of this. You can save anywhere, and there’s an autosave, you can speed up movement in the overworld and battles too. This is the best way to experience an often overlooked masterpiece, and I hope that SaGa Frontier 2 gets a similar treatment in the future.
    • 82 Metascore
    • 90 Critic Score
    Gnosia isn’t a game for everyone. You’ll likely loop over a hundred times before you reach the conclusion, and the repeated dialog and loops where nothing happens will infuriate impatient gamers. However, this unique blend of RPG, visual novel, and social deduction game hits like nothing else and is one of the Switch’s hidden gems.
    • 73 Metascore
    • 75 Critic Score
    This game has no roadmap to wait on or microtransactions to dodge, as People Can Fly has focused solely on making a damn good third-person co-op shooter with a huge variety of weapon and ability combos that keep the action aggressive and satisfying. Sure, it doesn’t innovate in any huge way and its many flaws are tough to ignore, but Outriders is a blast from a simpler past and I love that.
    • 66 Metascore
    • 75 Critic Score
    Paradise Lost doesn’t have any gameplay systems to keep players engaged and loses some of its potential because of it, but it does use its space well for its storytelling. It creates an otherworldly setting designed to simultaneously wow and disgust players as they make their way through gorgeous, yet heinous structures designed for evil. The stories within these structures are elegantly told for the most part as they reflect and strengthen each other along the way. Shooting Nazis in the face is almost always a blast, but Paradise Lost doesn’t resort to violence to make its point. Instead, it explores these horrors and wraps that inhumanity around the tragedy of a grief-stricken orphan, a rarity in the medium that demonstrates that how gaming can portray such evil needing to shoot at it first.
    • tbd Metascore
    • 50 Critic Score
    Myths of the Eastern Realm is so repetitive because it changes almost nothing about the repetitive game it was based upon aside from the setting. This expansion could have been a chance for Ubisoft to address criticisms of that core experience by implementing a more varied toolset, moving away from block pushing, and allowing for more freeform exploration all while taking fulling advantage of Chinese mythology. Instead it makes all the same mistakes, which are more unforgiving this time around. Immortals itself was already awash with unoriginal ideas and Myths of the Eastern Realm is only following that trend, making it a derivative expansion of an already-derivative game.
    • 88 Metascore
    • 95 Critic Score
    It Takes Two is one of the most delightful and ceaselessly entertaining co-op games I’ve played. Hazelight offers so many exciting levels, abilities, set-pieces, and mini-games, but does not let this extreme level of variety affect its quality. Every new idea is introduced to the game with care and used in a way that players can enjoy, before promptly being recycled out for an even better one. That this is the developer’s first platformer is staggeringly impressive, and I can only hope that this won’t be its final flirtation with a genre it’s clearly head over heels for.
    • 78 Metascore
    • 80 Critic Score
    The Ancient Gods Part 2 is the least impressive segment in Doom’s rebooted trilogy with its stages, level of difficulty, and slightly off-kilter story beats that all come in just below the previously established baseline. But it’s still one heck of a high baseline since the strategic, blazing-fast gunplay and ever-growing lineup of unique demons still have no equal in the first-person shooter space. The Doom Slayer was directed to rip and tear until it was done and now that it is indeed done, he has earned his rest even though his final showdown wasn’t his finest ripping and tearing.
    • 88 Metascore
    • 85 Critic Score
    Fans who love Monster Hunter exclusively for the hunts will likely welcome the raised emphasis on taking on major monsters as quickly as possible. However, Rise is missing some of the worldbuilding of Monster Hunter: World, which will make it feel a bit emptier for players who prefer to stop and smell the roses.
    • 76 Metascore
    • 85 Critic Score
    Aside from annoying mega canids that can loop their stun-lock attacks and a handful of interesting weapons, Murder on Eridanos doesn’t add many new gameplay features to its arsenal. It’s mainly just more Outer Worlds, but that’s not a problem when the quality is this high. Interviewing witnesses and potential suspects is a chance for players to more actively engage with its branching dialogue systems and focus on Obsidian’s knack for writing bizarre, loveable, and hilarious characters that appropriately skewer corporate capitalism. It hones in on The Outer Worlds’ strengths and is an excellent way to send off one of the best RPGs in years.
    • 74 Metascore
    • 70 Critic Score
    Like its predecessors, Resurrection isn’t for everyone. Different difficulty levels help soften the blow, but if you’re playing on anything tougher than Paige mode, you’re going to die. A lot. Still, it’s tremendously satisfying when you finally beat a hard-as-nails boss or a tough stage, even if the sheer number of enemies and obstacles to overcome often feels unfair. This is a good-looking remake with plenty of new sights to take in, even if I’ve got a feeling that most won’t get to see them.
    • 89 Metascore
    • 90 Critic Score
    Super Mario 3D World + Bowser’s Fury is an excellent combination of games, offering both co-op Mario mayhem and a 3D Mario collect-a-thon in a single package. While Mario 3D World might not be Nintendo at its most creative, it’s still a must-play multiplayer game for Nintendo Switch owners, and Bowser’s Fury is much more than just the cherry on the cake.
    • 83 Metascore
    • 75 Critic Score
    Little Nightmares 2 succeeds in building on the foundation that the original game laid out. The folks at Tarsier Studios have expanded on the story and lore with new characters and settings, added gameplay mechanics that don’t overcomplicate the action or bloat the pacing, and proven themselves worryingly imaginative when it comes to thinking up dastardly denizens of a perfectly grim world.
    • 87 Metascore
    • 90 Critic Score
    The Nioh Collection confidently slashes through these minor oversights because it is still a definitive duo of difficult classics that play, look, and feel better than ever before. Even though its sequel is easily the superior, more varied title, both are still genre-defining action RPGs that provide so many engaging encounters that crush players to a pulp as a means to make them work for their euphoric victories. Few games can master this balance and maintain it after dozens or hundreds of hours and this collection has two such titles, doubling the amount of pain while also simultaneously doubling the amount of satisfaction.
    • 85 Metascore
    • 95 Critic Score
    If Control was “weirdness, perfected” then Control: Ultimate Edition is weirdness, perfected and fully realized. Bundling all of its content in one place is a decent proposition as it was supported supremely well after its launch, but the technical advancements are what make this “ultimate edition” so ultimate. Its swift combat is finally stable enough to move at the pace it was supposed to originally move at. The immersive world is made even more immersive with its many visual upgrades. Control was so obviously built ahead of its time as these enhancements aren’t just surface-level touch-ups; they’re instrumental improvements that help this game become its fullest self and the best Director of the FBC it can possibly be.
    • 70 Metascore
    • 45 Critic Score
    “Disjunction” sounds like a made-up word, but it is used to describe something that has a “lack of correspondence or consistency,” according to the dictionary. And that is an apt description of this game that wears this word as its name. It attempts to blend two diametrically opposed gameplay systems — a novel concept — but does so sloppily, resulting in a disjointed, discordant, and disappointing experience that substitutes repetition for depth. Hotline Miami and Metal Gear deserve to be fused together to form some sort of upgraded cyborg, but the two have just been haphazardly fused into a mass of bloody flesh and rusty metal that’s better off left in either a biohazardous waste bag or the scrap heap.
    • 71 Metascore
    • 70 Critic Score
    The Medium is a step in the right direction for Bloober Team and I hope that it’s a sign that the studio is moving out of its comfort zone. It’s definitely the most dynamic title from the devs so far. At its best times, The Medium channels Silent Hill, but the rough pacing and limited gameplay outside of puzzle-solving hold it back. Additionally, the unsatisfactory ending leaves a sour note that detracts from the overall experience.
    • 77 Metascore
    • 55 Critic Score
    Shovel Knight was an example of an indie platformer that did hold up its end of the deal on both ends and that comparison doesn’t work in Cyber Shadow’s favor. Its boss fights and soundtrack can compete with other modern indie greats, but the rest of its gameplay inherits many of the antiquated parts that have been stripped out in other thoughtful throwbacks. This dichotomy makes Cyber Shadow a lot like its protagonist as it is made up of parts both old and new. But unlike Shadow, Cyber Shadow is made up of obsolete pieces, resulting in a rusty, defective cyber ninja that’s stuck in the wrong time period.
    • 87 Metascore
    • 85 Critic Score
    The bald, barcoded assassin has had many hits in his 21-year career, but even though it might be his last for quite some time, Hitman 3 is one of 47’s best executions yet.
    • 66 Metascore
    • 70 Critic Score
    Failing to hit previously established highs encapsulates a lot of Super Meat Boy Forever. Although the game oddly hides its interesting seeding system, its levels are designed well and repeatedly introduce new tweaks that allow for an even difficulty curve that always tries to spice things up. Fluid controls even make that difficulty curve a welcome challenge. But the light detachment intrinsic to the auto-running genre is more of a shackle than the key to a better game. Going meatless for an entire decade inevitably raises the steaks stakes for the next Meat Boy game, and even though Forever doesn’t fully meet those expectations set upon it, it does narrowly avoid meaty-ocrity through its tight controls and level structure.
    • 71 Metascore
    • 80 Critic Score
    The First Samurai is a lovely, if bloody way to wrap up the Nioh 2 saga. From its vibrant levels to its imaginative yokai to its crushing difficulty, this DLC does almost everything base Nioh 2 did but better aside from the superfluous storytelling. Team Ninja may have been honing its craft to get to this level for the final expansion, but in doing so the developer has saved the best for last.
    • 86 Metascore
    • 70 Critic Score
    A truly excellent game hidden beneath layers of poor choices. There’s so much here to love, yet between the copious bugs, performance issues, and it ushering the player away from its very best features, it gets lost in the rubble...When played on PC, Cyberpunk 2077 is still an impressive, engrossing, and fun RPG despite its flaws. However, assuming that CD Projekt Red sticks to its word and fixes its problems, it has all the potential to be a genuine classic of its genre. As such, it’s difficult to recommend playing it at its worst, when its best could be something special.
    • 80 Metascore
    • 80 Critic Score
    Getting Doom on a new platform is inherent to the series’ DNA as people find more oddball hardware to run the classic game on. Playing Doom on a pregnancy test is not the most optimal way to play it, but it is possible. And Doom Eternal on the Switch is similarly possible but not optimal. The Switch port is still thrilling and has an addictive combat loop with incredible pacing yet it’s inherently held back enough by the platform’s weaknesses to make it the least appealing version. It’s a novelty to rip and tear on the go, but it’s questionable how, well, novel that novelty really is. It runs Doom… sorta.
    • 73 Metascore
    • 40 Critic Score
    Beyond Light is the first note in a dirge for Destiny 2, and major steps need to be taken by Bungie to fix the issues caused by sunsetting and content vaulting. But regardless of what Bungie’s next steps are at this point, it’s difficult to feel excitement for any future expansions given the direction Destiny 2 is headed in.
    • 77 Metascore
    • 60 Critic Score
    It is not an unforgivable sin that Immortals Fenyx Rising does not live up to Breath of the Wild, a tall task that its upcoming sequel might not even be capable of doing. But it is quite disappointing that it only plays dress up with the hero’s tunic and misses what that green garment stands for. Puzzles sometimes have inventive solutions yet the good ones are drowned out by how often they repeat and how few tools Fenyx has. And the game’s colorful world isn’t a sandbox that needs exploring, but is more akin to a typical open-world map littered with repeatable, obviously marked activities. These shortcomings make it less of Ubisoft’s take on Breath of the Wild and more of a Ubisoft-branded “Breath of the Mild” that could have been so much more.
    • 61 Metascore
    • 70 Critic Score
    The core combat system is satisfying and would shine if the game had more unique content to push the player forward. As it is, there’s very little hook and most players will likely find themselves getting bored around the halfway mark.
    • 76 Metascore
    • 80 Critic Score
    Black Ops Cold War is the ultimate casual shooter. Whether that’s a good or a bad thing is up to you.
    • 77 Metascore
    • 60 Critic Score
    I’m fully prepared to see the entirety of gaming journalism as a whole take the opposite opinion of The Pathless as the years go by. There’s a giant list of titles that my peers absolutely love, then I play them, and I swear we’ve experienced two different games. That being said, I can see how someone could absolutely love The Pathless, even if it didn’t do anything for me.
    • 92 Metascore
    • 90 Critic Score
    With a ton of replayability, a haunting and beautiful world, and satisfying gameplay, the PS5’s first exclusive hits it out of the park. Bluepoint did an excellent job updating Demon’s Souls to feature modern graphics and quality of life fixes without stripping anything away from the original. After how well this and Shadow of the Colossus turned out, I can’t wait to see which classic the studio tackles next.
    • 79 Metascore
    • 80 Critic Score
    Sackboy: A Big Adventure is a competent platformer with tight controls. However, the generic craft theme and lack of memorable characters prevent it from being outstanding. The 3D platforming genre is filled to the brim with classics, and to stand out, a game has to do more than just be playable. There are plenty of costumes to collect and bits and baubles to pick up throughout levels, but Sackboy lacks that hook that’ll keep gamers coming back.
    • 79 Metascore
    • 90 Critic Score
    Observer plays out much the same way FMV games from the 90s did. Fittingly, players are in this game as an observer, and those who chafe at lack of agency should look elsewhere. This is Daniel Lazarski’s tale, and it’s not a happy one, but it is one worth playing for any sci-fi or cyberpunk fan.
    • 83 Metascore
    • 90 Critic Score
    In essence, Observer plays out much the same way FMV games from the 90s did. Fittingly, players are in this game as an observer, and those who chafe at lack of agency should look elsewhere. This is Daniel Lazarski’s tale, and it’s not a happy one, but it is one worth playing for any sci-fi or cyberpunk fan.
    • 74 Metascore
    • 80 Critic Score
    Fuser lets you become a DJ from the safety of your own home, without having to deal with a global pandemic or 24-year-olds with jaws swinging like saloon doors. Its pricy entry point may be a turn-off for some, but when you’re enthusiastically bopping your head to a mash-up of Amy Winehouse, Carly Rae Jepsen, and Pitbull, you can almost forget that it wants to charge you $1.99 for Evanescence. It’s a fun time with tons of replayability, that will deserve a wider audience than the niche crowd it’s poised to appeal to.
    • 72 Metascore
    • 60 Critic Score
    Bugsnax is an enjoyably dark mystery that deftly handles mental health issues with a superbly voice acted cast of entertaining characters, despite its shortcomings as an adventure game. The Bugsnax themselves may not be as interesting as the Grumpuses, but the mystery surrounding them remains compelling, leaving room for a sequel that I’d want to play. Much like its creepy-crawly comestibles, Bugsnax is short, sweet, strange, and worth experiencing for anyone tickled by the idea of a flying jam sandwich.
    • 80 Metascore
    • 50 Critic Score
    Vikings may be a promising starting point, but Valhalla is aimless and bloated beyond recognition, making for a dull and par for the Norse installment in the franchise.
    • 83 Metascore
    • 90 Critic Score
    The only downsides to Astro’s Playroom are that it is fairly short, and it could have used a little plot to tie the whole thing together. However, for the price, it can’t be beaten, and it’s a must-play for those booting up their PS5 for the first time.
    • 84 Metascore
    • 80 Critic Score
    For $50, players are getting 7-9 hours of story missions, combined with the optional 10+ hours of side content, much of which is collectible hunting. That doesn’t strike me as a great deal at launch, but the free upgrade from PS4 to PS5 does help soften the blow. When the price is right for you, this PlayStation exclusive comes with my recommendation, as it further bolsters Sony’s arsenal as we enter the next generation and beyond.
    • 85 Metascore
    • 80 Critic Score
    Pikmin 3 Deluxe does what Starcraft 64 could not: make a real-time strategy game work well on console. It does have its aggravating flaws and quirks, but these are balanced out in part by robust quality-of-life features and sensible design. Despite its flaws, Pikmin 3 Deluxe gets most of its gameplay right and will hopefully serve as the blueprint for the continuation of the franchise on the Nintendo Switch.
    • 83 Metascore
    • 90 Critic Score
    Yakuza fans were anxious about whether the series would survive without the glue of Kiryu Kazama to hold it together. However, Ichiban Kasuga is a worthy successor to the Dragon of Dojima, and Like a Dragon is a great new start for this fantastic series that will please long-time Yakuza fans and newcomers alike.
    • 71 Metascore
    • 50 Critic Score
    Little Hope’s namesake has somewhat of a dual meaning. It is the name of the town in the game and it’s also representative of the little bit of hope that Supermassive would learn from its mistakes and get back to making classic horror adventures. But its multiple thematic troubles, pathetic cavalcade of jump scares, and abysmal twist ending paint a dark future for The Dark Pictures Anthology, leaving little hope that it’ll ever recover from two disappointing adventures in a row.
    • 76 Metascore
    • 80 Critic Score
    It's tremendous fun, despite recurring problems we've come to expect from Ubisoft games occasionally threatening to derail the experience.
    • 81 Metascore
    • 90 Critic Score
    And even though that world is a broken dystopian nightmare, Ghostrunner‘s gameplay is just the opposite. Slicing and sprinting through each dilapidated factory and string of sharply lit billboards is a rush because of how satisfying it is to control as well as how it, through its design, pushes players to play well enough to get the most out of its systems. A seasoned ninja strikes perfectly without any fatal faults; an apt summary of the gameplay loop and Ghostrunner as a whole.
    • 76 Metascore
    • 90 Critic Score
    The Ancient Gods Part 1 is a fantastic piece of DLC partly because of those narrative implications, but also for how it wonderfully continues and expands upon the base game’s legacy. Seamlessly dialing up the difficulty leads to more rewarding combat, especially with the banging metal soundtrack and horde of new hellspawns. Environments divulge from the typical Doom template, but are undeniably Doom and beautiful regardless. Part 2 has a lot to live up to, but if it’s anything like Part 1, it shouldn’t have a problem shattering high expectations.
    • 79 Metascore
    • 80 Critic Score
    Darkness in the Capital may seem like a typical expansion and it is in some sense, but that phrasing gives a short shift to how it builds on top of an excellent experience and remains a clawed fist that’s as sharp as it ever was. Its combat is fundamentally fantastic so adding new variables that maintain the same level of quality is only going to make that loop even more engaging. Darkness in the Capital’s array of bosses bring in another set of challenges and its new weapon encourages both thoughtful play and fast action. And in a game full of challenges and fast action, meaningfully building on top of that is still an accomplishment.
    • 39 Metascore
    • 20 Critic Score
    If the game is patched extensively, there are hints of an interesting enough story to make it worth a playthrough. However, at launch, the amount of game-breaking bugs present makes Broken Porcelain practically unplayable. It’s only because I had the duty to review it that I got as far in as I did, and I doubt the typical gamer will have the patience to get past the first hour.
    • 68 Metascore
    • 70 Critic Score
    It’s not to say that Port Royale 4 is a bad game. It’s just unambitious. It fails to distinguish itself in any way. It’s a good distraction for a few hours, but not a title many will find themselves returning to in the long run.
    • 72 Metascore
    • 90 Critic Score
    FIFA 21 may not contain any brand new modes or major new features, but by providing substantial changes to gameplay and introducing key improvements, it has easily positioned itself as the best FIFA yet. Combining challenging yet satisfying defending with ludicrous goal-scoring opportunities takes its on-the-pitch action to new levels, while additions to its Career, Ultimate Team, and Pro Clubs modes make this an essential purchase for football fans.
    • 85 Metascore
    • 100 Critic Score
    There’s so much to Crash Bandicoot 4: It’s About Time and so much that feels like a miracle. Many sequels this far after a series’ prime can feel like they’re stuck in the past and are merely mining nostalgia. Crash 4 does do a bit of mining, but it also strikes gold in how it impeccably balances respect for the bandicoot’s history and modernity. Crash Bandicoot 4‘s stellar level design, responsive controls, deep replayability, and superb animation all come together to create such an outstanding experience that not only brings this bandicoot back to life, but also removes it from the dusty shelf where all the other taxidermied ’90s platforming mascots go to be forgotten.
    • 79 Metascore
    • 70 Critic Score
    Star Wars: Squadrons is a flawed homage to flight sims of decades past. It’ll be a dream come true for fans of the X-Wing and Rogue Squadron series. It’s the type of Star Wars game that seemed to be extinct. It’s a niche title that highlights the fantastic starfighters of the franchise...However, Squadrons does have issues, mostly with its setting. The campaign has a very “been there, done that” feel and is set in one of the least exciting time periods in the new canon. The multiplayer is a ton of fun, but lacks the content to stay entertaining over the long term.
    • 93 Metascore
    • 90 Critic Score
    Hades takes the hated cycle of retrying the same checkpoint over and over again, flips it on its head with rewarding progression, and makes the player genuinely look forward to starting over with new abilities and upgrades.
    • 76 Metascore
    • 50 Critic Score
    Mafia: Definitive Edition is tedious enough as it is by 2020 standards. Clunky gunplay and lousy vehicle handling make the shootouts as frustrating as the getaway drive. The promising setup can’t avoid getting whacked either as it disappoints through its inability to meaningfully execute on its multiple beats. The talented cast and better realized 1930s world outdo its 2002 counterpart, but the rest of its blunders come together and result in an offer that’s relatively easy to refuse.
    • 85 Metascore
    • 90 Critic Score
    It’s unique art and gameplay make it an unexpected treat, and it’s got the makings of an instant cult classic.
    • 79 Metascore
    • 70 Critic Score
    Here’s hoping the game gets enough attention from players and receives the support to make it truly shine.
    • 82 Metascore
    • 70 Critic Score
    If you’re a Nintendo fan, you’re going to want to get Super Mario 3D All-Stars. However, just because the games are good doesn’t mean that these ports are great. They’re adequate, which has to be enough, I guess.
    • 88 Metascore
    • 100 Critic Score
    Tony Hawk’s Pro Skater 1+2 is a triumphant return for the series and makes a strong claim for the best skateboarding game ever. It’s a must-play for fans of the series and newcomers alike, and I hope this isn’t the last Pro Skater game we see from Vicarious Visions.
    • 74 Metascore
    • 90 Critic Score
    Even though it’s disappointing that there are no new companions, noteworthy enemies, or gameplay systems, Peril on Gorgon is excellent for many of the same reasons that the main game was excellent. Its well-paced and immaculately written story, rock-solid comedic foundation, and open-ended RPG gameplay have carried over without losing their luster and are, in some ways, at their best here. Gorgon might be a dangerous rock that has been overrun by hostile Marauders, but it’s one heck of a spot for a hilarious and engaging multi-hour tale of intrigue.
    • 67 Metascore
    • 60 Critic Score
    In another timeline, this would have been a wholly linear experience, tightly paced with a fun narrative that focused entirely on Ms. Marvel’s growth as she sought out the different Avengers in exciting locations, both on Earth and off-world. This could have been complemented with an entirely separate co-op experience.
    • 91 Metascore
    • 90 Critic Score
    This review only skims a bit of what the game offers, as it’s incredibly complex. However, I feel like CK3 introduces its various systems in a much easier-to-grasp way than CK2 did. So, if you’ve been intimidated about Paradox’s grand strategy games, CK3 makes a new beginning that continues to provide all the fun of medieval intrigue, drama, and history, while making it a lot easier to pick up and play.
    • 75 Metascore
    • 50 Critic Score
    Tell Me Why and Dontnod deserve praise for the game’s carefully considered representation of trans protagonist Tyler, but unfortunately, the game struggles on all other fronts. It tries to make you care about its characters by way of explaining everything about them, leading to jarring interactions and tons of useless exposition. While its strong performances and central mystery ensured I still wanted to see how it all played out, I was also left disappointed by its underwhelming conclusion. Ultimately, it’s a small-town mystery that’s best unsolved, and it’s more interesting before all of its loose threads are haphazardly tied together.
    • 73 Metascore
    • 90 Critic Score
    AWE is an awesome, wondrous expansion with an Alan Wake experience that appropriately weds earlier Remedy titles with Control. Reuniting with the tortured author after nearly a decade in the Dark Place isn’t just fan service as Control works Wake’s universe in there naturally while fusing it with its own style that stretches from its mysterious narrative to its fast-paced combat mechanics. The result is an piece of DLC that intelligently borrows from Remedy’s two best franchises, provoking awe at every turn while laying the groundwork for a bright, exciting future for the studio’s next suite of games.
    • 85 Metascore
    • 80 Critic Score
    In a year where some excellent RPGs have debuted, Wasteland 3 goes toe-to-toe with the best. The 80-100 hours of content are full of surprises, and you won’t want for things to do in the game. This title is what Fallout should have become, if not in gameplay, then in narrative content.
    • 76 Metascore
    • 90 Critic Score
    Mortal Shell’s scope ends up being a more significant net gain as it offers a brisk Soulslike experience without trying to overwhelm players with content for content’s sake. Satisfying, versatile melee combat doesn’t hide behind a tedious grind yet it still has a fulfilling progression system. Areas aren’t gigantic, but have a distinct look and meaningfully change around after you kill the boss. All of its inventive ideas may not be immediately apparent and mean it could easily be mistaken for yet another hackneyed Dark Souls clone destined to die in the digital bargain bin. But Mortal Shell‘s innovation is there once you dig just beneath its hardened exterior.
    • 91 Metascore
    • 90 Critic Score
    Asobo’s work with Azure feels like something we’ve never seen before — a true next-gen step forward that realizes the potential of cloud-based gaming more than any other game before it.
    • 85 Metascore
    • 100 Critic Score
    As far as I’m concerned, Risk of Rain 2 is as good as gaming gets. Unlocking items, discovering new synergies, planning out builds — it’s all immensely satisfying. Make no mistake: This is a tough game, and the randomized nature inherent to roguelikes just won’t click with some people. But, for players with a taste for escalating action and challenge, this game stands as one of the very best in the genre.
    • 84 Metascore
    • 80 Critic Score
    Horizon Zero Dawn for PC earns a great score as it still does so much right, easily deserving the attention of any curious PC gamers who feel as though they missed out, and for anyone who’s happy to jump in at that $50 launch price.
    • 81 Metascore
    • 70 Critic Score
    Fall Guys is a fun party game that wonderfully replicates TV’s silliest game shows, but replaces the boring humans with lovely bumbling egg monsters. The speed with which it catapults you through rounds means that you’ll see much of what it has to offer early on, but I always felt compelled to keep playing regardless. Hopefully, Mediatonic is able to regularly update it and keep the party going long after its launch.
    • 77 Metascore
    • 80 Critic Score
    The new main and side missions matter as they take the same fast Soulslike and twist it in just the right ways, adding in more variety to a game with already such a great amount of it. The Tengu’s Disciple’s few missions benefit from the core game’s strengths, but also augmenting that core game in return by having abilities, gear, and a new extra hard difficulty that fold back into and improve that base experience. It’s not a revolutionary piece of DLC, but, much like the armor and weapons it adds to the game, it enhances an already-strong and relentless warrior.
    • 59 Metascore
    • 60 Critic Score
    If you’re a big fan of Souls-likes and want to play a game that follows that formula fairly closely while introducing a few unique gameplay elements, Hellpoint isn’t a bad choice. However, the game lacks direction and polish, and it makes for a poor introduction to the genre.
    • 86 Metascore
    • 90 Critic Score
    The Cuphead PS4 port may not bring anything new to the table, but it’s still the prettiest chalice on it.
    • 70 Metascore
    • 70 Critic Score
    The Destroy All Humans remake’s skeleton is geriatric in some respects. Repetitive audio, antiquated objective types, strict fail states, and repetitive audio are dead giveaways that this game is firmly planted in 2005 in detrimental ways that this remake did not address. But the overhauled control scheme and thoughtful new mechanics add a layer of muscle on top of that skeleton and keeps old age from breaking those bones down into dust.
    • 75 Metascore
    • 60 Critic Score
    Carrion is a great concept that becomes repetitive in practice. Taking control of a terrifying monster and mowing down a bunch of humans is fun at first, but it shows its hand far too quickly and gets stuck in a rut of giving the player the same tasks to perform over and over again. With simplistic movement and easy combat, Carrion is a straightforward Metroidvania game with few frills aside from its unique protagonist. With that being said, its climax does set it up for a sequel that could elaborate on what Phobia Game Studio has set up in its debut, so I’m still interested to see where this awful blob will go next.
    • 83 Metascore
    • 80 Critic Score
    Shifting the focus to ancient history was always going to be a challenge, especially with competition from the likes of Assassin’s Creed with its epic scale, but I think Sucker Punch has delivered a more refined, focused experience that offers enough content without the risk of overwhelming its audience. And as there are no microtransactions infesting its mechanics and influencing its balance, Ghost of Tsushima is honorable in its approach and deserves to be played.
    • 86 Metascore
    • 100 Critic Score
    Death Stranding doesn’t try to imitate other games, and it’s not for everyone. However, it’s one of my favorite journeys in video gaming history. I feel I’ll return to again and again as the years pass.
    • 77 Metascore
    • 70 Critic Score
    Superhot: Mind Control Delete’s obsession with MORE makes for an inventive narrative hook and leads to some meaningful gameplay additions, but that central theme also ends up dampening its best features. Mixing branching upgrade paths with the sublime impromptu core Superhot gameplay makes this standalone expansion a blast for more than a few hours as it continually supplies new ways to experience the same game. But the newfound sense of replayability begins to dissipate as those same tricks are repeatedly pulled over the course of the overly long campaign and all but guarantee some fatigue despite the constantly changing variables. Superhot left players wanting MORE and Mind Control Delete demonstrates that that might have been a good idea.
    • 80 Metascore
    • 80 Critic Score
    While some more important platform-specific content would have been ideal, the Catherine: Full Body Switch version is one of the few ports that can stand right with its peers on other systems. The modesty of the original benefits this rendition in a handful of ways since the anime-inspired art style looks fantastic on the smaller console and its humble systems don’t push the Switch past its technical breaking point. Imperfect controls don’t hamper the rewarding puzzles and the story, while still engrossing, is only inhibited by its sometimes dubious and dated depictions of certain groups of people. And because of those reasons, Catherine: Full Body is one of those rare full-bodied ports that’s just as enjoyable when poured into a to-go cup.
    • 78 Metascore
    • 70 Critic Score
    While this version of the game isn’t as remastered as others, and though the launch price of $50 will rightfully make some gamers balk, Burnout Paradise Remastered on Switch takes a great formula and makes it pleasantly portable.
    • 69 Metascore
    • 80 Critic Score
    A gorgeous remake of a cherished game adaptation. With tons of unlockables spread across levels with tons of variety, it doesn’t rely on its namesake alone to carry it. While SpongeBob fans will undoubtedly be happy to play through a game that retains the show’s sense of humor and colorful animation, its solid platforming and the freedom it provides players with to explore its diverse levels make it one of the better remakes we’ve seen.
    • 93 Metascore
    • 70 Critic Score
    This excessive padding and theoretically noble attempt to dive into deeper subjects also negatively impacts the gameplay, too, as even its ace combat mechanics can’t quite stay fresh and exciting when repeated that often over the span of 30 hours. What’s left is a Bloater that’s forsaken enough of its soul to only just barely still be recognizable in its current form, shuffling around and proving that, unlike Ellie, it is not immune to devolving into a lesser form of itself.
    • 82 Metascore
    • 90 Critic Score
    The original Command & Conquer might be almost 25 years old by now, but its signature fast-paced strategic gameplay hasn’t aged a day. Remastered does exactly what modern-era collections should, offering old-school action with modern-day fidelity and loads of extras. This is a perfect example of remasters done right: The original gameplay remains intact, the upgraded presentation is flawless, and the added bonuses are tremendous. Put simply, your favorite Command & Conquer games are back and better than ever.
    • 66 Metascore
    • 70 Critic Score
    The Outer Worlds on Switch is too heavily compromised in the visuals department for me to recommend it above any other version of the game. However, for owners of the Nintendo Switch and no other supported system, then there is still plenty to love here, provided you can stomach the full price at launch.
    • 75 Metascore
    • 80 Critic Score
    Mortal Kombat 11’s blemishes have carried over to Aftermath yet they are far outweighed by the accompanying strengths that have also made the jump.
    • 72 Metascore
    • 70 Critic Score
    The worse thing about the bugs and visual oddities of Mafia 2: Definitive Edition is that the original version of the game can be modded to include a much better mesh of hi-res textures and visual upgrades than what we got here. Mafia 2 is still a game that’s worth playing, but if you own the original for PC, you’re better off just modding it. If you don’t own it, the Definitive Edition is only $20, and you get Mafia 2 Classic with it, so you don’t have anything to lose.
    • 70 Metascore
    • 70 Critic Score
    If you were rooting for the shark in Jaws, Maneater is the game for you. Tripwire Interactive delivers a game that makes you feel like an unstoppable underwater menace, to the point where you remain absurdly overpowered throughout its duration. It’s simple, fun, and effective, succeeding in what it set out to do despite not offering much more aside from that. This isn’t a summer blockbuster, but it’s a bloody enjoyable popcorn flick.
    • 77 Metascore
    • 80 Critic Score
    However, if you’re unbothered by framerate, the Switch version of Ion Fury is just as complete content-wise as it is on any other platform. You won’t miss out on or gain any content on the Switch, and this is the only way to take the game on the go. If you’re set on picking up Ion Fury, your choice of platform really comes down to portability vs. framerate. If a handheld version of the game is essential, the Switch is the only console that can offer that feature. Otherwise, you’re best off picking the game up elsewhere.
    • 74 Metascore
    • 60 Critic Score
    Saints Row: The Third Remastered can coast on some its nostalgic value. Its multitude of upgrade systems provide the necessary carrots to fulfill a true Saints-like power fantasy and its visuals do look better than ever. And while its humor just barely gets out alive, the other parts of the game — like the incessant, anger-inducing ragdolling, banal side mission design, and lack of new content — aren’t as funny. It’s a dildo bat that still has some heft behind its swing, but it’s gone pretty flaccid in the ensuing nine years.
    • 74 Metascore
    • 70 Critic Score
    Moving Out is mostly a seamless move, even considering these bumps in the road, because of its cooperative gameplay. Filling up a moving truck full of junk and the occasional farm animal is simple and silly enough to work, despite its inability to continually refresh itself. There might be a ding on your dresser because of the cramped doorways, but it’s an endearing new place that’s worth the lease and best enjoyed with a few other people.
    • 56 Metascore
    • 70 Critic Score
    Much like a real hunt, Predator: Hunting Grounds rewards patience. Wading through the questionable technical performance and perplexing design gives persistent Predators a multiplayer experience that flourishes as its cat-and-mouse gameplay reveals itself like a newly uncloaked Yautja. Collecting four skulls with the spine intact is just as thrilling as taking down a cunning Predator. Yet each blunder and bug acts as another cut on the Predator’s torso, revealing that this monstrosity does, in fact, bleed. It’s just now up to Illfonic to issue some patches to prove that bleeding doesn’t necessarily mean something can be killed so easily.
    • 80 Metascore
    • 80 Critic Score
    Gears Tactics makes a wonderful addition to the franchise, and I hope that it spins off as its own series. It avoids many of the pitfalls of the genre and provides a streamlined experience that was a breath of fresh air. Hardcore fans of tactical games may find it to be a bit too easy, but most will find it very enjoyable.
    • tbd Metascore
    • 70 Critic Score
    Investigating an alien planet with a delightfully stupid sense of humor is a unique joy that’s on brand for Journey to the Savage Planet, despite lacking the new gadgets and some of the player-driven stories that the core experience had. Hot Garbage is still more than enough of an excuse to kick a few pufferbirds around even if they don’t reach as high of an altitude.
    • 87 Metascore
    • 100 Critic Score
    My recommendation is to go into Midgar with an open mind and allow it to wash over you. Final Fantasy VII Remake is a video game experience we only get every once in a while, and it's one of the best titles I've ever had the pleasure of playing.
    • 71 Metascore
    • 60 Critic Score
    Beenox did a commendable job juicing up the visuals and maintaining the fluid first-person shooting mechanics, but time has not been as kind. Modern Warfare 2 is a dated game due to the archaic framework that surrounds its gunplay and primitive storytelling, showing that the “modern” part of Modern Warfare 2 is no longer as applicable.
    • 88 Metascore
    • 80 Critic Score
    Will of the Wisps doesn’t jump as high as Ori and the Blind Forest and falls in a few extra pits yet it is still a worthy enough successor. Comparisons between the two are not always favorable to the sequel, especially considering how it repeats some of the same beats. But that same familiarity is also what gives Will of the Wisps its vivid art style and well-paced, difficult platforming that make both titles such noteworthy entries in the crowded Metroidvania genre.
    • 79 Metascore
    • 80 Critic Score
    Despite my disappointment at some aspects of Resident Evil 3 remake, it's far from a bad game. In fact, my biggest issue is that I want more than what's there. Though the story is short, what's there is exhilarating, and it kept me on the edge of my seat from beginning to end. I can only imagine how good it would be if Capcom gave it another six months to a year in development, and all the missing features and abridged or cut locations were included.
    • 90 Metascore
    • 90 Critic Score
    A perfect entry-point for series’ newcomers and a warm comfort blanket for veterans, this is what I wanted out of my favorite series’ Switch debut.
    • 62 Metascore
    • 60 Critic Score
    Lackluster cosmetics are the least of Bleeding Edge’s problems. Ninja Theory may have succeeded in creating a cast of distinct, well-crafted characters that are full of personality, but it stumbled in making an engrossing game around that diverse roster. Fluid and easy-to-grasp abilities don’t hit their full potential because Bleeding Edge isn’t refined enough at its launch to guide players into the solid game that’s possibly hidden somewhere within its depths. The irony of its title is unfortunate, given how it is aspires to be new take on online multiplayer but is behind the curve because of its unfocused design.
    • 77 Metascore
    • 90 Critic Score
    The Foundation doesn’t totally solve Control’s issues, like its checkpoints, because it is fundamentally more Control. But unlike some other story-based DLC add-ons, it maintains that same high level of quality throughout and builds upon the, well, foundation of the main game without feeling like a superfluous chapter in Jesse’s new life. By adding a couple more powers that slightly improve frenetic combat and having collectibles and a story that continually outweird themselves in inventive ways, Remedy has shown that Jesse is fit for the job of director and hopefully just getting started.
    • 87 Metascore
    • 100 Critic Score
    Doom Eternal has a lot in common with Doom 2. Both could never dream of matching the surprise or legacy of their immediate predecessor, but they each confidently expand on the historic foundations those games set. Using fast-paced first-person shooting as the framework, each sequel has wildly improved level design, a wider selection of demons to massacre, and a larger arsenal that come together to refine its core identity in the smartest, most respectful ways possible. However, Eternal is more ambitious than its 1994 counterpart, pushing even further and creating one of the best first-person shooters ever made in the process. The Doom Slayer has faced many nightmarish opponents and toppled them all, yet his greatest victory might be slaying the impossibly high expectations set by his genre-defining precursors.
    • 69 Metascore
    • 60 Critic Score
    Pokemon Mystery Dungeon: Rescue Team DX tells a good Pokemon story from a unique angle and with visuals that help enhance the storybook feel. However, gameplay that might have held up in 2005 has not aged well. There’s something here for diehard Pokemon fans to enjoy and potentially love, but anyone else should just stick to the mainline series of games.
    • 85 Metascore
    • 90 Critic Score
    Nioh 2 is, at times, designed to evoke controller-throwing rage even in the most peaceful individuals. But while the difficulty is dialed up a bit high in some areas, it’s also designed to be one of the best takes of the genre that far surpasses its promising first entry.
    • 57 Metascore
    • 40 Critic Score
    Sadly, we instead have a game that is largely built around wasting the player’s time, with half-baked RPG mechanics doing little to enhance the experience, ultimately hindering the better parts and drawing attention to the lost potential.

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