Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 66 Metascore
    • 70 Critic Score
    Kingdom Hearts Re:coded is a game that feels fragmented. It failed to live up to its potential when it comes to treading new ground, as it falls back into the same familiar territory that fans have already visited and seen. It is not a bad game by any means, but this latest Kingdom Hearts game just isn't what it could have been in regards to giving the series a boost and the breath of fresh air that it needed.
    • 71 Metascore
    • 70 Critic Score
    The best Resident Evil title to date for the PC. The simple reason for that is the improved gameplay, particularly the enhanced puzzle elements and the addition of Nemesis and the game-altering choice screens he brings with him.
    • 68 Metascore
    • 70 Critic Score
    A decent foundation for a possible series. Unfortunately, lackluster navigation, combat maneuvers and repetitious sound effects, amongst other slights weaken this game significantly.
    • 77 Metascore
    • 70 Critic Score
    A very accessible racing title that is easy to play from the start so fun is also a word that comes along for the ride. But in spite of the variety, I came away with the feeling that there was too much and then at the same time, too little of a game.
    • 73 Metascore
    • 70 Critic Score
    Definitely a single player title first, multiplayer title second. Even in the former, it lacks the material to vault it into the stratosphere and turn XIII into a classic. Style and visuals can only do so much for a game.
    • 70 Metascore
    • 70 Critic Score
    It feels like the originality that the franchise once had has run a little stale.
    • 58 Metascore
    • 70 Critic Score
    It really comes down to what the player expects or wants from the experience. If you are a fan of the show/books and you simply want to inhabit two random men as they make their way through the Game of Thrones universe, this fits the bill quite nicely.
    • 68 Metascore
    • 70 Critic Score
    It’s not too different from last year’s installment, a bit of a step down in my opinion, but still good.
    • 71 Metascore
    • 70 Critic Score
    It's not quite up to the level of Interplay's "Virtual Pool" series, but Maximum Pool more than holds it's own.
    • 72 Metascore
    • 70 Critic Score
    You might get three days of amusement out of it instead of only two. Wouldn’t that be something? Not too shabby for game built around a prop from a twenty five year old movie that nobody’s ever heard of. Not bad at all.
    • 87 Metascore
    • 70 Critic Score
    Its charms, however, such as they are, are mostly lost on me.
    • 72 Metascore
    • 70 Critic Score
    Look, Assassin’s Creed Unity isn’t a bad game, it’s just not up to the standards of the franchise. It needed more development time – more time to optimize the experience and to get its systems to work smartly.
    • 75 Metascore
    • 70 Critic Score
    Unfortunately, the additions and improvements weren't impressive: the new campaigns were bad and much shorter than the ones in Earth 2150, the opponent AI might have actually gotten worse, the engine tweaking didn't do a whole lot other than increase the minimum system requirements for the game, and the new units, weapons, and buildings were hit and miss.
    • 65 Metascore
    • 70 Critic Score
    There’s little uniquely Bond about this experience. It’s simply an average shooter at a time when average doesn’t quite cut it.
    • 61 Metascore
    • 70 Critic Score
    And so it’s difficult to recommend The Spiderwick Chronicles. It’s not an awful game, but it’s nowhere near a good game either.
    • 68 Metascore
    • 70 Critic Score
    This lack of depth pulls it away from becoming an exemplary title.
    • 71 Metascore
    • 70 Critic Score
    TimeShift is perfectly adequate for killing a few hours, as a rental perhaps, it never elevates itself from merely okay, and if you only buy one shooter for the holidays you can do much better than this.
    • 71 Metascore
    • 70 Critic Score
    This title would have been better if the design was more polished and the controls were more sophisticated.
    • 71 Metascore
    • 70 Critic Score
    Getting Up is a solid game, but not spectacular in any way outside of the tagging interface. It also does a lot of things well, but features a disturbing amount of product placement that takes you right out of the adventure while also needing some fine-tuning with its controls and camera.
    • 52 Metascore
    • 70 Critic Score
    X-Men: The Official Game isn't a terrible game, but it's not any good, either. It managed to dip down below mediocre and into the realm of "Why bother?" It's short, uninteresting, and probably won't keep your attention based solely on the fighting, either. It's an odd mishmash that just doesn't work out the way it was supposed to.
    • 72 Metascore
    • 70 Critic Score
    I know that a large amount of people will pick it up merely for the sex and violence the game portrays. But I think that a lot of golf enthusiasts or curiosity seekers may actually enjoy taking a look at this title.
    • 59 Metascore
    • 70 Critic Score
    Splatterhouse's most obvious flaw is that many of the abilities that are taken for granted in a modern beat-'em-up, like invincibility frames on a dodge or useful combos, are purchasable upgrades.
    • 77 Metascore
    • 70 Critic Score
    Multiplayer has within it the seeds for fine gameplay, but with some iffy design decisions, lacking a serious tutorial, no AI to play with, and few other people to play against, it turns what should have been the game’s best piece into its greatest disappointment.
    • 70 Metascore
    • 70 Critic Score
    It never hits its stride, never find that sweet spot that makes for that great edge-of-your-seat survival horror experience.
    • 71 Metascore
    • 70 Critic Score
    If you’re an Elder Scrolls fan who has always wanted to play one of these games in co-op, this is the next best thing, at least for the time being. However, if you’re looking for Skyrim: The MMO, this will likely disappoint.
    • 65 Metascore
    • 70 Critic Score
    Despite the much talked about three unique campaigns, this is a game that puts its multiplayer in the spotlight, but there's very little innovation and even less of a reason to choose this game over the myriad of better online experiences out there.
    • 62 Metascore
    • 70 Critic Score
    Splatterhouse's most obvious flaw is that many of the abilities that are taken for granted in a modern beat-'em-up, like invincibility frames on a dodge or useful combos, are purchasable upgrades.
    • 72 Metascore
    • 70 Critic Score
    Ultimately though, the sort of plotless killing gets old, or at least it did for me. L4D felt like you were trying to go somewhere and do something. KF fails in that respect and instead feels like just a bunch of deathmatch games with the computer controlling one side.
    • 64 Metascore
    • 70 Critic Score
    I wasn’t thrilled with Restaurant Empire II, but I didn’t hate it, either. There is a lot of content to the game, with 34 scenarios to play, six types of restaurants to run, and hundreds upon hundreds of recipes to learn, but the game leans more towards quantity than quality, and I prefer the leaning to go the other way.
    • 85 Metascore
    • 70 Critic Score
    It's essentially the same game that's been around for over a decade, with slightly prettier window-dressing.

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