Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 73 Metascore
    • 70 Critic Score
    I think the largest problem Cold Winter has is that it's on the wrong system. If, for some freakish reason, you only own a PS2 and you're a big FPS fan, this is one of the better games that's available on the system. It can genuinely be fun if you're willing to forgive its various flaws.
    • 60 Metascore
    • 70 Critic Score
    Targeted at the younger audience, Harry Potter and the Half-Blood Prince is a decent game overall, but it doesn’t live up to the potential and grandeur of the Harry Potter legacy.
    • 76 Metascore
    • 70 Critic Score
    The presentation is fine, and RoboBlitz's sheer challenge factor will probably attract serious platformer fans. It's frustrating, though, and all the moreso when a seemingly simple task just refuses to work for no good reason.
    • 70 Metascore
    • 70 Critic Score
    It's fun, but a shallow fun, based on shallow characters ' maybe the perfect game for the kids from "Clueless" or "The OC."
    • 57 Metascore
    • 70 Critic Score
    There’s no reason at all to play it alone, but if you can round up a consistent crew to run through the game together, it’s well worth the price of admission.
    • 65 Metascore
    • 70 Critic Score
    There’s little uniquely Bond about this experience. It’s simply an average shooter at a time when average doesn’t quite cut it.
    • 64 Metascore
    • 70 Critic Score
    For me, the controls are the root of the game’s issues in that they’re not ideal for a combat intensive game like Call of Duty. To compensate, the enemy AI is dumbed down. To compensate for that, enemy respawns, sometimes in unlimited numbers, are used. It’s a trickle-down effect and it’s a shame because the presentation is solid and the mission design is excellent.
    • 75 Metascore
    • 70 Critic Score
    While the Front Mission series has been acclaimed in the past, this is a horrible misstep that hopefully won’t be repeated in the future. Substandard combat design and AI, a cluttered player interface and technically outdated graphics butcher most, if not almost all, of the fun you’d have with this title.
    • 52 Metascore
    • 70 Critic Score
    If you're a fan of the series, and have some friends or family to experience the game with on a regular basis, then there is certainly fun to be had with Rabbids Land, even despite its simplicity. The board game format is fun and adds a nice twist of competition, and the Gamepad does, at times, show potential for the future.
    • 72 Metascore
    • 70 Critic Score
    I think my largest criticism of Mass Effect: Andromeda is how safe Bioware played it. They wrote a new, sprawling plotline with a vast number of side quests and in doing so discarded Shepard as the main character, and added an open world sandbox element, but left so many of the core game mechanics, even some of the truly awful ones, unchanged that Andromeda feels more like a gigantic DLC than anything else. Note that this isn’t necessarily a bad thing; it’s been five years since the last Mass Effect, and I do for the most part like the gameplay, and I’m not particularly adverse to more of the same (a quote so good, it should definitely be on the game box somewhere), but a part of me was hoping for something less familiar, something less Mass Effect 4. I can’t help but feel that I didn’t get it.
    • 50 Metascore
    • 70 Critic Score
    X-Men: The Official Game isn't a terrible game, but it's not any good, either. It managed to dip down below mediocre and into the realm of "Why bother?" It's short, uninteresting, and probably won't keep your attention based solely on the fighting, either. It's an odd mishmash that just doesn't work out the way it was supposed to.
    • 71 Metascore
    • 70 Critic Score
    It’s a throwback to C&C: Generals, which was one of my favorite RTS games of all time, but lacks the fun of that campaign and the kind of cartoonish feeling that infused that entire series so successfully.
    • 79 Metascore
    • 70 Critic Score
    Didn’t hate it. Didn’t love it. Don’t feel like it soiled my fond memories of the last X-Wing series in any serious way. It’s just another in a long line of Star Wars games that could have been great and instead ended up being solidly mediocre.
    • 64 Metascore
    • 70 Critic Score
    Despite the much talked about three unique campaigns, this is a game that puts its multiplayer in the spotlight, but there's very little innovation and even less of a reason to choose this game over the myriad of better online experiences out there.
    • 76 Metascore
    • 70 Critic Score
    Overall, despite some performance issues, I rather enjoyed the mercenaries, spies and private eyes campaign that is Call of Duty: Black Ops Cold War. I’d like to see the development team get a chance to really flesh out a longer campaign in this style, but you know…the call of duty.
    • 63 Metascore
    • 70 Critic Score
    So while I had some fun here and there, and while I can see some potential if I squint just right, Empire of Sin is a tough game to recommend. You’re much better off waiting for some patches and DLCs, and certainly for a price drop, before investing any of your time or money in it.
    • 52 Metascore
    • 70 Critic Score
    City Interactive has done a wonderful job of improving on the first Ghost Warrior title, and while this game still has a ways to go before being stellar, it definitely has succeeded in getting us excited for what the next sniping title may look like.
    • 70 Metascore
    • 70 Critic Score
    Crackdown 2 is a tough game to score because while it has a lot of flaws, it is very fun. I can see the Xbox Live-only stuff giving people months of enjoyment out of it, but unfortunately, the limited campaign mode relegates this to rental-only status for anyone without the ability to make use of those modes.
    • 76 Metascore
    • 70 Critic Score
    A lack of checkpoints, imperfect weapon design and control along with a lack of a story that players will care for makes this the low point for the impressive franchise.
    • 62 Metascore
    • 70 Critic Score
    Super Bomberman R finds itself in a bad spot. It’s a fine game in some ways, but is far too lean on content to be worth a full-priced purchase as it stands. The mode selection offline and online is sparse, and the online play is absolutely dreadful. There’s no good reason a game in 2017 should have online play as laggy as this is, and what’s worse is that the 2007 Xbox 360 and PS3 entries wind up eclipsing it in terms of quantity and quality of content. Super Bomberman R is a fine rental for die-hard fans but for newcomers, you’re far better off going with either Bomberman Ultra on the PS3 or Bomberman Live on the 360 – you’ll get far more bang for your buck.
    • 74 Metascore
    • 70 Critic Score
    Every so often I had some fun with the game, but too much playing time is taken up by long, boring trudges where you have to kill the same enemies over and over again (and then over and over some more, since monsters constantly re-spawn), and that isn’t much fun.
    • 56 Metascore
    • 70 Critic Score
    If you enjoy easy-going, slow-paced games, if you like watching the “Law & Order” television series (or, really, any police procedural series), or if you just have some time to kill, then you might like Criminal Intent well enough.
    • 73 Metascore
    • 70 Critic Score
    This title would have been better if the design was more polished and the controls were more sophisticated.
    • 63 Metascore
    • 70 Critic Score
    Conceptually, The Con seems like a strong game that would’ve been a unique twist on the fighting genre. Unfortunately, slow controls, even slower load times and somewhat ineffective features make it a game that just doesn’t work for most gamers.
    • 70 Metascore
    • 70 Critic Score
    It’s not too different from last year’s installment, a bit of a step down in my opinion, but still good.
    • 81 Metascore
    • 70 Critic Score
    While the game does have it's moments, it ends up leaving a mediocre impression at best due to a lack of creative gameplay.
    • 82 Metascore
    • 70 Critic Score
    But don't be fooled. The new content isn't overwhelming, and Shadow Magic plays almost identically to "Age of Wonders II."
    • 63 Metascore
    • 70 Critic Score
    The most hardcore Matrix fan will probably eat this game up, but for action buffs, a rental will probably be the furthest trip down the rabbit hole those gamers will go.
    • 68 Metascore
    • 70 Critic Score
    I wouldn’t recommend Nikopol to novice adventure game players, but veterans might find it worthwhile, and it’s certainly better than White Birds Productions’ other current offering, Sinking Island.
    • 71 Metascore
    • 70 Critic Score
    The maps are definitely more professional and imaginative than your average third party mod. But the most tragic thing is the sad reality that those who don’t keep up with the official EA packs may find themselves in minority once the second booster pack comes out.

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