Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 64 Metascore
    • 72 Critic Score
    Initially fun, but it wears out its welcome pretty quickly.
    • 67 Metascore
    • 72 Critic Score
    There is no denying the overt level of difficulty that Commandos 2 boasts but thankfully, it isn’t completely unforgiving; you’ll have the option to save your game anywhere in a mission so that you don’t have to restart each time you bite the dust.
    • 69 Metascore
    • 72 Critic Score
    It's a solid basis for future 3D games, and the engine itself isn't flawed. This isn't a great fighting game, or even a great King of Fighters game, but I've had some fun with it. I just wish it had been tweaked some on its way to the Xbox.
    • 75 Metascore
    • 72 Critic Score
    Overall, Tropico 3 is a fine city management game, provided that you don't mind that it's essentially just Tropico with a modern game engine.
    • 75 Metascore
    • 72 Critic Score
    A fair presentation of a game that we’ve all played a lot of times before.
    • 69 Metascore
    • 72 Critic Score
    I like the idea of affecting a story experienced by thousands. Problem is, not all of us can afford six hours a day to earn that right.
    • 60 Metascore
    • 72 Critic Score
    The production values of the game are just fine. The train looks authentic, the voice acting is believable, and there are several quality cinematic sequences sprinkled throughout the investigation. But what you do in the adventure isn’t all that fun or exciting, and so I’m not exactly sure who would enjoy it.
    • 70 Metascore
    • 72 Critic Score
    A game that looks good and plays reasonably well, but is likely to test your patience more than your military skills.
    • 75 Metascore
    • 72 Critic Score
    Overall, I have mixed feelings about Evil Genius 2. It does a nice enough job of modernizing the original game, and it has far more replay value than the original game had (with four evil geniuses and three islands to choose from, where each choice changes the way you play the game). But the 60+ hour campaign is a slow slog, and it wears out its welcome so thoroughly that you might not even care about replay value by the time you finally grind your way through it. I could see Evil Genius 2 getting better after patching and DLC, but it’s tough to see how Revolution can possibly fix the campaign. And so Evil Genius 2 is a coin flip for me. Get it if you loved the original game, or if base-building / tower defense games are your cup of tea. Wait for patches and a sale otherwise.
    • 66 Metascore
    • 72 Critic Score
    A fairly entertaining game for the duration of the racing life mode, mostly because of the impressive pre-rendered sequences, but if you’re looking for a racing game with the simulation style goodness of "MotoGP," or the frenetic action of "Ridge Racer," you’d be well advised to look elsewhere.
    • 78 Metascore
    • 72 Critic Score
    I found the controls very sloppy for an FPS, and almost downright unresponsive during short periods when there was a big explosion or several grenades going off at once (seemingly independent of whether or not the explosion was actually in my field of view at the time).
    • 59 Metascore
    • 72 Critic Score
    Movie-to-game titles usually tend to be a lot less playable than this, so at the very least it is worth checking out.
    • 67 Metascore
    • 72 Critic Score
    One of those hit-and-miss games. It gives you some things to think about and the tactical missions work well enough, but those missions are too similar, and they just go on and on and on, well past the point of tedium.
    • 69 Metascore
    • 72 Critic Score
    I think it’s important that the developers allow players to drop the original vocal from the track. Not only does it make it difficult to hear yourself during playback, but it also counteracts the essence of the Freestyle Mode.
    • 67 Metascore
    • 72 Critic Score
    A fairly entertaining game for the duration of the racing life mode, mostly because of the impressive pre-rendered sequences, but if you’re looking for a racing game with the simulation style goodness of "MotoGP," or the frenetic action of "Ridge Racer," you’d be well advised to look elsewhere.
    • 61 Metascore
    • 72 Critic Score
    The saddest thing is that The Crew isn’t bad, it just underwhelms to such a degree that it’s impossible to recommend right now. If the UI gets a bit of an overhaul and there’s some tweaking done to make it more user-friendly, then that could change.
    • 73 Metascore
    • 72 Critic Score
    On the strength of its incredible visuals and excellent multiplayer I would recommend Shadow Fall to Killzone fans, but early adopters of the PlayStation 4 looking for a good single-player experience would do better to look elsewhere.
    • 69 Metascore
    • 72 Critic Score
    There are some mentionable problems with the game, like the sometimes-annoying camera system and overly simplistic gameplay mechanics, but overall this is an entertaining platformer that doesn’t feel like it was rushed out the door in the hopes of making some quick cash.
    • 64 Metascore
    • 72 Critic Score
    The premise and execution is solid and entertaining.
    • 69 Metascore
    • 72 Critic Score
    What it offers in terms of gameplay has been done before, and done better by the likes of "Rainbow Six," "Ghost Recon" and, to a lesser extent, "Full Spectrum Warrior." To put it simply, Close Combat is a little rough around the edges.
    • 80 Metascore
    • 72 Critic Score
    A great idea for a game, but it's a broken, uninspired mess. It looks okay, the music's fine, and upon first blush, it plays as well as you'd expect it would. The deeper you get into it, though, the less you'll find to keep you playing.
    • 74 Metascore
    • 72 Critic Score
    Each episode presents its own challenges, humour and fun -- and for the Sam & Max fan, it will be worth picking up and playing through. For those not familiar with the Sam & Max franchise, the game is probably of most interest to adventure game and puzzle game fans.
    • 59 Metascore
    • 72 Critic Score
    The gameplay is more than a little unforgiving, there are a handful of speed-decreasing roadblocks in the game’s physics, and Riding Spirits won’t be winning any awards in the graphics department either.
    • 74 Metascore
    • 71 Critic Score
    Sometimes fun and satisfying, but more often than not it is slow, boring and repetitive.
    • 71 Metascore
    • 71 Critic Score
    Isn't the greatest expansion pack around. However, it only costs $20, and although it only has 12 quests, those quests should give you 50 hours or more of gameplay.
    • 82 Metascore
    • 71 Critic Score
    It may not take long to beat, but there is a good amount of unlockable missions, time trials, and a fairly entertaining versus mode to be had once you do.
    • 77 Metascore
    • 71 Critic Score
    Sid Meier’s Railroads! isn’t a game I’d recommend for strategy fans. Most of the things that made the Railroad Tycoon franchise fun and challenging were either removed or dumbed down here, and the result is a game that might appeal to casual gamers who like trains... or it might not.
    • 64 Metascore
    • 71 Critic Score
    There is some fun to be had totally ravaging towns and cities, and, what the heck, it’s only $20. But if you’re looking for a game that’ll be more than a weekend fling, look elsewhere.
    • 77 Metascore
    • 71 Critic Score
    The lack of difficulty levels, imbalanced gameplay mechanics and lack of multiplayer support reduce this game from being much more than a rent for anyone other than the most hardcore flight fanatic.
    • 73 Metascore
    • 71 Critic Score
    Anarchy, lacking that amiability, coupled with the slow pacing, will find it tough to hold a wide audience. However, there's no denying it exhibits some signs of an uber-hit.

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