Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 53 Metascore
    • 50 Critic Score
    A good-looking game that should've focused on one thing above all others. It might've been a good four-player arena combat game; it could've done all right as a mission-based beat-'em-up; and it's just barely possible that this might've worked as a 3D platformer starring Marvel's characters. As a game that tries to be all of those things at once, it's about as fun as gargling mayonnaise.
    • 53 Metascore
    • 70 Critic Score
    There's nothing really bad about it, but nothing really exemplary, either.
    • 53 Metascore
    • 55 Critic Score
    There are laughs to be had, and for that it might be worth a rental, but anything more will only be Hazard-ous to your wallet.
    • 53 Metascore
    • 44 Critic Score
    One of those games that is just so bad you should never play it, even if somebody gives it to you for free.
    • 52 Metascore
    • 60 Critic Score
    It can be said that Transformers: The Game is the best twenty-dollar game you will ever pay sixty dollars for, and in this case you can rest assured that there really isn’t any “more than meets the eye.”
    • 52 Metascore
    • 57 Critic Score
    187 is one of those titles that you wish went in one of two separate directions: either it focused on the storyline and made an urban crime story, or they made a combat racer with a different theme. As it stands now, neither premise works in this title, and the game really isn’t that engaging.
    • 52 Metascore
    • 35 Critic Score
    Trying to connect with another player caused my game to crash on numerous occasions and when I went to join a game on Mplayer, there was no one to be found. I guess I wasn't the only one having problems with this.
    • 52 Metascore
    • 50 Critic Score
    I really can’t recommend this game, and for someone as obsessed with horror and zombies as I am, that’s really saying something.
    • 52 Metascore
    • 68 Critic Score
    If it had a deeper combo system, or extra weapons, or extra characters, it'd be worth checking out. It doesn't, so it isn't.
    • 52 Metascore
    • 69 Critic Score
    The idea of two teams of humans fighting it out in the middle of a zombie outbreak is pretty solid, and it's worth exploring further in another game. Operation Raccoon City is more frustrating than fun, though, with one class dominating the others and a lot of seriously questionable choices marring the co-op campaign. It's easy to imagine a theoretical ORC2 being a great game, both offline and on, but this isn't it.
    • 52 Metascore
    • 80 Critic Score
    Mighty No. 9 isn’t perfect, but it is something that anyone who grew up loving any kind of Mega Man game should check out.
    • 52 Metascore
    • 70 Critic Score
    X-Men: The Official Game isn't a terrible game, but it's not any good, either. It managed to dip down below mediocre and into the realm of "Why bother?" It's short, uninteresting, and probably won't keep your attention based solely on the fighting, either. It's an odd mishmash that just doesn't work out the way it was supposed to.
    • 52 Metascore
    • 68 Critic Score
    While it ends up being a disappointing game due to its bloated backdrops, poor music, and control problems, Tetris Evolution does a fine job at providing players with an enjoyable, basic game of Tetris on the 360. I think it would have been better suited as an XBLA download.
    • 52 Metascore
    • 55 Critic Score
    When the PC version of Dark Messiah of Might and Magic was released late in 2006, it had issues with both single- and multiplayer. Here we are a little over a year later, the Xbox 360 version doesn’t fare much better.
    • 52 Metascore
    • 65 Critic Score
    Ultimately the big change, and kind of the whole purpose for F76, is the multiplayer component, and how that plays out is going to depend a lot on the community, a quantity that I believe is still very much to be determined.
    • 52 Metascore
    • 70 Critic Score
    X-Men: The Official Game isn't a terrible game, but it's not any good, either. It managed to dip down below mediocre and into the realm of "Why bother?" It's short, uninteresting, and probably won't keep your attention based solely on the fighting, either. It's an odd mishmash that just doesn't work out the way it was supposed to.
    • 52 Metascore
    • 72 Critic Score
    Forgive me if my assessment of the game doesn’t jive with popular opinion, I actually kind of enjoyed the game.
    • 52 Metascore
    • 70 Critic Score
    If you're a fan of the series, and have some friends or family to experience the game with on a regular basis, then there is certainly fun to be had with Rabbids Land, even despite its simplicity. The board game format is fun and adds a nice twist of competition, and the Gamepad does, at times, show potential for the future.
    • 52 Metascore
    • 61 Critic Score
    And so, overall, there’s little to recommend about Jack Keane 2: The Fire Within. The puzzles are varied and competent, but everything else needs a lot of work, and adventure games don’t usually receive much in the way of patches (of course, for most they’re not needed).
    • 52 Metascore
    • 55 Critic Score
    With Denied Ops, the fifth installment in the Conflict series, Pivotal Games chose to focus their attention on co-operative gameplay, and while there are some interesting elements found within the game, they’re overshadowed by a series of poor design choices.
    • 52 Metascore
    • 70 Critic Score
    City Interactive has done a wonderful job of improving on the first Ghost Warrior title, and while this game still has a ways to go before being stellar, it definitely has succeeded in getting us excited for what the next sniping title may look like.
    • 51 Metascore
    • 76 Critic Score
    No matter what speed they’re at or what font is used, the thrill of destroying cities remains intact, and that’s something this series does better than any other.
    • 51 Metascore
    • 51 Critic Score
    Syberia 3 is a game to avoid. It has no redeeming qualities — whether you’re a fan of the series or not — and it’s not worth anything close to its bloated retail price. Just stay away, please, so Microids doesn’t get any ideas about subjecting us to a Syberia 4 (or maybe IV, since they seem to be alternating their numbering scheme).
    • 51 Metascore
    • 55 Critic Score
    There are laughs to be had, and for that it might be worth a rental, but anything more will only be Hazard-ous to your wallet.
    • 51 Metascore
    • 60 Critic Score
    Fuel Overdose is a huge disappointment and a sloppy game as a whole.
    • 51 Metascore
    • 58 Critic Score
    The impressive variety of events is seemingly erased due to the ancient control system that relegates all the events to simple button mashing experiences.
    • 51 Metascore
    • 50 Critic Score
    If the game wasn’t so blatantly repetitive and restrictive, the humor so blandly childish and the control so poor, this could’ve had the potential to be a somewhat creative game.
    • 51 Metascore
    • 80 Critic Score
    Rush'N Attack: Ex-Patriot is pretty short and sits on a weird transition point between a side-scroller and an exploration-based adventure game. It takes a little bit of getting used to, since some of the stealth elements are counterproductive (i.e. if you whistle to lure an enemy over to your hiding place, it also alerts them to your presence, thus ensuring your discovery). It's not a bad use of ten bucks, as it gives you a pretty decent weekend's worth of entertainment.
    • 51 Metascore
    • 57 Critic Score
    187 is one of those titles that you wish went in one of two separate directions: either it focused on the storyline and made an urban crime story, or they made a combat racer with a different theme. As it stands now, neither premise works in this title, and the game really isn't that engaging.
    • 51 Metascore
    • 57 Critic Score
    Clearly, Dagger only serves to tarnish the Delta Force name that NovaLogic strove so hard to redeem in Land Warrior.
    • 51 Metascore
    • 64 Critic Score
    I would love to see another installment with this alternating on-foot/on and off-road style - but it would have to balance things out better between the two styles, and feature a lot of enhancements to the on-foot areas. As it is, players are left with a very exciting driving game and a fairly lifeless 3D adventure game.
    • 51 Metascore
    • 55 Critic Score
    With Denied Ops, the fifth installment in the Conflict series, Pivotal Games chose to focus their attention on co-operative gameplay, and while there are some interesting elements found within the game, they’re overshadowed by a series of poor design choices.
    • 51 Metascore
    • 75 Critic Score
    The quick mini-game presentation can be very engaging, especially for players interested in short bursts of play. However, if you're looking for a large amount of depth or a lot of replayability, you might not be as satisfied with Ape Escape Academy as you would be with the console games.
    • 51 Metascore
    • 54 Critic Score
    A very disappointing one. If you want to get the most out of it, buy it for the new puzzles and not the story mode.
    • 51 Metascore
    • 65 Critic Score
    The key phrase with NARC would seem to be "wasted potential."
    • 51 Metascore
    • 62 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 51 Metascore
    • 60 Critic Score
    Rings strikes me as a game where the developers seized on the most immediate details (that of the visual scenery and all the supporting cast) and suddenly lost scope of the entire game.
    • 51 Metascore
    • 25 Critic Score
    For those who are interested, I found the fastest way to get through Daylight (and believe me that you want Daylight over as quickly as possible) is to light a flare and simply run through the levels.
    • 51 Metascore
    • 64 Critic Score
    I would love to see another installment with this alternating on-foot/on and off-road style - but it would have to balance things out better between the two styles, and feature a lot of enhancements to the on-foot areas. As it is, players are left with a very exciting driving game and a fairly lifeless 3D adventure game.
    • 51 Metascore
    • 71 Critic Score
    The game is simple and easy to play, the campaign is short (maybe 10-15 hours) but you can play it multiple times, and developing characters is fun. But the game is also a little sloppy.
    • 51 Metascore
    • 55 Critic Score
    I have no idea how anyone could possibly think, after getting past the early design stages, that Knights' Contract was in any way a good idea.
    • 51 Metascore
    • 70 Critic Score
    Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
    • 50 Metascore
    • 70 Critic Score
    There's nothing really bad about it, but nothing really exemplary, either.
    • 50 Metascore
    • 50 Critic Score
    Flashback on the Sega Genesis is a beloved title from the past that could have been a groundbreaking experience when updated for today’s consoles. Unfortunately, what we received is a bargain priced Xbox Live Arcade title that never quite delivers on any of the expectations fans have had over the years.
    • 50 Metascore
    • 60 Critic Score
    The game does not deliver a satisfying experience in any way.
    • 50 Metascore
    • 80 Critic Score
    A key component of Postal 2 is the ability to have fun with the premise. You can pick up a cat and attach its orifice (I'll let you figure out which one) to the end of your gun as a silencer...
    • 50 Metascore
    • 56 Critic Score
    There is no solid gameplay to back up what is, at the onset, a graphically engaging 2D engine, complete with special effects.
    • 50 Metascore
    • 50 Critic Score
    If the game wasn't so blatantly repetitive and restrictive, the humor so blandly childish and the control so poor, this could've had the potential to be a somewhat creative game.
    • 50 Metascore
    • 65 Critic Score
    What do you get when you have a story that's pretty by-the-book, lackluster gameplay, and a gimmick that's really just a smokescreen? I'll give you three guesses, and if the first one isn't "Spyro: Shadow Legacy" you're dead wrong.
    • 50 Metascore
    • 51 Critic Score
    There is very little to do in the game, and it’s the sort of game where I wonder what the developers were thinking when they made it. I mean, why bother making a game that has so little going for it?
    • 50 Metascore
    • 40 Critic Score
    Like the original release, TNA iMPACT! Cross the Line remains an ideal rental or super-cheap purchase.
    • 50 Metascore
    • 68 Critic Score
    I came into it expecting something terrible given the reputation of past Ford games, but I ended up with an above average game that didn’t really screw anything up, and actually featured innovation - so I’m quite pleased with it.
    • 50 Metascore
    • 65 Critic Score
    The key phrase with NARC would seem to be "wasted potential."
    • 50 Metascore
    • 67 Critic Score
    The biggest issue that hampers the overall enjoyment of the game is it’s finicky and unresponsive gameplay. There is a noticeable delay between the time you hit a button to the time the on-screen wrestler actually performs the move.
    • 50 Metascore
    • 50 Critic Score
    Unfortunately, American doesn't offer much in the way of multi-player. While there are 20 multi-player maps available with the package, skirmishes are limited to LAN play only.
    • 50 Metascore
    • 62 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 50 Metascore
    • 50 Critic Score
    For some unknown reason Activision took a pretty respectable franchise (I still play SoF2 from time to time to this day, and it is still installed on my PC), and chucked it in the garbage.
    • 50 Metascore
    • 70 Critic Score
    X-Men: The Official Game isn't a terrible game, but it's not any good, either. It managed to dip down below mediocre and into the realm of "Why bother?" It's short, uninteresting, and probably won't keep your attention based solely on the fighting, either. It's an odd mishmash that just doesn't work out the way it was supposed to.
    • 50 Metascore
    • 55 Critic Score
    Character growth? Unnerving realism? I don’t think so. And when you take away the sex, drugs and rock ‘n roll, figuratively and literally, the true gameplay is revealed as repetitive and uninspired.
    • 50 Metascore
    • 69 Critic Score
    There's no reason to play it, but it is not actively bad the way that some games are. It simply exists to kill time, and to make you think of the six thousand ways it could be better.
    • 50 Metascore
    • 50 Critic Score
    Some ideas, such as the skill advancement and cover system, are underdeveloped while others, like the targeting system and overall mission design, are poorly executed. In the end, Target Liberty is more frustrating than engaging, more tedious than fun. That’s never a good thing.
    • 50 Metascore
    • 50 Critic Score
    For some unknown reason Activision took a pretty respectable franchise (I still play SoF2 from time to time to this day, and it is still installed on my PC), and chucked it in the garbage.
    • 49 Metascore
    • 50 Critic Score
    Really, when all is said and done, if there was a way to just play the arcade version of TMNT without having to play through most of Battle Nexus first, then at least it would be worth it in a bargain bin.
    • 49 Metascore
    • 65 Critic Score
    It’s not that bad at all actually, tastes like chicken. It isn’t that great, mind you, but it is a definite step up from the last Disney game to feature Donald Duck as the central character.
    • 49 Metascore
    • 63 Critic Score
    Its ‘jack of all trades, master of none’ approach will most likely alienate its primary audience, the non-hardcore gaming audience, rather than help them get on board.
    • 49 Metascore
    • 55 Critic Score
    I have no idea how anyone could possibly think, after getting past the early design stages, that Knights' Contract was in any way a good idea.
    • 49 Metascore
    • 60 Critic Score
    All in all, Wheels of Destruction is a mostly fine game that doesn't really stand out in the car combat genre. It's also greatly hurt by its controls, which work well for most things, but when simply driving in a particular direction is tough to do in a game where driving is the focus, it's nearly impossible to recommend it right now. If the developers fix the control issues down the line, then it's a maybe; right now, your $10 is better spent downloading Twisted Metal 2 on PSN.
    • 49 Metascore
    • 40 Critic Score
    The inability to emancipate the player and place them into vehicles, different scenery or at least let them switch between different turret positions is rather beyond me.
    • 49 Metascore
    • 70 Critic Score
    Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
    • 49 Metascore
    • 80 Critic Score
    Daggerdale, as these things go, isn't bad, and you do get a lot of game for your money here, particularly if you go through it cooperatively. There are never quite enough co-op dungeon crawlers on the market, and while this isn't a particularly pretty or intuitive one, it allows you to kill a whole boatload of monsters while stealing all their money to spend on ways to improve your ability to kill entire boatloads of slightly tougher monsters, and that's pretty much all you need out of this kind of game.
    • 49 Metascore
    • 60 Critic Score
    With repetitive gameplay, basic graphics and poor controls, especially in gunfights, RTX is one of those products that sounds good on paper, but weak in execution.
    • 49 Metascore
    • 50 Critic Score
    It's an altogether bad game, with gameplay either being severely lacking in major ways or just buggy beyond belief. However, it does have some really good ground and pound animation, and some other redeeming features that make it at least worth trying once.
    • 49 Metascore
    • 74 Critic Score
    An average adventure. It is inconsistent both in tone and quality, but it has lots of places to explore and lots of puzzles to solve, it provides a friendly playing environment, and it gives somewhere in the neighborhood of 15-20 hours of gameplay.
    • 49 Metascore
    • 60 Critic Score
    If you loved the original ASM, or just want to see the story unfold, then give it a rental – it shouldn’t take more than about ten hours to beat, and you can halve that easily if you don’t mind putting up with a goon squad coming after you between missions.
    • 49 Metascore
    • 60 Critic Score
    Hopefully one day we’ll see this game engine in action again with a game that consists of something more than running through messy gauntlets in Vietnam.
    • 49 Metascore
    • 66 Critic Score
    Unfortunately for fans of EA's NFL Street series, your option this year is a relatively thinned out, shallow arcade football game.
    • 48 Metascore
    • 45 Critic Score
    In the end, Terminator: Salvation won't have you screaming for salvation, but rather wishing you were terminated from playing this game. Wait for the next reboot if you're hoping for that perfect, all around Terminator game.
    • 48 Metascore
    • 82 Critic Score
    While LocoCycle doesn’t scream next-gen visually, it is a lot of fun to play.
    • 48 Metascore
    • 60 Critic Score
    Just as Dark Angel is guilty of repetitive character models and backgrounds, the game design is guilty of repetitive action, which is unbelievably stagnant.
    • 48 Metascore
    • 40 Critic Score
    You know how some games are so bad, they’re actually fun to play? Aliens: Colonial Marines isn’t one of those games. It’s just bad.
    • 48 Metascore
    • 68 Critic Score
    The graphics changes help bring the Carmageddon series into line with what is now the standard of the 3D graphics bag of tricks. But underneath it all, it's still Carmageddon, and for me at least, I've had enough.
    • 48 Metascore
    • 60 Critic Score
    If you’re looking for the worthy successor to Konami’s venerated "Double Dribble," NBA Starting Five isn’t a worthy heir. It really isn’t even a bastard child.
    • 48 Metascore
    • 75 Critic Score
    The novelty of playing the game is sure to wear off after a while, especially considering the limited number of episodes. It’s possible to go through every single episode in a weekend, which doesn’t speak volumes about returning to this game time and time again. Second, while the single player game is adequate, this game is much better as a party title with plenty of alcohol.
    • 48 Metascore
    • 61 Critic Score
    The novelty of being able to dive into and out of the water at will quickly get old because there really isn’t much reason to do so in the first place.
    • 48 Metascore
    • 60 Critic Score
    The length of the game is roughly equal to the time spent viewing the film, plus or minus the time needed to get popcorn.
    • 48 Metascore
    • 50 Critic Score
    Really, when all is said and done, if there was a way to just play the arcade version of TMNT without having to play through most of Battle Nexus first, then at least it would be worth it in a bargain bin.
    • 47 Metascore
    • 45 Critic Score
    It feels like a budget title, not a Call of Juarez game. If you're a fan of the series I suggest forgetting this game ever happened and start hoping this doesn't become the series' swan song. That'd be a shameful way for a franchise like this to go out.
    • 47 Metascore
    • 40 Critic Score
    Despite the few things done well in it, Fantastic Four: Rise of the Silver Surfer remains a bland, poorly-done game.
    • 47 Metascore
    • 75 Critic Score
    The novelty of playing the game is sure to wear off after a while, especially considering the limited number of episodes. It’s possible to go through every single episode in a weekend, which doesn’t speak volumes about returning to this game time and time again. Second, while the single player game is adequate, this game is much better as a party title with plenty of alcohol.
    • 47 Metascore
    • 58 Critic Score
    Some of the obstacles require some moves to be performed in combination. It may look easy in the movie but it's God-awful difficult in this game because of the controls, which tend never to do what you want it to do.
    • 47 Metascore
    • 35 Critic Score
    And so Brunswick Pro Bowling ends up being a gutter ball. It doesn't matter how realistic the ball and pin physics are, how authentic the Brunswick gear is, or how accurate the lane's oil patterns are, there's just no way to overlook the frustratingly inconsistent motion controls.
    • 47 Metascore
    • 52 Critic Score
    It is a straightforward brawler that controls sloppily and attempts to mix in components like an experience-based system but fails miserably in almost every regard.
    • 47 Metascore
    • 58 Critic Score
    If there were ever budget titles for the Game Boy Advance, this title would be the perfect candidate. However, at the price it is being advertised, it's hardly worthy of anyone's time even if you suddenly became an Ice Age fan and must grab everything related to the franchise.
    • 47 Metascore
    • 80 Critic Score
    Rush'N Attack: Ex-Patriot is pretty short and sits on a weird transition point between a side-scroller and an exploration-based adventure game. It takes a little bit of getting used to, since some of the stealth elements are counterproductive (i.e. if you whistle to lure an enemy over to your hiding place, it also alerts them to your presence, thus ensuring your discovery). It's not a bad use of ten bucks, as it gives you a pretty decent weekend's worth of entertainment.
    • 47 Metascore
    • 50 Critic Score
    It's an altogether bad game, with gameplay either being severely lacking in major ways or just buggy beyond belief. However, it does have some really good ground and pound animation, and some other redeeming features that make it at least worth trying once.
    • 47 Metascore
    • 50 Critic Score
    Really, when all is said and done, if there was a way to just play the arcade version of TMNT without having to play through most of Battle Nexus first, then at least it would be worth it in a bargain bin.
    • 47 Metascore
    • 69 Critic Score
    There's no reason to play it, but it is not actively bad the way that some games are. It simply exists to kill time, and to make you think of the six thousand ways it could be better.
    • 47 Metascore
    • 60 Critic Score
    Just as Dark Angel is guilty of repetitive character models and backgrounds, the game design is guilty of repetitive action, which is unbelievably stagnant.
    • 46 Metascore
    • 80 Critic Score
    Daggerdale, as these things go, isn't bad, and you do get a lot of game for your money here, particularly if you go through it cooperatively. There are never quite enough co-op dungeon crawlers on the market, and while this isn't a particularly pretty or intuitive one, it allows you to kill a whole boatload of monsters while stealing all their money to spend on ways to improve your ability to kill entire boatloads of slightly tougher monsters, and that's pretty much all you need out of this kind of game.
    • 46 Metascore
    • 45 Critic Score
    Even younger gamers looking to tune in to the music rhythm genre for the first time will find it too discouraging.

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