Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 60 Metascore
    • 80 Critic Score
    Despite its flaws, for $10 (or $8 for PS+ members), this isn't a bad deal since the core game is still a blast to play and replay thanks to its addictive nature. The loss in licensing doesn't hurt as much as one might think, and despite over a decade passing since the game's initial release, its gameplay has stood the test of time.
    • 60 Metascore
    • 75 Critic Score
    To me, Waterborne felt more like a $10 DLC than a $20 expansion pack.
    • 60 Metascore
    • 65 Critic Score
    A very short game. You're best off making it a weekend rental and saving the rest of your money to go see the actual movie, if you haven't already.
    • 60 Metascore
    • 69 Critic Score
    Simplistic gameplay aside, the game is honestly funny when it’s not being too lowbrow. Well, even when it’s lowbrow there are still quite a few amusing moments.
    • 60 Metascore
    • 80 Critic Score
    Madden NFL Arcade is a very entertaining little game. It doesn’t attempt to be an NFL sim, so don’t buy it expecting one. The arcade feel with real NFL teams and players included is a nice combination, and at only around ten bucks this will be a great addition to your library that you can fire up and enjoy a few minutes of fast-paced arcade fun.
    • 60 Metascore
    • 65 Critic Score
    Crackdown 3 is technically the best entry in the series to date – but doesn’t feel like a 2019 reincarnation of the franchise. It feels like a soft reboot of the 2007 game with 2009-era gameplay and graphics that are impressive due to their lack of slowdown and crisp appearance, but little else.
    • 60 Metascore
    • 74 Critic Score
    While it suffers from some crippling camera problems at times, has text that is difficult to read without an HDTV, and has quite possibly the most nonsensical plot I’ve ever encountered in a game, Wartech Sekno no Ronde is an incredibly fun game despite its problems.
    • 60 Metascore
    • 55 Critic Score
    It’s a shame that the game is essentially killed by its lack of depth, because if it had some, this would be a worthwhile game.
    • 60 Metascore
    • 45 Critic Score
    If you're curious about trying out a hybrid JRPG/MMORPG, then try the first one out even though it's included here since it'll cost you a lot less and has a far easier learning curve for newcomers.
    • 60 Metascore
    • 67 Critic Score
    For what the game is trying to do, it is reasonably good – it just lacks content. As a result, it is technically okay, but falls short in major ways. The combat doesn’t feel satisfying, and there’s no thrill of victory since everything has to end in the same kind of attack every single time. The game looks good-ish at times, but also has some parts that look slapped together and not quite fully-formed just yet. The whole game feels like a bad rough draft that is being showcased as a final product – and it’s a shame. The concept of an all-female SNK fighter has potential – but Gals Fighter remains the best overall to enjoy that core concept.
    • 60 Metascore
    • 70 Critic Score
    Targeted at the younger audience, Harry Potter and the Half-Blood Prince is a decent game overall, but it doesn’t live up to the potential and grandeur of the Harry Potter legacy.
    • 60 Metascore
    • 75 Critic Score
    Solid online gameplay along with its constantly updated stats and rosters are a major advantage for Gameday, turning the game into every fantasy football players best dream come true.
    • 60 Metascore
    • 60 Critic Score
    Apart from exciting moments that are few and far between, the game is dull and uninspiring.
    • 60 Metascore
    • 60 Critic Score
    The gadget creation system in Cold War is by far it's best feature, with the X-ray camera coming a close second, but the game can be frustrating at times, repetitve at others, and there's just not enough tension to drive the story all the way through.
    • 60 Metascore
    • 65 Critic Score
    I like it more than I really should. It'd be a great survival horror game, and it's not a bad adventure game, but it's intensely frustrating. It's long periods of searching eerie, near-empty environments punctuated by fifteen-second death scenes, and I can't recommend that to anyone.
    • 59 Metascore
    • 80 Critic Score
    Despite its flaws, for $10 (or $8 for PS+ members), this isn't a bad deal since the core game is still a blast to play and replay thanks to its addictive nature. The loss in licensing doesn't hurt as much as one might think, and despite over a decade passing since the game's initial release, its gameplay has stood the test of time.
    • 59 Metascore
    • 76 Critic Score
    A nice enough adventure. It has some depth, and you won’t breeze through it in under ten hours, but it’s also a little sloppy, and the voice acting is awful.
    • 59 Metascore
    • 72 Critic Score
    Movie-to-game titles usually tend to be a lot less playable than this, so at the very least it is worth checking out.
    • 59 Metascore
    • 39 Critic Score
    I can’t believe I wasted hard drive space on this one.
    • 59 Metascore
    • 60 Critic Score
    You might have some fun with Curse over the course of an afternoon, since the simple gameplay won't keep you busy for more than seven hours or so, but after that, it's a paperweight.
    • 59 Metascore
    • 70 Critic Score
    Epic Mickey 2 leaves me feeling conflicted because it remedies the original's control issues to some degree and does something new with co-op that alternates between being very helpful and annoying, depending on how the AI is when playing solo and is hurt by distracting viewpoints when using it with another person. As a result, Epic Mickey 2 feels like only a partial step forward instead of the huge one it could have been if everything worked perfectly. It's still worth playing if you liked the first, but not something I'd recommend as a full-price buy.
    • 59 Metascore
    • 55 Critic Score
    Frantix gets old very quickly. After the first few rounds you'll find yourself thinking "Is this all?" The answer is yes.
    • 59 Metascore
    • 64 Critic Score
    It could have had more action, a little bit more detail, and most importantly, better control.
    • 59 Metascore
    • 62 Critic Score
    An obvious port. The visuals are stuck at a maximum resolution of 640x480 and despite the new polygonal real-time environments, the developers still need to take advantage of the technology available on the PC.
    • 59 Metascore
    • 61 Critic Score
    The biggest issue most gamers will have with this package is the obvious lack of the original control input devices, like the steering wheel for "Pole Position," or an arcade-joystick for "Pac-Man."
    • 59 Metascore
    • 70 Critic Score
    Lacking. It lacks original gameplay. It lacks excitement. It lacks anything that might set it apart from any number of entirely uninspiring RTS games that have come out in the last 2 years. And most of all, it lacks the level of interest required to have me write another word about it.
    • 59 Metascore
    • 56 Critic Score
    The plot is inconsequential, the characters are less than one dimensional and the game is radically overbalanced, amongst other issues.
    • 59 Metascore
    • 70 Critic Score
    Despite the unabashed creep-out factor, there is an interesting story to be found. It's a fairy tale as scene through a looking glass mirror. My biggest gripe is that it just isn't very fun to play.
    • 59 Metascore
    • 70 Critic Score
    Splatterhouse's most obvious flaw is that many of the abilities that are taken for granted in a modern beat-'em-up, like invincibility frames on a dodge or useful combos, are purchasable upgrades.
    • 59 Metascore
    • 70 Critic Score
    It has all the form of a great epic game but when put to the test, misses the chance to capture victory.
    • 59 Metascore
    • 62 Critic Score
    Worth checking out, if only as a rental, just to bust a gut over the hilarious cut-scenes. Fans of the show will find a lot to like here but those looking for something fun to play will want to look elsewhere.
    • 59 Metascore
    • 76 Critic Score
    There are a million offices to search, but 99% of them are locked and, super spy that I am, simple office locks are beyond me. Fortunately everything I’m looking for has been left in unlocked offices, or offices to which I find conveniently discarded keys, or, worst comes to worst, offices with a window that I can break and climb through.
    • 59 Metascore
    • 54 Critic Score
    All glittery golden on the outside, soulless, sucking void on the inside... The thought of a trilogy of games this bad is really and truly mind-boggling.
    • 59 Metascore
    • 55 Critic Score
    The game's players look great but don't play great. The lack of follow through in so many departments should urge buyers to look elsewhere for a game of tennis.
    • 59 Metascore
    • 65 Critic Score
    I had been hoping (and kind of expecting from the trailer) for a sort of Arkham City combat structure in the form of a more classical RPG. This is not that game. The melee combat engine, while interesting, doesn’t actually balance well, and it results in combat that feels ridiculous and clunky where Arkham was fluid and dynamic.
    • 59 Metascore
    • 70 Critic Score
    And so it’s difficult to recommend The Spiderwick Chronicles. It’s not an awful game, but it’s nowhere near a good game either.
    • 59 Metascore
    • 59 Critic Score
    And so, overall, Face Noir isn’t a game I’d recommend. I don’t really like dumping on the debut effort of a new developer, but there just aren’t many positives to work with here.
    • 59 Metascore
    • 71 Critic Score
    Without a linear storyline to back it up, Share the Pain brings a limited amount of its humor to the multiplayer world.
    • 59 Metascore
    • 56 Critic Score
    One of the most deathly boring games you’re ever likely to play.
    • 59 Metascore
    • 45 Critic Score
    One of the worst real-time strategy games I’ve ever played.
    • 59 Metascore
    • 65 Critic Score
    What could have been a great game is hampered by a frustrating control scheme and rather bland design. FPS fans are better off waiting to see if anything else comes down the pipe that will sate their bloodlust.
    • 59 Metascore
    • 80 Critic Score
    One of these days, Hudson's going to get its act just a little more thoroughly together, and a Bloody Roar game is going to be the sleeper hit of some future year. That year's not now, though, and Bloody Roar 4 is only decent.
    • 59 Metascore
    • 67 Critic Score
    If Capcom's aim was to create a simple turn-based strategy title in the vein of the original Defender of the Crown, it succeeded. There's no doubt about that.
    • 59 Metascore
    • 68 Critic Score
    One would think that racing against others online would be the best part of this game. Unfortunately, the online mode is subpar and barely playable.
    • 59 Metascore
    • 55 Critic Score
    The concept of taking on the LA streets to get your property back or restore your good name could've really gone a long way, but the spotty race mechanics, the absurd amount of traffic and a number of useless or nonsensical features makes L.A. Rush really run out of gas.
    • 59 Metascore
    • 60 Critic Score
    It's not a lot of fun to play, and it's not even enjoyable to sit and watch. But if the concept of the game sounds intriguing, and if you don't mind old-style 2D graphics, then I'd suggest you try out "Railroad Tycoon II" instead.
    • 59 Metascore
    • 54 Critic Score
    This game could be improved 3000% just by allowing me to skip stages I've already completed when I start a new game. As it stands, the later stages are fun, but not worth the tedium of the earlier stages to get there.
    • 59 Metascore
    • 60 Critic Score
    Overall Rainbow Six: Lockdown isn’t a bad game. I was just disappointed considering all the hype and the past record of excellent games in this series.
    • 59 Metascore
    • 60 Critic Score
    There is an initial rush and glimpse of Tolkien's novel in the early going. The ensuing action lacks punch and never arcs to a point to make any of the combat substantial.
    • 59 Metascore
    • 69 Critic Score
    Simplistic gameplay aside, the game is honestly funny when it’s not being too lowbrow. Well, even when it’s lowbrow there are still quite a few amusing moments.
    • 59 Metascore
    • 60 Critic Score
    Crystal Key 2’s story is a snooze, the graphics aren’t fun to look at, and the puzzles are sort of annoying.
    • 59 Metascore
    • 76 Critic Score
    I really liked the look, the atmosphere, and the story behind Murdered: Soul Suspect, but I really hated the interface and the game elements.
    • 59 Metascore
    • 60 Critic Score
    Ιncluding Doom and Doom II, the remastered version of Doom III is a very good opportunity mostly for home console gamers to see what the forefathers of the FPS genre is all about, although stiff competition and natural evolution of the genre may put off a large chunk of modern day gamers.
    • 59 Metascore
    • 60 Critic Score
    Alpha Prime takes a little from each game but has a hard time carving out its own identity.
    • 59 Metascore
    • 69 Critic Score
    It’s simply not that fun to play, and is not what gamers should expect from a next-gen title.
    • 59 Metascore
    • 72 Critic Score
    The gameplay is more than a little unforgiving, there are a handful of speed-decreasing roadblocks in the game’s physics, and Riding Spirits won’t be winning any awards in the graphics department either.
    • 59 Metascore
    • 67 Critic Score
    Technically correct but uninspired, unbalanced, and lacking in some production values.
    • 59 Metascore
    • 60 Critic Score
    No better than the sum of its parts. The real-time strategy mode recycles ideas from Warcraft II and the role-playing levels do the same, only with Diablo. The potential for success is certainly present, but a number of issues arise throughout the game, among them a lack of a save game feature.
    • 59 Metascore
    • 60 Critic Score
    Above all, I’m surprised that even on the drawing board someone thought Anthem looked like a good game.
    • 58 Metascore
    • 75 Critic Score
    Commandos: Strike Force just feels like a game of half measures. The tree textures are straight out of 1999, the one-liners are repeated way too often, and the fighting just feels almost fun, rather than fun.
    • 58 Metascore
    • 77 Critic Score
    If they hadn’t rushed this game to match the release of the movie, if they had ditched the driving, if they had cleaned up the camera a little, if they had given me the targeting ability of every other first person shooter in existence, and if they had let me play as one or more of the major characters rather than just a couple of second bananas, then they would have really had something.
    • 58 Metascore
    • 78 Critic Score
    It’s just the details of the game I didn’t get along with, all the unnecessary walking back and forth, and the general simplicity of the puzzles. So The Black Mirror earns a borderline recommendation from me.
    • 58 Metascore
    • 75 Critic Score
    If you're looking for a Silent Hill game or a deep RPG on your PS Vita, Book of Memories will only serve to whet your appetite for a title that will deliver.
    • 58 Metascore
    • 63 Critic Score
    Unfortunately, while Spider-Man: Edge of Time does a few things really well, it does more things wrong than it does right.
    • 58 Metascore
    • 60 Critic Score
    Some of the additions are commendable, particularly the player editor, improved statistics, free agency, and post-game wrap-ups, but this game just doesn’t feel like baseball.
    • 58 Metascore
    • 55 Critic Score
    The concept of taking on the LA streets to get your property back or restore your good name could’ve really gone a long way, but the spotty race mechanics, the absurd amount of traffic and a number of useless or nonsensical features makes L.A. Rush really run out of gas.
    • 58 Metascore
    • 62 Critic Score
    I liken Inside Pitch 2003 to a prospect whose been rushed to the big leagues. Sure, the potential for a star player is there, but the kid still needs to work on a few fundamentals before he can really make an impact on the rest of the league.
    • 58 Metascore
    • 70 Critic Score
    Samurai Western could've been one of the great beat-'em-ups, if it had a little more variety to its gameplay. Special stages, like a train chase or a level spent on horseback, would've been great; so would the ability to pick up new weapons, "Onimusha"-style.
    • 58 Metascore
    • 55 Critic Score
    Character growth? Unnerving realism? I don’t think so. And when you take away the sex, drugs and rock ‘n roll, figuratively and literally, the true gameplay is revealed as repetitive and uninspired.
    • 58 Metascore
    • 65 Critic Score
    So I'm (perhaps disappointed isn't the word because I come into tower defense games expecting so little) confused as to how the designers saw these elements coming together and didn't comprehend the problems they would cause in actual game play. I also have to confess a long-held desire to see a game that is like tower defense only reversed, where you get to be the invader. DoA has that, and I'm left contemplating that old axiom about getting what you wish for.
    • 58 Metascore
    • 69 Critic Score
    Only buy it if this sort of game overly appeals to you, or if you’re a guy and naked computer women turn you on.
    • 58 Metascore
    • 70 Critic Score
    There are some great elements and firefight sequences in Conflict: Vietnam but you just don’t see them enough. And when you do, it’s sometimes offset by other factors that ultimately mire Conflict: Vietnam’s better traits into gameplay quagmire. Instead of an exciting battle, you find yourself slogging through the game.
    • 58 Metascore
    • 80 Critic Score
    If you can look past the iffy graphics, Drakengard 2 has a lot to enjoy. The fighting is fun and has enough variety to avoid monotony, so give it at least a cursory look.
    • 58 Metascore
    • 60 Critic Score
    While it may be too late for Ninja Gaiden 3 to be salvaged, perhaps Team Ninja and Tecmo should consider a "fire-sale" approach and try to sell the rights to all further titles to Itagaki over at Valhalla and see if he can salvage the legacy.
    • 58 Metascore
    • 63 Critic Score
    A disappointment. Though the gameplay is okay, it's nothing special, and despite the awesome license this game possesses, it’s sure to grate on anyone after a few hours.
    • 58 Metascore
    • 60 Critic Score
    With very few improvements on the classic "Dynasty Warriors" formula, like the new and improved weapons, the seventh episode will appeal only to loyal fans of the series.
    • 58 Metascore
    • 60 Critic Score
    The combat in the game is underdeveloped, unimaginative, repetitive, and simply not fun.
    • 58 Metascore
    • 68 Critic Score
    I’m happy that Iridium Studios continues to try new and unusual things, and I’ll even say that when the audio interface actually worked for me, it made the missions feel much more involving (perhaps because it made them feel more like multiplayer missions). But the game was far too short and far too broken for me to recommend it.
    • 58 Metascore
    • 50 Critic Score
    It looks great and promising but in the end, it's like the ten-minute sequence we saw in the film-merely a glimpse of what could be done.
    • 58 Metascore
    • 60 Critic Score
    Taking out large defensive structures may be easy, but building them from scratch is a chore, especially since the current interface doesn't promote it.
    • 58 Metascore
    • 65 Critic Score
    Control of the players, and the actual balance of the game, is abysmal. The first indicator of this is with the control scheme for the game, which is automatically set.
    • 58 Metascore
    • 50 Critic Score
    I'm really surprised how poorly Ghost Recon 2 for the PlayStation 2 turned out. Uninspiring level design, terrible squad AI and minimal multiplayer support all contribute to a frustrating and ultimately dull gaming experience.
    • 58 Metascore
    • 70 Critic Score
    It really comes down to what the player expects or wants from the experience. If you are a fan of the show/books and you simply want to inhabit two random men as they make their way through the Game of Thrones universe, this fits the bill quite nicely.
    • 58 Metascore
    • 68 Critic Score
    I found Gore to be kind of mundane.
    • 58 Metascore
    • 62 Critic Score
    Worth checking out, if only as a rental, just to bust a gut over the hilarious cut-scenes. Fans of the show will find a lot to like here but those looking for something fun to play will want to look elsewhere.
    • 58 Metascore
    • 50 Critic Score
    A good-looking game that should've focused on one thing above all others. It might've been a good four-player arena combat game; it could've done all right as a mission-based beat-'em-up; and it's just barely possible that this might've worked as a 3D platformer starring Marvel's characters. As a game that tries to be all of those things at once, it's about as fun as gargling mayonnaise.
    • 58 Metascore
    • 75 Critic Score
    The tone, the foreboding mood, and the massive amounts of action that you’ll undergo can make up for its shortcomings. Science fiction fans will probably eat this one up.
    • 58 Metascore
    • 46 Critic Score
    There is almost nothing good about the game, and, in fact, it’s one of the rare games I’ve played where I actually got mad at the ending. So if you notice some extra venom in this review, it’s because I’m writing it right after finishing the game.
    • 58 Metascore
    • 63 Critic Score
    A disappointment. Though the gameplay is okay, it's nothing special, and despite the awesome license this game possesses, it’s sure to grate on anyone after a few hours.
    • 58 Metascore
    • 55 Critic Score
    Character growth? Unnerving realism? I don’t think so. And when you take away the sex, drugs and rock ‘n roll, figuratively and literally, the true gameplay is revealed as repetitive and uninspired.
    • 57 Metascore
    • 70 Critic Score
    Right now, there’s way too little here to recommend a full-price purchase to anyone. Die-hards should only buy it when it hits the $20-30 range, and everyone else will likely be satiated by a rental. What’s here is done quite well, but there just isn’t enough of it.
    • 57 Metascore
    • 59 Critic Score
    The story is weak, the puzzles are weak, and while the graphics are nice, they pale in comparison to some other adventures on the market, like "Schizm" and "Syberia."
    • 57 Metascore
    • 60 Critic Score
    NBA
    A limited seasonal play, shoddy AI and an inaccurate shooting mechanic has NBA riding the pine instead of charging the court. Definitely for the fanatical B-Ball player only.
    • 57 Metascore
    • 60 Critic Score
    For those who already know what they are doing and what all the weird numbers signify this might be a ripping good time. Those who may be younger in age or looking for some sort of PS2 equivalent to MechAssault are going to be sorely disappointed.
    • 57 Metascore
    • 67 Critic Score
    It's not deep enough. For starters, there isn't enough depth in the turn-based strategy portion.
    • 57 Metascore
    • 80 Critic Score
    Hunted could really have used another couple of passes just to tighten things up, but what's here is perfectly playable. There are a lot of puzzles and secrets, multiple endings, a design-your-own-dungeon mode, and two different playable characters who fight in entirely different ways. This isn't a bad game, but it's one that could be vastly improved.
    • 57 Metascore
    • 65 Critic Score
    The concept of the game itself (and of the series) is a decent one that’s hampered by a lot of AI and gameplay issues. What’s more, the inclusion of stealth play that is weakly implemented compared to other titles further sheds light on the problems of Black Monday.
    • 57 Metascore
    • 76 Critic Score
    No matter what speed they're at or what font is used, the thrill of destroying cities remains intact, and that's something this series does better than any other.
    • 57 Metascore
    • 60 Critic Score
    Boogie works best as a party game, if you really get into it, but with a $60 price tag, there's just not enough for me to recommend this song and dance number.
    • 57 Metascore
    • 68 Critic Score
    A decent game but not anywhere near an actual simulation.

Top Trailers