Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 62 Metascore
    • 70 Critic Score
    While the original plot and movie footage are an interesting look into the backstory between The Animatrix, Reloaded and the original film, the lackluster action, replayability and glitches severely hamper this title from truly being great.
    • 62 Metascore
    • 70 Critic Score
    FRL isn't worth its $50 asking price, but might be worth a purchase from Ferrari die-hards just to race in so many cars throughout the company's history. Everyone else will likely be satisfied racing in many of the company's most popular cars in other, more exciting racing games.
    • 62 Metascore
    • 60 Critic Score
    The level design and AI is monotonous, but there are some elements where the vehicles come into play and dinosaurs enter the picture (haven’t fought one since Turok) that show glimpses of imagination.
    • 62 Metascore
    • 50 Critic Score
    Kane & Lynch 2: Dog Days is an interesting beast because it really shouldn't exist. Outside of a unique art style it brings nothing new to the genre and does little to improve over the original game, which I might add, was far from a good game.
    • 62 Metascore
    • 47 Critic Score
    I hope that Midway really delivers a top-shelf game next time around, because their first effort is mediocre.
    • 62 Metascore
    • 78 Critic Score
    It’s got some rough edges visually, but also has some striking shots that will dazzle thanks to impressive lighting effects and features the same kind of music that made the other Arkham games so atmospheric.
    • 62 Metascore
    • 80 Critic Score
    If you liked the movie, you'll probably like the game, as it's a near-perfect blend of classic gameplay with the production values and design of the film.
    • 62 Metascore
    • 55 Critic Score
    Nine, cough*three*cough, missions doesn't quite constitute an expansion pack to me.
    • 62 Metascore
    • 75 Critic Score
    A fun enough game, as these things go, but it saddles you with a lot of busywork.
    • 62 Metascore
    • 75 Critic Score
    Rearmed 2 seemed like a dream game in theory because of how well-crafted Rearmed was, but it doesn't live up to that in execution.
    • 62 Metascore
    • 52 Critic Score
    It has way too much going on, and Innonics made so many bad decisions with all the things in the game that Diggles ends up being overwhelming, annoying, and tedious all at the same time.
    • 62 Metascore
    • 70 Critic Score
    cCuld’ve been a solid basketball experience, were the controls tighter. The Career mode is a very creative addition to the sports genre, and a welcome one at that.
    • 62 Metascore
    • 72 Critic Score
    Imagine playing "Commandos" and having to fight the interface as much as the bad guys. It doesn't sound like a lot of fun -- and in fact it sounds like it might be too frustrating to waste time with -- but I sort of liked Cold Zero anyway.
    • 62 Metascore
    • 72 Critic Score
    NASCAR 2011: The Game lays an excellent foundation for future iterations in the series. The arcade-style racing is engaging and the sense of speed is executed beautifully. However, the all-too-simple Career mode and somewhat broken online play hold the game back from what could have been, and what hopefully will be in the near future. I can recommend this game to NASCAR and racing fans that follow the sport. For casual racing fans, rent or borrow it first to see if you've got to have it.
    • 62 Metascore
    • 75 Critic Score
    Commandos: Strike Force just feels like a game of half measures. The tree textures are straight out of 1999, the one-liners are repeated way too often, and the fighting just feels almost fun, rather than fun.
    • 62 Metascore
    • 72 Critic Score
    NASCAR 2011: The Game lays an excellent foundation for future iterations in the series. The arcade-style racing is engaging and the sense of speed is executed beautifully. However, the all-too-simple Career mode and somewhat broken online play hold the game back from what could have been, and what hopefully will be in the near future. I can recommend this game to NASCAR and racing fans that follow the sport. For casual racing fans, rent or borrow it first to see if you've got to have it.
    • 62 Metascore
    • 61 Critic Score
    The biggest issue most gamers will have with this package is the obvious lack of the original control input devices, like the steering wheel for "Pole Position," or an arcade-joystick for "Pac-Man."
    • 62 Metascore
    • 63 Critic Score
    As far as platforming 3D games go, DL3D is mediocre at best, but looking at the game from the perspective of how it compares to the original, it does a little better.
    • 62 Metascore
    • 60 Critic Score
    Apart from exciting moments that are few and far between, the game is dull and uninspiring.
    • 62 Metascore
    • 71 Critic Score
    The problem with Rock Manager is that once you create the song, there aren’t that many things to do, and what you can do doesn’t change much from scenario to scenario, and so it gets repetitive.
    • 62 Metascore
    • 67 Critic Score
    If the subject matter sounds intriguing, then "Zoo Tycoon" is a much better bet, especially since you can get it all bundled together now for a cheap price.
    • 62 Metascore
    • 63 Critic Score
    A disappointment. Though the gameplay is okay, it's nothing special, and despite the awesome license this game possesses, it’s sure to grate on anyone after a few hours.
    • 62 Metascore
    • 72 Critic Score
    Lords of EverQuest gets most of the fundamentals right but one of the most infuriating things is the unit's artificial intelligence. They never really attack or defend when you want them to.
    • 62 Metascore
    • 59 Critic Score
    The only people who might enjoy the game are those who are interested in the time period or in old-style naval combat, and who can find others to play against in multiplayer games.
    • 62 Metascore
    • 59 Critic Score
    Overall, Urban Empire is a game that gets just about everything wrong. Your city isn’t a lot of fun to build or watch, and there isn’t a lot for you to do. The replayability is also poor, since there is very little difference between playing two different cities. Urban Empire just needs more things included, they need to work better, and they need to be explained better. Maybe that will happen with future patches, but I sort of doubt it, so Urban Empire is definitely a game to skip.
    • 62 Metascore
    • 65 Critic Score
    It’s a solid game that looks good and plays well, and its cooperative Echelon mode ripped straight out of Gears of War, Halo, Left 4 Dead, etc. is genuinely fun. The only problem is it’s not particularly memorable. Fuse can provide a weekend’s worth of entertainment, but I guarantee you’ll soon forget it.
    • 62 Metascore
    • 70 Critic Score
    A standard kart racer with a bunch of well-done, but hollow mini-games tacked on that gets old quickly in single player, but has its life extended with multi-player, where the added competition adds a great deal of fun to the proceedings.
    • 62 Metascore
    • 69 Critic Score
    Simplistic gameplay aside, the game is honestly funny when it's not being too lowbrow. Well, even when it's lowbrow there are still quite a few amusing moments.
    • 62 Metascore
    • 70 Critic Score
    Splatterhouse's most obvious flaw is that many of the abilities that are taken for granted in a modern beat-'em-up, like invincibility frames on a dodge or useful combos, are purchasable upgrades.
    • 62 Metascore
    • 70 Critic Score
    Fracture makes all the mistakes of the generic shooter and hangs onto the hope that its one gimmick is enough to bail it out. It isn’t. In fact, it’s not even close.
    • 62 Metascore
    • 55 Critic Score
    The Wayne vs. Wayne mode is loads of fun, but it's not worth paying $39.99 USD for. I just can't recommend Gretzky NHL 06 over either of the other two hockey video game franchises currently on the market.
    • 62 Metascore
    • 75 Critic Score
    Jagged Alliance: Back in Action is one of those games that I enjoy despite itself. It has an almost unlimited number of flaws, and yet, I can't help booting it back up over and over. It's fun to gradually capture town after town and steadily grow your army. Unfortunately, it's hard to play in anything other than small doses because before long, it once again starts feeling like a job. Similar to how the old Sim Tower really should have been named Sim Elevators, Jagged Alliance should have been named U-Haul Alliance.
    • 62 Metascore
    • 70 Critic Score
    Contains many of the trappings found in bad science-fiction media -- poor dialogue, poorer voice acting, cool-looking firearms, and a story that seems cobbled together simply for an excuse to blow things up and spill some blood.
    • 62 Metascore
    • 60 Critic Score
    While it's authentic, with a running list of cards that resemble their real-life counterparts, the lack of any progress to download new cards or get new things is the most disappointing part of this game.
    • 62 Metascore
    • 55 Critic Score
    Yuke’s seemingly wanted to reinvent the wheel, and instead of getting a round one that moves you along smoothly, you get a blocky wheel that may move you forward, but will result in a much bumpier ride than needed.
    • 62 Metascore
    • 66 Critic Score
    As I was playing The Little Acre, I kept thinking that I should be liking it more than I was. It seems like it’s well-intentioned, but I found it more dull than charming, and more by-the-numbers than thought-provoking. Really, it’s like a shorter, less polished version of Anna’s Quest, and I didn’t even like Anna’s Quest that much. But on the brighter side, The Little Acre is cheap, and it might work well with children, and so for some people it might be worthwhile.
    • 61 Metascore
    • 58 Critic Score
    The nostalgia lasts about as long as DL3D does; just a few hours.
    • 61 Metascore
    • 72 Critic Score
    A decent Olympics title that’s manages to offer a variety of events while not burning out players by focusing on button mashing mechanics.
    • 61 Metascore
    • 65 Critic Score
    In the end, Blacklight: Tango Down is a good game with some lofty goals.
    • 61 Metascore
    • 75 Critic Score
    If it wasn’t for the world itself and the characters in it, I wouldn’t have gotten as far in Lost Planet 3 as I did. That’s most of my recommendation right there. Whoever wrote this game needs to get more work, ideally in an original series so he or she can really shine.
    • 61 Metascore
    • 78 Critic Score
    The lack of sound, suspension of the rules of baseball (and at times, physics in the case of wildly curving balls) and control scheme limit the promise that this game shows.
    • 61 Metascore
    • 62 Critic Score
    When it works (and when you have friends to play with), the game is a perfectly average hack-and-slash RPG. However, the laundry list of aforementioned issues not only hold the game back, but inhibit it to the point that it's not fun.
    • 61 Metascore
    • 80 Critic Score
    MX vs. ATV Alive is a blast to play. The controls are perfect, the gameplay is engaging thanks to the collision system, and the vehicles, riders, and tracks all look great – not to mention one of the best online racing experiences this year. It's a shame that these elements are packaged into such a bare-bones game. For $40, I can definitely recommend it to fans of the series. In the future, however, here's to hoping that THQ will take these same gameplay mechanics and build around them a full-fledged racing career experience.
    • 61 Metascore
    • 60 Critic Score
    Most players will become annoyed and tired of the insulting gameplay and half-hearted design and put the game down for good after the first night of playing it.
    • 61 Metascore
    • 72 Critic Score
    It has its share of problems, but its puzzles are reasonable, it will give you somewhere around 15-20 hours of gameplay, and you can get it for $20 or less.
    • 61 Metascore
    • 55 Critic Score
    Unless you spend a lot of time exclusively playing Xbox Live Arcade titles, though, it’s probably not worth picking up the full game as you might find you’ve seen and done everything with the trial itself.
    • 61 Metascore
    • 60 Critic Score
    Without multiplayer, there's not much content to go through in this game and on its own in single player, it's not overly compelling content either.
    • 61 Metascore
    • 83 Critic Score
    Accessible enough that people who don’t normally play computer games should be able to enjoy it, since it works better as an interactive version of the television show than as an adventure, and veteran gamers might like it as well, since it’s well made and different than other games out there.
    • 61 Metascore
    • 62 Critic Score
    I hate to pound on a game that at least tries to be different, but Vigil needs a bunch more polish and a bunch more content before I’d even consider it to be a full game, let alone something worth buying, and so you should be wary of it, even at the $10 bargain price it has now.
    • 61 Metascore
    • 67 Critic Score
    All of its bugs certainly put a damper on things, but the pace of the game also seems to be much slower, and the activities seem much more repetitive than they were before (the daily council meetings in particular are a real killer).
    • 61 Metascore
    • 60 Critic Score
    While it does have unlockable features and a great cover athlete to find and play with, the limited game options hampers the game significantly.
    • 61 Metascore
    • 60 Critic Score
    The game is arguably too simple for its own good and the result is a tedious and unimaginative gaming experience.
    • 61 Metascore
    • 78 Critic Score
    Like the movie, Wanted: Weapons of Fate is more style than substance. The game is at its best when Wesley is quick chaining cover with his ability to slow down time and curve bullets in the midst of overwhelming odds.
    • 61 Metascore
    • 72 Critic Score
    The saddest thing is that The Crew isn’t bad, it just underwhelms to such a degree that it’s impossible to recommend right now. If the UI gets a bit of an overhaul and there’s some tweaking done to make it more user-friendly, then that could change.
    • 61 Metascore
    • 74 Critic Score
    A mediocre game -- but in a good way. It’s got some problems that are patchable, but the pacing is good and there’s always a quest to go on.
    • 61 Metascore
    • 70 Critic Score
    And so it’s difficult to recommend The Spiderwick Chronicles. It’s not an awful game, but it’s nowhere near a good game either.
    • 61 Metascore
    • 60 Critic Score
    Has-Been Heroes doesn’t excel at anything and remains a game that had a lot of potential in theory, but punishes players too much in odd ways to be much fun, and isn’t a recommended purchase at full price. It is a game that will probably do quite well in a Humble Bundle down the line, but on its own it is a very hard game to recommend.
    • 61 Metascore
    • 56 Critic Score
    Although it's a good idea to revisit the older Gauntlet franchise, this isn't exactly the way to do it. The plot is inconsequential, the characters are less than one dimensional and the game is radically overbalanced, amongst other issues.
    • 61 Metascore
    • 67 Critic Score
    Ar Tonelico Qoga is a game with much potential that is overshadowed by its sexualized themes and excessive fan service. Much of the appeal is lost with its stereotypical cast of characters, bland visuals and repetitive random battles that quickly outwears its welcome. I couldn't help but feel very underwhelmed by what could have been a promising and satisfying game. A lot of high hopes and expectations were riding on this latest Ar Tonelico installment with its best moments being marred horribly by its flaws and shortcomings.
    • 61 Metascore
    • 65 Critic Score
    Simply put, the control of DJ should’ve been left to the directional pad, the camera should’ve been centered to the nub, and the weapon select should’ve been placed on a subscreen accessed by the start or select buttons.
    • 61 Metascore
    • 65 Critic Score
    Unfortunately, J-Stars Victory VS+ isn’t quite good enough to warrant a buy for most people. If you are a big fan of the anime/manga franchises contained within it, check it out.
    • 61 Metascore
    • 85 Critic Score
    Moon Diver feels like the kind of game that was released near the end of the Dreamcast's life cycle. It's aimed directly at people who grew up playing this kind of game, with very few token nods to the fact that time has passed between now and 1999. You can usefully compare it to most if not all of the good 2D games of the last ten years.
    • 61 Metascore
    • 55 Critic Score
    I'm not a Star Wars fan, but I've had fun with several of the games before. The Force Unleashed II just isn't entertaining, though; as soon as you're able to start having fun with it, it pulls out an obnoxious boss fight or another uninspired level on you. I can't honestly recommend this to anyone but the most obsessive, completist fan of the series, and even he's probably going to have to justify this to his friends.
    • 61 Metascore
    • 77 Critic Score
    Deadpool is rough around the edges in some major ways, but if you love the character, it’s worth picking up on sale. $50 is way too high a price to pay for a game that is just an 8-10 hour campaign with some challenge missions thrown in.
    • 61 Metascore
    • 70 Critic Score
    Overall, Perils of Man is a budget adventure that sort of looks and plays like a budget adventure.
    • 61 Metascore
    • 80 Critic Score
    Less good than the interface, but not bad by any means is Original War’s graphics.
    • 61 Metascore
    • 70 Critic Score
    Still, Violett is only priced at $10, and it’s probably the type of game that’s going to go on sale a lot, so if you’re looking for something different then it’s not the worst thing in the world to purchase and try out.
    • 61 Metascore
    • 60 Critic Score
    The bland graphics, antiquated gameplay, and shoddy AI of this title place it far beneath the myriad of others in the genre currently available.
    • 61 Metascore
    • 60 Critic Score
    In the end, Avatar: The Game joins a long list of misguided movie-turned-video games.
    • 61 Metascore
    • 82 Critic Score
    Need For Speed Payback isn’t perfect – but it’s a nice step up from prior entries. Outside of Rivals, the series has really struggled over the past five or so years to really find its own way. The FMV-filled reboot wasn’t the right answer, and going for an action movie-styled variant is great for an ad campaign – but doesn’t make for a great campaign itself. Fortunately, the racing action and cop chases that litter the campaign make it worth playing. It looks great in motion, even if the action doesn’t hold up very well. The cop chases are exciting and the point-to-point races bring a level of arcade-style thrill that the series definitely benefits from.
    • 61 Metascore
    • 85 Critic Score
    It’s a fine starter entry for the series too since the plot is essentially a blank slate, so if you haven’t tried it out yet, give MegaTagmension a shot.
    • 61 Metascore
    • 65 Critic Score
    In some sense, though Sword Coast Legends is no Baldur’s Gate or NWN or Icewind Dale, I appreciate what they’ve tried to do here, even if the outcome could use some help. To their credit, they say in interviews they’re going to stick with it and try and fix issues as they hear about them.
    • 61 Metascore
    • 80 Critic Score
    VA is a great story idea, the narrative of which really succeeds, but the actual gameplay itself is a letdown.
    • 61 Metascore
    • 65 Critic Score
    A very short game. You're best off making it a weekend rental and saving the rest of your money to go see the actual movie, if you haven't already.
    • 61 Metascore
    • 68 Critic Score
    The plot and graphics are weak, and the gameplay, while fun for a little while, quickly becomes dull because of the absence of a sniper rifle-style light gun.
    • 61 Metascore
    • 72 Critic Score
    There's a really good Captain America game lurking in here somewhere, and if you gave them enough time, Next Level could probably make it. It's easy to imagine a sequel being successful, with slightly higher production values and a bit more development time. The combat is where it shines, but the rest of the game is flat and average. This still puts Captain America head and shoulders above most licensed games, but that's not saying much.
    • 61 Metascore
    • 72 Critic Score
    The visuals are nice, but the majority of the puzzles are lightweight, and you’ll probably spend more time endlessly searching rooms for inventory objects than you will using your brain.
    • 61 Metascore
    • 72 Critic Score
    It's a great rental for a slow weekend, and a decent gift for a kid. If you're older, though, Ape Escape: Pumped & Primed will seriously try your patience.
    • 61 Metascore
    • 67 Critic Score
    GameCube owners beware as Armageddon has been reported to lock up frequently on that system. Lock up or no lock up, though, non-fans are looking at an attractive but typical third person action game.
    • 60 Metascore
    • 80 Critic Score
    Kinect Sports Rivals is a good game. The controls have their issues, but in my time with the game, as long as you perform the motions in front of the camera in the way the game instructs you to, there are very few hiccups with motion detection and how your character responds on-screen.
    • 60 Metascore
    • 80 Critic Score
    Hunted could really have used another couple of passes just to tighten things up, but what's here is perfectly playable. There are a lot of puzzles and secrets, multiple endings, a design-your-own-dungeon mode, and two different playable characters who fight in entirely different ways. This isn't a bad game, but it's one that could be vastly improved.
    • 60 Metascore
    • 76 Critic Score
    Looks nice, it is acted well, and it was entertaining enough for the ten hours it took me to play through it. Plus, the gameplay mechanics are simple enough that fans of the show who aren’t necessarily computer game players might be able to enjoy it.
    • 60 Metascore
    • 85 Critic Score
    Moon Diver feels like the kind of game that was released near the end of the Dreamcast's life cycle. It's aimed directly at people who grew up playing this kind of game, with very few token nods to the fact that time has passed between now and 1999. You can usefully compare it to most if not all of the good 2D games of the last ten years.
    • 60 Metascore
    • 85 Critic Score
    WWE 2K Battlegrounds is definitely not the perfect arcade-style WWE experience, but it’s a far better game than I expected going in with minimal bugs and issues. As a workprint for the future, it’s rock-solid and can easily lead to the Battlegrounds games being a great breather between simulation-based entries in the series going forward. Hopefully we’ll see things like customizable movesets be added into future installments – but as it stands, this is a great way to enjoy some pick up and play WWE action on any gaming platform you have.
    • 60 Metascore
    • 74 Critic Score
    Its graphics wouldn’t have been "awe-inspiring" 15 years ago let alone now.
    • 60 Metascore
    • 60 Critic Score
    The shortened gameplay and difficulty really puzzled me as who the ultimate audience would be because certainly, some of the cartoon's younger audience will have to struggle somewhat with the game's relatively short length.
    • 60 Metascore
    • 72 Critic Score
    The production values of the game are just fine. The train looks authentic, the voice acting is believable, and there are several quality cinematic sequences sprinkled throughout the investigation. But what you do in the adventure isn’t all that fun or exciting, and so I’m not exactly sure who would enjoy it.
    • 60 Metascore
    • 58 Critic Score
    This game is junk, period. Please, spare yourself the agony and stay far away from this title… enjoy a second play through of Vice City or San Andreas instead. The sheer number of fun-ruining bugs in this game is the stuff smashed controllers are made of, so don't even bring yourself down to the level the developers take you for when they decided to release this thing.
    • 60 Metascore
    • 72 Critic Score
    There's a really good Captain America game lurking in here somewhere, and if you gave them enough time, Next Level could probably make it. It's easy to imagine a sequel being successful, with slightly higher production values and a bit more development time. The combat is where it shines, but the rest of the game is flat and average. This still puts Captain America head and shoulders above most licensed games, but that's not saying much.
    • 60 Metascore
    • 61 Critic Score
    Even with what must add up to 30 tables and sub-tables and side-tables, you end up with a very I’ve-solved-this-table-so-why-play-it-again mindset. I’ve solved Forgotten Island, and now I’ve forgotten it.
    • 60 Metascore
    • 75 Critic Score
    Other than a few cool moments here and there, there isn’t a lot going on that can’t be gotten elsewhere. There are many other excellent side-scrolling games out there that offer a lot more play time, but those games don’t have the Star Wars name.
    • 60 Metascore
    • 60 Critic Score
    In the end, Avatar: The Game joins a long list of misguided movie-turned-video games.
    • 60 Metascore
    • 55 Critic Score
    Defiance isn’t a bad game, it’s just not all that fun to play.
    • 60 Metascore
    • 74 Critic Score
    The campaign is short and linear and the gameplay does get repetitive, but I dug the setting, characters and visceral combat enough to overlook its shortcomings.
    • 60 Metascore
    • 60 Critic Score
    It's marred by some shoddy controls and these are exasperated in the later levels because you require precise, accurate ones to finish levels.
    • 60 Metascore
    • 70 Critic Score
    There are some great elements and firefight sequences in Conflict: Vietnam but you just don’t see them enough. And when you do, it’s sometimes offset by other factors that ultimately mire Conflict: Vietnam’s better traits into gameplay quagmire. Instead of an exciting battle, you find yourself slogging through the game.
    • 60 Metascore
    • 60 Critic Score
    The Shoot is an entertaining ride while it lasts. Problem is, it doesn't last very long.
    • 60 Metascore
    • 76 Critic Score
    A cursory glance at Dragon Throne often urges people to write it off as an "Age of Empires" clone. However, it is a sophisticated RTS title and handles its many layers much better than comparable RTS titles.
    • 60 Metascore
    • 60 Critic Score
    Overall, Zack Zero does a few things well, but doesn't offer a very fun or satisfying platforming experience. Important parts of the gameplay like the actual platforming are flaky and the combat can be flat-out broken at times. I really wanted to like this game more than I did, but it just doesn't offer enough fun for any sustained length of time. It's impossible to recommend for a purchase at full price, and even if it gets a 50% off discount, it's a maybe at best.
    • 60 Metascore
    • 58 Critic Score
    This game is junk, period. Please, spare yourself the agony and stay far away from this title... enjoy a second play through of Vice City or San Andreas instead. The sheer number of fun-ruining bugs in this game is the stuff smashed controllers are made of, so don’t even bring yourself down to the level the developers take you for when they decided to release this thing.

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