Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
Cyclophiles are really going to get into this game, while the rest of us will nod and smile without truly ever getting it. [July 2002, p.88]- Game Informer
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- Critic Score
As mind-blowing as the visual presentation may be, the gameplay is somewhat disappointing. [July 2002, p.88]- Game Informer
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- Critic Score
The combat isn't super-innovative, with lots of ducking behind things and corner creeping, it does the job, however, and is complemented by some clever puzzles. [June 2002, p.78]- Game Informer
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- Critic Score
This title's adherence to both the substance and sytle of the show are what kept me playing it - and I'm not even a fan. [May 2002, p.88]- Game Informer
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- Critic Score
I know the developers could've created slightly more interesting backgrounds, and thrown in a few more music tracks. [July 2002, p.93]- Game Informer
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- Critic Score
Short but sweet; put Spy Hunter down as one of life's nice little surpises. [June 2002, p.87]- Game Informer
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- Critic Score
Having good graphics, excellent controls, creative gameplay with lots of circus staples (think water tanks and cannons), and genius character animation buts Aero into his own class of goodness. [Sept 2002, p.94]- Game Informer
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- Critic Score
With no significant enhancements or additions, this title makes no case for itself on the console. [May 2002, p.87]- Game Informer
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- Critic Score
Gameplay is king. Starfighter has it in droves. I wouldn't recommend this game for those of you whose lives don't revolve around Star Wars. It's a game for geeks. That's it. [June 2002, p.82]- Game Informer
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- Critic Score
Those of you who have attention-deficit problems or severe sugar ingestion issues will not like Tactics Ogre. [Apr 2002, p.88]- Game Informer
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- Critic Score
Has one of the coolest interfaces of any title in the music genre. [July 2002, p.83]- Game Informer
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- Game Informer
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- Game Informer
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- Critic Score
This game's got enough depth and challenge to warrant a purchase. [July 2002, p.93]- Game Informer
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- Critic Score
Everything a puzzle game should be: simple, fast, hard, fun, addictive, and serviceably pretty. [August 2002, p.82]- Game Informer
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- Critic Score
One of the most in-depth and cerebral role-playing games I've ever had the pleasure of playing. [June 2002, p.84]- Game Informer
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- Critic Score
Beautiful background details, dull play. [July 2002, p.87]- Game Informer
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- Critic Score
While lacking in substance – primarily cars – Burnout excels in delivering edge of your seat racing. [June 2002, p.83]- Game Informer
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- Critic Score
As was the case seven years ago, I jumped out of my seat more times than I care to admit. The suspense is far greater. The gore more defined. [June 2002, p.80]- Game Informer
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- Critic Score
It's still a fun romp. You won't find customizing options or an extensive list of vehicles to buy; but if it's chaos and destruction you want, it's chaos and destruction you'll get. [June 2002, p.81]- Game Informer
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- Critic Score
If I were stranded on a deserted island, DDR Konamix would be the game I would want with me. [July 2002, p.89]- Game Informer
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- Critic Score
Tac Ops' fun will fizzle within an hour of play. [July 2002, p.91]- Game Informer
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- Critic Score
Everything is solid, but there's little that will make you throw your hands up with delight. [May 2002, p.91]- Game Informer
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- Critic Score
Evil. That aside, you will get sucked into the hype and love almost every minute. [June 2002, p.82]- Game Informer
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- Critic Score
With the classic strategy gameplay and trademark Working Designs writing, anybody with a taste for RPGs will find more than a mouthful here. [Jan 2002, p.88]- Game Informer
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- Critic Score
Works as a quick diversion, but I had no desire to put in much time with it. [July 2002, p.93]- Game Informer
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- Critic Score
I love how Midway has made a pretty realistic title that just happens to throw a very vicious elbow. [May 2002, p.83]- Game Informer
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- Critic Score
Just another middling third-person action game that falls prey to the fatal flaw that fells so many of its ilk: a bad camera system. [June 2002, p.79]- Game Informer
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- Critic Score
Unfortunately, the game looks a tad dated and isn't quite as smooth as its PC counterpart. Great action, but mediocre production. [Dec 2001, p.95]- Game Informer
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- Critic Score
From the gameplay and balancing, to the visual content and story, you really couldn't ask for much more from a 16-bit RPG. [Apr 2002, p.88]- Game Informer