Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 72 Metascore
    • 78 Critic Score
    Although Outlaw Golf isn't on the same level as "Hot Shots 3," It's about 10 times as funny. [July 2002, p.87]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    The AI is bumbling and unbalanced. [August 2002, p.82]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Yes, it is a platformer; but the excellenet play mechanics coupled with the unlockable movie clips and smooth character animations make this title a pleasant surprise. [August 2002, p.91]
    • Game Informer
    • 87 Metascore
    • 75 Critic Score
    While Xbox is essentially PC junior, the monotony of Morrowmind may be a little much for console gamers to bear. [July 2002, p.86]
    • Game Informer
    • 57 Metascore
    • 85 Critic Score
    It looks sharp and provides a good degree of challenge. [July 2002, p.83]
    • Game Informer
    • 68 Metascore
    • 83 Critic Score
    UFC still has some untapped game potential, but Throwdown is its best effort so far. [June 2002, p.78]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    While the single player is rather ordinary, the multiplayer mode makes Bomberman Generation a must for GameCube owners with friends. [August 2002, p.82]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    How does this game handle? Well, to quote "Airplane"'s Ted Striker: "Sluggish - like a wet sponge." [July 2002, p.83]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Because of the non-linear progression, combat sometimes felt unbalanced. [July 2002, p.81]
    • Game Informer
    • 45 Metascore
    • 65 Critic Score
    With better action games out there for GBA, I suggest leaving this earthworm to the fisherman. [Sept 2002, p.94]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    The gameplay is surprisingly deep. [Sept 2002, p.94]
    • Game Informer
    • 58 Metascore
    • 30 Critic Score
    I have to go to the courthouse and file a restraining order so this crappy game cannot get within 1,000 fee of me ever again. [August 2002, p.91]
    • Game Informer
    • 38 Metascore
    • 10 Critic Score
    The graphics have a certain flair to them, the likes of which you'd see oozing out of a defective bar toilet. [July 2002, p.92]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    The single player quest is a tad tedious, but still entertaining. A good buy. [August 2002, p.91]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    The single player quest is a tad tedious, but still entertaining. A good buy. [August 2002, p.91]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    Much like the plane you pilot, Dropship isn't a very pretty or elegant beast; but if you want some good airborne action, it gets the job done. [August 2002, p.78]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    It bests its predecessors in one key area: Every mission conveys a nail-biting tension that absorbs the player as never before. [June 2002]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    Here we have a tactical shooter that has all the thrills in all of the right places. [July 2002, p.91]
    • Game Informer
    • 73 Metascore
    • 85 Critic Score
    Test Drive is all about unlocking fast cars and then unleashing them on the streets at mach speeds. [July 2002, p.80]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    If action/sports is your thing, buying this game could be the smartest move you make all year. [July 2002, p.81]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Offers plenty of variety and a faithful presentation. [August 2002, p.79]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    The choppy animation and jerky controls, along with the small move list, keeps Legends of Wrestling from hitting the pay window. [July 2002, p.88]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    I have a feeling that hardcore role-players will completely devour and praise Lost Kingdoms for its ingenious strategies and addictive design. [July 2002, p.84]
    • Game Informer
    • 50 Metascore
    • 70 Critic Score
    Legends has a very unique gameplay style and makes good use of all the GameCube controller's buttons. [August 2002, p.82]
    • Game Informer
    • 55 Metascore
    • 55 Critic Score
    A serviceable platform title that neither offends nor inspires. [June 2002, p.87]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    The hack n' slash equivalent of Ozzy Osbourne: It's a little slow, a little clumsy, and pretty damn incoherent, but somewhat charming in its own odd way. [July 2002, p.88]
    • Game Informer
    • 93 Metascore
    • 95 Critic Score
    Instead of desperately switching through the clumsy auto-targeting, now you're capping fools with a simple flick of the mouse. It's awesome. [August 2002, p.89]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    There are a lot of nice touches...Too bad the gameplay is so damn mediocre and dull. [August 2002, p.79]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    The first 15 to 20 minutes were a lot of fun. Then the rest of the game set in. [July 2002, p.90]
    • Game Informer
    • 58 Metascore
    • 68 Critic Score
    Most irritating is that when you try to steal the ball, your defender will be automatically repositioned in front of the guy dribbling. [June 2002, p.81]
    • Game Informer

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