Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 69 Metascore
    • 83 Critic Score
    Maniacs will keep you happy and occupied on the go, even if some of the characters and modes are hokey. [Apr 2002, p.89]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    The one problem I have with this package, overall, is that high scores aren't kept when you turn the GBA off. [June 2002, p.87]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    While this story is rather cheesy, the subtleties Crystal Dynamics used to take this posterboy of evil, and put him in a protagonist role, is fascinating. [May 2002, p.86]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    A been-there-done-that title that does pretty well by itself. [May 2002, p.93]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    Sadly, the aforementioned stars look a little chunky, due to the odd character models, and move like they've hit the Wimbeldon locker-room buffet one too many times, giving the game a much slower feel than "Virtua Tennis." [Apr 2002, p.74]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    The graphics and physics are inferior to "Courtside" on the 'Cube, but 2K2 gets the nod in nearly every other aspect. [May 2002, p.85]
    • Game Informer
    • 52 Metascore
    • 50 Critic Score
    It's tough to be impressed by a game based on a Pixar movie, when it's a given Pixar's CG is 2,000 times better than anything a current game system could offer. [Apr 2002, p.77]
    • Game Informer
    • 74 Metascore
    • 55 Critic Score
    The developers failed to develop a camera system capable of dealing with the 3D action. [Apr 2002, p.79]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    This game is strictly for kids, and when I say kids, I mean the kind that may in fact still wear diapers. The smelly kind. [May 2002, p.89]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    The strategy aspects are great, as is the audio. [May 2002, p.89]
    • Game Informer
    • 73 Metascore
    • 53 Critic Score
    The sad thing is, blasting these hostile extraterrestrial invaders is a thrill-less and somewhat aggravating endeavor...The world would definitely be a better place without it. [Mar 2002, p.85]
    • Game Informer
    • 64 Metascore
    • 40 Critic Score
    Terrible when it comes to gameplay. [Apr 2002, p.83]
    • Game Informer
    • 77 Metascore
    • 50 Critic Score
    It's better to play it with quarters (i.e. in the arcade) than it is with bills (i.e. fifty singles at the store). [May 2002, p.87]
    • Game Informer
    • 66 Metascore
    • 50 Critic Score
    The gameplay formula [is] a complete and utter catastrophe. [May 2002, p.84]
    • Game Informer
    • 84 Metascore
    • 75 Critic Score
    The game succeeds because it mixes the glitz with real-life soccer fundamentals. [Apr 2002, p.78]
    • Game Informer
    • 94 Metascore
    • 98 Critic Score
    Underneath its silky shine is a feast of fighting goodies that will change everything you have ever come to expect from this genre. [May 2002, p.78]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    While the gameplay has been replicated perfectly, the graphics aren't quite up to par with its PS2 cousin. [May 2002, p.87]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    There is something to be said for this title due to its pure outrageousness. [Apr 2002, p.77]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    Using the Dual Shock 2's pressure sensitive buttons is ingenious, and Maestro has a good deal of extras. [Apr 2002, p.77]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    A fantastic game – get off your can and go get it before that fat guy across the street beats you to the store. [Apr 2002, p.72]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    It just looks awful and pixilated. [May 2002, p.85]
    • Game Informer
    • 74 Metascore
    • 93 Critic Score
    One of the only games to really succeed at incorporating multiple gameplay styles into one package and doing all of them well. [May 2002, p.85]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    I didn't feel very invested in this game, or its story, but I sat there pouring in the hours just the same. [May 2002, p.93]
    • Game Informer
    • 65 Metascore
    • 68 Critic Score
    No flash, no pop, just a straight-up baseball game that looks great and plays okay. [Apr 2002, p.76]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    Overall the production value on this game is solid, but since the gameplay is neither groundbreaking nor terribly engaging – the game just falls right in the middle of the pack. [Apr 2002, p.75]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    "Rogue Leader" looked fantastic, but Jedi Starfighter outperforms it with ease. [Apr 2002, p.71]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    I hate this game's archaic point of view which I've dubbed Pole Position Syndrome. [June 2002, p.87]
    • Game Informer
    • 44 Metascore
    • 50 Critic Score
    The play is way too shallow and unforgiving. [May 2002, p.89]
    • Game Informer
    • 60 Metascore
    • 73 Critic Score
    This game's visuals are more a bitter pill for the eyes than a feast, and most of your time is spent jamming on the A button; but I couldn't help but enjoy Dark Legacy. [May 2002, p.84]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    As far as handheld baseball games go, this one is probably the best I've seen. [Apr 2002, p.89]
    • Game Informer

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