Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 77 Metascore
    • 83 Critic Score
    It just might be the FIFA killer. [Feb 2002, p.85]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    The pirate theme is just dressing, cleverly hiding the fact that this is yet another generic action game that could have been transformed into any conceivable concept. [Mar 2002, p.79]
    • Game Informer
    • 74 Metascore
    • 83 Critic Score
    While Tapout didn't bandage the wounds of its predecessor, it's much better than a punch in the groin. [Mar 2002, p.84]
    • Game Informer
    • 56 Metascore
    • 70 Critic Score
    It's your run-of-the-mill hack 'n slasher. [Apr 2002, p.83]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    A three-on-three b-ball masterpiece. [May 2002, p.84]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    More of a throwback to classic arcade shoot-em-ups like "Berserk" and "Smash TV," than a cinematic epic like "Grand Theft Auto III." [Apr 2002, p.70]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    It captures the electricity of the sport and is quite amazing graphically, but it's low in the substance department, and not quite as endearing...The only source of enjoyment was collecting the obscure items and weapons. [Mar 2002, p.84]
    • Game Informer
    • 84 Metascore
    • 75 Critic Score
    This is about as close as you're going to get to a purely arcade-style baseball title. The gameplay is lightning quick. [Apr 2002, p.76]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    The entire gameplay package evokes nostalgia, yet has enough advancements embedded in its coding to give it the high-end kick in the butt it needs to compete with today’s greatest releases. [Mar 2002, p.76]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    If Rainbow would have made it competitive, I would have loved it, but without challenge, there really is no reason to continue playing. [Apr 2002, p.75]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    Hands-down the best GBA puzzle gmae thus far, and I guarantee you'll get as hooked as I did. Just remember to blink. [May 2002, p.89]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    The Sonic levels are explosive as ever, although the control isn't nearly as refined as it should be. The rest of the stages in the game are poorly concocted and void of fun. [Mar 2002, p.81]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    Super Mario World represented the best of gaming a decade ago, and it has only become better with age. [Apr 2002, p.86]
    • Game Informer
    • 76 Metascore
    • 50 Critic Score
    I still can't stand the passing system, and I'm certainly not going to fork over the cash just for better looking players. [Apr 2002, p.77]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    A high-octane, gun-slinging killfest the likes of which even General George S. Patton would be proud. [Mar 2002, p.87]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Even with all the new features, it's still the least compelling of the "classic" puzzle games. [Dec 2002, p.118]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    To be dead honest, playing Wreckless is much like watching a fireworks show. I sat in wonderment and let out an "ooh" and an "ahh," but quickly grew disenchanted. [Apr 2002, p.80]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    Although the graphics are generally good, there is still something unappealingly sluggish about this game. [May 2002, p.85]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    The add-ons are too few to be really interesting, and I found they don't really tip the scales one way or other when it comes to increasing this game's appeal. [Apr 2002, p.85]
    • Game Informer
    • 87 Metascore
    • 85 Critic Score
    It's too bad the single-player mode is a bit short, or this would have been darn near perfect. [Apr 2002, p.89]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    The levels can be passed only by finishing all of them in one perfect run. For this fact, AirBlade is at turns fun and frustrating, but a ride well worth taking. [Mar 2002, p.78]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Button timing and mashing is fine, but it would be great if Konami could expand snowboarding (and even figure skating) into a more combo-laden affair a la Tony Hawk. [Mar 2002, p.79]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    Tie the archaic visual presentation to the nauseating plot and uninteresting character personalities, and the end result is yet another RPG that doesn't live up to the expectations. [Mar 2002, p.79]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    Drakan had me rejoicing when acquiring a new longbow or a bitchin' set of chainmail armor. [Feb 2002, p.80]
    • Game Informer
    • 82 Metascore
    • 85 Critic Score
    Tekken is pretty kick-ass on the Game Boy Advance... The game looks great. [Mar 2002, p.90]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    No, it doesn't redefine the game, but it does provide more depth to the title's action foundation. [Mar 2002, p.82]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    This release is nothing if not ridiculously and deliciously addictive. [Mar 2002, p.86]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    It's nice that this sequel let's you freestyle more often, and the scoring seems more logical than before. [Feb 2002, p.82]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    The ironic thing is that Namco has removed the pictures of the riders during the races - that's a feature I used to like! [Feb 2002, p.82]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    If there's one thing this game suffers from, it's that you can't control the receivers. [Mar 2002, p.85]
    • Game Informer

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