Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 79 Metascore
    • 80 Critic Score
    Technical limitations make the Switch version the worst way to experience id’s fantastic Doom reboot, but the stellar campaign is still there underneath the layers of muddy textures and resolution dips. Despite its less attractive veneer, being able to play such a demanding game on the go is still a strong selling point.
    • 79 Metascore
    • 83 Critic Score
    While the sheer amount of stuff that can happen onscreen at one is impressive, the graphics fall a bit short. [Apr 2005, p.117]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    Kirby Air Riders is an inflexible experience, forcing the player to learn its mechanics and engage with all its modes to get the most out of it, and it's a better game for it. Its gameplay is simple to learn but hard to master, and with such a variety of machines and modes, there are a lot of different definitions of what that mastery looks like. It's a game with a strong, unique identity that likely won't unseat your favorite racing game, but it isn't trying to. Kirby Air Riders is a star shining for no one but itself, and I can't help but respect it for that.
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track.
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track. [Aug 2010, p.110]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    TrackMania Turbo's charm is immediate, but not long-lasting.
    • 79 Metascore
    • 83 Critic Score
    Despite its minor shortcomings, Nobody Saves the World kept me enthralled from start to finish as I leveled my way through form ranks for the next body or ability to work with. It's most fun when unleashing devious yet approachable combat scenarios, keeping me on my toes to find the best solution to survive. Thankfully, it gave me plenty of those unrelenting loops throughout, justifying the time to save this funny little world.
    • 79 Metascore
    • 68 Critic Score
    Horizon Call of the Mountain is a good showcase piece for PlayStation VR2. It is the game to use if you want to show off your new technology to friends and family. There is even an unlockable mode perfect for this, which is a passive journey on a canoe through a robot-infested jungle. What holds the game back tremendously, though, is Call of the Mountain's overreliance on climbing. The smaller parts of the game, fighting robots, making items, and looking around, are highlights. Pulling yourself up a mountain isn’t, and that’s where you spend most of the approximately six hour experience.
    • 79 Metascore
    • 78 Critic Score
    It's a little different, but if you dissect every little detail, it's actually a step down from last year's release. [Nov 2002, p.120]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    It's by no means a blockbuster, but rather a gimick-driven oddity that just happens to be fascinating and enjoyable. [Dec 2002, p.120]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    As a Battlefield 1942 fan, I can't help but get excited about the new stuff; but at the same time I feel like I'm ready for something really new to push this game beyond its basics. [Sept 2003, p.123]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    Raystorm is as intense physically and mentally as it is graphically. It's amazing how much this game packs on-screen at once. At times your greatest enemy isn' a gigantic space station, but rather on-screen confusion. [Aug 1997]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Never in my wildest dreams did I ever think Midway could create a game that competes on EA’s level, yet Hitz does it. [Feb 2002, p.87]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Where the previous games felt like work, A Wonderful Life feels curiously satisfying. [Apr 2004, p.100]
    • 79 Metascore
    • 80 Critic Score
    When all is said and done, it’s the potential for laughter that proves to be Pit People’s standout achievement. The tactical gameplay is interesting and entertaining, but the comedy is the star of the show here. I enjoyed my time with The Behemoth’s new, funky world, as well as the cast of lovable characters who inhabit it, and will fondly remember many of its gags for a long time to come.
    • 79 Metascore
    • 73 Critic Score
    The King of Fighters XIV’s combo system is loose and expressive, and the character variety makes it easy to keep playing for hours. The learning curve is still a bit too steep for new players, but those who make the effort to climb it will find a fun, if unadventurous, fighter.
    • 79 Metascore
    • 75 Critic Score
    I like aspects of Madden 20 like the addictiveness and slightly easier progression of Ultimate Team, the way players feel, and the new abilities. But too much remains stagnant and unchanged. It’s like expecting a few free agents to change the course of an entire organization when there are key areas the franchise needs to have addressed yesterday. Instead, its roster has gotten old fast and the problems are mounting.
    • 79 Metascore
    • 75 Critic Score
    Tales of Berseria does some interesting things, and is the most captivating Tales storyline in some time. I like the majority of its ideas, but the execution often feels half-realized. It still feels like the franchise isn't making big enough leaps, and is just content to bring its fans more of the same. By now, you probably know if you're okay with that. Nothing ever made me stop playing, but the flaws are impossible to ignore.
    • 79 Metascore
    • 70 Critic Score
    Arctic Edge looks good for MotorStorm’s first appearance on the PSP, but gone are the days when I can be impressed with simply squeezing down a console title intact onto a handheld. Let’s ask for more so we can get more.
    • 79 Metascore
    • 75 Critic Score
    MTX is simply the fastest motocross game I've ever played. [Apr 2004, p.89]
    • 79 Metascore
    • 78 Critic Score
    Perhaps Age of Imprisonment’s best trick, however, is how it makes me feel like I’m back in the world of Tears of the Kingdom. The art direction, menu elements, music, sound effects, and more all make me feel like I am back in 2023 getting lost in one of my favorite games of the last decade. Imprisonment’s gameplay is very different, and not nearly as engaging or consistently novel, but I eagerly pulled the warm blanket around me while executing Zelda’s ultimate attack for the hundredth time.
    • 79 Metascore
    • 73 Critic Score
    Trials Rising feels like a pure incarnation of the series, and its significant structural and progression problems could be addressed over time as the live game evolves. But that revision (if it ever comes) is not the game currently on offer, and the current playthrough offers too much frustration in return for the moments of humor and skill mastery. I’m still an enthusiast for Trials, but when your gameplay is this established and staid, there’s no excuse for the surrounding trappings to be subpar.
    • 79 Metascore
    • 78 Critic Score
    Play with a well-balanced cooperative team, stay in parity with your levels, and conserve ammo. Do so, and Alienation offers one of the best twin-stick experiences on the market. Add in a deep progression system and lots of ways to enjoy replaying, and it’s only balance issues that hold me back from the same fervent recommendation I apply to most Housemarque releases.
    • 79 Metascore
    • 60 Critic Score
    Not only does GGX not push the 2D fighter envelope, it doesn't even give it the slightest edge. [Dec 2001, p.93]
    • Game Informer
    • 79 Metascore
    • 70 Critic Score
    I love pounding bad guys with an array of cool attacks and inventive weapons, even if I feel robbed by cheap tricks. River City Girls’ chaotic battles are entertaining, but they’re surrounded by an array of decisions that add more inconvenience than challenge.
    • 79 Metascore
    • 85 Critic Score
    Frustrations aside, Perfect Dark is a great example of how a remake should be done.
    • 79 Metascore
    • 85 Critic Score
    Despite its questionable approach to the campaign that abandons huge set piece moments in favor of smaller skirmishes, Gears of War: Judgment remains a polished, replayable experience. Even if you never touch any future DLC, the game disc has enough content to keep you busy for the better part of 2013.
    • 79 Metascore
    • 80 Critic Score
    While I wish it had an adjustable camera or the ability to tweak visual settings on console, I had a great time regardless. Ultimately, whether it's online or local, the dedicated two-player experience is Lego Voyagers' secret weapon. The game is intentionally abstract and open to interpretation, so you'll fill in the gaps with your partner: you create a relationship between your Lego avatars, shorthand for game terms to get through levels, and eventually build a new, player-specific version of the game for yourself. Light Brick Studio did a great job designing Lego Voyagers, but the experience I built with my partner is what will stick with me.
    • 79 Metascore
    • 75 Critic Score
    I enjoyed my time with the first Halo Wars, so I’m glad that Microsoft took a chance with a sequel. Unfortunately, aside from Blitz, I don’t feel like Creative Assembly pushed the envelope. Simplified base building, smaller maps, and outdated level design keep Halo Wars 2 for achieving great heights. However, if you loved the first Halo Wars, this entry delivers more of the same.
    • 79 Metascore
    • 80 Critic Score
    Deserts of Kharak is a single-player focused RTS game designed for lovers of the waning genre. If that’s what you’re looking for, it won’t disappoint, but the campaign is rather short, and the multiplayer options don’t do much to keep your interest piqued.

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