Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 79 Metascore
    • 80 Critic Score
    In the same way that a comic series reboot can offer new fans a good jumping-on point, Ultimate Marvel vs. Capcom 3 is the perfect choice for curious fighters to check out the most complete entry in the series.
    • 79 Metascore
    • 70 Critic Score
    Like a relationship that's going nowhere, Catherine has a few bright spots that will make you want to hold on, but it never quite gives back as much as you put into it. [Aug 2011, p.108]
    • 79 Metascore
    • 80 Critic Score
    Hob
    Despite its technical hiccups and frustrating early hours, Hob is a worthwhile experience that rewards ardent explorers and delivers an exciting mystery to unravel. Each conquered dungeon feels like a mini triumph as you watch the desolate and dying world come back to life, and I loved the sense of wonder and each "a-ha" moment of discovery. Even after I finished the main story of Hob, I was excited to jump back in and search for more secrets hidden within the world.
    • 79 Metascore
    • 80 Critic Score
    Easily the most surprising game I've played this year. I've been a fan of arcade racing games for as long as they've been around, and Ubisoft Reflections shows that there's still plenty of life in the genre – even if it means remotely controlling the action in a hospital gown somewhere.
    • 79 Metascore
    • 90 Critic Score
    I’m so glad Metal: Hellsinger ends with the promise of more to come because I already want more from this series.
    • 79 Metascore
    • 80 Critic Score
    The visual upgrade on PS5 is hard to ignore, with Sumo Digital displaying a mastery of recreating materials. Subtle and impressive lighting effects add an additional layer of believably to physical objects such as fabric, metals, and other surfaces – and even the nearly invisible wisps of fuzz on Sackboy’s head. Even though the fidelity isn’t quite as sharp on PS4, a strong overall aesthetic direction makes it still look appealing on the aging hardware. DualSense implementation makes for another strong case to play on PS5 if at all possible. The controller’s haptics and adaptive triggers are put to great use, mimicking the sensation of walking on different surfaces and hoisting heavy objects. Regardless of what version you pick up, you’ll be setting off on a joyous and satisfying journey. But if you have a choice, the PS5 version is the clear winner here.
    • 79 Metascore
    • 80 Critic Score
    Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect.
    • 79 Metascore
    • 90 Critic Score
    The pitch-perfect movement, the enemy variety, creative weaponry, and fantastic level design all add up to a superb shooter campaign. In a sea of retro shooters looking to channel the glory of the genre’s early days, Ion Fury emerges as the title that pushes those thrills into the present in an engaging way, deftly capturing their timelessness.
    • 79 Metascore
    • 85 Critic Score
    Prototype 2 feels like a well-heard response to fan feedback, addressing nearly every issue from the original.
    • 79 Metascore
    • 80 Critic Score
    Progression is player-driven, combat is even more entertaining, and an array of other adjustments makes it one of my favorite RPGs from a mechanical perspective. I just want all of that integrated with a story that isn't laughable and borderline insulting, and that's where Final Fantasy XIII-2 falters. [Feb 2012, p.88]
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track.
    • 79 Metascore
    • 88 Critic Score
    There is nothing new here, but for the price, you really can't beat the fun. [Sept 2002, p.81]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    The sound of bullets whizzing past your ear or slamming into some nearby surface is disturbingly realistic. [Aug 2003, p.102]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    This latest edition has not broken [my heart], although my hopes for what it should have been were slightly disappointed. [Oct 2002, p.78]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    More impressive is the ability to "rip" samples off of your personal CDs (I had Snoop busting verses over Led Zep's might "Moby Dick" riff in no time!) [Aug 2004, p.96]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    It adds a new wrinkle to your career mode via Team Tour mode. You'll beat the usual club pros as you go up the ladder, but this time you can add them to your team.
    • 79 Metascore
    • 93 Critic Score
    With more depth than all of Minnesota's lakes combined, Glaius offers a level of immersion that no other strategy game can offer. Complex as the game is, the basic premise is deceptively simple. [Oct 2003, p.137]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    In addition to telling its own capsule story about how Graham got his groove on, Once Upon A Climb also continues to propel the narrative about Manny and his brother, which has been a continuing thread – along with old Graham’s failing health. Judging from Graham’s condition, it seems ever-so-likely that this tale will have a bittersweet ending. In the meantime, I’m enjoying the journey.
    • 79 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 79 Metascore
    • 78 Critic Score
    I can’t knock Hot Wheels Unleashed 2: Turbocharged for too much; it’s an enjoyable, arcade-like racer that feels like something you might find in the arcade. It captures what it’s like to be a kid imagining race courses for your toys and offers an almost overwhelming customizable playbox. The quick races and variety in modes never let anything become too dull before you’re on to the next objective, boosting your way to victory. I’m not a Hot Wheels diehard, but the sheer creativity, speed, and customization hooked me.
    • 79 Metascore
    • 85 Critic Score
    For the core game, I wish more of the action was in the hands of the player, but I can’t deny how enthralling the choices are, especially when they lead to absolute chaos. Once the frantic running through the woods begins, the dark mysteries and thrill of keeping people alive are powerful hooks that will keep you glued in suspense until the credits roll.
    • 79 Metascore
    • 85 Critic Score
    The franchise is steps away from greatness, which makes some of its foibles frustrating.
    • 79 Metascore
    • 80 Critic Score
    Mirror’s Edge’s gameplay is adrenaline-filled and beautifully tailored, but the experience does end up feeling a bit hollow as the game runs out of new tricks to show the player. In the second half of the game, I started second guessing if I had already run across a particular section. I also became so in-tune with specific challenges that I could do them with my eyes closed...Regardless, this is one of those genre-defining games that everyone needs to see. DICE has pulled off a miraculous feat that hopefully will inspire other FPS developers.
    • 79 Metascore
    • 80 Critic Score
    Ubisoft now has a solid foundation for operating its first persistent open world. If Massive and co. make smart additions to the end-game content and keep a steady stream of new activities for players to enjoy, I could see this game going strong years into the future. But if the Dark Zone and PvE environment don't evolve, I'm not sure many people will be left in New York City come the winter.
    • 79 Metascore
    • 83 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    I definitely would have had more fun with Metroid Prime Pinball if I'd had access to a little more content right from the start. [Nov 2005, p.176]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Offers everything a solid action title needs. Unless you're burnt out on Mega, you can't go wrong. [Mar 2003, p.91]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    Though its main narrative is anti-climactic, I’m left amazed by how much Obsidian was able to cram into this 30-hour odyssey, with side content that weaves seamlessly in and out of the golden path and a level of reflexivity other RPGs often try and fail to achieve.
    • 79 Metascore
    • 83 Critic Score
    While the multiplayer is weak and the mood won’t make people forget Dead Space any time soon, the solid action core makes it worth a play.
    • 79 Metascore
    • 85 Critic Score
    For a first-time entry into the firts-person market, Black is impressive. [Apr 2006, p.112]
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