Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 79 Metascore
    • 90 Critic Score
    The script kept me entertained and feeling like my decisions mattered throughout my 10-hour playthrough. Thanks to some good twists, a few fake-outs, and limitless jump scares, Until Dawn would make a solid horror film. As a piece of interactive fiction, however, it's a remarkable experience that horror fans shouldn't miss.
    • 79 Metascore
    • 80 Critic Score
    Dungeons of Dredmor is a solid success in those terms, and easily exceeds expectations for its five-dollar price tag.
    • 79 Metascore
    • 88 Critic Score
    Controls and combos are incredibly tight, and the entire package is dripping with polish. Despite the lackluster Scenario Campaign, it’s still a solid purchase for fighting fans.
    • 79 Metascore
    • 85 Critic Score
    New Pokémon Snap delivers an experience similar to that of the original while expanding on the formula in ways that prolong the appeal of the expedition. In the two decades since the first game’s release, the Pokémon world has changed in innumerable ways, but the simple appeal of immersing yourself in this universe and taking pictures has remained unchanged.
    • 79 Metascore
    • 90 Critic Score
    When pumped up to max settings, this new director’s cut makes the game look better than ever. Individual textures pop off the screen, making cloth and stone appear remarkably lifelike.
    • 79 Metascore
    • 83 Critic Score
    EA has touched on most of the elements of NASCAR. Now it needs to draw them all together and blow the whole thing out. [Oct 2005, p.119]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    LittleBigPlanet 3 is a strong showing for Sackboy and company, but one that points to the fact that - unlike Nintendo's Mario, who's been reinvented many times over the years - this series' future is likely to follow the arc of another Sony platformer, Ratchet & Clank, by settling into a comfortable groove.
    • 79 Metascore
    • 75 Critic Score
    The co-op campaign and competitive multiplayer offer adequate experiences, but the aged graphics, unrefined controls, and cliché-ridden campaign betray the Future Soldier premise and compromise the game's ability to compete with more technologically refined shooters.
    • 79 Metascore
    • 80 Critic Score
    Similar to Journey, The Unfinished Swan is brief, visually stunning, and more focused on the experience than with testing combat skills or platforming prowess. Some collectibles are available in the form of hidden balloons and storybook pages, which might bring completionists back for additional playthroughs. While I feel that the overall experience didn't impact me as much as Journey, and won't stay with me as long, it still has plenty of unique ideas to offer.
    • 79 Metascore
    • 65 Critic Score
    The concept may delight hardcore fans, but the unrefined gameplay ensures that everyone else is left out in the cold. [Sept 2009, p.92]
    • 79 Metascore
    • 85 Critic Score
    Pokémon: Let’s Go, Pikachu & Eevee are strong remakes of the original games. The feeling of amassing a giant collection of monsters and customizing your team never gets old, and the timeless turn-based combat is still fun to this day. Shoddy motion controls aside, Let's Go is a great time whether you’re a die-hard fan or a newcomer to the series.
    • 79 Metascore
    • 83 Critic Score
    Judging the game on its own merits, this is just what a handheld crossword game should be.
    • 79 Metascore
    • 80 Critic Score
    Taking into account the uphill battle this title had to fight, it comes out much the same as the PC edition (minus the Risk-like War of the Ring mode)--which is not a bad thing to say. [Aug 2006, p.86]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    From its old school design to its gameplay struggles, Prototype resembles a superhero who leapt off a building only to realize he doesn’t possess the power to fly. I hate to say it, but picture a frustrating Spider-Man game, and you have a good idea of what this experience has to offer.
    • 79 Metascore
    • 95 Critic Score
    Even after playing for dozens of hours, you'll still find new things in Dead Rising 2. I won't spoil anything, but there's a lot of variety to be found in the game beyond obvious things like the number of objects that can be used as bludgeons. This game is designed for multiple playthroughs, and I'm looking forward to each and every one of them.
    • 79 Metascore
    • 90 Critic Score
    Features some of the greatest cutscenes in video game history, giving Conker a run for its money as the funniest game ever. [Dec 2001, p.88]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    My only major complaint has to do with the maps: many are simply uninspired, and lack variety. [Nov 2002, p.128]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    Without solid pitching and batting interfaces, you can't help become disenchanted by this title's play. I applaud Blue Shift's decision to innovate, but the formula still needs a lot of work. [Apr 2004, p.92]
    • 79 Metascore
    • 93 Critic Score
    The sound is excellent and the music consists of lovely tunes typical of the series. [Apr 2003, p.85]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    This version veers even farther from its PC roots, with linear level progression and even (gasp!) RPG-style conversation that gives you options of what to say to people you meet. [Jan 2004, p.160]
    • 79 Metascore
    • 80 Critic Score
    More impressive is the ability to "rip" samples off of your personal CDs (I had Snoop busting verses over Led Zep's might "Moby Dick" riff in no time!) [Aug 2004, p.96]
    • 79 Metascore
    • 80 Critic Score
    A Hat in Time lacks polish, but it makes up for its shortcomings with excellent platforming and a universe I was happy to be part of. The whole experience is adorable, and in many ways it improves on the very platformers it uses as inspiration.
    • 79 Metascore
    • 80 Critic Score
    Hip-hop moves fast, and Def Jam seems to have lost its cutting-edge appeal. [Aug 2006, p.93]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    The definitive wresting title for the GameCube. [Oct 2004, p.137]
    • 79 Metascore
    • 80 Critic Score
    As someone who derives real pleasure in admiring beautiful paintings, Dordogne ups the ante by letting me creatively interact with its gorgeous art. Even better, it layers a largely enjoyable tale on top of it. Like Mimi and Nora’s relationship, there are some bumps to overcome, but good times await those willing to work through them.
    • 79 Metascore
    • 83 Critic Score
    These small complaints don't ruin the game's larger experience. Rochard's humorous dialogue, intriguing setting, and clever puzzles round out a package that is as unique and special as its titular hero.
    • 79 Metascore
    • 78 Critic Score
    Unlike its titular organism, Alien: Isolation is decidedly imperfect. The story falls flat, your objectives lack a sense of accomplishment, and the campaign drags on longer than it should. When the gameplay is at its best, however, Isolation delivers the thrill of being in the Alien universe, something fans like me have waited a long time to properly experience.
    • 79 Metascore
    • 80 Critic Score
    As a fan of both, I didn't get all the bells and whistles I expect from both sides, but I’m pleased with how the strongest elements from the Professor Layton and Phoenix Wright games came through in the end.
    • 79 Metascore
    • 83 Critic Score
    Many of CastleStorm’s mechanics have been seen in other games, but Zen Studios blends them all together to create something fresh: a strategy title with a lot of real-time combat elements and a goofy charm.
    • 79 Metascore
    • 85 Critic Score
    While you’re able to play through the story in a single evening, Aftermath gives you a deeper look into the Mortal Kombat universe as seen through the eyes of characters who aren’t typically stars of the show. When combined with three additional characters, Aftermath delivers a strong package for fans of the latest iteration of the bloody fighting franchise.

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