Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 78 Metascore
    • 78 Critic Score
    While it's fun, this is really just more of the same. [Dec 2004, p.183]
    • Game Informer
    • 78 Metascore
    • 68 Critic Score
    The reboot, in spite of its dumb writing, felt fresh and was consistently entertaining throughout its campaign thanks to its focus. The sequel, however, feels stretched out, like it’s trying to be an RPG, an open-world game, and a shooter all at once with little success. In the end, there’s precious little of Shadow Warrior 2 that makes for a compelling experience.
    • 78 Metascore
    • 90 Critic Score
    Not only is Apotheon a tireless devotion to ancient Greek art and culture, it’s also a damn fun game and one of my surprise early favorites of 2015.
    • 78 Metascore
    • 85 Critic Score
    The movies may be done, but with games like Battlefront II, I have a feeling that the best in Star Wars is yet to come. [Dec 2005, p.152]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    Everything leads up to a hell of a cliffhanger, making me intrigued to see what happens next. I just hope Telltale doesn't disappoint with its result, as in the past some of the cliffhangers have had unsatisfying resolutions, not altering the story as much as I expected. While some things remain predictable, like needing to constantly look for resources or evil people showing up at the worst times, Telltale does a good job with its reveals and twists. As long as they continue to lead to interesting places, I'm on board for the rest of season three.
    • 78 Metascore
    • 85 Critic Score
    All That Remains delivers by providing answers to lingering questions from season one and setting up new obstacles for Clementine to face. My biggest reservation is that it features many similarities to the first season; I have to wonder how many zombie fights and new camps of people I can find before they all blend together.
    • 78 Metascore
    • 90 Critic Score
    Yes, this is just a golf game at its core, but Golf Story makes you care about the characters and their world just as much as sinking a do-or-die putt. Part of its charm is keeping you off kilter, forcing you to hit a 300-yard drive with pinpoint precision one second, then solve a murder mystery the next. A continual delight to play, Golf Story is a breath of fresh air for sports, and another fun story to follow for role-playing fanatics.
    • 78 Metascore
    • 70 Critic Score
    Yes, the art and animation are even more gorgeous, but none of the core design problems from the original version were addressed. The result is a familiar experience that feels both faithful and flawed.
    • 78 Metascore
    • 85 Critic Score
    Delivers with an expert mix of action and suspense, and a robust array of weaponry. [Aug 2003, p.100]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    I think a lot of players won't notice too many of this year's more subtle new additions, but will instead help themselves to the 24-player online (where you can construct your own Ryder Cup-like competitions), GamerNet challenges, online tournaments, and five new courses. That's fine, but the smaller improvements made to this year's game offer players more freedom and customizability.
    • 78 Metascore
    • 80 Critic Score
    While it is one of the better looking first-person games to come out this year, it isn’t the most technically savvy. The gameplay isn’t perfectly honed, but an ever-changing mix of clever ideas, evocative locations, and engaging characters tap the best traditions of the Western genre.
    • 78 Metascore
    • 80 Critic Score
    Pinball FX 3 contains a number of welcome additions and improvements, and gives pinball fans what they need most: an excuse to return to and keep replaying all of their favorite tables. Hopefully the studio can also shore up and heighten the sense of rivalries again, but either way, it's a great time for pinball wizards to dive back in.
    • 78 Metascore
    • 75 Critic Score
    Despite some gameplay quibbles, the core loop of BattleTech – mech acquisition, customization, and combat – does a great job of adhering to the source material and providing engaging ballistic battles. Crunching an enemy core under your metal boot or scoping out a target for an enormous missile barrage are satisfying as hell, even if the frame of the title could stand for a little extra armor.
    • 78 Metascore
    • 85 Critic Score
    Olija isn’t a long game; it took me a little over four hours to finish even after gathering most of its collectibles. But it packs a lot of good stuff in that timeframe and never wears out its welcome. With tight gameplay, fun exploration, and an alluring atmosphere, Faraday’s disastrous voyage turns into a rewarding expedition.
    • 78 Metascore
    • 83 Critic Score
    This shadowy adventure will get you in the mood for Halloween all year around with its atmospheric design, creative combat system, and well-crafted story.
    • 78 Metascore
    • 80 Critic Score
    One of my favorite games of the year...It makes up for its lack of finesse with sheer style and quirkiness. [Dec 2004, p.168]
    • Game Informer
    • 78 Metascore
    • 95 Critic Score
    Wonderlands is upbeat and fun from start to finish, offering a rewarding adventure filled with goofy characters, imaginative bosses, and a great sense of ownership over your character through it all. Even with one of Borderlands' most loved characters leading the charge, this experience feels like the start of something new: a rare spinout from an existing series that deserves just as much of the spotlight. As someone who has played plenty of Dungeons & Dragons, I adored how often Wonderlands reminded me of rolling a 20-sided die with friends. It’s a love letter to on-the-spot creativity and friends enjoying each other’s company in a make-believe world.
    • 78 Metascore
    • 73 Critic Score
    Overall, Curse of the Dead Gods is a solid roguelite, though it doesn’t attempt anything revolutionary or ambitious. Its familiar approach to genre-specific structure makes it easy to dive right into without fearing a loss of the challenge. The different strategic approaches available with the upgrades system also makes progression feel rewarding. The art, the variety of curses, and the overall formula that Curse of the Dead Gods follows make it a tale worth exploring, even if the moral of the story is that greed equals painful and agonizing death.
    • 78 Metascore
    • 80 Critic Score
    Its biggest assets are the relationship building and expansive branching paths. I keep coming back to explore its variations. Not only are they fascinating, but I cared about where I left these characters. The overall message about technology and our future lingers long after the credits roll, making me wonder how I'll handle my relationship with technology as it takes us to new places.
    • 78 Metascore
    • 80 Critic Score
    This PSP title gives you a full feature set. [May 2005, p.136]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    I still recommend newcomers start with the original or its PSP remake for the amazing story, but I'd by lying through my teeth if I said I'm not enjoying the hell out of my time with Disgaea 3. [Sept 2008, p.83]
    • 78 Metascore
    • 90 Critic Score
    An awesome experience. [June 2005, p.135]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Much like the gameplay, this sequel is highly repetitive and loaded with technical difficulties. [Jan 2002, p.78]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    As much as I enjoy the online play and random dungeon generation in "Champions of Norrath," Dark Alliance II's quest has a better flow to it, the stages show more variety, and the hack n' slash gameplay is more dynamic. [Feb 2004, p.100]
    • 78 Metascore
    • 83 Critic Score
    I sorely miss the old weapons that Konami decided to remove. Gone are the spray gun, missle launchers, laser cannon, and super bomb. [Dec 2002, p.116]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    With Sims 3, console gamers finally get a true translation of the gameplay that has made the PC entries such a hit. Engaging new content and intuitive design makes picking up the console port of EA's digital dollhouse a no-brainer.
    • 78 Metascore
    • 83 Critic Score
    This is the best you'll see in this generation of handheld hardware. [Mar 2003, p.92]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    It's not often these days that a developer treats the GBA not as an afterthought, but gives us a title that's solidly entertaining. [May 2004, p.108]
    • 78 Metascore
    • 88 Critic Score
    Damn! Freekstyle should come packed with a nut cup, because it gave me one of the hardest kicks to the nuggets I've had in a long time. [Sept 2002, p.85]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    When you spend some time with this game, you'll find that it slowly pulls you in, as it manages to turn what appears to be its weaknesses into pure positives. [Nov. 2003, p.148]
    • Game Informer

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