Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 89 Metascore
    • 95 Critic Score
    The newest chapter in the undead uprising now oozes with even more of the proven developer’s trademark personality and polish. If you are among those who think the sequel is coming too soon, prepare to eat your words like so many brains. Left 4 Dead 2 is everything a sequel should be: perfected, expanded, and an absolute riot.
    • 92 Metascore
    • 95 Critic Score
    If you enjoy listening to the broadcast, NHL 2002's dual commentary is the best I've ever heard in the game. [Nov 2001, p.104]
    • Game Informer
    • 81 Metascore
    • 95 Critic Score
    Its stunning visual style, high concept story, and wildly open level design are like nothing else, even if too much repetition begins to frustrate in the later hours. It’s a game people will still be talking about five years from now.
    • 92 Metascore
    • 95 Critic Score
    I was doing stuff that at least looked neat right away. Then, the game got harder, and I got better. This is one of the title's strongest points - a perfect ramp-up of difficulty and skill acquisition. [Nov 2003, p.154]
    • Game Informer
    • 94 Metascore
    • 95 Critic Score
    The bar for the next generarion of RPG's has been set. [May 2006, p.92]
    • Game Informer
    • 93 Metascore
    • 95 Critic Score
    With extremely tight controls and finely tuned balance, the core fighting mechanics and local multiplayer are spot on. There’s still nothing like learning the intricacies of every character, discovering possibly the most unlockables in any game yet, and using all of that to beat the crap out of your friends late into the night.
    • 93 Metascore
    • 95 Critic Score
    The speed and polish of UT 2004 cannot be denied. [May 2004, p.104]
    • 93 Metascore
    • 95 Critic Score
    Super Smash Bros. Ultimate isn’t dramatically reinventing the franchise, but that’s all right with me; it’s a refinement of what’s come before. Some of my favorite gaming moments have centered on Smash, and it’s great to have a solid new anchor for moments yet to come – even if it means getting knocked into oblivion by a snoozing Jigglypuff every once in a while.
    • 89 Metascore
    • 95 Critic Score
    BioWare has not only made a sweet combat system, but the game's universe itself is a joy. [May 2005, p.118]
    • 94 Metascore
    • 95 Critic Score
    I'm glad that games don't have feelings. If they did, Metal Gear Solid 3: Subsistence would be the over-achiever that makes the games around it feel embarrassingly inadequate. [Apr 2006, p.121]
    • Game Informer
    • 81 Metascore
    • 95 Critic Score
    Certainly a great addition to the EQ universe, but falls short of the "Scars of Velious" expansion, which is still the best in the series simply because it offered so much content. [Jan 2003, p.118]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    Super Paper Mario's seemingly simple concept - giving the player the ability to flip between 2D and 3D worlds - pays off in level designs that are nothing short of brilliant.
    • 87 Metascore
    • 95 Critic Score
    It's like a simple "Sims"...but it's a lot of fun, I swear. [Oct 2002, p.86]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    I would recommend buying Madden over all other franchises 100 times out of 100 to any Xbox owner. [Sept 2002, p.89]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    Blue Prince is everything I want in an indie game: a unique, creative idea brought to life with expert execution. Its combination of roguelikes and puzzle games feels effortless, with each aspect boosting my enjoyment of the other. Like the best puzzle games, it makes the player feel smart, and like the best roguelikes, it makes the player infinitely hungry for another run. Ultimately, Blue Prince is about mysteries. It harnesses the innate, burning curiosity one feels when seeing a closed door at the end of a hallway and crafts it into an unforgettable experience.
    • 89 Metascore
    • 95 Critic Score
    Neon White achieves everything it sets out to with remarkable success. Not only is it one of the most entertaining experiences I've played in years, but it also speaks to a highly specific audience many just don't anymore. It's for weirdos, misfits, and dorks. Neon White is one of the best games of the year, and it'd be a colossal mistake not to check it out...If you're able, we highly recommend playing on PC – particularly with a mouse.
    • 83 Metascore
    • 95 Critic Score
    Ghost of Tsushima captures the mystique, fierce violence, and barely contained emotional angst of the great samurai films. The line of inspiration is clearly purposeful; Sucker Punch included a gorgeous “Kurosawa Mode,” which sets a black-and-white, film-grain, audio-treated effect that doubles down on the classic cinematic vibe. It’s well worth turning on, if only for a few missions. But even beyond that cool feature, this is a game that nails the aesthetic it’s shooting for, firmly establishing itself as the medium’s defining samurai saga.
    • 83 Metascore
    • 95 Critic Score
    Doom: The Dark Ages is modern Doom executed better than ever. It’s a bloody, challenging, and strategic thrill ride that tested my skills, forced me to catch my breath, and always had me asking for more. With the Shield Saw and other great additions, id Software gives me something I didn’t know I wanted, proving once again that this legendary series can still evolve in ways we haven’t even dreamed of.
    • 80 Metascore
    • 95 Critic Score
    Players can influence the way every action, subpolot, and mission plays out to an uparalleled degree. [Jan 2004, p.152]
    • 90 Metascore
    • 95 Critic Score
    It looks much better than it does in the movies. This is a blasphemous statement for George Lucas fanboys, yet one that speaks volumes. [Dec 2001, p.96]
    • Game Informer
    • 84 Metascore
    • 95 Critic Score
    There wasn't one moment during my time with this game that I wasn't engaged and having fun. Ultimately, that's the mark of a great title in any genre. [May 2005, p.106]
    • Game Informer
    • 95 Metascore
    • 95 Critic Score
    The Last of Us is a deeply felt, shockingly violent game that questions what we're willing to sacrifice and, more disturbingly, what we're willing to do so save the ones we love. The conclusion offers no easy answers. You won't forget it.
    • 75 Metascore
    • 95 Critic Score
    Never before have I seen this level of detail in a PC game. Unreal II blows the lid off the graphical standards we as PC gamers have set, and elevates the playing field to an unprecedented level. [Mar 2003, p.90]
    • Game Informer
    • 81 Metascore
    • 95 Critic Score
    Quadrilateral Cowboy is a strange, fantastic journey that will likely charm and test you in equal measure. I expect to come back to it many times over the next few months despite having completed it, searching the environments for nuggets of the story hidden away in the corners of each level and striving to become the best thief this side of cyberspace.
    • 86 Metascore
    • 95 Critic Score
    Honestly, the only crowd that I can imagine not enjoying Kirby is jaded gamers who are too cool for something so whimsical. Whatever the case, they're missing out on a colorful, unique game that reminds me of why I fell in love with gaming back on my NES: imagination, challenge, and fun.
    • 85 Metascore
    • 95 Critic Score
    With its moving story and deft execution, Fable is quite literally the adventure of a lifetime. [Oct 2004, p.138]
    • 94 Metascore
    • 95 Critic Score
    God of War Ragnarök feels a lot like God of War (2018), which is a compliment considering how fantastic that game is. Sony Santa Monica was right to not break what wasn’t broken and it has expertly continued the story threads that were left hanging from the previous game. Any complaints about the overall experience (familiar combat, collecting and leveling up equipment isn’t particularly interesting) are quickly forgotten in the face of the compelling narrative, believable character relationships, and incredible visuals and animation. Even from its early PlayStation 2 days, the God of War series has always set a high, quality bar for itself, and with few exceptions, it manages to leap above that bar. God of War Ragnarök is no different.
    • 88 Metascore
    • 95 Critic Score
    These are just a few of the dozens of minor tweaks to what was already an incredibly strong formula. Firaxis' newest entry in the Civilization series isn't a game changer, because the game was already great. However, Civilization VI could easily be the pinnacle of the series.
    • 90 Metascore
    • 95 Critic Score
    It may not live up to the lofty standards recently displayed in "Twilight Princess", but this adventure is worthy of Zelda canon, and still has enough great stuff going for it to be considered one of the year's best adventures. [Oct 2007, p.126]
    • 81 Metascore
    • 95 Critic Score
    With an awesome combat system, sweet graphics, slick characters, a solid one player mode, and gore, what else could you want? [Jan 2003, p.110]
    • Game Informer
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 81 Metascore
    • Critic Score
    Yes, it is worth revisiting, mostly on the merit of the original being such a great game. If you’ve played it before, you know what to expect, but it holds up well and the new mode is worth checking out (and it’s entirely optional if you ‘re not interested). If you’ve never played the original Mario & Luigi, then you should absolutely check it out. It was a great game in 2003, and through it may not by wholly improved, depending on how you feel about the visuals, it is still a fantastic game.
    • 70 Metascore
    • Critic Score
    While I love the feeling of crafting my own stuff, slowly increasing the areas that I’m strong enough to explore, and fastidiously upping all my gathering and crafting skills, I can see those charms fading rapidly as the activities become somewhat rote. The dynamics involved in faction wars and territory control seem to be the peppy antidote for the never-ending rock farm in various undead shacks and homesteads. As with other games that lean into this kind of emergent gameplay (RIP Shadowbane), some of New World will be what players shape it into. [Early Impressions]
    • 73 Metascore
    • Critic Score
    Outriders doesn't revolutionize any type of genre, and it's not trying to (nor does it have to). From what I’ve played so far, what Outriders provides is a well-thought-out shooter experience with expertly tailored RPG twists. It's an enjoyable ride that is made infinitely better by playing with friends, but not inherently hurt by running solo either. This game takes the best of looter-shooters and the best of sci-fi RPGs and blends these elements into a game experience that is worth diving into because of its high replayability, customizable play style, and fun story.
    • 66 Metascore
    • Critic Score
    The Outer Worlds is not at its best on Switch, since the visuals and performance take a serious hit on the system. The textures, framerate, lighting, and more have been downgraded to run on the hardware.
    • 71 Metascore
    • Critic Score
    Labo VR is a novelty, to be sure, but it knows its limitations and constructs some fun experiences within those boundaries.
    • 82 Metascore
    • Critic Score
    Regardless of its shortcomings, this still serves as a great way to play these three games on modern, portable technology. Super Mario 3D All-Stars is a must-have for all die-hard fans of Nintendo's flagship franchise, but it's unfortunate to have it outshone not only by the collection's contemporaries, but also by the collection it was essentially modeled after nearly three decades ago. If you're on the fence about Super Mario 3D All-Stars, you can't go wrong with these three classic adventures in one neat package. However, you'll want to grab these before they disappear forever; Nintendo currently plans on pulling the sale of Super Mario 3D All-Stars at the end of March 2021.
    • 85 Metascore
    • Critic Score
    If you've never played Death Stranding, I think you should. Whether it's the original release or the new Director's Cut, the game is worth experiencing. Not to say it's perfect by any means (read Game Informer's review for a second opinion). But there's nothing like Death Stranding. And there may never be again; I struggle to think Sony or any other publisher will ever let Kojima be this free a second time – at least not with this kind of budget. That's what makes Death Stranding worth experiencing. Gravity Gloves, race tracks, and cargo catapults are just icing on the cake.
    • 68 Metascore
    • Critic Score
    Given the breadth of exciting content to play, including Portal’s six classic maps like Battlefield 3’s Caspian Border and 1942’s Battle of the Bulge, this entry is an easy recommendation for fans of the series. If you’re on the fence about purchasing Battlefield 2042 at launch, you can look forward to my full review in the coming days. [Review in Progress]
    • 83 Metascore
    • Critic Score
    There is no denying that Dark Souls on Switch is not the absolute best way to play the game. That honor belongs to your PS4, Xbox One, or PC, but the Switch version of the game is perfectly fine. You sacrifice a higher frame-rate for the opportunity to play the game handheld (and have the option to pause!), and in my experience the trade-off has been worth it.
    • 88 Metascore
    • Critic Score
    With the basic formula of Dead Cells still highly effective, Return to Castlevania is a terrific and natural addition to any run. From the moment Dead Cells' remix of "Vampire Killer" blasted over my speakers, I lost track of the number of times I smiled. The Castlevania series may feel forgotten by Konami, but this Dead Cells DLC proves there are still plenty of developers and players who still love it. [Impressions]
    • 89 Metascore
    • Critic Score
    We may have longer to wait for the official release and Media Molecule’s single-player story levels, but Dreams is already a magnificent wellspring for those who love playing, creating, and thinking about games in all their many forms. [Early Access review score = 95]
    • 76 Metascore
    • Critic Score
    The Heist is well worth your time, especially if the post-credits sequences in the main game have you counting the days until a potential Spider-Man 2.
    • tbd Metascore
    • Critic Score
    I've thought about playing Lego Batman: Legacy of the Dark Knight literally every day since coming home from my preview event. I'm excited to explore the world and chip away at the skill tree, but I'm mainly curious to see how they tie all the Batman stories together. Lego games work for me because they're designed by genuine fans of the stories they adapt, and this is, so far, one of the best examples yet. As a fan myself, it's nice to not only see one of my favorite characters lovingly adapted but to feel seen in the way the developers choose to depict him. When Legacy of the Dark Knight drops later this month, I plan to be first in line. [2-Hour Hands-On Impressions]
    • 87 Metascore
    • Critic Score
    I was happily surprised by the breadth, depth, and challenge of the Iki Island expansion. For new players, it will extend an already lengthy adventure into something more. Meanwhile, returning players should be thrilled at how well this experience dovetails out of an already stellar game. Iki Island is what I want out of single-player game expansions. And it’s further proof (as if we needed any more at this point) that Sucker Punch has a standout new property to continue building on.
    • 87 Metascore
    • Critic Score
    Legends of Runeterra has a lot to offer as it enters the digital card game ring. Exploring the League of Legends universe in card form is enjoyable and addictive, and slicing an opponent down with a Fiora flourish or a Thresh-hooked hero is a blast. [Beta review score = 83]

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