Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 38 Metascore
    • 20 Critic Score
    Terrible, and offers nothing as a video game or even as a piece of nostalgia. The ugly turtle models didn’t bring back any memories of the fun cartoon of my youth, and the gameplay is among the most unenjoyable experiences I’ve had during my time as a gamer. There is no circumstance under which anyone should play this train wreck of a game.
    • 38 Metascore
    • 30 Critic Score
    Speaking of lack of combat, the first boss battle doesn’t even kick in until level nine – and it sucks!
    • 38 Metascore
    • 45 Critic Score
    Sega's flavorless texture work spoils what could otherwise have been a visually exciting game. It's hard to recommend God of Thunder to even the most ardent of Thor fans. If you're looking for another Thor experience after seeing the film and paging through the character's 50 years worth of comic history, this game won't satisfy you.
    • 38 Metascore
    • 50 Critic Score
    When minigames not involving golf are the standout parts of a mini golf title, you know you’ve missed the mark.
    • 38 Metascore
    • 40 Critic Score
    It’s simply unacceptable for a retail game to have a major component of gameplay be as broken as Seven Kingdoms’ pathfinding and unit AI.
    • 38 Metascore
    • 20 Critic Score
    Bad games are sometimes described as “trash,” but even that doesn’t seem vile enough for this grievous affront. Kengo is a tall glass of garbage water – the viscous, beige fluid that collects at the bottom of trash bins...the refuse of waste.
    • 38 Metascore
    • 10 Critic Score
    This may very well be the worst PS2 game on the market... The outcome is nothing short of a resounding d'oh! [Dec 2002, p.123]
    • Game Informer
    • 38 Metascore
    • 70 Critic Score
    Rock Revolution is exactly what you’d expect from the music game genre, assuming the last three years never happened.
    • 38 Metascore
    • 58 Critic Score
    Its gameplay is well below today's standard for console FPS. Horribly clunky hand-to-hand fighting also rears its ugly head. [Jan 2004, p.135]
    • 38 Metascore
    • 55 Critic Score
    Like a Quidditch player falling from a broomstick mid-match, this installment loses all forward momentum and goes plummeting toward a faceplant at top speed.
    • 38 Metascore
    • 18 Critic Score
    Next to sharing the screen with Michael Jordan, this game has to be the low point in Bugs Bunny's career. [Dec 2007, p.140]
    • Game Informer
    • 38 Metascore
    • 38 Critic Score
    Hello Neighbor is unpolished to the point that it feels unfinished. The overpowered enemy A.I. makes the gameplay miserable; models and animations are stiff, and physics critical to completing puzzles are so woefully uncalibrated that much of the game feels like you’re stacking boxes and hoping for the best. The game falls so short of its genre companions that it’s hard to recommend it to anyone, in spite of its beautiful aesthetic. Hello Neighbor simply isn’t fun or compelling even when it’s working.
    • 38 Metascore
    • 10 Critic Score
    The graphics have a certain flair to them, the likes of which you'd see oozing out of a defective bar toilet. [July 2002, p.92]
    • Game Informer
    • 38 Metascore
    • 48 Critic Score
    The combat is basic, sloppy, and imprecise, and the spastic overhead camera often gets annoying. [Dec 2002, p.152]
    • Game Informer
    • 38 Metascore
    • 30 Critic Score
    The mech-combat genre isn't overflowing with alternatives, but they do exist. Save yourself the aggravation and pick any one of those. You won't do any worse.
    • 38 Metascore
    • 30 Critic Score
    Perhaps developer Natsume Atari intended to replicate the experience of wearing a Godzilla costume while filming a movie, but no gamer should ever have to endure gameplay this cumbersome and poorly designed.
    • 38 Metascore
    • 55 Critic Score
    Like a Quidditch player falling from a broomstick mid-match, this installment loses all forward momentum and goes plummeting toward a faceplant at top speed.
    • 38 Metascore
    • 45 Critic Score
    I know the Nintendo party line stresses gameplay over graphics, but taking a majestic title like Far Cry and giving it the Wii treatment is like getting your Ferrari tuned up by a guy who normally works on Chevy Impalas. It doesn’t make much sense to port a franchise known for its amazing visuals, open-ended action, and dynamic enemy AI to a system lacking the power to achieve any of the above on the scale accomplished by the original game.
    • 37 Metascore
    • 68 Critic Score
    The bad: camera work from the lowest pits of hell, confounding interface. [July 2002, p.83]
    • Game Informer
    • 37 Metascore
    • 55 Critic Score
    If Tyler Durden saw you sitting on your comfy couch, and playing Fight Club (possibly over your fancypants internet connection), he would probably hit you as hard as he could. [Jan 2005, p.119]
    • Game Informer
    • 37 Metascore
    • 15 Critic Score
    The graphics are horrendous, and the gameplay is so painfully slow that I contemplated defenestraing this cartridge from the fourth story window of our building in hopes that I would never have to see it again. [Mar 2003, p.92]
    • Game Informer
    • 37 Metascore
    • 25 Critic Score
    If the single-player campaign isn’t painful enough, Hour of Victory offers a multiplayer component so poorly constructed that just trying to shoot another person makes you feel as stupid and incompetent as the game’s AI. At the very most, Hour of Victory is deserving of Worst Game of the Year honors.
    • 37 Metascore
    • 20 Critic Score
    Blackwater is an awful game on all fronts. It's a transparent attempt to lure uninformed Kinect owners into purchasing a nearly-broken, tedious, two-hour experience under the guise of being an action-heavy FPS. Play the trailer again and mock it with friends...you'll save $50 and probably have more fun.
    • 37 Metascore
    • 50 Critic Score
    Playing the trivia games was about as fun as Bliz got. [Dec 2001, p.118]
    • Game Informer
    • 37 Metascore
    • 20 Critic Score
    The arcade died years ago, but this is surely an uncalled-for goober spit on its grave. [Feb 2003, p110]
    • Game Informer
    • 37 Metascore
    • 10 Critic Score
    Never in my wildest dreams did I think I’d encounter a game so thoroughly terrible. Where do I even start? The racial stereotypes? The positively broken controls? The revolting art design? Ready 2 Rumble sucks in every conceivable way.
    • 37 Metascore
    • 60 Critic Score
    Frustrating instead of addictive. [Sept 2004, p.118]
    • Game Informer
    • 36 Metascore
    • 43 Critic Score
    There isn't a single feature, event, or option that ever rises above the very low bar of "half-assed." [Apr 2006, p.118]
    • Game Informer
    • 36 Metascore
    • 55 Critic Score
    The sounds, graphics, and controls are all painfully ported from the PC, and all of them are worse for wear. [Apr 2003, p.89]
    • Game Informer
    • 36 Metascore
    • 35 Critic Score
    How Sony thinks Kung Fu Rider justifies being a full retail release (even with the reduced $40 price tag) is beyond me.

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