Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 42 Metascore
    • 55 Critic Score
    Think Syfy original movie. [Mar 2011, p.98]
    • Game Informer
    • 42 Metascore
    • 38 Critic Score
    Needless to say, I played this entire game tense, angry, and praying that the next level would be the last. I never really felt like I was in control at any point during the game. The summer movie games usually bring misery, but I never expected them to bring this much pain.
    • 42 Metascore
    • 58 Critic Score
    The Star Trek franchise is built on the concept of a hopeful future, but fans should keep looking toward the horizon, because this present trek is hopeless.
    • 42 Metascore
    • 63 Critic Score
    For sneaky spy maneuvers, go to "Splinter Cell" for the same over-the-top fun and much better example of gadgetry, espionage, storytelling, control, and graphics. [Mar 2004, p.114]
    • Game Informer
    • 42 Metascore
    • 60 Critic Score
    The framerate chugs from time to time, and the controls feel looser than the strippers at the Bada Bing. Still, the story and dialogue had me laughing out loud a few times. If you are a big fan of the show it is worth a look, but don’t expect much.
    • 42 Metascore
    • 40 Critic Score
    Outside of the occasional thrill of blowing some fool away with a shotgun or breaking a baseball bat over someone's head, there are no redeeming qualities to Final Fight: Streetwise. [Mar 2006, p.100]
    • Game Informer
    • 42 Metascore
    • 35 Critic Score
    Those patient enough to suffer through the initial gameplay inadequacies are rewarded with horrible, low-quality cutscenes, a “special” Accelerator Suit ability that often drains during said cutscenes, unreachable power-ups that hover just out of grasp, the worst vehicle controls I’ve used in years, and voice overacting that makes the guy who says “killing spree” in Unreal Tournament sound understated.
    • 42 Metascore
    • 53 Critic Score
    A decent shot at motion-controlled rhythm gameplay aside, this shameless cash-in game of a shameless cash-in TV show is what it is. What is it? Stacy Keibler is in this game!
    • 42 Metascore
    • 40 Critic Score
    The recent Clash of the Titans film was a mildly entertaining display of special effects. The game contains all of the film's camp but lacks the spectacle of million-dollar CG krakens to help save it.
    • 42 Metascore
    • 30 Critic Score
    With the number of average-to-outstanding FPS titles available on next-gen consoles, there’s absolutely no reason to waste your time with this disaster.
    • 42 Metascore
    • 30 Critic Score
    With the number of average-to-outstanding FPS titles available on next-gen consoles, there’s absolutely no reason to waste your time with this disaster.
    • 42 Metascore
    • 70 Critic Score
    But while the overall concept is imaginative, Spray's action and story aren't nearly so, leaving us with a game that's a little difficult to digest.
    • 42 Metascore
    • 70 Critic Score
    Rock Revolution is exactly what you’d expect from the music game genre, assuming the last three years never happened.
    • 42 Metascore
    • 65 Critic Score
    With no significant enhancements or additions, this title makes no case for itself on the console. [May 2002, p.87]
    • Game Informer
    • 41 Metascore
    • 60 Critic Score
    Superhero games are supposed to be power fantasies. So far, the Iron Man games haven’t done much to inspire my dreams, but at least they’re not giving me nightmares anymore. If Sega keeps tweaking the formula, next time it might actually convince me that it’s fun being Iron Man.
    • 41 Metascore
    • 50 Critic Score
    My time with Wayward Manor felt more like a trial than a macabre puzzle adventure about a haunted house. Wayward Manor isn’t frightening, but it sure scared me away.
    • 41 Metascore
    • 58 Critic Score
    You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]
    • Game Informer
    • 41 Metascore
    • 40 Critic Score
    One Way Trip is a bore from beginning to end. I was never invested in its story despite trying to force myself to be, and was instead either bored or annoyed the entire time. Relief washed over me when the credits finally rolled.
    • 41 Metascore
    • 50 Critic Score
    The sense of speed is somewhat equivalent to the electric carts available to the recently injured at grocery stores. [Oct 2003, p.123]
    • Game Informer
    • 41 Metascore
    • 33 Critic Score
    It pains me to say this, but turn off your TV and just read the book or head to your local theater. This is a story everyone must experience, just don’t try interacting with it.
    • 41 Metascore
    • 68 Critic Score
    The structure is here for a great title, but it doesn't help when half the game's gone up in smoke. [Apr 2006, p.135]
    • Game Informer
    • 41 Metascore
    • 30 Critic Score
    Dragon's Lair is a lot like the chicken pox. It's probable that you'll experience it once in your lifetime, and that's more than enough.
    • 41 Metascore
    • 63 Critic Score
    Nothing more than an unpolished, but promising, rhythm title. [Feb 2004, p.103]
    • 41 Metascore
    • 40 Critic Score
    It's a bad game when it's working, but there are plenty of moments that make you wonder how it even got cleared for release. Enemy AI frequently freaks out, causing soldiers to endlessly sprint against walls (often firing their guns at the ground). At one point, the framerate dropped to unplayable levels, except it wasn't during a firefight – I was just walking around.
    • 41 Metascore
    • 40 Critic Score
    The recent Clash of the Titans film was a mildly entertaining display of special effects. The game contains all of the film's camp but lacks the spectacle of million-dollar CG krakens to help save it.
    • 41 Metascore
    • 60 Critic Score
    Superhero games are supposed to be power fantasies. So far, the Iron Man games haven't done much to inspire my dreams, but at least they're not giving me nightmares anymore. If Sega keeps tweaking the formula, next time it might actually convince me that it's fun being Iron Man.
    • 41 Metascore
    • 55 Critic Score
    This title is notable only in the fact that every single facet of the game is mediocre to bad. Control, graphics, sound; all are very unimpressive. [Apr 2004, p.106]
    • 40 Metascore
    • 55 Critic Score
    The single-player experience can be completed in a few hours, and the painful minigames give you good reason to skip the multiplayer.
    • 40 Metascore
    • 60 Critic Score
    If you’re going to get one of these, go for the faster-paced Beta Wave, but watch out for that nasty addition game.
    • 40 Metascore
    • 40 Critic Score
    This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]
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