Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 49 Metascore
    • 13 Critic Score
    You cannot fathom just how putrid Jam is. [May 2002, p.89]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    Whip donuts in the dirt with your ATV if you want to go in circles; just don't play this game. [Dec 2002, p.152]
    • Game Informer
    • 49 Metascore
    • 65 Critic Score
    A lot like riding with a mechanical bull: sort of fun, sort of painful, with absolutely no sense of control. [Feb 2004, p.105]
    • 49 Metascore
    • 35 Critic Score
    It's frustrating and repetitive to the extreme. You owe the fruit of your loins something better. [Dec 2004, p.190]
    • Game Informer
    • 49 Metascore
    • 70 Critic Score
    Even when the game seems to be working against me at every inopportune time, the drive to see the fate of Heinrich and Gretchen made me push forward. I'm glad I did. I didn't see the ending coming, and I love how the story concludes.
    • 49 Metascore
    • 30 Critic Score
    This sucks rocks...Avoid this stinker at all costs. [Oct 2002, p.87]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    Although there's really nothing outrageously bad about Dino Thunder, I ofter found myself a little bored with being a giaint robotic dinosaur, which just shouldn't happen. [Dec 2004, p.16]
    • Game Informer
    • 49 Metascore
    • 40 Critic Score
    The new gun combat is horrid. [Jan 2006, p.138]
    • Game Informer
    • 49 Metascore
    • 43 Critic Score
    Sure it’s got remote tilt steering, liberal boosts, and plenty of jumps, but the core control is so fundamentally sloppy it verges on unplayable.
    • 49 Metascore
    • 50 Critic Score
    For all of the disgust Ninja Reflex slowly draws up from the pit of your stomach, it should have been branded Gag Reflex instead. [June 2008, p.99]
    • Game Informer
    • 49 Metascore
    • 63 Critic Score
    Unless you're a hardcore fan of the book series and film, I'd take a pass on Eragon.
    • 49 Metascore
    • 60 Critic Score
    Daggerdale is a lengthy adventure, but most of the monsters and quests start to feel reiterative after the first couple of hours. Nonetheless, there are few other places to go right now for a downloadable fantasy game with co-op included. Someone should really get on that problem, because Daggerdale isn't the solution.
    • 49 Metascore
    • 40 Critic Score
    The gameplay is just so generic that even the track designs couldn't save this title. [Jan 2002, p.83]
    • Game Informer
    • 49 Metascore
    • 63 Critic Score
    The story aspects and art style are unique, but the seemingly slow-motion gameplay is not. [Feb 2003, p.105]
    • Game Informer
    • 49 Metascore
    • 50 Critic Score
    To say that Over G Fighters is a phenomenally terrible game isn't an exaggeration or a quippy joke. [Sept. 2006, p.97]
    • Game Informer
    • 49 Metascore
    • 65 Critic Score
    The cheesy sci-fi atmosphere won't do much to convince you to play this game, and neither will the derivative gameplay and level design. [July 2003, p.106]
    • Game Informer
    • 49 Metascore
    • 55 Critic Score
    I love using the right analog to reel in and the left to set the hook, but other than that, the gameplay is pretty drab (and I mean that in comparison to OTHER fishing games.) [Sept 2003, p.121]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    Before we can even think of what might come next, Bethesda needs to make the core game more stable and fair. While I found it to be mostly enjoyable from an exploration standpoint, the frequency of server crashes, freezes, and technical issues is unacceptable. The foundation for another fun Fallout experience is in place, but you end up watching it crumble before your eyes as you play. The game just wasn’t ready for showtime.
    • 49 Metascore
    • 68 Critic Score
    Vane feels like an indescribable fever dream when it works, relaying a wordless story about a transforming creature trying to figure out its place in a world that appears to be falling apart. Too often though bugs and a lack of clear direction reminded me that Vane could have used a little bit of extra development time for polish.
    • 49 Metascore
    • 40 Critic Score
    I want to preface my statements that way, so that when I tell you how awful Pirate's Carnival is , maybe, just maybe, you'll believe me. [Sept. 2006, p.92]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    It's much better than a game that totally sucked, which games it just another average, and unremarkable, third-person action title. [Nov 2002, p.127]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    Although there's really nothing outrageously bad about Dino Thunder, I ofter found myself a little bored with being a giaint robotic dinosaur, which just shouldn't happen. [Dec 2004, p.16]
    • Game Informer
    • 49 Metascore
    • 20 Critic Score
    Shrek can burp and light his farts! Well, so can my old college roommates and I don't see you paying 50 bucks to hand out with them. [Jan 2002, p.86]
    • Game Informer
    • 49 Metascore
    • 55 Critic Score
    The combat is dull, the side missions are uninspired, and swinging around New York has been done to death. Activision probably hopes to attract a crowd of Spider-Man fans who are simply happy to squeeze into the hero’s spandex for a stroll through Manhattan, but even they don’t need to bother with this title, because they’ve probably played it several times over the years.
    • 49 Metascore
    • 50 Critic Score
    Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    In an era where millions of football fans obsess over stats, build fantasy teams, and even tune in to watch NFL combine drills, I'm not sure what audience EA is targeting by stripping Madden of its core multiplayer and franchise mode features. Nintendo handhelds may not always attract hardcore gamers, but that doesn't mean football fans who own the devices don't want a fully featured game.
    • 49 Metascore
    • 50 Critic Score
    The end product fails as a fighter, as a part of the Castlevania series, and as a video game in general.
    • 49 Metascore
    • 45 Critic Score
    The game suffers from slow pacing throughout the eight-plus hour experience, which fittingly ends with an anticlimactic scene. You should just hit the ignore button on this one.
    • 49 Metascore
    • 55 Critic Score
    This lack of depth, coupled with the weak combat and repetitive levels, equals a pirate game that won't even manage to steal away an hour of your precious time. [Sept 2003, p.126]
    • Game Informer
    • 49 Metascore
    • 50 Critic Score
    EA should be ashamed that it’s trying to bilk some kid out of $50 while offering so little in return. I can understand simplifying the controller in an otherwise button-heavy sport, but that doesn’t mean the gameplay itself has to become uninspiring and so lacking.

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