Game Informer's Scores
- Games
For 7,736 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,808 out of 7736
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Mixed: 2,570 out of 7736
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Negative: 358 out of 7736
7751
game
reviews
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- Critic Score
In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.- Game Informer
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I think I'd rather have Gandalf turn me into something unnatural - like a hairy newt - rather than play this game again. [Dec 2002, p.150]- Game Informer
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After this miserable showing, the only waters that Jaws will be patrolling are those of the great video game toilet. [Aug 2006, p.84]- Game Informer
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I also ran into a series of technical problems, including crashes, falling through the ground, and audio glitches. These technical missteps are distracting, but they aren’t the most serious problem. Daylight’s inability to terrify you and present a world you want to explore is its ultimate undoing.- Game Informer
- Posted Apr 29, 2014
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Please don't do any more games like this, The Rock. You deserve better. [Nov. 2006, p.130]- Game Informer
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The combo system is definitely cool, and the controls are fashioned nicely, but the remainder of the game is just downright appalling. [March 2005, p.132]- Game Informer
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Brooktown High is a place where you want to spend a good deal of time, but the barebones gameplay, repetition in conversations, and fact that most of your success relies on exploiting these elements sucks all the fun out of this dating game. [June 2007, p.117]- Game Informer
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Even when the game seems to be working against me at every inopportune time, the drive to see the fate of Heinrich and Gretchen made me push forward. I'm glad I did. I didn't see the ending coming, and I love how the story concludes.- Game Informer
- Posted Feb 22, 2011
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It's a shame that Shinobi uses a password save, because I really would have dug this game if it wasn't for this blunder. [Feb 2003, p.110]- Game Informer
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It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.- Game Informer
- Posted Aug 30, 2011
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The story and setting are fun, but after 10 minutes of wrestling with wonky controls, the nostalgia wore off. A little later, after Conrad’s body somehow fused with a platform and forced me to restart, the contempt began.- Game Informer
- Posted Aug 26, 2013
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Alien Escape delivers in mindless fluff. [Sept 2002, p.81]- Game Informer
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Your objectives change so constantly that it's easy to forget about the blurry graphics and simplistic combat. [Feb 2004, p.114]- Game Informer
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Features level design that would have been sub-par 15 years ago, terrible graphics, and wretched control. [Dec 2003, p.159]- Game Informer
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The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]- Game Informer
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Unfortunately, the good parts like the unlockable skills are obscured by generic enemy designs, monotonous combat and the most tedious boss battles I’ve seen.- Game Informer
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Infinite Air offers a lot to like on a conceptual level, but its faulty trick system creates a hole that is impossible to fill.- Game Informer
- Posted Nov 8, 2016
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Unfortunately, the cartoony graphics, stilted shooter gameplay, and completely rancid car missions fail what could otherwise be a passing game.- Game Informer
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After the novelty fades, Truckers 2 starts to feel more like a job than a game, as you realize life on the road is just one repetitive haul after another. [Oct 2005, p.128]- Game Informer
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Its boring, unimaginative combat lays shame to the fact that Philip K. Dick (whose short story the movie is based on) came up with a pretty original idea to write about.- Game Informer
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This title is exactly what all the haters were afraid of when the DS was originally announced: boring, tired game design with crappy touch screen control tacked on. [Jun 2006, p.118]- Game Informer
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Unfortunately, the good parts like the unlockable skills are obscured by generic enemy designs, monotonous combat and the most tedious boss battles I’ve seen.- Game Informer
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Makes some strides in the genre, but it seems like the company didn't finish the job. [Oct 2002, p.85]- Game Informer
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Graphically, the cutscenes are very stylish, exhibiting some striking sequences and Gigeresque character desings... Despite its shortcomings, I was charmed by Galerians: Ash. [Mar 2003, p.83]- Game Informer
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In the end, I think all Left Brain, Right Brain reliably tests is patience. [Feb 2008, p.102]- Game Informer
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Empire Earth III’s handful of units per tech tier, problematic unit AI and pathfinding, and lackluster factional differences between the West, East, and Middle East types do little to give RTS players anything they haven’t seen before.- Game Informer
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It’s equal parts silly, gory, and stupid – exactly what you’d expect from the concept.- Game Informer
- Posted Mar 18, 2014
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