Game Informer's Scores
- Games
For 7,739 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Uncharted 2: Among Thieves | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,810 out of 7739
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Mixed: 2,570 out of 7739
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Negative: 359 out of 7739
7754
game
reviews
- By Date
- By Critic Score
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- Critic Score
There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]- Game Informer
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- Critic Score
Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect.- Game Informer
- Posted Apr 16, 2014
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While I wish it had an adjustable camera or the ability to tweak visual settings on console, I had a great time regardless. Ultimately, whether it's online or local, the dedicated two-player experience is Lego Voyagers' secret weapon. The game is intentionally abstract and open to interpretation, so you'll fill in the gaps with your partner: you create a relationship between your Lego avatars, shorthand for game terms to get through levels, and eventually build a new, player-specific version of the game for yourself. Light Brick Studio did a great job designing Lego Voyagers, but the experience I built with my partner is what will stick with me.- Game Informer
- Posted Sep 15, 2025
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- Critic Score
Hundreds is one of the stronger examples of a mobile title making great use of a touchscreen device. It isn't perfect, but it's packed with tons of clever levels and puzzles. Many will require 10, 20, or more attempts, but it's always a great feeling when your patience and wits move you one more step ahead. It won't take long to complete, but it's certainly a fun ride while it lasts.- Game Informer
- Posted Jan 8, 2013
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- Critic Score
Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect. The existing formula is an awfully good one, but with few meaningful steps forward, it’s easy to feel like we’ve crashed down this road before.- Game Informer
- Posted Apr 16, 2014
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- Critic Score
Dungeons of Dredmor is a solid success in those terms, and easily exceeds expectations for its five-dollar price tag.- Game Informer
- Posted Jul 20, 2011
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- Critic Score
Ultimately, The Frozen Wilds is a welcome addition to Horizon. The mysteries residing in Thunder's Drum may not reach the same heights as the main game, but they are a great reminder of how wonderful and compelling Horizon is. The Frozen Wilds doesn't reinvent Guerrilla's new hit game, but I'll gladly accept the excuse to jump back into Aloy's world.- Game Informer
- Posted Nov 6, 2017
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- Critic Score
Godzilla may not be the deepest game in the world, and it may lack variety, but it's one heck of a party game and a highly amusing feast for the eyes. [Nov 2002, p.131]- Game Informer
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- Critic Score
Embers of Mirrim is a nice surprise that seemingly came out of nowhere. It doesn’t feel like a “me-too” platformer, establishing a unique identity with its crazy dual-movement sequences and zen-like platforming. It just needs to hold your hand less when introducing new things, which sadly affects the experience from start to finish.- Game Informer
- Posted Jun 1, 2017
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- Critic Score
Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect.- Game Informer
- Posted Apr 16, 2014
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- Critic Score
It's a great puzzler. Definitely a little weird, but most certainly good. [Sept 2003, p.109]- Game Informer
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- Critic Score
The single player quest is a tad tedious, but still entertaining. A good buy. [August 2002, p.91]- Game Informer
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- Critic Score
It's daunting at first, but it'll make you an instant West Point graduate once it all clicks (there's even a map editor for the ambitious). [March 2005, p.137]- Game Informer
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- Critic Score
Not many games are built like The Centennial Case, and I enjoyed the ambition behind trying something different to tell a complex story and involve the player in piecing it together. It gave me the feeling of reading a great mystery novel, where your head is spinning with possibilities, but the interactivity and structure allow you to better understand the clues and what they all mean. Sometimes The Centennial Case stumbles, but it’s worth enduring for the wild ride it puts you on and the broader questions it poses about what’s ethical in the world of science.- Game Informer
- Posted May 24, 2022
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- Critic Score
It's a shame that Red Storm didn't turn some of its formidable development talents toward fixing the defective enemy AI. With that problem attended to, this could have been a truly outstanding game. [Oct 2005, p.142]- Game Informer
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- Critic Score
More impressive is the ability to "rip" samples off of your personal CDs (I had Snoop busting verses over Led Zep's might "Moby Dick" riff in no time!) [Aug 2004, p.96]- Game Informer
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- Critic Score
Hurtling down the tundra and concocting ridiculously large combo strings remain irresistible qualities, but the torturous design of the game makes you want to take the next flight off of this mountain. [Nov 2005, p.140]- Game Informer
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- Critic Score
Dovetailing off the success of Nintendo's "Brain Age", My Word Coach is about as much fun as you can have while getting a vocabulary lesson. [Feb 2008, p.96]- Game Informer
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- Critic Score
Its gripping gameplay and the great Cold War-inspired storyline will have you hooked until the last Russkie is dead. [Oct 2003, p.113]- Game Informer
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- Critic Score
Though everything is very well-done, it's difficult to shake the feeling that I've been playing this game since "Diablo" came out on PC in 1997. [March 2005, p.124]- Game Informer
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- Game Informer
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I went into The Trouble With Robots expecting nothing and discovered a well-executed little strategy game that rewarded my investment of a few afternoons most satisfactorily.- Game Informer
- Posted Sep 4, 2012
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Somewhere between "The Sims" and "Civilization," Northland fills a unique gap in the strategy genre. [Mar 2004, p.113]- Game Informer
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- Critic Score
Although using the analog stick or d-pad doesn't compare to the arcade joysticks of old, I appreciate being able to tweak the number of lives you get for each game. [Oct 2005, p.128]- Game Informer
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- Critic Score
Not for the impatient, but is worth the purchase for portable RPG fans. [Dec 2003, p.186]- Game Informer
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- Critic Score
It looks a little worse than the Xbox version, but moves a bit faster and controls slightly better. [Dec 2001, p.93]- Game Informer
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- Critic Score
It's a very good game that could have been much more. [Jan 2004, p.149]- Game Informer
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For zombie fans, this one is a no-brainer - pun definitely intended. [Dec 2005, p.180]- Game Informer
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- Critic Score
When Nintendo first announced Dr. Luigi during the most recent Nintendo Direct, Operation L mode took center stage. While this turns out to be the least enjoyable part of this farewell to the Year of Luigi, Dr. Luigi does offer other competent updates to the classic gameplay. I can’t get the classic tune out of my head or the smile off my face.- Game Informer
- Posted Jan 3, 2014
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- Critic Score
New venues and motion-captured versions of the titular band look great, and the video interviews with its members are a blast for music history buffs.- Game Informer
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