Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 57 Metascore
    • 78 Critic Score
    Tweaks are needed in the AI to better replicate competitors’ actions and racing lines, and I’d like to see some long-overdue additions (like user-controlled pit stops), but this game has got the feel of a stock car down pretty good – especially with about a billion ways to setup your car. It’s a mix of the new and familiar that shakes out to be a pretty fast restart.
    • 65 Metascore
    • 78 Critic Score
    The result is a game that is segmented well for easy pick-up-and-play sessions, but which is not necessarily more fun because of it. [Aug 2006, p.93]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    While it's fun, this is really just more of the same. [Dec 2004, p.183]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    Tropico 4 is a great game that suffers from a few regrettable issues on console. Assuming the sound problems get fixed (or you install it to your Xbox's hard drive), I heartily recommend it as the simulation/city-builder of choice on 360 despite the less-than-ideal gamepad interface.
    • 79 Metascore
    • 78 Critic Score
    It's a competent racer, but Wipeout 2048 feels too familiar for its own good. Long loads and underwhelming touch controls don't help the matter, and may dissuade anyone who isn't a longtime fan of the series. [Mar 2012, p.95]
    • 70 Metascore
    • 78 Critic Score
    I wish the story would have focused more on its emotional core than blockbuster theatrics, but I was still struck dumb by the impactful last hour. In the end, you make a truly profound choice, and see its consequences. There are multiple endings – none perfectly happy, each powerful. That’s how I’ll choose to remember Beyond – brilliant and flawed at once.
    • 72 Metascore
    • 78 Critic Score
    I can see a certain subset of nostalgic shooter fans having a total blast with Serious Sam 3, but you have to be pretty enthusiastic about old-school co-op shooting to get your $40 worth out of the game.
    • 64 Metascore
    • 78 Critic Score
    C&C 4 is not without redeeming qualities, and in the right situation it offers something truly unique to the RTS genre. I have no doubt that there will be gamers who fall head-over-heels for its tightly engineered co-op design. The binding dependence on teammates can be a pain, though, and legacy issues like bad keyboard shortcuts and unit AI persist. I can recommend the game, but only to a certain style of gamer and only with a handful of caveats.
    • 73 Metascore
    • 78 Critic Score
    I feel that the game opens up too quickly and that, while there a respectable nine districts, each has very similar goals and features. [Dec 2004, p.164]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    Because of everything that is spectacular about Silt – its stunning art style, atmospheric environments, and pensive story – I wanted to love this game. It just wouldn’t let me. Exasperating puzzles with little guidance frequently slowed my progress to a halt and left me banging my head against a wall. Even so, I still encourage players to pick up the title, if for no other reason than to experience so gorgeous a game.
    • 64 Metascore
    • 78 Critic Score
    The Wii version looks just like the DS version, which is to its detriment since the DS visuals don't look very good blown up on a big screen. [Apr 2009, p.82]
    • 70 Metascore
    • 78 Critic Score
    There's a lot for old-school RPG fans to love in Rainbow Moon, and the price of admission is a bargain. I just wish the story were better.
    • 76 Metascore
    • 78 Critic Score
    The strategy aspects are great, as is the audio. [May 2002, p.89]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    An enjoyable handheld, but like the direct-to-video Disney sequels, it just doesn't have the magic of the original. [Jan 2005, p.146]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    I never fully fell in love with only having secondary control of Kirby. Drawing platform lines is undeniably different, but I’m not convinced it’s the best way to play a platformer. Rainbow Curse smartly toys with the mechanic, adding surprising twists and changes, and by the end I was having a good time – even if I still was yelling at Kirby to just do what I told him every now and then.
    • 78 Metascore
    • 78 Critic Score
    While Lunar is certainly dated (the Genesis-esque) graphics are archaic, and the simple animations get a tad annoying at times), it more than delivers with a big quest, a great story, beautiful music, and lots of full-motion video. [July 1999]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    This is one adventure you’ll want to see through to the end, even if the seek-and-fun gameplay can get a little irritating.
    • 76 Metascore
    • 78 Critic Score
    Despite some missteps, Sports Champions is a solid offering for gamers, provided you can accept the shallow nature of a compilation such as this.
    • 69 Metascore
    • 78 Critic Score
    Hidden levels, new features, and cheats all await the dedicated gamer. However, it will take a seriously patient player to not only finish the game, but to go back and earn the gold medals. [May 2004, p.94]
    • 81 Metascore
    • 78 Critic Score
    The turn-based tactical battles and permanent character death are as unforgiving as ever, and the story is banal as only mediocre heroic fantasy can be. Fans will love this for being a nicely updated piece of history; the rest of us will wonder why Nintendo is re-skinning this venerable franchise yet again.
    • 68 Metascore
    • 78 Critic Score
    Gamers who enjoyed the movie could do worse than this well-polished platformer.
    • 83 Metascore
    • 78 Critic Score
    When Katana Zero is in top form, it is a satisfying and stylish action/puzzle hybrid that rewards your patience and persistence. But the longer you play, the more the effect diminishes. The assassination scenarios start blending together, and the cutscenes stop inspiring curiosity. That tipping point is what stops Katana Zero from reaching its full potential, but it doesn’t negate the pride that comes from a well-planned and perfectly executed sword-slashing rampage.
    • 81 Metascore
    • 78 Critic Score
    Power Tour is a solid title, but it's not as tight as Bjorn Borg's headband. [Dec 2005, p.190]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    Somewhat shallow combat and clumsy controls keep GrimGrimoire’s gameplay from shining. Its novelty value and clever plot are worth checking out, though, if you’re willing to forgive some mediocre battles.
    • 80 Metascore
    • 78 Critic Score
    As a series, Paper Mario constantly explores new concepts and mechanics, which is exciting, but that comes with plenty of risks. Origami King’s biggest chances don't pay off in a satisfying way. I enjoyed Mario’s hijinks and all the misfits he encounters, but the new ring-based action needs refinement. I hope Paper Mario’s next twist on combat can rise to the same level as its humor.
    • 76 Metascore
    • 78 Critic Score
    WarioWare: Get It Together's lively visuals are temporarily engaging, but this candy shell has a hollow center; like any sugary snack, the experience doesn't stick with you. As soon as I'd wrapped Get It Together's brief single-player campaign, I was content to move onto something else. These microgames are a nice treat if you're in an eccentric mood, but these miniature experiences only offer short-lived joy.
    • 69 Metascore
    • 78 Critic Score
    Finally, everyone will be able to see everything these games have to offer. [June 2005, p.127]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    Naturally, building and managing a city should take work, and Tropico 6’s work can be rewarding. Unfortunately, some accomplishments are bogged down by the slow pace of building and production and a repetitive campaign. You can build an idyllic getaway, but you can’t walk down these streets without tripping over a few potholes.
    • 74 Metascore
    • 78 Critic Score
    The boss fights are frustrating to the point of idiocy, and are made worse by the annoying checkpoint system... It sure beats the hell out of another "Dynasty Warriors" retreat, though. [Oct 2005, p.119]
    • Game Informer
    • 81 Metascore
    • 78 Critic Score
    For those out there who got a DS because they wanted new experiences, I think that this cart is your chance. [Oct 2005, p.154]
    • Game Informer

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