Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 75 Metascore
    • 80 Critic Score
    I appreciate the attempt to flesh out Road to Wrestlemania, even if it's a bit inconsistent in this early stage. WWE Universe mode is my favorite addition this year, and it could easily be the new marquee mode if they improve it in future titles.
    • 74 Metascore
    • 80 Critic Score
    Archenemy mode flopping on its face and a few minor balance issues aren't enough to keep me from appreciating Duels of the Planeswalkers 2012. This is a fantastic way to play Magic without eating your entire bank account in the process. Lapsed players like me will have a grand time messing around with some of the newer cards and mechanics, particularly in online play against other humans. If there were more decks and cards, and/or an online league structure to compete in, this could have been a true gem. As it is, it's fun as a solid, but limited, digital adaptation of one of the definitive tabletop games of our generation.
    • 79 Metascore
    • 80 Critic Score
    Evil. That aside, you will get sucked into the hype and love almost every minute. [June 2002, p.82]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    This is a classic in my book, and I'd love to rate it higher than I am. However, time marches on, and by today's standards PaRappa isn't the top dog anymore. [July 2007, p.106]
    • 83 Metascore
    • 80 Critic Score
    Kat's gravity-shifting powers are the star of the show in Gravity Rush, as the story struggles to maintain focus. Characters are constantly introduced and dismissed throughout the narrative, leaving you wondering who's important and who's disposable. Despite this, the upgrade system and gravity mechanic kept me engaged throughout the adventure.
    • 75 Metascore
    • 80 Critic Score
    Archenemy mode flopping on its face and a few minor balance issues aren't enough to keep me from appreciating Duels of the Planeswalkers 2012. This is a fantastic way to play Magic without eating your entire bank account in the process. Lapsed players like me will have a grand time messing around with some of the newer cards and mechanics, particularly in online play against other humans. If there were more decks and cards, and/or an online league structure to compete in, this could have been a true gem. As it is, it's fun as a solid, but limited, digital adaptation of one of the definitive tabletop games of our generation.
    • 77 Metascore
    • 80 Critic Score
    Bereft of any originality, BN 3 plays almost exactly like its predecessors. [June 2003, p.120]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    That said, any brawler fans that haven’t played Final Fight should still strongly consider downloading this. And despite the fact that I’ve beaten up literally thousands of Mad Gear gang members in my lifetime, I can’t wait to do it over and over again.
    • 76 Metascore
    • 80 Critic Score
    It’s a great conclusion, and hopefully a sign that Telltale still has some surprises when it comes to interactive storytelling.
    • 81 Metascore
    • 80 Critic Score
    Planet Robobot is entertaining, flows well, and never overstays its new mechanics… but occasionally feels like a retread with a mechanical theme. It does find something to differentiate itself, however, with its ending which takes a surprising leap from the established Kirby norms for a wholly surprising and engaging climax. The game extends past its final boss with completely different gameplay that works as a great finale.
    • 79 Metascore
    • 80 Critic Score
    Series fans might be put off by Monster Hunter Stories’ simplified combat, but I enjoyed the opportunity to pilot some of my favorite creatures from the franchise on the other side of the blade. Fans of turn-based JRPG fare, newcomers to the franchise, and younger gamers have more to enjoy here – to explore and engage with the Monster Hunter universe without having to enter through a less accessible door. Monster Hunter Stories is a warm and welcoming trek that’s only brought down by stale and repetitive combat. Despite its shortcomings, there’s still a neat egg to crack here.
    • 74 Metascore
    • 80 Critic Score
    It's an intelligently written clash of the titans. [Jan 2004, p.149]
    • 77 Metascore
    • 80 Critic Score
    One of the best console adventure games in the last few years. [Jan 2004, p.151]
    • 80 Metascore
    • 80 Critic Score
    For the first time, we're able to play a handheld game with the scale and production values of a home console title. The base level of craftsmanship on display in Golden Abyss means you'll get your money's worth – but not a penny more. I wish all the perspiration expelled in the making of the game had been complemented by a bit more inspiration.
    • 75 Metascore
    • 80 Critic Score
    When you go up against "RE Code: Veronica" armed with only a flashlight, you just aren't going to win the battle. [Nov 2001, p.125]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Trails of Cold Steel III’s strengths outweigh its weaknesses. While the story takes its sweet time to unfold, it offers a lot of shocking outcomes.
    • 73 Metascore
    • 80 Critic Score
    A fun racer that almost feels more like a LittleBigPlanet game than it does a kart racer. This is more than just a vehicle for Sackboy's mascot potential. It's a new LittleBigPlanet game.
    • 77 Metascore
    • 80 Critic Score
    Peggle 2 is surprisingly void of a free-to-play framework, although a shop is listed as “coming soon.” It’s one of those games that you can just pick up, play, and have immediate fun with. Yes, it plays out more like a level pack than a true sequel, but that’s okay with me. As long as this formula remains entertaining, I wouldn’t mind more of it.
    • 73 Metascore
    • 80 Critic Score
    An addictive and oddly likeable revisitation of the genre's heyday. [Jan 2005, p.148]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    The Beginner's Guide addresses a lot of heavy issues in its 90-minute journey: Depression, loneliness, self-doubt, and the need for validation are but a few of the topics touched upon. Despite the inherent veil of fiction, Wreden's narration is well-written and feels honest.
    • 74 Metascore
    • 80 Critic Score
    Jurassic World Evolution 2 makes as many giant steps forward as it does back but has enough going for it to deliver a fun and rewarding theme-park experience. Like its predecessor, Sandbox Mode is the most fun, and this avenue of play combines everything the player has unlocked while removing all of the stresses. Collecting every dinosaur takes time and effort, but it's worthwhile, especially since you can experiment to see what happens when every dinosaur roams freely in the same space.
    • 83 Metascore
    • 80 Critic Score
    Despite its limited focus, Dirt’s single-minded pursuit of racing serves the game well and creates a strong foundation for the future. I guess I can’t blame it for tuning out the rest of the world while it whips around dusty tracks at scary speeds. As we know, getting dialed into the zone is everything.
    • 81 Metascore
    • 80 Critic Score
    More straight-up innovation is needed next time, but until then, we've got a good solid game on our hands. [Mar 2004, p.94]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    With all of the side quests and collectibles, Lego The Hobbit is a complete and entertaining game. If you were counting on the Lego version of a movie adaptation of a 70-year-old book to deliver an unsullied narrative experience, you were expecting too much anyway.
    • 70 Metascore
    • 80 Critic Score
    Instead of re-using all of the same assets from Infinite, the team recreated Rapture and found a way to meld successful elements from several games in the series. On the other hand, the additions are minimal at best, leaving players to go through the same motions with a different backdrop. For a world that invites infinite possibilities, I was hoping for less familiarity.
    • 88 Metascore
    • 80 Critic Score
    When all is said and done, Revelations winds up feeling more like “more Fire Emblem Fates” than its own distinct campaign and is easily the weakest of the three. However, for those looking to spend more time with Fates’ rich cast of characters and explore relationships unavailable in the either Conquest or Birthright, this DLC campaign is one quality encore.
    • 58 Metascore
    • 80 Critic Score
    I definitely enjoyed Essentials and how it ties into the rest of the series, as will other Splinter Cell fans. [May 2006, p.112]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Smash Hits does absolutely nothing to advance the GH brand in any way, but if you’ve long since packed up your PS2 it’s a great way to get your hands on some old-school favorites.
    • 76 Metascore
    • 80 Critic Score
    Still solid, but it's no "Rogue Leader." [Dec 2001, p.109]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    More straight-up innovation is needed next time, but until then, we've got a good solid game on our hands. [Mar 2004, p.94]

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