Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 76 Metascore
    • 80 Critic Score
    Demigod is a solid implementation of a unique concept.
    • 74 Metascore
    • 80 Critic Score
    The Forgotten Sands is a conceptual step back for the franchise, but for once that's not a terrible thing. The Sands of Time trilogy was hugely entertaining, and this return to that formula puts a great face on the franchise to new series converts while pleasing old fans with a return to form.
    • 82 Metascore
    • 80 Critic Score
    The defensive steal system just doesn't feel right, and the interaction animations between players can produce some funky results. [Jan 2006, p.138]
    • Game Informer
    • 87 Metascore
    • 80 Critic Score
    Every moment of Beyond Good and Evil looks as good as a traditional RPG cutscene. [Dec 2003, p.156]
    • 70 Metascore
    • 80 Critic Score
    Unlike the God of War and Team Ico collections, the Silent Hill games have a more polarizing legacy, meaning the series may not be for everyone. Hardcore survival horror fans itching to return to the corrupt town of Silent Hill in the second and third games will enjoy the enhanced graphics and new and improved voice acting. Gamers unfamiliar with the era's clunky controls are better off hunting for more modern thrills.
    • 78 Metascore
    • 80 Critic Score
    While it is one of the better looking first-person games to come out this year, it isn’t the most technically savvy. The gameplay isn’t perfectly honed, but an ever-changing mix of clever ideas, evocative locations, and engaging characters tap the best traditions of the Western genre.
    • 81 Metascore
    • 80 Critic Score
    Complaints aside, a much larger portion of your time with this title will be spent enjoying the combat, story, and side tasks than making doomed decisions. The satisfaction of leveling up, expanding your abilities, and unraveling the mystery is enough for The Witcher to pick itself up when it stumbles.
    • 79 Metascore
    • 80 Critic Score
    In addition to telling its own capsule story about how Graham got his groove on, Once Upon A Climb also continues to propel the narrative about Manny and his brother, which has been a continuing thread – along with old Graham’s failing health. Judging from Graham’s condition, it seems ever-so-likely that this tale will have a bittersweet ending. In the meantime, I’m enjoying the journey.
    • 69 Metascore
    • 80 Critic Score
    Unlike the God of War and Team Ico collections, the Silent Hill games have a more polarizing legacy, meaning the series may not be for everyone. Hardcore survival horror fans itching to return to the corrupt town of Silent Hill in the second and third games will enjoy the enhanced graphics and new and improved voice acting. Gamers unfamiliar with the era's clunky controls are better off hunting for more modern thrills.
    • 72 Metascore
    • 80 Critic Score
    If you’re a fan of puzzle games, don’t miss Crunching Koalas’ brilliant remix. MouseCraft drops you into a series of challenges that will initially make you feel like a mouse trapped in a maze. But after working your way through these environments, you’ll feel like a mad scientist who can’t be stopped.
    • 87 Metascore
    • 80 Critic Score
    While some of the missions seem uninspired, the fun of Red Dead Redemption is still there. Its colorful characters and fantastic cutscenes are as good as ever, with a wicked sense of humor this time around. [Dec 2010, p.109]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    While Kung Fu Panda certainly isn’t breaking new ground, it’s inspiring to know that studios are still capable of doing quality work in the well-worn platforming genre.
    • 79 Metascore
    • 80 Critic Score
    This is definitely the best expansion yet released for the Sims, but certain issues still bog this title down. I'm absolutely confounded that the game clock hasn't been slowed yet. [July 2003, p.120]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    The Maximum Collection gets just about everything right, but there’s really only one game in the mix that I’d hold up as a true classic of its genre. Beyond X-Men, the experience here is likely for those hunting nostalgia or players with a particularly keen eye for understanding the early days of superhero video games. If that’s the sort of thing that makes your interior Colossus roar, you can expect a solidly good time.
    • 79 Metascore
    • 80 Critic Score
    Mirror’s Edge’s gameplay is adrenaline-filled and beautifully tailored, but the experience does end up feeling a bit hollow as the game runs out of new tricks to show the player. In the second half of the game, I started second guessing if I had already run across a particular section. I also became so in-tune with specific challenges that I could do them with my eyes closed...Regardless, this is one of those genre-defining games that everyone needs to see. DICE has pulled off a miraculous feat that hopefully will inspire other FPS developers.
    • 65 Metascore
    • 80 Critic Score
    Zoe Mode is new to the golf scene, but Powerstar Golf plays a like a seasoned pro, nailing most of the fundamentals of the sport, and establishing its own identity by applying little magic to a gameplay formula we know well.
    • 81 Metascore
    • 80 Critic Score
    In some ways, Skyward Sword was the end of an era. It follows the pattern Nintendo established back in 1998 with The Legend of Zelda: Ocarina of Time, and it was the last game in the series before Nintendo reconceived the series with Breath of the Wild. In some ways, Skyward Sword perfects Ocarina's template, but that formula also feels well-worn and stuffed with unnecessary junk. Despite all the ways Nintendo updated this package, Skyward Sword remains far from my favorite entry in the series, but this is clearly the best way to play this blemished gem.
    • 84 Metascore
    • 80 Critic Score
    Rainbow Six 3 fans should be aware that this isn't by any means a totally new experience. [Sept 2004, p.115]
    • 85 Metascore
    • 80 Critic Score
    Vanillaware’s previous games include fantasy-inspired fare like Odin Sphere, Muramasa, and Dragon’s Crown. With 13 Sentinels: Aegis Rim, the studio doesn’t just dip its toes into sci-fi; it jumps into the deep end with a story that takes inspiration from the genre’s most iconic works. While that doesn’t result in the most original plot, it is still a fun and ambitious experience that combines high-school drama and huge robots in a (mostly) beautiful package.
    • 75 Metascore
    • 80 Critic Score
    Wehn BloodRayne breaks into an attack she is as fidgety as Bart Simpson on a Slurpee rush. [Nov 2002, p.127]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    The Saboteur may lack the polish of the contemporaries it boldly mimics, but protagonist Sean Devlin’s quest for revenge and an alluring 1940s Paris make this a World War II memory worth making.
    • 79 Metascore
    • 80 Critic Score
    Where the previous games felt like work, A Wonderful Life feels curiously satisfying. [Apr 2004, p.100]
    • 83 Metascore
    • 80 Critic Score
    The game's wealth of combos and grapples are made even more impressive by Undisputed's nearly flawless collision detection and animation. [June 2009, p.83]
    • 81 Metascore
    • 80 Critic Score
    Psychosis in video games is often used to justify a villain’s world-destroying ambitions, or as a vehicle to present gameplay gimmicks. Hellblade goes beyond those conventions, using Senua’s mental illness as the core from which the entire tale radiates. That approach results in some phenomenal and unsettling narrative moments that knock you off-balance. However, in pursuit of that achievement, Hellblade weaponizes the real-world frustration it causes in exploration and combat. That’s where it falters as a game, even while it captivates as a piece of interactive art.
    • 84 Metascore
    • 80 Critic Score
    This entire game is held up by the comedy that it delivers, and as a result, I don't think I've laughed this hard in years. [Oct. 2006, p.95]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Plants vs. Zombies: Replanted is a great and faithful remake of an excellent, simple, and now-classic game. The new animations and character designs are also wonderful, without changing what made them so memorable to begin with. It’s all a pleasant reminder of a different era for PopCap Games and mobile games in general, where monetization rarely extended beyond the premium price of purchasing a game, which allowed the creators to focus on the core experience while keeping it light and simple. Replanted makes me pine for that era, but also grateful that this revisitation of the original game has been handled with such reverence and care.
    • 77 Metascore
    • 80 Critic Score
    The best handheld baseball title for the GBA. [July 2002, p.93]
    • Game Informer
    • 63 Metascore
    • 80 Critic Score
    Spider-Man 3’s greatest strength isn’t how accurately it captures the essence of this hero; it’s the game’s ability to keep you in a state of wonder. You never really know where Spidey will be headed next, or what challenge you’ll be tasked with upon arrival. Variety really makes this game stand out above the others.
    • 77 Metascore
    • 80 Critic Score
    This replication of LA suffers from some of the worst pop-up I've seen in a game. [Jan 2004, p.138]
    • 87 Metascore
    • 80 Critic Score
    The 50-plus hour story and tons of sidequests are good; it's just too bad about that icing on the cake.

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