Game Informer's Scores
- Games
For 7,736 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,808 out of 7736
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Mixed: 2,570 out of 7736
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Negative: 358 out of 7736
7751
game
reviews
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- By Critic Score
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- Critic Score
It’s barely been a week since I first installed XDefiant, but I don’t think I’d miss it from my hard drive. While the gameplay at its core is fun enough, the game is barren compared to most other shooters—including the free ones—with even bare-basic modes like team deathmatch and free-for-all or features like a ping system or skill-based matchmaking nowhere to be found. Its maps are well-made, sure, but with no rank to strive for, daily missions that ask me to commit to playing ten whole matches, and very little to look forward to in the battle pass, I don’t understand why this game would gain any traction over others beyond the fact that it's free.- Game Informer
- Posted May 29, 2024
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Not only are the old mistakes revisited in 2004, but the batting and fielding controls seem to have gotten worse. [Apr 2003, p.84]- Game Informer
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Not every release needs to have ridiculous triple-A aspirations. That being said, even considering its limited scope, Grow Home doesn’t feel complete. The technology behind the gigantic plant is cool, and seeing it take over the world below you is interesting. However, the game that you play between those realizations rarely blossoms into entertainment.- Game Informer
- Posted Feb 13, 2015
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Grinding for slim rewards during the few hours it takes to finish Desert Child encourages you to think broadly about financial hardship. While that’s a worthwhile topic to consider, the inert world and thin gameplay aren’t enough to translate Desert Child’s core concept into an entertaining game.- Game Informer
- Posted Dec 12, 2018
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For all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]- Game Informer
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Dynasty Warriors certainly has a specific and rabid fanbase, and those folks will certainly enjoy Next if they've maintained their interest in the series after so many entries. If you're a member of the gaming population that scratches their head at the popularity of this repetitive franchise, this Vita entry will do nothing to change your opinion.- Game Informer
- Posted Feb 24, 2012
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As disappointing as Spare Parts is, I hope that we do see the characters again. They deserve to be in a better game.- Game Informer
- Posted Jan 24, 2011
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As disappointing as Spare Parts is, I hope that we do see the characters again. They deserve to be in a better game.- Game Informer
- Posted Jan 24, 2011
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Fatal Frame II: Crimson Butterfly Remake is frightening with its near-constant jump scares, oppressive atmosphere, difficult enemies, and arguably too much darkness. But more so than fear, the emotion I frequently grappled with was frustration.- Game Informer
- Posted Mar 9, 2026
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Hybrid proves that you can't depend on a few flashy additions to rev up the shooting genre; innovation needs to go into every area possible for a game to stand out. The jetpacks and cover system are twists on standard third-person firefights, but lose their allure quickly due to uninteresting maps and the reliance on modes from other popular games. That's not to say the game isn't entertaining, but it lacks the staying power to keep you hooked. The goal is noble, but Hybrid doesn't turn the third-person shooter on its head.- Game Informer
- Posted Aug 13, 2012
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Deadmund's Quest is a decent attempt at an action/adventure game built specifically for the Move, and doesn't just shoehorn in functionality as a bullet point. That said, it's still not great, and I'm not sure who the target audience is. The gameplay is too hard and complex for the casual crowd, yet the larger adventure is too simple and repetitive for seasoned gamers. Like much of its on-rails action, Deadmund's Quest is a plodding step forward for the Move, but it still has a lot of ground to cover.- Game Informer
- Posted Nov 18, 2011
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Wireless multiplayer can be a fun diversion, but it's hardly good enough to justify this $30 purchase. [Aug 2005, p.107]- Game Informer
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Pacing and AI problems hold this back from its potential. [June 2004, p.135]- Game Informer
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While not broken in any fundamental ways, this souless and cliched title tries to be too many things to many people, and in the end does none of them well. [Oct. 2006, p.104]- Game Informer
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As someone who enjoys Stranger Things, walking around a pixelated version of Hawkins’ familiar locations with characters from the show is enjoyable. Outside of the sightseeing, however, the game does little else to garner excitement. The combat doesn’t ask much of the player and the mission structure underwhelms. If you want to experience the events of Stranger Things’ third season, you’re better off sticking to the source material.- Game Informer
- Posted Jul 15, 2019
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The mild strategy elements and simple gameplay involved could appeal to younger players, but not to anyone who actually enjoys controlling events onscreen. [Mar 2004, p.114]- Game Informer
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It just doesn't feel like I'm screaming through the great blue yonder. In this case, it seems more like I'm driving a Lincoln Continental with some guns strapped to the hood. [Nov. 2003, p.151]- Game Informer
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Cing's latest blend of game and novel could've been an intriguing "whodunit" if streamlined into a more digestible package. Instead, the glacial pace of weak plot development and the few poke-around puzzles in between left much to be desired.- Game Informer
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Children are much more capable than we sometimes give credit for, and Kao’s by-the-numbers design would likely bore all but the most nascent of gamers. Kao the Kangaroo isn’t a total disaster by any means. It just feels aggressively average and forgettable which, sadly, has been the case for the mascot for years.- Game Informer
- Posted May 27, 2022
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It just seems that the team spent a lot more time coming up with ideas for the game than they did executing them properly. [Dec 2003, p.183]- Game Informer
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A slim offering of new items and interactions in Pets adds less tot he core gameplay of The Sims 2 than any previous expansion. [Dec 2006, p.150]- Game Informer
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An amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more. [May 2004, p.93]- Game Informer
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If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.- Game Informer
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It's business as usual over at 989, and it must figure business is pretty good. Well, it isn't - it's pathetic. [Apr 2005, p.128]- Game Informer
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Combat is stale and repetitive outside of boss battles, and several stages are filled with copy and pasted sections and artificially lengthening collect-three-gems-to-open-door setups. [Feb 2009, p.87]- Game Informer
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If you are the forgiving type, and can work your way through the unsatisfactory beginning, you'll see that this game actually has a lot to offer. [August 2002, p.79]- Game Informer
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For me, it felt a bit like eating Cheerios with a fork - different, but not advisable. [Issue#204, p.90]- Game Informer
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If you like what Type-0 has to offer, the presence of additional story and mission content offers ample reason to return for subsequent playthroughs, but it comes with the cost of having an indecipherable plot the first time through.- Game Informer
- Posted Mar 16, 2015
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Story-wise, the game is interesting, but the difficulty of the missions themselves will probably serve as a massive barrier for the gamers who want to find out what happens next. [Nov 2002, p.142]- Game Informer
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It all feels like after-school study when you just want to be entertained. All the hallmarks of a first-party Nintendo release – overflowing charm and impressive technical aptitude – are here. A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.- Game Informer
- Posted Jun 10, 2025
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It’s great that Team Soho has tried to break out in some new directions; it’s a pity that the gameplay and missions aren’t up to the challenge. The most disappointing aspect for me was the total linearity and lack of freedom that makes this an “open world” game in name only.- Game Informer
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Of course, there are a number of much better multiplayer titles on the DS, but it's something. [May 2006, p.110]- Game Informer
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Metal Gear Survive doesn’t fail due to its baggage or expectations. It blunders entirely on its own merits. Its co-op suite shows promise and could become legitimately great in time, but the rest of Survive is a boring, grind-heavy slog where the biggest reward is simply more stuff. For as many bits of metal, wood, and fabric I had after 70 hours of play, I couldn’t help but think I’d wasted all of my time.- Game Informer
- Posted Feb 27, 2018
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Ugly and smelly enough that only a dedicated few should bring it home. [Jan 2004, p.135]- Game Informer
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In terms of real-time strategy releases, Army Men: RTS is the definition of mediocrity. [May 2002, p.83]- Game Informer
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I'm sure some people will dig March of the Mini's all-ages gameplay, and the chance to share player-created levels via Wi-Fi is a nice touch, but unless someone comes up with stages that are more interesting than the ones in the main game, I'm certainly not interested. [Nov. 2006, p.142]- Game Informer
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Heroes of Ruin is a functional lootfest, but its poor economics balancing, uninteresting weapons, and boring combat don't do it any favors. It's like listening to a terrible band cover your favorite song. All the musicians are holding the right instruments, but it just doesn't quite come together.- Game Informer
- Posted Jun 29, 2012
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The single player story mode is unspeakably repetitive, and the multiplayer games can be equally frustrating since the eight playable characters are seriously unbalanced. [Apr 2004, p.110]- Game Informer
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Cheap or not, there are many good racers out there, and Tokyo Extreme Racer Drift doesn't come close to its contemporaries. [Apr 2006, p.124]- Game Informer
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Final Fantasy: The 4 Heroes of Light isn't glitchy or broken, but that's the highest compliment I can muster.- Game Informer
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With an excellent soundtrack and a simple concept, Endless Ocean succeeds in its goal of being a relaxing, educational experience. However, it fails miserably when it comes to feeling like a game. [Jan 2008, p.95]- Game Informer
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Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]- Game Informer
Posted May 13, 2011 -
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An interesting concept; too bad the real meat of the game (the racing) is as dry and tasteless as roast beef at Old Country Buffet. [Feb 2003, p.98]- Game Informer
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When the gameplay is this stale and DW 5 isn't even optimized for the system (there's no online and the draw distance still blows), there's no reason to take this lemon for a drive. [Oct 2005, p.140]- Game Informer
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Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]- Game Informer
Posted May 13, 2011 -
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I could forgive the sub-par progression if Krater's battles were more interesting, but the optimal tactical approach is often obvious and the encounters don't vary much. What's there is fun, but it wears thin quickly as there's little room for improvisation or innovation in battle.- Game Informer
- Posted Jul 2, 2012
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Though Crimson Dragon has a slight next gen aesthetic, the controls are unintuitive and sluggish – proving that you can’t change the recipe after you’ve started cooking.- Game Informer
- Posted Nov 18, 2013
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Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]- Game Informer
Posted May 13, 2011 -
- Critic Score
Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]- Game Informer
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Warcraft III: Reforged teaches the harsh lesson that sacred, legendary titles need to be revisited with only the utmost care. Core elements that made the original an absolute Earth-shaker still remain, but as a remaster meant to enhance the original experience, Reforged is greatly flawed.- Game Informer
- Posted Feb 6, 2020
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If you're an FPS-loving Wii owner that doesn't care about single-player, or someone who adored the original Conduit, you may be able to squeeze some entertainment out of this game. Everyone else should pass.- Game Informer
- Posted Apr 19, 2011
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LKA made the best recreation of an Italian setting I’ve ever seen in a game and I wanted nothing more than to enjoy it. However, LKA’s love of Italy is the only warmth I felt in Martha is Dead. The rest left me feeling as cold as Giulia’s dead sister.- Game Informer
- Posted Feb 25, 2022
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The three-dimensional game world is basically linear, but a brave attempt to add verticality adds some scope.- Game Informer
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Great graphics, good music, a somewhat amusing plot, and a humorous "hiding" mechanic are all wasted for the want of something to do besides search for keys and clues while performing some lightweight platforming. [Jan 2004, p.160]- Game Informer
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All of this doesn’t alleviate the standard overarching Mario Party complaints: You won’t have fun without friends, and you’re going to get screwed no matter what at some point and you can’t do anything about it.- Game Informer
- Posted Mar 16, 2015
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Hyrule Warriors Legends is still a solid action game featuring Zelda characters and worlds, and the added mechanics, levels, and characters for 3DS are fun and worthy additions. Unfortunately, the game’s technical performance drags it down significantly.- Game Informer
- Posted Mar 24, 2016
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Building off the success of Payday is a decent premise for Starbreeze to explore. Raid: World War II does not successfully lead a winning campaign, however. The poor A.I., repetitive design, and technical problems had me waving a white flag long before the war should have been over. If Starbreeze plans to turn this into a long-running service game, it has a lot of work to do.- Game Informer
- Posted Oct 12, 2017
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If you are feeling nostalgic for Mega Man, dust off your NES or Super Nintendo; Mighty No. 9 is not the spiritual successor we wanted. It may look and play like Mega Man, but Comcept’s robotic doppelganger doesn’t have the heart of Capcom’s Blue Bomber. A sparkless facsimile, Mighty No. 9 never captures the excitement or creativity of Mega Man’s classic exploits- Game Informer
- Posted Jun 20, 2016
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Top off the list with repetitive and uninspired boss battles, an off-kilter depth of field and a one-dimensional economy, and Fairytale Fights is offensive, just not in the way Playlogic intended.- Game Informer
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If you’re already a fan of Harvey and the craziness that surrounds him, you’ll love how this game nails the feeling of the series. If you’re just a regular gamer looking for a solid legal adventure, other attorneys will represent your interests better.- Game Informer
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I can't let my desire to root for an underdog discount the fact that this game is really nothing special. [Sept 2004, p.111]- Game Informer
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All the beautiful graphics in the world can’t save a game as badly designed as Genji. Unless you’re looking for nothing more than a pretty face, stay well away from this mediocre-at-best effort.- Game Informer
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Even with all the new features, it's still the least compelling of the "classic" puzzle games. [Dec 2002, p.118]- Game Informer
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Throw in an inconsistent targetting system and some of the ugliest texturing this side of the Sega Saturn, and it would seem that this title was created with the sole intent of hurting your feelings. [Feb 2004, p.109]- Game Informer
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If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.- Game Informer
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Unlike the movie, which was lush and vibrant from beginning to end, this looks worse than a '70s kung fu movie dubbed off broadcast television. [Oct 2003, p.117]- Game Informer
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If you’re looking for cheap multiplayer, buy an older Call of Duty or Gears game. As is, there’s really no reason for Special Forces: Team X to be a must-have for any shooter fan.- Game Informer
- Posted Feb 12, 2013
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There are even a few lame vehicular bonus stages thrown in for good measure, but none of the various stage types offer anything close to depth or originality. [Nov 2004, p.145]- Game Informer
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This simply plays like a buggy military training application, and forgets to deliver the entertainment that you'd expect to find in a video game. [May 2005, p.121]- Game Informer
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The reboot is close enough to the original – warts and all – to entertain the faithful. If you don’t have any nostalgia surrounding Larry and his plight, however, you may be left wondering why anyone bothered digging him up again.- Game Informer
- Posted Jun 27, 2013
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If you only buy one sudoku game this year, maybe you should reconsider and buy zero. [June 2007, p.118]- Game Informer
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Posted Jan 4, 2011 -
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Look up into the sky! It’s a bird! It’s a plane! It’s another crappy Superman game!- Game Informer
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This game is a tale of two bastardizations. In trying to satisfy both casual fans and those who want more depth, Madden NFL 10 for Wii tries to serve two masters. In the end I don't think it achieves either goal. [Sept 2009, p.91]- Game Informer
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It's much better than a game that totally sucked, which games it just another average, and unremarkable, third-person action title. [Nov 2002, p.127]- Game Informer
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It's a shame that Shinobi uses a password save, because I really would have dug this game if it wasn't for this blunder. [Feb 2003, p.110]- Game Informer
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Dead or Alive 5 can be a decent fighter when you're settling into a good match, but the overall package just doesn't deliver what a sequel should. New characters Mila and Rig are fun to control, and some cameos from Virtua Fighter are a nice bonus, but this series simply hasn't progressed in the same way that its peers in the genre have. This may have sufficed as a sequel in 2007, but Dead or Alive is getting lapped by its competitors in 2012.- Game Informer
- Posted Sep 25, 2012
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If "Driver" married its cousin, there's a good chance the spawn of said union would look a lot like The Dukes of Hazzard: Return of the General Lee. [Oct 2004, p.129]- Game Informer
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Dead or Alive 5 can be a decent fighter when you're settling into a good match, but the overall package just doesn't deliver what a sequel should. New characters Mila and Rig are fun to control, and some cameos from Virtua Fighter are a nice bonus, but this series simply hasn't progressed in the same way that its peers in the genre have. This may have sufficed as a sequel in 2007, but Dead or Alive is getting lapped by its competitors in 2012.- Game Informer
- Posted Sep 25, 2012
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If you want a good wartime shooter, "Medal of Honor: Frontline" is far superior to Desert Storm. Look at that - I just saved you $40. [May 2003, p.87]- Game Informer
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These hardware features may offer gamers a way to show off the capabilities of their new handheld, but Little Deviants isn't supposed to be a tech demo. It's a game, and not a good one.- Game Informer
- Posted Feb 13, 2012
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Decisions made by Square Enix to keep Bloodmasque profitable are the same ones that keep it from being particularly fun.- Game Informer
- Posted Aug 12, 2013
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Outside of the OR, however, LifeSigns’ bedside manner is far from pleasant.- Game Informer
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If you buy a "Rolex" watch from a street vendor, you have a good idea of the quallity that went into it. The same realization applies for this poorly handled clone. [Oct 2007, p.127]- Game Informer
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The character animations are incredibly fluid and impressive, and several of their conversations are good for a chuckle. Unfortunately, these scattered bits of life aren't enough to bring Sissel's adventure back from the dead.- Game Informer
- Posted Jan 11, 2011
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While the multiplayer modes are nice, poor targeting, underwhelming graphics, and erratic movement make this game a mere blip on the radar. [Nov 2002, p.144]- Game Informer
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The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.- Game Informer
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If you dig deep, you can find charming parts of Valkyria Revolution – the thrill of taking down a group of foes with a well-placed grenade, or the rousing music and majestic scenery combining for a memorable moment. But these bright spots are far too rare in an experience that deals primarily in drudgery, from repetitive missions to overlong expository scenes. Even if you find and appreciate the good parts, the prize is too small for the price you pay on the battlefield.- Game Informer
- Posted Jun 27, 2017
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Terrible pacing of the game, which crawls along at a snail's pace due to constantly interrupting dialogue scenes. [July 2005, p.120]- Game Informer
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I haven’t laughed this much while playing a game since I was making fun of "Donkey Kong Barrel Blast," but Battle of the Bands’ one great idea would have benefited from some more robust gameplay.- Game Informer
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You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]- Game Informer
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The dungeons are repetitive and graphically butt-like, the combat is unimaginative, and you rarely experience any sense of satisfaction.- Game Informer
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Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]- Game Informer
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Like an antithesis to Reese's Peanut Butter Cups, it proves that two great flavors don't always taste great together. [Issue#203, p.87]- Game Informer